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Tashiro
Original Link
On a 'run, I see the police coming. I think to myself:
A) Why are they here? A silent alarm I missed somehow? What went so wrong?
B) Damn! they're here already, time to go!
C) 'Bout time for the obligatory chase scene eh?
D) Good! More targets!

Violence during a run
A) Is to be avoided at all costs. We're thieves, not killer, and it brings unnecessary heat.
B) Should be quick and clean with no witnesses.
C) Should be quick, devastating, and brutal leaving no chance for retaliation.
D) Should be tactical and challenging.
E) Is my favorite part.

My weapon of choice is:
A) A chloroform rag. Take out the target, drag him somewhere to sleep it off unseen. quiet, clean. Plus I get to feel like an assassin.
B) A pocket pistol with a threaded barrel for a silencer. Concealable and subtle. Plus I get to feel like james bond.
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.
D) A sub machine gun. I browbeat my GM into letting me use it for daily carry and it has more dakka than the heavy pistol.
E) An assault rifle with all the toys. Yes, I do carry it anytime that matters. Plus I get to feel like a soldier.
F) An assault canon with under-barrel chainsaw. Because 'Murica!

I arrived at this 'run in
A) A car stolen from long term storage, with fake licence plates. I'll torch it when the job is done.
B) I drive a non-descript car. I'm going for subtle.
C) The team's van has been heavily modified, but all the mods are concealed.
D) The team's van is the rigger's pride and joy. It has gun ports.
E) A solid gold Harley with machine guns on the front.

Cyber should be:
A) Subtle and utilitarian. Side effects are heavily roleplayed.
B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.
C) A bold fashion statement. Chromed out arms aint illegal! Neither are eyes with cross hairs for retinas! its a free country right? Besides, people should know on sight I'm not someone to mess with. Side effect roleplaying is too tedious to bother with.
D) Garish and over the top. "I can get bird-like legs and a machinegun on an articulated arm bolted to my torso! And a retractible poisoned horn!

Magic is about:
A) finding the subtle, elegant solution.
B) being a utilitarian swiss army knife.
C) bending the forces of nature to your will.
D) shooting fire from your hands.

My last PC died because
A) he left behind a piece of evidence.
B) he was betrayed by a friend.
C) his enemies caught him in an ambush.
D) the firefight was just too tough.
E) he bravely rammed the helicopter gunship with a motorcycle laden with C-4.

My answers: A, A, B, B, A, A, N/A (never lost a character, but if I did lose one, probably C)
Yeah, I prefer the stealth monkey, armed with a good slivergun, and some illusion and stealth spells to get me in and out without ever, ever being seen.
Critias
Varies character to character, but I'd guess my personal default settings are C, D, C, C, B-C (probably the most character-specific question on this list, to me), C. My last character death was a long time ago (SR3, I want to say?), but it was a D.
DMiller
Mostly by character, my current favorite is:
A-B, B, B-C, B, A, B, N/A

I have never really lost a character that wasn't intentional (planned between me and the stoty teller).
toturi
There's no subtle on the surface but full on firepower underneath option.

1) E - they aren't here for me.

2) B and C

3) F - whichever weapon that most effectively causes the results in Question 2.

4) B but heavily mod and concealed

5) E - Heavy but subtle, there will be no side effects to roleplay.

6) E - Subtle, elegant, utilitarian swiss army katana.

7) F - He is still alive.

I prefer an ultra-optimised super min-maxed all strengths no flaws character. Stealthy, subtle to begin with (and if possible end with) but if firepower is called for, capable of ultra violent action, leaving no survivors and no trace of his ever being there other than the bodies. Neon pink mohawk under a black hat, shades and trenchcoat.
ltwutze
I think i won't write what my Characters try to do, but what they end up doing. I know for sure, the one time I'll really try to be all black trenchoat about a job, at least my team will fraggin' blow it for me.

1. B
2. B, C and D. That one is really hard to decide, i don't think those options cancel each other out.
3. D or E. I can only remember one use of a Pistol, and that was our Hacker in Self Defense. After the Goon laughed it off and started going for the Hacker, a Spirit appeared and Engulfed him, till he passed out screaming (Guidance)
4. B. But it's hardly about being subtle, more about the whole group being "security-cautious" as we put it, or "paranoid" like a shrink would say.
5. C or even D. If you want subtle, why not just go for Bioware?
6. B. Although we had a Magician being exemplary for every answer, so this is just my pick.
7. Huh, i never died. I was caught and put into jail, robbed of everything i own, burned out magically and left to die, but actual dying is pretty rare at our table. Only char-death i had was in a L5R, where my monk got brutally mauled and 2-hitted by a bear i tried to punch into unconsciusness. Kinda had it coming, i guess?

