Also how does it work in relation to the 'Rural home' and 'No neighbors' lifestyle qualities?
Relevant definitions for handy reference.
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Neighborhood lifestyle category
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Real estate wisdom through the ages has held that the utmost
value is in location, location, location. This is even more true
in the sprawls of 2070. From the dangerous barrens to the luxury
corporate enclaves, where a character lives is a primary concern.
In game terms, Neighborhood is measured by the security level
of the area. Once a player determines the security level of their
Neighborhood, they can then refer to location books (such as
Runner Havens, Corporate Enclaves, or Feral Cities) to pick appropriate
neighborhoods.
value is in location, location, location. This is even more true
in the sprawls of 2070. From the dangerous barrens to the luxury
corporate enclaves, where a character lives is a primary concern.
In game terms, Neighborhood is measured by the security level
of the area. Once a player determines the security level of their
Neighborhood, they can then refer to location books (such as
Runner Havens, Corporate Enclaves, or Feral Cities) to pick appropriate
neighborhoods.
Low end Neighborhoods
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Street – Z-zones/Barrens (0 LP)
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Your neighborhood isn’t much of a neighborhood at all. These
are the worst areas possible on Earth, the most dangerous of barrens,
the vicious slums of a feral city, the lawless spread of destroyed and
uninhabitable tenements or urban blight. Your neighbors are the
homeless and desperate, society’s outcasts, such as chipheads, ghouls,
and numerous vermin (metahuman or otherwise). There is no security
here, beyond what you can provide with your own strength.
It’s not all gloom, however—at least you won’t be hassled by police,
since even the cops know better than to venture into these areas.
Limitations: All other categories are limited to Street level.
Examples: Ajegunle Slums (Lagos), Worst areas of Kowloon
Walled City (Hong Kong), Chicago Downtown/The Zone
(UCAS), Worst areas of Redmond Barrens (Seattle)
are the worst areas possible on Earth, the most dangerous of barrens,
the vicious slums of a feral city, the lawless spread of destroyed and
uninhabitable tenements or urban blight. Your neighbors are the
homeless and desperate, society’s outcasts, such as chipheads, ghouls,
and numerous vermin (metahuman or otherwise). There is no security
here, beyond what you can provide with your own strength.
It’s not all gloom, however—at least you won’t be hassled by police,
since even the cops know better than to venture into these areas.
Limitations: All other categories are limited to Street level.
Examples: Ajegunle Slums (Lagos), Worst areas of Kowloon
Walled City (Hong Kong), Chicago Downtown/The Zone
(UCAS), Worst areas of Redmond Barrens (Seattle)
Street (0 LP)
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The streets—or the sewers, almost uninhabitable condemned
buildings, rusted-out car frames, or the ever popular underside of
a bridge—are a miserable, dangerous place to live. The down and
out you call neighbors consist of other homeless, drug addicts,
criminals, transients, and street gangs. There is little to no police
presence. For the most part, the gangs provide security to those
who can afford it (and prey on the rest).
Limitations: You cannot choose higher than Low for Comforts.
Examples: San Bernardino (LA), Most of Redmond Barrens
(Seattle), Downtown Chi-Town (Chicago)
buildings, rusted-out car frames, or the ever popular underside of
a bridge—are a miserable, dangerous place to live. The down and
out you call neighbors consist of other homeless, drug addicts,
criminals, transients, and street gangs. There is little to no police
presence. For the most part, the gangs provide security to those
who can afford it (and prey on the rest).
Limitations: You cannot choose higher than Low for Comforts.
Examples: San Bernardino (LA), Most of Redmond Barrens
(Seattle), Downtown Chi-Town (Chicago)
Squatter (1 LP)
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A step up from the lawless chaos of the streets, this neighborhood
has some (mostly) inhabitable buildings, some shops or
markets (which probably deal in barter or certified cred only), and
a neighborhood watch or larger gang to provide security. Of course,
anyone walking the streets had better be armed, but chances are
you won’t be killed just for your shoes. Police presence is minimal,
although they will enter the area (heavily armed, of course) if there
are major problems, such as high-profile serial killers. Residents
tend to live crammed together in squatted buildings, but at least
they have a roof and three or four walls. Garbage is collected by
scavengers, or it accumulates in the alleys.
Limitations: You cannot choose higher than Middle for
Comforts.
Examples: Most of Puyallup Barrens, parts of Everett (Seattle),
Pomona (LA), parts of Kowloon Walled City (Hong Kong)
has some (mostly) inhabitable buildings, some shops or
markets (which probably deal in barter or certified cred only), and
a neighborhood watch or larger gang to provide security. Of course,
anyone walking the streets had better be armed, but chances are
you won’t be killed just for your shoes. Police presence is minimal,
although they will enter the area (heavily armed, of course) if there
are major problems, such as high-profile serial killers. Residents
tend to live crammed together in squatted buildings, but at least
they have a roof and three or four walls. Garbage is collected by
scavengers, or it accumulates in the alleys.
