QUOTE (Jack_Spade @ Aug 9 2017, 04:28 PM)
Yeah, that's why I have to allow it.
Banning drugs makes no sense anyway: Cyber/biotech replaces your existing nerve tissue, so it is reasonable that you'd lose the benefit of your natural reflexes. But drugs just open up your natural potential: Someone who is faster without drugs than the average person should be also faster when both of them are on drugs.
Or arguably someone with Lightning Reflexes happens to have the natural elevated levels of certain chemicals, hormones, brain stimulation, etc that the drugs induce, and the drugs can't push them much farther.
In other words you can always find an in game world reason. From a play balance perspective, the intent is clearly to avoid people relatively cheaply combining a number of +1d6 bonuses to achieve the same effect that normally would only come from being alt-indie on one enhancement path, at great expense.
So to me the question is: is this solution strong enough that most people would prefer it to an equivalent level of wired reflexes or adept improved initiative? If so, then it is going to warp the game away from the way that it is described, and you should tread carefully.