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/ character chummer files here: https://www.box.com/s/4jmhgwju1xhhul66mm8n
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/ dice roller: http://invisiblecastle.com/roller/
/ dice room history: http://invisiblecastle.com/campaign/rolls/31077/
/ All rolls must be made in the room, and must be clearly identified as to who the roll is for and what task it is for.
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This thread is for character discussion and building. Welcome to a democracy. I want each of you to post with one or more ideas (preferably two or three) about what role or concept you want to play. Also if there is a role that you are /not/ interested in, feel free to mention that as well.
I would like for everyone to use the Chummer for their character. Max avail is 12.
Here’s what we do not need: Hacker. Rigger.
Here is what we do need: Infantry types, a mage (combat or diverse),
I also need a team leader. Any of you leader types in RL or want to play one?
Here is a very important note: Your characters are not just all randomly selected to be part of a shadowrun team, as is typical with most games. In this game, the recruiters have been looking for specific types of people, so they have looked at hundreds of individuals, rejected most, and taken a few. You are those few.
Characters will need to have some overlapping expertise.
I need two characters who have at least 2 skill in Pilot Ground Craft.
I need two medics, whether magical or not.
Everyone should have one or two points in each of the following: First Aid, Climbing, Infiltration, Navigation, Survival, Swimming, Unarmed Combat, Etiquette, Perception, Pistols, Dodge, Automatics (if you come up short, don't fret. I'll probably throw a few extra karma in for PMC training)
It will be useful if one or two have points in: Longarms, Locksmith, Leadership, Instruction, Shadowing, Heavy Weapons, Tracking, Demolitions, Negotiation, Gunnery
I do not want any pure melee characters. Its fine to be awesome at melee, as long as you can also shoot a rifle or pistol (or cast spells)
You may take positive and negative qualities, but I will be a nazi about this, and will reject those that do not seem appropriate or do not fit with the game. Remember that your character has been recruited and tested for suitability by a company. So they’ll be weeding out most of the nut jobs, addicts, pacifists and so forth.
Will absolutely be using Composure and such from the War! book. (WIL + CHA)
I do not want to see weapons generated from scratch - I’ve seen this abused in the past. Use weaponry in the books. Accessories and such are fine, but if it seems to get out of hand I will have to lock it down.
Items, weapons, spells generally allowed from: SR4 main book, of course, Arsenal, War!, Runner’s Companion, Street Magic, Augmentation. (I may nix things from the expansion books if they don’t work for my game)
Don't worry about contacts. You don't need any. Also don't buy any vehicles.
I strongly encourage you to take Spanish as a knowledge skill.
edit: In the chummer under Tools > Options > House Rules, there is an option for "Karma Build: Free Knowledge Skills Like BP Build" Check it. Enjoy.
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So go for it. Talk about what you /want/ to play, but try to be flexible, in case we end up with 3 physical adepts or something. Ask questions if you got 'em.