Lengthier review:
I stand by my initial. The 'zine is good and useful. As a member of the unwashed masses when it comes to Hacking, seeing a flow chart and step-by-step example makes that whole system make
sense, and for that I'm quite grateful.
I suppose the word that this issue screams at me is 'Street'.
This is what we see at the level most runners start at.
This is the stuff that they need to know, and that they do know. There's little jetsetting, little A-listing, and a lot of small-denominations in a back room or shady corner in exchange for someone getting shot in the face. These are the issues that are near and dear to the street-level runner, and the issue fits that bill.
I did like how the fiction pieces reflect life in the area the issue spoke of. I am curious to see how that will look in #3.
I'm also digging the 'centerfolds' on Prime Runners, as well as the contacts at the area hotspots being fleshed out. It's a good combination of crunch and fluff that makes for a balanced diet. Since I'm jumping into the middle of this with the review I'm not sure how the stats for the Primes come about, and hope that if Dumpshocker PC's are the ones constituting all these that they aren't too put out if the stats are tweaked.
The Crime Mall. I remember that place back from the MUDding days, and I'm happy to see it again. I'm happy to see it utilized. SR needs more black-market bazaars.
I have some concerns with the fiction. The flow is good, immersive, and I feel it portrays a good example of the street lifestyle that the 'runner experiences on a day-to-day basis. But for the love of Ghu, which caliber is that damned Manhunter chambered in?
I see 10mm in one, .45ACP in the other!
The flow from fiction into the hacking rules is jarring. I understand there may have been some issues getting this to 'print', and I suggest a bit more of a smoother segue into the hacking rules with a bit of a layout switch: Fiction first,
then the intro from the editor, who can then make mention of the hacking rules as the issue unfolds. I think that will suit my CDO regarding these matters.
While the issue had a cornucopia of meet locations (I saw the Horn of Plenty on page 26), I found I was also looking for other locations that would be useful. Safehouses. Overnight stopoffs. Places to outright
avoid. "Here There Be Ghouls." I didn't really see much on Tarislar, the Kitchen, or the Farm. I think that would've been right spiffy to see non-gang/organized crime threats that people would want to look at.
After all, one man's limb-eating Devil Rat is another man's sausage link.