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moosegod
I plan to take my team (1 rigger, 1 'ninja', 1 sniper, 1 shapeshifter with a pistol, 1killing mage and 1 general mage) through an Aliens-esque run. They average about 20 karma and aren't too bright.

So far I have- bug spirits (possibly ants)

big facility that is all crazy like and bug modified in the phillipenes, pre-SURGE.

I could use some help in controlling the mages and keeping the rigger involved. Any suggestions?


FrostyNSO
For the rigger, I would strongly suggest getting him a good mix of drones that he can send in with the team. Recon drones, combat drones, etc... This will keep him busy most of the time, and give the team extra flexibility.

And what exactly do you mean by 'controlling the mages'?
akarenti
QUOTE (moosegod)
So far I have- bug spirits (possibly ants)


If your thinking about doing it in an out-of-the-way Phillipine forest/jungle, then termites might be a little more fun than the generic "ant." Plus you could do forshadowing with the weird structures that termite spirits build (like seeing strange towers peircing the canopy that aren't on the map).

QUOTE
I could use some help in controlling the mages and keeping the rigger involved. Any suggestions?


Insects spirits are pretty difficult for mages to deal with as is. The trueforms are nigh impossible to banish, and fleshforms are immune. Including mostly fleshforms keeps the non-mages feeling usefull.

As for the rigger: if its an old military or corp facility, it may still have a CCSS system or a few delopitated drones lying around, that he could fix/access for some additional firepower.

I don't know how much experience you have, so if this is really basic and "duh!" information, I apologize.
Mercer
I've been kicking around something like this for awhile, but I've never had the game to run it in. I want to send the pcs to a remote corp compound much like the one that was taken over by Aliens in that movie where the Colonial Marines kept fighting those insectoid Aliens. I think it was called The Bus that Couldn't Slow Down.

Since my campaign has restarted in South America, specifically Cartagena, this seems like a good opportunity to use some Insect Spirits based on huge, terrifying in normal form South American insects, but thats something I'd need to do, you know, research for. If anybody happens to have that type of knowledge on tap, I'd appreciate the suggestions.

Btw, akarenti, the old CCSS idea is excellent; I'm definitely going to crib that for my game.
kevyn668
QUOTE (FrostyNSO)
For the rigger, I would strongly suggest getting him a good mix of drones that he can send in with the team.  Recon drones, combat drones, etc...  This will keep him busy most of the time, and give the team extra flexibility.

OR...

If the bugs have set up shop in some pre-exisiting [corp/military] compound, the rigger could use pre-exisiting defenses. You know what I'm talkin' 'bout: The Sentry Guns!! (the scene that was cut from the film.) smile.gif
BookWyrm
The scene with the Sentry Guns was later returned to a "Special Edition", shortly before the DVD came out. It is also on the DVD.

Moosegod, if you really want to mess with the players' heads, try some of this;

Make the pretense something that appeals to all of the PCs, namely money. The team gets hired to retrieve some prototype piece of tech from a (rival) corporate R&D lab that "went dark" a week ago, and the Johnson is willing to pay a little more than agreed price for the successful 'liberation' (the prototype plus any hardcopy data). Once they get ready for departure, the Johnson saddles them with a 'guide', someone who was at the R&D lab just beofre it went dark. (Use a Corp Scientist NPC).
Once there, the drop-off goes textbook smooth. The lab should be partially buried in the jungle foliage (disguising it's now redesigned form), and the tag-along has been getting nervous since they landed. However, once they get into the lab proper, the creepy-meter should be cranked up from 2 to about 11 (on a scale of 10).
The tag-along betrays them (i.e, like Burke in Aliens, only he/it serves the Hive Queen), they stumble across a few 'survivors' (like the chest-burster scene in said movie, gore included), their supplies get real low REALLY QUICKLY, and getting out to the pre-arranged lift-off area involves a running battle between the Hive soldiers, the runners and the local flora & fauna (after all, they are on the edge of an Awakened forest)....

If you really want psycho-drama, make the NPC a disguised Mantid shaman looking to use the Runners as a 'clean-up crew', smoke the bugs out so he & his Queen can move in.....
akarenti
QUOTE (BookWyrm)
The tag-along betrays them


Actually, if the tag along happens to be a magic research type, then you might go for the whole "The Corperation wants a specimen" type of betrayal, where the corper wants some rare something or other (like capturing the insect shaman alive) to allow his corp to find a way to use insect spirits to some end. Of course, this contengency comes up well into the adventure, after the players have had their ass handed to them and think they're ready to leave. Of course, the corper is the one with the line to the evac team, and keeping the insect shaman alive is more important than keeping the runners alive.

Of course, this also means you can't kill the queen to keep the shaman magical. Works fine just to leave her unsummoned, since your PCs are relatively inexperienced anyway.

See "Betrayal" (convieniently enough) from Threats 2, it deals with that sort of thing. Plus paracritter hosts!

QUOTE (Mercer)
Btw, akarenti, the old CCSS idea is excellent; I'm definitely going to crib that for my game.


Thanks biggrin.gif
Snow_Fox
Keep the rigger with drones,but as things get really rough, have some bugs go for the vehical the rigger's in- like the scene in Blade 2 where the guy in the truck suddenly has a fight of his own on his hands
Mercer
I just like the idea of a rigger plugging into a CCSS building, and then feeling the insects crawling throught his "body".
Stumps
QUOTE
The Bus that Couldn't Slow Down

Speed? grinbig.gif
kevyn668
QUOTE (BookWyrm)
The scene with the Sentry Guns was later returned to a "Special Edition", shortly before the DVD came out. It is also on the DVD.

Yeah, dude. That's how I know about it. smile.gif
moosegod
I was going to turn towards Termites, yes.

My team does like money. And in fact, needs it. But I don't like paying them- I like to make life difficult.

But Mantid spirit could be fun. Anyone know where I can get some good large area floorplans?
Xavroc
A game in the Phillipines would be cool. Being a fillipino myself, I can tell you crazy things about that place. You think it, it should be there. If I were running the game I'd throw the PCs in the old CLARK AFB that was abandoned because a volcano erupted. By 2060 it should be covered in rock but the building could still be there. A dungeon crawl if you will thur the old hospital would be the coolest. In real life it still stands and is being used for illegal purposes frown.gif . In SR it's probally covered in rock overriden by bugs or Fillipino Ghouls....I forgot there name.

As for Tech-wise, PCs could run into slow computer of the early 1990s. That would horrify alot of deckers and riggers alike. Pentium I Loading.......20 mins later...Loading 15%....
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