Shadow
May 24 2007, 04:36 AM
Rule Number One: No Sigs in the IC Post.
Rule Number Two: No foul, profane, obscene, or otherwise 'bad' language. Keep it PG13 circa 1990. Use SR profanity if you want to use anything.
Rule Number 3: I AM THE LAW.
Right now I am setting up the background for the game, please DO NOT post IC till I give the word.
Feel free to chat here in OOC, repost characters if you wish and make any last minute changes. The game will officially start tomorrow. Please post here before posting IC.
I am going to try and award Karma weekly which you will be able to spend immediatly. The only change I am making to the rules is that training and training time will not be needed. That is because the nateure of a PbP game does not allow for such down time.
Please make two lists on your character either here or on the Wiki (MJ please post the link again). The first is standard weapons and equipment you carry around on a normal day or to a meet, the other is your on the job gear.
fistandantilus4.0
May 24 2007, 05:34 AM
Nightshade[ Spoiler ]
Body 3
Str 3
Agil 5
Rct 4
Int 4
Logc 3
Willpr 4
Char 3
Edge 2+1
Magic 6
Adept
First Impression
Elf Poser
Sensitive System
Weak Immune System
Addiction - Moderate - Cal Hots
Disguise 3 (S) cosmetic
Infiltration 4 (S) Urban
Shadowing 2(S) tailing
Automatics 3 (S) SMG
Unarmbed Combat 6 (S)Carramoleg
pistols 2 (S) S-A
Hardware 3 (S) Maglocks
Demolitions 2 (S) Plastic
Ettiquette 2
Con 4 (S) Fast Talk
Perception 2 (S) Visual
First Aid 1 (S) Combat Wounds
=134
Knowledge Skills
Chemistry 3 (S) chem weapons
Poisons 3
Military tactics 3
Fashion 2
Security Tactics 3
Corporate Politics 1
English N
Sperethiel 3
Japanese 2
Or'zet 1
Contacts
Fixer 1/2
ID manufacturer 2/3
Adept Powers:
Eidetic Memory Sense .5
Lowlight vision .25
Killing Hands .5
Critical Strike V 1.25
Imp. Ability Infiltration II .5
Facial Sculpt II .5
Melanin Control .5
Combat Sense IV 2
Gear
Low Lifestyle 1 month x2 (one registered to Kenji)
Suzuki Mirage
Erika Elite w/ Novatech Navi Grey IC rating II
Fake SIN III - Kenji Sotomotto
Fake licence III - Bike - Kenji
Armor jacket 8/6
Armor Clothing - Suit 4/0
Armor Vest 6/4
Suit Tres chic - $2000
HK 227x 5P
Ingram Smartgun X 5P
2 clips Ex ammo
3 clips reg ammo
Steyr TMP 4P w/ GV III, internal smartgun
-quickdraw holster
3 clip reg ammo
1 clip Ex-Ex
Colt America L36 w/ concealable holster, threaded for silencer Normally loaded w/ Stick/Shock
2 clips stick n shock
1 clip regular ammo
Contact lenses w/ Smartlink and camera
Sunglasses w/ thermo and flar comp
Ear bud w/ Audio enhancement and Select Sound filter
Electronics Kit
Backpack
Daily Gear[ Spoiler ]
Contact lenses w/ Smartlink and camera
Sunglasses w/ thermo and flar comp
Ear bud w/ Audio enhancement and Select Sound filter
Colt America L36 w/ concealable holster, threaded for silencer Normally loaded w/ Stick/Shock
2 clips stick n shock
1 clip regular ammo
Suzuki Mirage
Erika Elite w/ Novatech Navi Grey IC rating II
Fake SIN III - Kenji Sotomotto
Fake licence III - Bike - Kenji
Armor jacket 8/6
or
Armor Clothing - depending on neighborhood. Dress the part and all that.
-Rougher neighborhoods require the addition of the Steyr TMP as well.
Also usually carries a multitool as well, as the things are jsut damn helpful.
Run Gear[ Spoiler ]
The above. in addition :
HK 227x 5P
Ingram Smartgun X 5P
2 clips Ex ammo
3 clips reg ammo
Steyr TMP 4P w/ GV III, internal smartgun
-quickdraw holster
3 clip reg ammo
1 clip Ex-Ex
Usually one of the SMG's or the other, very rarely both on his persno ,as it would be rahter bulky, but he may leave one with his bike. The Steyr is usually on his hip, either right or left, with ammo on the other, as well as a knife at the small of his back. SMG would be on a sling. HK 227 would be more for jobs that require stealth. CLothing for a run tends to be black on black, but the photovoltaic type in casse a color change is needed. His clothing tends to be snug fitting,but not so tight as to not be able to move freely.
