Hi there!
I made this thread to see some new ideas about how to make "crazy" chars that actually work and are playable but are borderline rulebending freaks
The chars posted don't need to be fully planned out with every stat etc. I'm more interested in the "idea"!
Here are some examples of chars I came up with and want to play at some time (as long as the GM doesn't send me to the looney bin first )
Cyberpornomancer (please excuse me for this crazy idea, it started as a joke at our table but soon we realized that it would actually work ....)
The idea behind this is making a Pornomancer Troll that has a high Body rating. He doesn't need to have 40 dices in Con but just enough dices to keep the upper hand in arguments and get what he wants. After that you give him a chemical gland with external release (Spray) filled with Narcojet or something similar and a penile implant. If the has a Body of 10 he could actually squirt narcojet 10m and after seducing people you could just knock em out
The armless fighter
This idea came up during one of our sessions when someone lost an arm. A normal streetsam would need to replace his arm with cyberware or grow a new one. But what about mages? Having Close combat specialisation high enough with Magic 6 and the spell magic fingers could end in some funny situations!
If you have for example Skill 5 in Close combat +2 Specialization and you could actually cast a Force 12 with 12 hits Magic fingers skill you could pummel foes from afar with 12 strenght and 12 agi. Resulting in a dice pool of 12+5+2 (-2 for magic fingers) = 17 dices. combine this with magic fingers + shock gloves and you will have a lot of fun as a mage
The Pyro Goblin
Since Goblins are fire immune, why shouldn't he run around with a flamethrower? Burn the house to the ground and rise from the ashes since fire can bite your hairy goblin arse
The Cybermage Warrior
In this Idea we have a mage that uses touch based spells and has a cyberarm with grappling hand. Allowing him to touch people over a large distance (as I can remember about 30m with grappling hand). Since the flying hand is connected to the body with a cable, the mage would be able to use touch based spells and cast them at insane Force because he suffers almost no Drain. Combine that with a Dwarf char and Cerebral Booster 3 (willpower + logic as drainstat) for extra fun
Do you got similar ideas? Can't wait to read the combined madness of the dumbshock people