QUOTE (Mr. Mage @ Sep 2 2010, 05:07 PM)
NOTE: Had to leave before finishing this, please don't reply until it is finished! I will try to finish it by tonight.
Ha ha! Like I'm going to listen to that.
I'm not sure about the point of the Teamwork Pool - especially if I have to use my hard-earned karma to fuel it. I'm better off getting a synergy/Tacnet bonus from my fellow mooks since that's a combination of like-minded skills and nuyen; much easier for me to come by!
That being said, I do have sort of 'group Edge' in the form of a 'Fate Pool' that I roll at times during a session. If my players want to spend an Edge to help the group out indirectly (as in someone has run out, they're failing on the action and the group
really wants it so succeed, then they can have me roll the Fate dice. The longer the Hail Mary on the action they want Fate to change, the fewer dice I roll.
(They don't actually
know they can Beseech Fate, because it hasn't come up...yet.)
If the dice end with successes, Fate intervenes on their behalf. More successes means a cooler effect.
(Dude, I swear a cat ate the laser and Shoop da Whooped the gangbanger with a Giga Beam.)
If the dice glitch but succeed or if there are no successes, Fate does not intervene.
(She ain't listenin'. She ain't listenin'!)
If the dice critically glitch, Fate intervenes on the behalf of their opposition.
(Holding still, you can't stop the drop of persperation falling off your nose...and onto the pressure floor.)
I keep the pool small - one die per player. If the players try to do something that doesn't readily link to a skill/attribute set, or something else suitably out of the box (what are the odds I can find <X>?) then they can roll their own Edge, and their own personal Fates tell me what happens.