Redjack
May 24 2007, 11:13 AM
Hiroki Watanabe-
Character Sheet-
Daily Gear[ Spoiler ]
Armor Jacket (8/6)
Upgraded Meta-Link Com w/ Novatech Navi OS [Resp: 4; Sig: 4; Sys: 4; Fw: 3]
- Encryption R4, Comand R3, Edit R3, Browse R3
- Analyze R3, Scan R3, Spoof R3, Sniffer R3
- Fake SINn R4 = Hiroki Watanabe
- Fake DL R4 for Hiroki Watanabe
- Fake CCW R4 for Hiroki Watanabe
Imagelink Contacts
AR Gloves
Sim Module
Nanopaste Trodes
Subvocal Mike & Earbuds
3x Stealth Tags
9x RFID Tags
Ingram Smartgun X [GV3, SG, Supressor] with underarm sling
3 clips of GEL rounds(32r each)
-
Running Gear[ Spoiler ]
Camouflage Suit (8/6)
Smart Goggles + Flare Comp + Vision Mag R3
Upgraded Meta-Link Com w/ Novatech Navi OS [Resp: 4; Sig: 4; Sys: 4; Fw: 3]
- Encryption R4, Comand R3, Edit R3, Browse R3
- Analyze R3, Scan R3, Spoof R3, Sniffer R3
- Fake SINn R4 = Hiroki Watanabe
- Fake DL R4 for Hiroki Watanabe
- Fake CCW R4 for Hiroki Watanabe
Imagelink Contacts
AR Gloves
Sim Module
Nanopaste Trodes
Subvocal Mike & Earbuds
3x Stealth Tags
9x RFID Tags
10x Plastic Restraints
Ingram Smartgun X [GV3, SG, Supressor] with underarm sling
Ingram Smartgun X [GV2, SG, Supressor] with underarm sling
5 clips of GEL rounds (32r each)
5 clips of EX rounds(32r each)
JDragon
May 24 2007, 06:38 PM
SatchelCharacter Sheet[ Spoiler ]
Name: "Satchel" Reggie Sampson
Archetype: Street Sam
Metatype: Dwarf(25BP)
Age: 33
Gender: Male
Height: 1.1m
Weight: 53kg
Nuyen: 1000Â¥
Physical CM: 10 Boxes
Stun CM: 10 Boxes
Total Karma:0
Current Karma:0
Total Build Points Used: 400
Ballistic Armor: +2 (Dermal Plates (R2)
Impact Armor: +3 (Aluminum Bone Lacing, Dermal Plates (R2)
RACIAL BONUSES
+2 on Body tests to resist pathogens and toxins
PHYSICAL ATTRIBUTES (125BP)
Body:4 (6 for Damage Resistance Tests)
Agility:6 (8 Muscle Toner)
Reaction:4 (6 with Wired Reflexes)
Strength:4
MENTAL ATTRIBUTES (70BP)
Charisma:2
Intuition:4
Logic:3
Willpower:3
SPECIAL ATTRIBUTES
Edge:1
Essence:0.1
Initiative: 8 / 10 with Wired Reflexes
Magic/Resonance:0
Astral Init:0
Matrix Init:0
Init Passes: 1/3 with Wired Reflexes
ACTIVE SKILLS (138BP)
Close Combat (Group) 1
Blades
Clubs
Unarmed Combat
Outdoors (Group) 2
Navigation
Survival
Tracking
Athletics (Group) 1
Climbing
Gymnastics
Running
Swimming
Automatics (SP-FN Har) 5/7
Heavy Weapons (SP-Ares Antioch-2) 3/5
Longarms 2
Pistols (SP-Ares Viper Slivergun) 4/6
Pilot Ground Craft 2
Perception 2
Armorer 2
Demolitions 2
First Aid 1
KNOWLEDGE SKILLS (21BP)
Corp Courier Routes 3
Lone Star Procedures 3
Corp Security Procedures 3
Safe Houses 3
Firearm Design 2
Gang Territories 2
Local Area Knowledge (Bellevue) 2
LANGUAGES
English N
Japanese 3
POSITIVE QUALITIES (15BP)
Ambidextrous
Photographic Memory
NEGATIVE QUALITIES (-30BP)
Moderate Allergy (Saltwater)
Spirit Bane (Spirit of Water)
Incompetent (Palming)
EQUIPMENT (49BP,245,000Â¥)
Clothing - Normal 5835
Urban Explorer Jumpsuit 500
Helmet (UEJ) 50
Lined Coat 700
Nonconductivity (R6) 1200
Fire Resistance (R6) 600
Armor Jacket 900
Nonconductivity (R6) 1200
Fire Resistance (R6) 600
Helmet (AJ) 100
Commlink – Novatech Airwave – OS – Iris Orb 2250
Res 3; Sig 3; FW 3; Sys 3
AR Gloves 250
Skinlink 1000
Programs:
Browse (R3) 300
Command (R3) 300
Edit (R3) 300
Encrypt (R3) 300
Scan (R3) 300
Decrypt (R2) 1000
Spoof (R2) 1000
Subvocal Microphone 50
Climbing Gear 200
GPS 200
Flashlight 25
Lightstick 50
Rappelling Gloves 70
Respirator (R5) 500
Survival Kit 100
