QUOTE (StealthSigma @ Jul 10 2012, 07:18 PM)
I know War! has usages of the Leadership skill beyond getting people to do what you want them to do.
despite the rest of the book, the War! rules for leadership are great. You can motivate underlings so they can better suceed at composre test, you can direct your team's fire to a specific target for dice bonus, you can inspire them for initiative bonus, etc...
the nice thing is, you don't need ridiculous pornomancer dice pools for these things.
I suggest some group grunt connections, which you can hire and/or ask for help. So you have more people to command.
A leader needs to be respected by the team. Therefore he needs to know what everybody is capable of and needs an average understanding of all their skills. So I guess, you should have a very broad skill set, but don't need to excel at anything particular. You will motivate your team members to do the job and stand in 2nd line for assisting and directing.
See Hannibal Smith. He's neither the techie, nor the face, nor the gunner (they all shoot equally bad, although he sometimes likes to man the big guns). He's the one telling people what to do and will then do the same.
Same for Nate Ford from Leverage. He's a decent con, but mainly he tells everybody what to do, because he knows exactly, what they can do. Well, he doesn't understand Hardison's hacking, but he knows, what Hardison can do with it. That's why they trust him.
Edit: The Gryphon Mentor Spirit is obviously awesome. You basically summon and command/lead even more team members with your spirits.