QUOTE (Tymeaus Jalynsfein @ Mar 22 2014, 10:12 PM)
Entertaining that I love both Concepts - Clerics in DnD and Hackers in SR4A. They are often some of the most interesting characters, and there is never a lack of any one wanting to play them at our tables. Probably because they are not boring, and both have a massive amount of things that they can contribute to the party. *shrug*
I dunno, TJ. While there certainly can be "interesting" Clerics and Hackers, they seem to be much more the exception rather than the rule. Or maybe we just have different valuations of what is "interesting"?
One big problem with Clerics and Hackers both is their "aesthetics", for lack of a better term. It's not like playing a tough as nails Fighter/Street Sam, or a silent but deadly Rogue/Infiltrator, or a magically incendiary Wizard/Magician. Clerics and Hackers are seen as
Support Roles, the sort of characters designed pretty must just to offer Utility to a team. While "Warrior" types are akin to Infantry, "Rogue" types are akin to Cavalry, and "Mage" types are akin to Artillery, "Support" types are akin to Supply Wagons - absolutely vital, but entirely unglamorous.
There's also the problem of weak thematic typing. Clerics feel like a less in-your-face version of Paladins - they both have divine magic, an anti-undead emphasis, blunt weapons, and healing powers, but everything about Paladins evokes the theme of zealous holy warriors while everything about Clerics feels... like a watered down Paladin, or generic Utility mage?
At the same time, Hackers kind of just feel like the more abstract version of Riggers and Cyberized Sammies - they all share a heavy reliance on gear and technology, but instead of commanding a miniature robot army or turning their bodies into literal killing machines, Hackers go in for the awe-inspiring power to... collect data files... tamper with security cameras... open doors... and even
play some Dwarf Fortress engage in thrilling Icon vs. Icon "cybercombat"!
Borrr-ing!...yet, ever so necessary.
Don't get me wrong - Utility roles often are quite powerful, and properly employed can give a team the edge necessary to go from being just "good" to being truly great. But they're not "
sexy", so to speak. No one lies awake at night fantasizing about disarming a Data Bomb or expertly taking out a pair of Black IC, no matter how mission critical. Other, more in-your-face archetypes pretty much sell themselves. Hackers? Eh...
not so much.
Let's be honest here - people play Shadowrun because they want to roleplay a badass of some description. Hackers can do a lot of extremely useful things, but none of them really make you feel amazing when you do them.
Yeah, you did a great job hacking the enemy team's commlinks and leading them into an ambush, but it's the Street Sam who feels like king of the world when an unsuspecting mook turns a corner face-first into the barrel of his shotgun, not you.
Sure, you got the vital intel which let the team realize their Johnson was trying to screw them over, but it's the Face who feels like the smoothest of operators as they cut a deal with the Johnson's opposition, taking care of the rat bastard and fattening your wallet at the same time.
Okay, so you saved the entire team's bacon by opening those sealed blast doors when the drek hit the fan, but it's the Shaman who felt like a primordial god holding the line by hurling lightning bolts and summoning beastial spirits of nature while you were slumped against the wall drooling with your head wired into a data terminal.
Hackers have
value - but they're sorely lacking in
style.
~Umi