So, after a long break, we're getting the old band back together and starting a new SR4 campaign. We're trying something a bit different than our last campaign. What we have so far is:
Driver/Face: light cyber, Heavy social.
Security Guy: Highly skilled, competent short-range shooter.
Physical/Social Adept: Not sure exactly where he's going, but building around Missile Mastery.
Mage: Leaning toward support/investigative type magic.
And that leaves me. I've always wanted to play a ghoul, and here they're giving me my chance. I don't know how it's going to work out. My concept is that he's the guy who is a physical bag of tricks. He can do the sorts of things people can't normally do. He can get into difficult places and perform difficult tasks. Also, he will be a melee brawler.
So, I am thinking Adept. I already see the problem with having Essense 5. I am hoping to work with this. Most of my group is not min/maxer types, and we all appreciate a cool concept.
With that in mind, I'm looking for suggestions and advice on how to build an interesting and effective character. What I am not looking for is "Don't do it. It's not an optimal build". I do, however, welcome specific warnings of potential problems that might come up.
Specific questions:
Should I take improved reflexes or just try to go for synaptic boosters, along with perhaps some other augmentations?
Freefall, Gliding, and Great Leap sound interesting, but don't look very effective with their numbers. Any experience with these, and are they worth taking?
Do I need to take immediate precautions to protect myself as a dual-natured being. I know that astrally projecting mages and various spirits can basically nuke while I am helpless to do anything about it. I plan to initiate and get masking ASAP, but what, if anything, should I start with?
I'm pretty sure I'm going to skip killing hands and just go with my claws. I don't believe Critical Strike stacks with claws, so any other ideas for how to be a good brawler as a ghoul? I might just jack up my Unarmed Combat or Blades.
Are the Way of the Adept qualities any good? Looks like you have to take several of the powers on the list to make it worth it, and I don't know if I'm gonna specialize that much.
Any gear suggestions?