Our group only started SR with 4th Edition (we're rather young, and coming from germany, you (nearly) mandatorily have to start with DSA. I think especially the Cyber-question is aimed at the older editions, i can't remember a lot of text about losing essence equals losing your usual behavior besides the negative qualities from Augmentation. But i might be mistaken here, and fully cybered PC's are very rare with our group anyway. We might be a prime example for "black trenchcoat in mind - pink mohawk in execution".
Draco18s
BC,CDE,CDE,C,B,BC,Q*

Multiple letters indicate that it's somewhere between those options.

*The character I had that actually died, died in the post-campaign credits.** Hit by an orbital space laser. In my defense, I'd turned on the party as a bargain with Deus to get him to stop shooting at us (this was 3rd and my hacker was down to 1 box left). I liberated the powered armor the group received as part of the run and joined Deus and died while trying to tunnel-bore a new exit from the underground facility he was holed up in. The army couldn't get past the surface defenses, so they had to call in a Thor shot. None of my other characters have ever died.

**Jim's character that game ended with enough Public Awareness to have a movie made about him. He starred in it as himself.

Logs of that game, courtesy of Jim: http://forums.dumpshock.com/index.php?showtopic=28806
Tashiro
QUOTE (ltwutze @ Nov 13 2013, 12:02 AM) *
Only char-death i had was in a L5R, where my monk got brutally mauled and 2-hitted by a bear i tried to punch into unconsciusness. Kinda had it coming, i guess?


I've had so many people die in my L5R games it was almost funny. Almost. They tended to all die in pretty spectacular ways however.
1) Shugenja sacrifices herself to do a Tomb of Jade on Oni no Akuma. Not a spawn. The actual oni.
2) Shinobi decapitated by Daidoji Uji when she tried to throw a shuriken at Doji Hoturi at Winter Court during an audience.
3) A bushi becomes overwhelmed by the Taint and becomes a dark servant of Kyoso no Oni.
4) A shugenja becomes overwhelmed by Taint and allows Fu Leng to erupt from his body, blowing him apart to trigger the Day of Thunder.
5) A monk succumbs to the Lying Darkness and melts away to Nothing.

I'm sure I'm missing a few.
ElFenrir
I'm another one who all the options aren't there; I like to call what I like 'Pink Mohawk while wearing a trenchcoat.'

For weapons-based characters, for example, I'll have a mix of subtle(Longblade or survival knife, light pistol sidearm), medium(Sword, SMG/Heavy Pistol), or Heavy(fully twinked out ARs, big guns on gyromounts, and a combat axe for when the gun runs out of ammo.)

Even my more garish characters(elf sam with Surged satyr legs) work under that-he sports generally regular clothing and his Surge left him with purple hair, white skin and big hoof-legs but he acts fairly chill, takes any prejudice on the chin mostly and knows that whenever Humanis sends goons after him for being a *freakish* pointy-ears his hooves crack their skulls really easily. He mostly runs just pistols and SMGs for firearms and has a pretty decent Stealth score, though, and rarely even needs a melee weapon(Ceramic Bone Lacing, Satyr Legs, 9 Strength). He keeps a Dikoted katana on hand for if he needs to attack hardened objects in melee for some reason, but his Edged skill isn't that spectacular(a 3 in SR3) so he's not doing miracles.

I tend to play characters who might stand out a bit in terms of appearance(that fella, another elf dude I have whose over seven and a half feet tall, has Exceptional Strength and looks like a guy you'd find in an industrial music club, etc) but in terms of *actions* they aren't always running in dual-wielding assault rifles with Oral Guns firing while they're yelling. (Though, again, on weapons types, they often have a couple pieces of grade-A bang-bang waiting in the wings, Just In Case.) So yeah-I have to say I fall somewhere in the middle at the end of the day here. Don't TRY to make big trouble, don't necessarily shy away from big explosions or hurling metahumans around if they seem to be starting to happen either.

[Of course, we DO play an occasional Actual Mohawk game, a bit more often than the Super-Stealth type of game which isn't really our bag, but these aren't the norm; they're more fun side-project short games.]
Tymeaus Jalynsfein
QUOTE (Tashiro @ Nov 12 2013, 10:13 PM) *
I've had so many people die in my L5R games it was almost funny. Almost. They tended to all die in pretty spectacular ways however.
1) Shugenja sacrifices herself to do a Tomb of Jade on Oni no Akuma. Not a spawn. The actual oni.
2) Shinobi decapitated by Daidoji Uji when she tried to throw a shuriken at Doji Hoturi at Winter Court during an audience.
3) A bushi becomes overwhelmed by the Taint and becomes a dark servant of Kyoso no Oni.
4) A shugenja becomes overwhelmed by Taint and allows Fu Leng to erupt from his body, blowing him apart to trigger the Day of Thunder.
5) A monk succumbs to the Lying Darkness and melts away to Nothing.

