Eugene
May 15 2007, 09:25 PM
This adventure's good, but one thing confuses me - why would they go through all the trouble to make a DocWagon ambulance? They already know who their victims will be - and they'll have to deal with the bracelets somehow, but why bring attention to themselves? They'd -have- to know that, once DocWagon found out, the possible PR disaster would force their hand. Did I just miss something? Do the villains have something against DW that gets them to do this on purpose?
the_dunner
May 15 2007, 10:20 PM
Wait and see.
Horsemen
May 29 2007, 09:41 AM
QUOTE (the_dunner) |
Wait and see. |
Now...
Doesn't that just sound ominous...
sunnyside
Jun 1 2007, 11:53 PM
I think it's a very good mission. Maybe they used the DW vehicle because picking people up with just a van would force their hand sooner? It also seemed to have worked for quite some time, only getting them into trouble when they got greedy.
The only thing that surprised me was that it seemed like the ferals were considered the largest threat to the runners. I would expect the mage would be the most likely player killer, followed by guards, and ferals a distant 3rd unless they get the jump on the party.
Whitelaughter
Feb 22 2008, 02:09 PM
For starters, because bystanders expect DocWagon to turn up. The targets have DocWagon bracelets and collapse (usually in public); anyone watching or helping knows that handing them over to DocWagon is the right thing to do. Not even Lone Star will get in their way. Also, DocWagon is prepared to send in armed teams to collect their clients; the uniforms and wagon are going to discourage muggers etc - important when you're moving through Orc turf.
Running the module tomorrow..my first GMing Shadowrun since 2nd ed...[nervous twitch]
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