QUOTE (Soykaf Barista @ Feb 8 2022, 01:11 PM)
I was wondering about DataJacks (and similar ports). According to the rulebook they are “The almost-universal mark of the cyber-conscious user” and very common.
Well, the commonness of (basic) datajacks and chipjacks is somewhat similar to cell phones (slightly outdated these days) and smartphones in the 1st world societies. While you certainly can get by without them a very large number of people do have them. They represent the entry point to anything related to the various flavours of Direct Neural Interface (DNI) technology and are used by people that want or have to (better) utilize their highly computerized environment in a universe where efficiency and speed of the work force (at the least possible wages) is one of the biggest interests of the entities that steer the world: the corporations.
QUOTE (Soykaf Barista @ Feb 8 2022, 01:11 PM)
But we have begun to wonder which player characters that would want or need one?
Subsequently any character that intends to use any form of DNI-technology.
QUOTE (Soykaf Barista @ Feb 8 2022, 01:11 PM)
The Deckers and Riggers naturally need them and Magicians have to do without.
Magicians actually do not have to do without - neither from an in-fiction perspective nor from the meta-perspective of game mechanics.
QUOTE (Soykaf Barista @ Feb 8 2022, 01:11 PM)
But what are the (game system or other) benefits for a Street Samurai or a Private Detective or an “Ordinary Person”– and what do they miss out on by not having a jack? (besides having to use a clumsy trode net for SimSense 😊 )
Well, let's first look at the "ordinary person" there. From an in fiction perspective they may miss out on job opportunities simply because their corporate employers may prefer or even require such implants for certain jobs - particularly wherever computer work (with legal cyberdecks) is involved.
As for Private Detectives and Street Samurai? There's probably an ultimately unlimited list of things where datajacks and chipjacks can come in handy for non-Riggers / non-Deckers.
Here some examples:
- Using chip based Knowledge Skills from Knowsofts (including Linguasoft) via a dedicated chipjack or a datajacks that is paired with a Knowsoft Link (see Koekepan's references to languages, geology and candy manifacturing)
- Raw data reading access to stuff stored on a chip via a datajack in conjunction with something like a Display Link or Image Link
- Connecting your implanted Smartgun system to a Smartgun enabled weapon via datajack in case you decided not to include the Induction Pad subsystem or the latter currently being out of commission or when shooting with your off-hand that (also) has no Pad
- Giving yourself wired DNI-access to any form of DNI-enabled technology ... be it your DNI-enabled pocket secretary, portable music player or that remote controlled gun turret in the vehicle of your team's Rigger
- Non-audible communication via a datajack to an external transducer / radio combo for anyone who doesn't have the Essence to spare or the general desire of having those as implants.
- Granting access to implanted storage memory (regardless of wether or not the character has mental access to said memory - think data transportation "Johnny Mnemonic"-style for a second there)
QUOTE (Soykaf Barista @ Feb 8 2022, 01:11 PM)
A Datajack gives a pithy +1 to Reaction while driving. And some small speed bonus for googling stuff. Is there any other benefits or hindrances?
For potential benefits: see the prior list of examples.
For hindrances: The wired nature of datajack to [system] connections ofc has its drawbacks:
- Depending on the exact implant location a cable running to an external decive can obviously be obvious
- Depending on how the cable has to be physically routed from the implant location to a connected device the cable itself can become a hindrance in a similar fashion as your wired earphone cables can get in the way depending on what you're doing.
- The connection via a datajack / chipjack is a (single) serial attachment, i.e. you can usually only connect to one singular external device at any given time but the external device may in some cases be serially connected to something else (see transducer/radio example) => Multiple active device connections at the same time usually require multiple jacks.