I'm sure I'm missing a few.


L5R is awesome that way...

My Character, A Kakita Artisan (Known as the Dancing Crane) was on my way to committing Seppuku to atone for Killing his Father, after having Cleansed the Taint of his Family (and correcting the problems that originated from that taint), at the command of the Emperor. Never got to finish that campaign, sadly. He was betrothed to the Emperor's 17th Daughter, who isn't often mistaken for a Moto Steed. Would have been an awesome campaign ending.
Mach_Ten
Unfortunately .. or fortunately, not sure which?

my group always has at least one character
who's singular piece of vocabulary is a word that begins with CHAAAAAA ....

and usually ends with either death and dismemberment and the death of any plot
or the death of his or her character smile.gif

the remainder then all pretty much /facepalm and try to make the best of the situation with some roleplay
or we have a full on firefight...
depends on the mood of the room and if I feel like killing someone.

our group sessions usually go:

Mirror shades, Mirror shades, Mirror shades, PIZZA, Mirror shades, Black Trench, Black Trench, Black Trench,
...
....... ... Frag it !
PINK MOOOOOOOO' !!!!!1!eleven11!!

Tashiro
My group's not entirely black trench. We've got two LA media runners after all, which means each run is being recorded simsense style, then released to the public, and they both keep web logs (and sometimes do commercials in the middle of a run), but the run themselves tend to be stealthy at the same time. Since I'm running the game, that's not a problem though. As a player, though, I go deep, deep black trenchcoat - in and out, don't get spotted. smile.gif
Remnar
Its been many years but we always played very Pink Mowhawk, flashy style, flashy chrome, lots of gunplay in the street and such. Probably from starting at CP2020 and moving to SR.

I think I would be bored to tears in a Black Trenchcoat group, I know it takes thinking and planning and strategy to pull off the "perfect" run, great, glad it works for you. Not for me, never for my old group.

Now, thats not to say that we didn't try to do things the stealthy way, we usually did. Its just that it was pretty much accepted that we would hose up at some point and have to shoot our way out. Either actual blown rolls or GM fiat (and we were OK with that) everything would usually go to hell right quick and in a hurry.
binarywraith
Let's just say my black trenchcoat has a day-glo pink lining, and Plan C stands for C-16.
Tashiro
QUOTE (Remnar @ Nov 13 2013, 01:41 PM) *
Its been many years but we always played very Pink Mowhawk, flashy style, flashy chrome, lots of gunplay in the street and such. Probably from starting at CP2020 and moving to SR.

I think I would be bored to tears in a Black Trenchcoat group, I know it takes thinking and planning and strategy to pull off the "perfect" run, great, glad it works for you. Not for me, never for my old group.

Now, thats not to say that we didn't try to do things the stealthy way, we usually did. Its just that it was pretty much accepted that we would hose up at some point and have to shoot our way out. Either actual blown rolls or GM fiat (and we were OK with that) everything would usually go to hell right quick and in a hurry.


I've a strong dislike of GM fiat - I don't mind the GMing winging things from time to time, definitely - you can't plan for everything, but if the players aren't doing anything wrong (and are honestly doing everything right), I consider it a punishment if the GM fudges and forces things to go south - absolute success should be an option. That said, hey, if it works for you, and your group's cool with it, then no harm, no foul. smile.gif There's no one 'right' way to play or run Shadowrun.
Remnar
QUOTE (Tashiro @ Nov 13 2013, 11:51 AM) *
I've a strong dislike of GM fiat - I don't mind the GMing winging things from time to time, definitely - you can't plan for everything, but if the players aren't doing anything wrong (and are honestly doing everything right), I consider it a punishment if the GM fudges and forces things to go south - absolute success should be an option. That said, hey, if it works for you, and your group's cool with it, then no harm, no foul. smile.gif There's no one 'right' way to play or run Shadowrun.


Right, that's why I said we were OK with it. In a lot of other games I would have a problem but for SR we usually just got on this "lets make it awesome" kick and if the GM had to handwave a few things to make it happen we were OK with it.

Similarily with TN's in SR3. Yeah there are charts and lists as to exactly how to determine what a TN should be, we just winged it. It worked out really well that way for us, didn't bog down and our GM's (we rotated regularily) were always fair with them (because if you weren't, the player was gonna be GM next week.. so watch out). We were young and it was all about having a fun time.

And yes, once an airliner landed on a PITA runner's head. We all laughed and his "identical twin brother who has all the same ware and skills" jumped into the story.

