Hello! This is my first post here but I´ve been reading Dumpshock forums for some time now. English is not my first language so I apologize in advance for any errors.
I play with friends using SR3 rules and something came up during one of my Astral Projections (I´m a hermetic mage).
SR3 rules state that you can use Sorcery instead of a melee/unarmed skill in Astral Combat (page 174). So, well, I met a insect shaman (yes, I´m in Bug City) during my astral projection and cast a manabolt (my sorcery is 6 and I saved 1 die for spell defense) on him.
Next combat phase he attacked me with his club (a weapon focus, of course) and my GM stated that I could only use 1 die from sorcery (the one I saved for spell defense) plus my Astral Combat Pool to defend myself from the melee attack. Is this correct?
I understand that if you use sorcery for astral combat these dice are used up for purposes of spell casting, spell defense and so on for the rest of combat turn, but, is the opposite true? If I use sorcery to cast a spell, can´t I use them again to protect myself from a melee attack in the astral plane?
Thanks in advance for any opinions in this matter,
regards,
Kypp