GENOCIDE - Troll Twisted Warrior Adept (40BP)
B 11[12], A 4[5], R 5(7)[8], S 10[11], C 2, I 5, L 3, W 5, M 3, E 5, ESS 3.05
INIT/IP 12/3, CM 14/11
Qualities: Adept, Exceptional Body, Mentor(Bear), Guts, SINner II, Uncouth, Astral Beacon.
Active Skills: Armorer 3, Athletics Group 2, Dodge 4(Ranged +2), Etiquette 1, Firearms Group 4, First Aid 2, Heavy Weapons 6(Machine Guns +2), Intimidation 3( +2), Perception 3, Stealth Group 2, Throwing Weapons 3
Powers: Mystic Armor 2, Motion Sense, Quick Draw, Spell Resistance 2
Cyberware(alpha): Cybereyes(w/Flare Compensation, Lowlight Vision, Protective Covers, Smartlink, Thermographic Vision, Vision Magnification), Dermal Plating 3, Lower Cyberarm, Obvious (w/B 6, S 6, Gyromount*)
Bioware: Adrenaline Pump 1, Damage Compensators 2, Platelet Factories, Synaptic Booster 2
Armor: Camo Suit(w/chemical protection and nonconductivity 6), Helmet, Dermal Armor, Mystic Armor = total 15/14.
Weapons: Ingram White Knight [6P, AP -6, BF/FA, RC 8(9)*, 100(belt), w/smartlink, APDS] (so he can be mobile and fire 10-round bursts without penalty)
ArmTech MGL-12 [10P, AP -2, SA, 12©, w/smartlink, HE grenades]
2 Flash-Bang grenades, 2 Thermal Smoke Grenades
Mossberg CMDT [9P(f), AP +5, SA/BF/FA, RC 3(4), 10©, w/smartlink, shock pad)
For further fun, use some karma and Initiate him, and raise magic by one - adding the following:
Initiate Grade 2: Adept Centering, Infusion
Powers: Improved Heavy Weapons 2
That way he can use centering to offset penalties in combat, and Infusion to push up his Mystic Armor, Spell Resistance or Improved Heavy Weapons by 4 as the situation warrants.
If you like, change Guts to Ambidexterity and give him twin White Knights (or LMG/Shotgun) - though that may be pushing it rules-wise.
(I can probably make a combat mage that's more of a challenge to a team (along the lines of that norse bear berserker mage) but that would require initiation for maximum effect, which the adept does not.)