Not sure if I'd enjoy that whole setup as much now, many, many years later but nostalgia says I would, and I'm sticking with that.
Bigity
I always wonder about all the people from games like SR and AD&D who say they never lost a character. It just seems flat out wrong to me.

I remember the characters who lived more because of the characters who didn't.

I don't pull punches on the characters but I also don't fudge stuff just so things go bad - unless it's a plot type thing that advances a specific deal. Like that paydata you were paid to grab wasn't what you thought it was because someone lied to you! etc.
Draco18s
QUOTE (Bigity @ Nov 13 2013, 04:41 PM) *
I always wonder about all the people from games like SR and AD&D who say they never lost a character. It just seems flat out wrong to me.


Oh I've seen plenty of characters die. Just I happen to be the only player who uses cover and doesn't look like a combat troll, so not only do I have more defense dice, I'm also getting shot less.

(I had a drake who almost died on three separate occasions, when I did Dumb Things, but they were all appropriate responses given what I knew and the character's background; i.e. not paranoid)
Elfenlied
1) A. I'm the meticulous perfectionist.

2) Probably B. I'm not adverse to wetwork when required, but I'm the surgical violence type.

3) Somewhere between A and B. My weapon of choice is actually fighting by proxy, using either hacked police, a rivaling gang, or some mindraped sucker.

4) A. I never drive my own vehicle to a run unless I'm playing a Rigger, which I haven't done in a long time.

5) Cyberware is for suckers. I'm the one 1%.

6) B. Magic is like Batman's utility belt, providing the optimal solution or enhancing existing solutions to a given problem.

7) I have never had one of my PCs die, and neither has any of my PCs ever had to burn any edge to stay alive.
DuckEggBlue Omega
This thread illustrates that I'm not always sure what people mean when they use these terms.
mister__joshua
QUOTE (Bigity @ Nov 13 2013, 09:41 PM) *
I always wonder about all the people from games like SR and AD&D who say they never lost a character. It just seems flat out wrong to me.

I remember the characters who lived more because of the characters who didn't.


I was thinking exactly the same thing. If I was playing in a game and there hadn't been a death for a while you'd start to doubt whether the GM would kill a character, and that would take the edge away.

Over the years, playing DnD (3/3.5), Cyberpunk 2020, Shadowrun4, Middle Earth, we've seen all combinations of deaths. Our main DnD campaign has had 2 TPKs. When playing through the Corp Wars in cyberpunk we regularly had only 1 character survive a mission. The shortest character life I've witnessed (not one of mine, but was highly amusing) was 1 action. Character joins the group mid mission taking over from a dead character, team informs character that we're pinned down by sniper fire, character decides to take a look, character gets hit in head (this was Cyberpunk so random locations), dead nyahnyah.gif

I think sometimes GMs need to kill characters. As a recent example, in our last Shadowrun game one of the character killed 2 lone-star officers in the street. He escaped at the time but was rightly wanted. When the run later went a little south and said character found the police chasing him there was really no way he could get out of it. It was like GTA on 3+ stars. Cop killer, location known, on foot, police surrounding him. If he didn't give up (which he was never likely to do) then really he had to die - and he did.
Critias
QUOTE (DuckEggBlue Omega @ Nov 14 2013, 05:37 AM) *
This thread illustrates that I'm not always sure what people mean when they use these terms.

That's on them, not you. They're made-up terms to begin with, and mean different things to different people. I wouldn't sweat it, finding some inconsistencies is to be expected with casual gamer terms like this.
ElFenrir
QUOTE
I think sometimes GMs need to kill characters.


Thoroughly disagree.

I think the GM shouldn't *need* to do anything-they should do what's most fun at their table. Some tables like high-risk campaigns. Others prefer campaigns to be low-lethality with emphasis on character development.

At our table, death counts aren't necessarily fun. We DO expect to die if we make stupid mistakes, no doubt-and we(we have a close-knit crew together and take turns GMing), and yes, we have lost characters before from time to time-but we don't have *high* death counts at all. We have risky runs and such, but all in all we have very low death counts. I usually GM with lower lethality rules for PCs, but again-I won't allow PCs to just act really stupid, but I will never feel like I *need* to kill a character.

I have very little fun in high death campaigns myself, since I enjoy being able to develop characters-so when death is cheap, then it becomes no fun to even bother developing a character anymore since they're just going to die, anyway. I think death should be a risk, yes, but I don't think it *needs* to happen, and not every table has fun with massive amounts of TPKs and huge PC body counts or GMs that go out of their way to try to kill PCs just because 'it's been awhile'(and yes, I've seen this happen.) Some tables may love lots of TPKs, but it's certainly not for every table.

