QUOTE (Dakka Dakka @ Dec 28 2011, 06:10 PM)
You were quicker than me Yerameyahu but I feel the same way. I missed the part were you, 3278, went outside normal rules territory and only described what you do at your table.
Well, it was in
this post you replied to, but don't sweat it: I'm not pissed, I'm joking around. I think it's funny that anyone would
care that we're "breaking the rules" when we run magic the way it's been run for three versions before this, or that it'd matter that we were breaking the rules when it's clear that's what we're doing. If I stepped over a line and joked too hard, I apologize, but I thought it was pretty silly, so I made fun of it.
QUOTE (Dakka Dakka @ Dec 28 2011, 06:10 PM)
This probably is a lot of fun for your gaming group, but it makes a very difficult base for a discussion.
No, it doesn't. As long as people clearly use phrases like, "In my game," it doesn't have to be difficult at all. In a conceptual discussion, when rules are being set aside for a moment and philosophy is being discussed, it's pretty simple to talk about "my outlook" and "the way we do things," so that we as players and GMs can
share our different ideas. If all we can talk about is the explicit rules in the book, then there's not going to be a lot to talk about: they're already written down.
If you're having a problem figuring out whether or not someone's talking about the way things are run at their table, and you don't see key phrases like, "at our table," and, "the way I do things," there's also obviously the option of asking them. I can't guarantee results for other people, but I can promise that if you ask, I'll clarify my intentions.
QUOTE (Tymeaus Jalynsfein @ Dec 28 2011, 07:09 PM)
And yet, Mechanically... Magic is very ordered and Predictable.
Shadowrun's always been funny about stuff like that. I think, in its early days, it relied
very heavily on GM fiat, even moreso than a lot of other games at the time. Some of it's lazy mismatch between fluff and rules, or bad editing, but sometimes the explicit rule is, "There's no explicit rule," like in the case of casting through a pinhole to restrict line-of-sight. Most of the time these rules are in the magic section - along with paragraphs like, "Magic just does weird shit sometimes; people should still be not-quite-sure of it." - but they appear elsewhere, too. How many GMs made Sandler TMPs fail
without a Rule of One fumble? But I trust my GM more than most people do, too.