QUOTE (kzt @ Mar 15 2014, 10:43 AM)
If you want to go fast you have just spent 5 of these...
What do you mean by "go fast"? I assume you are referring to having Rank 3 Improved Reflexes (which is actually 4 Power Points, the costs were reduced in the errata), but Rank 3 is entirely unnecessary. Four IPs is nice, but it shouldn't be your highest priority at chargen. It's much more cost efficient to go with Rank 1 or Rank 2. And if you absolutely have to splurge on Rank 3, you can always use an Adept Way discount to drop the price by a full point.
QUOTE (kzt @ Mar 15 2014, 10:43 AM)
...so then .5 for killing hands (so you can damage cars) and now you get +2 damage with critical strike. But since you bought a 6 in magic how many BPs did you spend for strength? How about agility and reaction? Not so much, eh?
With the above cost savings, you should easily be able to max out your Critical Strike for +6 DV, and you can even spring for various Improved Physical Attributes.
QUOTE (kzt @ Mar 15 2014, 10:43 AM)
Oh, and strength in SR is pretty useless other then for punching people. So characters that don't have the plan of "I run up and punch him" can spend those points on getting really good at not getting hit or hitting other people instead.
Succeeding with a melee character is all about positioning. Strength improves your DV, but it also improves your Running, Climbing and Swimming skills, which in turn improves your ability to properly position yourself. A massive Troll who can punch through walls is going to be a world class climber thanks to his mondo strength stat. If you can't see the potential in being able to climb a building like a spider or sprint twice as fast as the next guy, you're probably not cut out for the shadows.
QUOTE (kzt @ Mar 15 2014, 10:43 AM)
Oh, but you wanted to distance strike. That cost 2 points, so now you are going to have to drop your improved reflexes to +2. So now you can do almost the damage of a heavy pistol at short range, if you hit. Vs like buying a heavy pistol. Or an alpha.
The problem is that you're going about raising your DV the wrong way. Boosting Strength is literally the least efficient way to boost your Unarmed damage. Along with the aforementioned maxing out of Critical Strike, you should also be investing in the Martial Art of your choice which offers a DV bonus. Boxing is great, because you can double up on the bonus for +2 DV.
So a
Strength 1 character with Critical Strike Rank 6 and Boxing Rank 2 is throwing 9DV per punch, which is on par with two shots from a heavy pistol in the same IP (except that the enemy doesn't get to roll twice for dodging and soaking, which pushes things in your favor slightly).
Go from there to an Ork or Troll with mid-range Strength of 7 and now you're hitting for 12DV in a single blow, easily matching the damage of a double tap with an Ares Alpha.
In fact, at this point your fist has now surpassed the damage of a Panther XXL. Yeah, you only get to swing once per IP, but most assault cannons are SS anyway unless you mod them (and there's an entire camp of GMs who believe assault cannons are incompatable with the Firing Selection Change mod). Oh, and you can do this damage at any time, in any place, passing through the tightest security, because instead of having to lug around a giant fragging cannon, you just hit things with your fist hard enough to explode cars.
So yeah, maybe you can sneak your heavy pistol into a secure area, or if you're really lucky an Ares Alpha. But the Adept is gonna waltz in unarmed, easy as pie, and easily outdamage you. And even if they have to bypass security for some reason? They can rely on their great Strength to help them climb, run, and swim across obstacles while you sit back and twiddle your thumbs because you made Strength your dump stat and you have no points in Athletics.
QUOTE (kzt @ Mar 15 2014, 10:43 AM)
It's a trap.
At best it's a "newb trap", in that you actually have to know what you're doing when building a character like this and know how to properly make use of its strengths while miminizing its weaknesses. Played properly, an Unarmed adept can be devastatingly effective - they just have a learning curve.
~Umi