(Now, if I decide to play, say, OD&D with some buddies for old times sake, I tend to go a lot lighter with character development-'my dude's a fighter from a village' kinda stuff-and we play those more like gamey-games where it's more about the actual die rolling and goblin-shooting than deep plot.)
Draco18s
QUOTE (ElFenrir @ Nov 14 2013, 10:00 AM) *
Thoroughly disagree.

I think the GM shouldn't *need* to do anything-they should do what's most fun at their table. Some tables like high-risk campaigns. Others prefer campaigns to be low-lethality with emphasis on character development.


Precisely. Its why I liked my GM. Sure he would dick us over, but only when someone did something remarkably stupid. We didn't run full pink mohawk, although there were certainly aspects of it that showed up. We didn't have to chip-erase our breakfast cereal, but if we used the rigger's van for the getaway it was likely that we'd see some retaliatory force (on the assumption that we hadn't yet completed the mission. e.g. on the escape a helicopter comes after us and starts pegging the van with anti-vehicular rounds trying to stop us from making off with the goods. Or we hole up for the night after extracting the VIP, we get raided and they try to take him back*).

We've blown up buildings and set places on fire. Though for the most part it's been largely accidental and not intentional.** But as long as we were acomplishing the goal he put before us, we didn't really face long term consequences unless it was a choice or series of choices that made him go "Are you sure?" would things go truly south. Like the new player who "stayed behind to set booby traps for the cops" instead of "fleeing the scene. Long story short, PC mage wiped his memory and he went to the salt mines and we rolled dice to figure out how long it would be before he recovered his true memories (two years).

*Hilarious note: the swat team threw smoke grenades and flashbangs into our safe house and used ultrasound to avoid the penalties. Everyone in the party was also avoiding the penalties one way or another. The cybersam had ultrasound as well, the adept was like "adept centering: I avoid vision penalties" and so on. The GM knew everyone would avoid the penalties, but he ran it the way he did because the swat team wouldn't know that.

**Except that one time we actually DID blow up a fireworks factory...
Summerstorm
Hm... ok.

Now from my perspective as a player:

B
B
C
C
B
C
D

As a GM i am trying to get them a bit more pink... but can't get them away from "We can't make a mistake, paranoia, efficiency"
Tymeaus Jalynsfein
Here goes...

B
B/C/D (Heavily dependent upon Character, tend to fit B more often than not, though)
B/C
B/C
A/B
B/C
C (though I have NOT LOST A primary character to death in SR4A (SR2/3 are different matters entirely), character's have been incarcerated and had all their cyber removed (SUCKS)... One shot characters tend to die a lot, however, and my last one died to an Ambush).

My character's plans tend to run several layers deep, as I always try to have multiple contingency solutions to any given problem.
mister__joshua
QUOTE (ElFenrir @ Nov 14 2013, 03:00 PM) *
Thoroughly disagree.


Well you say you thoroughly disagree, but you snipped my quantifying comments. And then your own flow on comments kind of agreed with me. I'm not saying gms need to regularly kill players for no reason. My example was one of extreme stupidity and imo you then have to kill the character to keep the setting realistic.

We don't play high death games either really. Only when doing 'the thing' or 'aliens' based missions.
Tashiro
QUOTE (Summerstorm @ Nov 14 2013, 11:37 AM) *
As a GM i am trying to get them a bit more pink... but can't get them away from "We can't make a mistake, paranoia, efficiency"


I had to laugh, the vision came into my head of, "Guys, can you STOP being so serious! I'm trying to run a light game here!" biggrin.gif Mind, I think my GM once had the same problem - he was trying for drama, tension, and a bit of over-the-top, and I was playing like the entire world would be destroyed if I made a single mistake. >.>

Mind, I was of the attitude of, "I'm playing an honest-to-god shinobi. Expect me to act like one."
Koekepan
QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
Original Link
On a 'run, I see the police coming. I think to myself:
A) Why are they here? A silent alarm I missed somehow? What went so wrong?
B) Damn! they're here already, time to go!
C) 'Bout time for the obligatory chase scene eh?
D) Good! More targets!


A) unless it's a tailchaser, in which case C). That's the point, right?

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
Violence during a run
A) Is to be avoided at all costs. We're thieves, not killer, and it brings unnecessary heat.
B) Should be quick and clean with no witnesses.
C) Should be quick, devastating, and brutal leaving no chance for retaliation.
D) Should be tactical and challenging.
E) Is my favorite part.


B) but make it look like an accident.