Limitations: You cannot choose higher than Middle for
Comforts.
Examples: Most of Puyallup Barrens, parts of Everett (Seattle),
Pomona (LA), parts of Kowloon Walled City (Hong Kong)
Low (2 LP)
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The Low lifestyle neighborhood actually has some community
to it. Most people live in apartments or multi-family housing and
even pay rent. This is a typical part of the sprawl, with dilapidated
buildings, petty crime, and little maintenance or public services.
There is power and water available, although the utility companies
probably ration it. The residents are low-paid wage slaves, factory
workers, day laborers, and the skillwired workforce. The neighborhood
may have a contract with a police corp, or it may pay a gang or
criminal syndicate for security (response times of 10 - 20 minutes).
Either way, you can walk the streets during the day without being
mugged, and a sturdy lock will keep your things safe.
Examples: The Verge (Seattle), San Fernando Valley (LA),
Snohomish (Seattle)
to it. Most people live in apartments or multi-family housing and
even pay rent. This is a typical part of the sprawl, with dilapidated
buildings, petty crime, and little maintenance or public services.
There is power and water available, although the utility companies
probably ration it. The residents are low-paid wage slaves, factory
workers, day laborers, and the skillwired workforce. The neighborhood
may have a contract with a police corp, or it may pay a gang or
criminal syndicate for security (response times of 10 - 20 minutes).
Either way, you can walk the streets during the day without being
mugged, and a sturdy lock will keep your things safe.
Examples: The Verge (Seattle), San Fernando Valley (LA),
Snohomish (Seattle)
Relevant Lifestyle qualities
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Homegrown Farming +1
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Part of the home has been set up with a garden to provide fresh,
non-soy food (raising the food aspect of Necessities by two levels).
non-soy food (raising the food aspect of Necessities by two levels).
Inconspicuous Housing +2
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This home looks like any other one in the neighborhood, or
some information is wrong or missing on the Matrix, making the
place hard to find. Increase the threshold to find the place by two
(players must choose either physical or Matrix for this aspect).
some information is wrong or missing on the Matrix, making the
place hard to find. Increase the threshold to find the place by two
(players must choose either physical or Matrix for this aspect).
No neighbors +1
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This place can be in a remote location or a place that people
have left or avoid. Regardless, there is no one to bother you—or
help you. This can’t be taken with any other Neighbor quality.
have left or avoid. Regardless, there is no one to bother you—or
help you. This can’t be taken with any other Neighbor quality.
Quiet Neighborhood +1
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The home is on a quiet little street, where people feel safe
enough to walk at night. Gangs are passive or apathetic to the area.
Crime around here is half what is expected for the given type of
neighborhood purchased.
enough to walk at night. Gangs are passive or apathetic to the area.
Crime around here is half what is expected for the given type of
neighborhood purchased.
Rural Home +2
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You live outside the city in a rural neighborhood where lot
sizes are at least ten acres or larger. You may have a well and a
large garden area for fresh, organic foods. Your neighbors keep
to themselves, and privacy is ensured by fences, wooded areas,
and hedges. On the downside, roads are poorly maintained,
police and emergency services have a response time of twenty
minutes or longer, and utilities can suffer outages in bad weather.
This quality is incompatible with the Neighbors qualities
(except No Neighbors). If taken, this allows a character to have
an animal with a Necessities category two levels lower than
required on the Animal Costs and Availability Table (to a
minimum of Squatter).
sizes are at least ten acres or larger. You may have a well and a
large garden area for fresh, organic foods. Your neighbors keep
to themselves, and privacy is ensured by fences, wooded areas,
and hedges. On the downside, roads are poorly maintained,
police and emergency services have a response time of twenty
minutes or longer, and utilities can suffer outages in bad weather.
This quality is incompatible with the Neighbors qualities
(except No Neighbors). If taken, this allows a character to have
an animal with a Necessities category two levels lower than
required on the Animal Costs and Availability Table (to a
minimum of Squatter).
Green Plan –1
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The home is off the grid. Power (if any) comes from renewable
sources on the premises (solar, wind, etc). This also means
that there’s no extra power for an electric car, drones, or CHN.
Necessities cannot be higher than Middle.
sources on the premises (solar, wind, etc). This also means
that there’s no extra power for an electric car, drones, or CHN.
Necessities cannot be higher than Middle.