
OK I know it is still early, and knowing the cost, size, and consistency of the book is all fine and good (milking the fans.....morons...did I say that....

The one thing I wouldn't like to see change all that much is the Magic System. I would like to see spell effects, range, things of this nature explained in better detail. I think it left a lot open to interpretation. I think streamlining the different general magic systems would be OK.
I think that I am going to like the changes to that effect Deckers. It seems to me they are trying to make the new Network work in a similar way to the way Astral Space works for Mages. So that someone with the right equipment can either "perceive" or "Project" into the network without needing a hardline. Thats what it seems like to me. While I think that could pose potential problems it also brings up a lot of great things to the table.
I would like to see the rules for Decking and Rigging way simplified. I always had issues with these two systems in so much as trying to explain them to my players
But I like the rules for combat. Maybe just make them more streamlined in each group. I like that Melee and Ranged combat works differently from each other. So if they streamline all Melee combat and Ranged combat in its respective group, that would be great.
So what I am hoping is that over the next few months we see more than just story updates and physical details on the new book (I want to here about these parts of the change). But, I want to see some rules, maybe even release a bit of it.... Character Generation rules maybe....or a conversion guide for converting over SR3 Characters.