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
My weapon of choice is:
A) A chloroform rag. Take out the target, drag him somewhere to sleep it off unseen. quiet, clean. Plus I get to feel like an assassin.
B) A pocket pistol with a threaded barrel for a silencer. Concealable and subtle. Plus I get to feel like james bond.
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.
D) A sub machine gun. I browbeat my GM into letting me use it for daily carry and it has more dakka than the heavy pistol.
E) An assault rifle with all the toys. Yes, I do carry it anytime that matters. Plus I get to feel like a soldier.
F) An assault canon with under-barrel chainsaw. Because 'Murica!


G) A `runaway' truck or `tragic fire' or `pulmonary embolism'.

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
I arrived at this 'run in
A) A car stolen from long term storage, with fake licence plates. I'll torch it when the job is done.
B) I drive a non-descript car. I'm going for subtle.
C) The team's van has been heavily modified, but all the mods are concealed.
D) The team's van is the rigger's pride and joy. It has gun ports.
E) A solid gold Harley with machine guns on the front.


A) is for amateurs. Chop shop resurrection special, redelivered to the chop shop for an 80% rebate after the job.

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
Cyber should be:
A) Subtle and utilitarian. Side effects are heavily roleplayed.
B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.
C) A bold fashion statement. Chromed out arms aint illegal! Neither are eyes with cross hairs for retinas! its a free country right? Besides, people should know on sight I'm not someone to mess with. Side effect roleplaying is too tedious to bother with.
D) Garish and over the top. "I can get bird-like legs and a machinegun on an articulated arm bolted to my torso! And a retractible poisoned horn!


E) Depends on the concept. A dedicated rigger has little cause to hide it when plugged into a vehicle. It also depends on the environment. Surrounded by technofetishists? Blend in. Surrounded by luddites? Blend in. Clothing is great for hiding things.

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
Magic is about:
A) finding the subtle, elegant solution.
B) being a utilitarian swiss army knife.
C) bending the forces of nature to your will.
D) shooting fire from your hands.


A) and B) tossed in a blender set to Dust Storm.

QUOTE (Tashiro @ Nov 13 2013, 04:16 AM) *
My last PC died because
A) he left behind a piece of evidence.
B) he was betrayed by a friend.
C) his enemies caught him in an ambush.
D) the firefight was just too tough.
E) he bravely rammed the helicopter gunship with a motorcycle laden with C-4.


F) Survived, after having gone to ground when everyone else flipped off their fedoras and showed their pink mohawks and died messily.
Godwyn
On a 'run, I see the police coming. I think to myself:
A) Why are they here? A silent alarm I missed somehow? What went so wrong?

Violence during a run
B) Should be quick and clean with no witnesses.

My weapon of choice is:
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.

I arrived at this 'run in
A) A car stolen from long term storage, with fake licence plates. I'll torch it when the job is done.
D) The team's van is the rigger's pride and joy. It has gun ports.
I just don't ride in van, but its always nice to have it there. When you need it, you need it.

Cyber should be:
A) Subtle and utilitarian. Side effects are heavily roleplayed.
C) A bold fashion statement. Chromed out arms aint illegal! Neither are eyes with cross hairs for retinas! its a free country right? Besides, people should know on sight I'm not someone to mess with. Side effect roleplaying is too tedious to bother with.

I think the very format of this question shows why the punk in cyberpunk is forgotten by most. Being heavily 'wared up has nothing to do with roleplaying. I roleplay my negative qualities, my ware, even side effects from the new surgery. Often those with ware do far more roleplaying involved with it than all the magicrun characters about. But magicrun is far more concealable, harder to remove from the player, and has a host of other benefits. But oh no, having visible ware in cyberpunk is only for bad roleplayers and those that can't do subtle.


Magic is about:
E)Great to have on your side? But the majority of the world does not. And the contrast between how these answers are phrased and the one about ware pretty much proves my earlier point.

My last PC died because
B) he was betrayed by a friend.
C) his enemies caught him in an ambush.
Sixgun_Sage
On a 'run, I see the police coming. I think to myself:
B) Damn! they're here already, time to go!

Violence during a run
A) Is to be avoided at all costs. We're thieves, not killer, and it brings unnecessary heat.
or
B) Should be quick and clean with no witnesses.

My weapon of choice is:
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.

I arrived at this 'run in
C) The team's van has been heavily modified, but all the mods are concealed.

Cyber should be:
B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.

Magic is about:
A) finding the subtle, elegant solution.
or
D) shooting fire from your hands.

My last PC (who died) died because
D) the firefight was just too tough.

I like to approach things from a black trench and mirrorshades base, but when it is time to go big or go home I go titan.
Stahlseele
I play Trolls.
Need i say more?
Really? I do? O.o

B/C - I don't start anything that will get us found out, but if somebody/something else happens to do so . . very well, i told you it would not work, now i get to have fun.

B/C - Quick and Clean with no Witness AND devastating and brutal with no way to retaliate. After all, if you are a Troll that can hit for 20M Stun or 20D AV with a Glaive, why make a choice?

B/C - I can have a heavy pistol with a silencer. Or even a Burst Fire Heavy Pistol with a Sound Suppressor. In a concealable Quickdraw Holster under a Trench-Coat. If needed be with ExEx Ammo.

E - only Gold is gaudy, go with pure Chrome instead, this is Shadowrun after all damn it!

B/C - Utilitarian first and foremost, but concealable if possible. If not possible or unwanted, yes, make it cool as hell. But i have my pride so i won't look like more of a Toon than i am playing.

A/B/C/D - I don't do magic.

D/E - Only, it was basically a DocWagon VTOL ramming into the Building he was in, not him ramming the VTOL into something.

One of the Trolls i lost died after having a Boxing Match with a Feathered Serpent and then being blown up by an Ares Great Dragon ATGM being fired at said Serpent to kill it after it had sent him into overflow physical Damage.
Yes, that's how i (T)roll. And i think i only lost that fight because i did not remember 2 of the toys i had built into the Arms of that Character. I might otherwise have actually "won" or at least not have been needed to be blown up to finish the Serpent . . i had it at more than Serious Physical damage already at least!
DireRadiant
Black Mohawk, Pink Trenchcoat is the way to go.
Tymeaus Jalynsfein
QUOTE (DireRadiant @ Nov 14 2013, 03:03 PM) *
Black Mohawk, Pink Trenchcoat is the way to go.


Pink Trenchcoats are so gaudy, though. frown.gif
ChromeZephyr
QUOTE (DireRadiant @ Nov 14 2013, 03:03 PM) *
Black Mohawk, Pink Trenchcoat is the way to go.


I like the cut of your jib, sir.
Tymeaus Jalynsfein
QUOTE (ChromeZephyr @ Nov 15 2013, 09:16 AM) *
I like the cut of your jib, sir.


Too Much Information... No one needs to know about the cut of ANYONE'S Jib... eek.gif
Rubic
QUOTE (Tashiro @ Nov 12 2013, 09:16 PM) *
Original Link
On a 'run, I see the police coming. I think to myself:

B) Damn! they're here already, time to go!
QUOTE
Violence during a run

B) Should be quick and clean with no witnesses.
QUOTE
My weapon of choice is:

none of the above. Magic, knives, information.
QUOTE
I arrived at this 'run in

B) I drive a non-descript car. I'm going for subtle.
*note: I do like the idea of the "chopshop special"
QUOTE
Cyber should be:

B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.
* if used at all. You can fake it if need be with cosmetics and some creative uses of Shape Element (Metal/Plasteel).
QUOTE
Magic is about:

A) finding the subtle, elegant solution.
B) being a utilitarian swiss army knife.
The two aren't mutually exclusive, and have a heavy overlap
QUOTE
My last PC died because

N/A: GM Fiat, after being retired to NPC status
I have a habit of running characters into retirement without dying.
LordArcana
A D C C B C E

ShadowDragon8685
I'm gonna answer the OP, but I tend to vascillate between different answers and/or see different answers as perfectly acceptable. So, a black trenchcoat with a neon fedora. smile.gif

QUOTE (Tashiro @ Nov 12 2013, 09:16 PM) *
On a 'run, I see the police coming. I think to myself:
B) Damn! they're here already, time to go!
C) 'Bout time for the obligatory chase scene eh?


QUOTE
Violence during a run
B) Should be quick and clean with no witnesses.
C) Should be quick, devastating, and brutal leaving no chance for retaliation.


Violence is best when it's entirely one-sided and my side is the one side. I don't like a fair fight. Whether pink mohawk or black trenchcoat, a fair fight happening means that something has gone horribly awry.

QUOTE
My weapon of choice is:
A) A chloroform rag. Take out the target, drag him somewhere to sleep it off unseen. quiet, clean. Plus I get to feel like an assassin.
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.
D) A sub machine gun. I browbeat my GM into letting me use it for daily carry and it has more dakka than the heavy pistol.
E) An assault rifle with all the toys. Yes, I do carry it anytime that matters. Plus I get to feel like a soldier.
F) An assault canon with under-barrel chainsaw. Because 'Murica!


The right weapon for the right job. The only weapons I don't think are the "right" weapon are anything lighter than a heavy pistol. Seriously, they're just not damaging enough to be worth it without being a goddamn gun adept or something.


QUOTE
I arrived at this 'run in
A) A car stolen from long term storage, with fake licence plates. I'll torch it when the job is done.
C) The team's van has been heavily modified, but all the mods are concealed.
D) The team's van is the rigger's pride and joy. It has gun ports.


Depends on where the job is. My second-to-last character had a Rover 2068. It had a Vindicator minigun in a concealed turret. smile.gif

QUOTE
Cyber should be:
B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.
C) A bold fashion statement. Chromed out arms aint illegal! Neither are eyes with cross hairs for retinas! its a free country right? Besides, people should know on sight I'm not someone to mess with. Side effect roleplaying is too tedious to bother with.
D) Garish and over the top. "I can get bird-like legs and a machinegun on an articulated arm bolted to my torso! And a retractible poisoned horn!


A and B are too problematic for me. I just want the things in the book - paid with nuyen and Essence - to just fucking work. I don't need any wired reflexes twitchiness or for my headware commlink to overheat when running full-speed calculations and statistical analysis.

QUOTE
Magic is about:
A) finding the subtle, elegant solution.
B) being a utilitarian swiss army knife.
C) bending the forces of nature to your will.
D) shooting fire from your hands.


A through D, all at once. smile.gif

QUOTE
My last PC died because
E) he bravely rammed the helicopter gunship with a motorcycle laden with C-4.


None of my PCs have died... But if any of them go out, I want it to be full Neon Pink Mohawk, saving the world, or at least the rest of the group, and shouting "Yippie-Ki-Ay, Motherfucker!"
shonen_mask
QUOTE (Tashiro @ Nov 12 2013, 09:16 PM) *
Original Link
On a 'run, I see the police coming. I think to myself:
A) Why are they here? A silent alarm I missed somehow? What went so wrong?
B) Damn! they're here already, time to go!
C) 'Bout time for the obligatory chase scene eh?
D) Good! More targets!

Violence during a run
A) Is to be avoided at all costs. We're thieves, not killer, and it brings unnecessary heat.
B) Should be quick and clean with no witnesses.
C) Should be quick, devastating, and brutal leaving no chance for retaliation.
D) Should be tactical and challenging.
E) Is my favorite part.

My weapon of choice is:
A) A chloroform rag. Take out the target, drag him somewhere to sleep it off unseen. quiet, clean. Plus I get to feel like an assassin.
B) A pocket pistol with a threaded barrel for a silencer. Concealable and subtle. Plus I get to feel like james bond.
C) A heavy pistol. I can conceal it enough for daily carry, but it is powerful enough to get me out of serious jams. Plus I get to feel like a gritty action hero.
D) A sub machine gun. I browbeat my GM into letting me use it for daily carry and it has more dakka than the heavy pistol.
E) An assault rifle with all the toys. Yes, I do carry it anytime that matters. Plus I get to feel like a soldier.
F) An assault canon with under-barrel chainsaw. Because 'Murica!

I arrived at this 'run in
A) A car stolen from long term storage, with fake licence plates. I'll torch it when the job is done.
B) I drive a non-descript car. I'm going for subtle.
C) The team's van has been heavily modified, but all the mods are concealed.
D) The team's van is the rigger's pride and joy. It has gun ports.
E) A solid gold Harley with machine guns on the front.

Cyber should be:
A) Subtle and utilitarian. Side effects are heavily roleplayed.
B) Heavy but concealed. It would take a keen eye to detect all the stuff I've crammed in here. Side effects are sometimes roleplayed. The wired reflexes twitchiness is ubiquitous.
C) A bold fashion statement. Chromed out arms aint illegal! Neither are eyes with cross hairs for retinas! its a free country right? Besides, people should know on sight I'm not someone to mess with. Side effect roleplaying is too tedious to bother with.
D) Garish and over the top. "I can get bird-like legs and a machinegun on an articulated arm bolted to my torso! And a retractible poisoned horn!

Magic is about:
A) finding the subtle, elegant solution.
B) being a utilitarian swiss army knife.
C) bending the forces of nature to your will.
D) shooting fire from your hands.

My last PC died because
A) he left behind a piece of evidence.
B) he was betrayed by a friend.
C) his enemies caught him in an ambush.
D) the firefight was just too tough.
E) he bravely rammed the helicopter gunship with a motorcycle laden with C-4.

My answers: A, A, B, B, A, A, N/A (never lost a character, but if I did lose one, probably C)
Yeah, I prefer the stealth monkey, armed with a good slivergun, and some illusion and stealth spells to get me in and out without ever, ever being seen.



Still trying to find out... *LOL*
The Jopp
I suggest Pink Trenchcoat style.

All the paranoia and planning while PLANNING the run.

When it goes down - Total pink mohawk style.

They'll never see you coming...until they see you coming.
Stahlseele
My group TRIES to do black Trenchcoat . . .
Something goes wrong. I get to have fun. .
So i guess we are doing it Pink Trenchcoat.
Sendaz
Playing Benny Hill music while going Pink trenchcoat helps. nyahnyah.gif
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