Fake SIN #1 (R3) 3000
Fake License(s) #1 (R3) 2400
James Greybeard - Corp Courier
Fake SIN #2 (R3) 3000
Fake License(s) #2 (R3) 2400
Jon Hardell - Bodyguard
Mercury Comet (sedan) 14000
Mods to Car(Smuggling Compartments (R4) 6000
Lifestyle - Middle - 2 months 10000
Biomonitor 300
Medkit (R6) x 1 600
Antidote Patch (R4) x 2 400
Stimulant Patch (R4) x 2 200
Tranq Patch (R6) x 2 240
Trauma Patch x 1 500
Maglock (R6) x 1 600
Extendable Baton 50
Quickdraw Holster 100
Katana 1000
Tactical Harness 200
Ares Viper Slivergun x 1 500
Internal Smartgun (AVS) x 1 500
Spare Clips (AVS) X 3 15
Ammo (AVS) (120rds) 1200 Ares Viper Sliver Gun - 4 full clips
Hidden Arm Slide (AVS) x 1 350
Ingram Smartgun X 650
Spare Clips (ISX) x 9 45
Ammo (ISX) (1480rds) 2960 Ingram Smartgun X - 10 full clips +30 clip reloads
FN HAR 1000
Gas Vent 3 (FH) 400
Internal Smartgun (FH) 1000
Sound Suppressor (FH) x 1 300
Spare Clips (FH) x 9 45
Ammo (Regular) (FH) (350rds) 700 FN Har - 6 Full Clips, +4 Clip Reloads
Ammo (EX Explosive Rounds) (FH) (70rds) 700 FN Har - 2 Full Clips
Ammo (Gel Rounds) (FH) (70rds) 210 FN Har - 2 Full Clips
Ares Antioch-2 600
Ariburstlink (AA2) 500
Grenades (AA2) Frag x 18 630
Grenades (AA2) Smoke x 5 150
Grenades (AA2) Thermal Smoke x 5 175
Grenades (AA2) Flash-Bang x 5 150
WEAPONS
Name: Extendable Baton
Type: Club
DV:Str/2+1P
AP:-
Reach:1
Accessories: Quickdraw Holster
Name: Katana
Type: Blade
DV:Str/2+3P
AP:-1
Reach:1
Name: Ares Viper Slivergun
Type: Heavy Pistol
DV:8P(f)
AP:+2
Mode: SA/BF
RC:-
Ammo:30©
Conceal:-
Accessories: Internal Smartgun, Sound Suppressor, Hidden Arm Slide (AVS)
Ranges
Short:0-5
Medium:6-20
Long:21-40
Extreme:41-60
Name: Ingram Smartgun X
Type: Submachine Gun
DV:5P
AP:-
Mode: BF/FA
RC:2(3)
Ammo:32©
Conceal:-
Accessories: Gas Vent 2, Internal Smartgun, Sound Suppressor, folding stock
Ranges
Short:0-10
Medium:11-40
Long:41-80
Extreme:81-150
Name: FN HAR
Type: Assult Rifle
DV:6P
AP:-1
Mode: SA/BF/FA
RC:3
Ammo:35©
Conceal:-
Accessories: Upgrade Gas Vent 3, Internal Smartgun, Sound Suppressor
Ranges
Short:0-50
Medium:51-150
Long:151-350
Extreme:351-550
Name: Ares Antioch-2
Type: Grenade Launcher
DV: as Grenade
AP:-
Mode:SS
RC:-
Ammo:8(m)
Conceal:-
Accessories:Built in Smartgun, Airburst Link
Ranges
Short:5-50
Medium:51-100
Long:101-150
Extreme:151-500
CYBERWARE/BIOWARE
Cybereyes (R4) 1500
Eye Recording Unit 0
Flare Compensation 750
Image Link 0
Low Light Vision 1000
Protective Covers 100
Smartlink 1000
Thermographic Vision 1000
Vision Enhancment (R3) 4500
Vision Magnification 1000
Cyberears (R3) 1000
Audio Enhancment (R2) 3000
Balance Augmenter 5000
Damper 750
Ear Recording Unit 0
Select Sound Filter (R3) 3000
Sound Link 0
Spatial Recognizer 750
Bone Lacing - Aluminum (Alpha) 30000
Dermal Plating (R2) (Alpha) 20000
Muscle Toner (R2) (Bioware) 16000
Wired Reflexes (R2) (Alpha) 64000
Datalock 1000
Encrypt Software (R6) 600
Sleep Regulator 10000
Internal Airtank 650
Fingertip Compartment 750
VEHICLES
Model: Mercury Comet
Type: Sedan
Handling: 0
Accel: 15/30
Speed: 110
Pilot: 2
Body: 10
Armor: 6
Sensor: 1
Custom built smuggling compartments (R4)
CONTACTS
Mechanic – Art “Artie� Shaw L2 / C2
Fixer – Dr. Delicious L2 / C2
LIFESTYLE
Middle - 2 months
HISTORY
Reggie started his work in the light, if you call working for a corp in the "light" vs the shadows. He started as a courier for a small corp that set him up with his first cyberware, his data jack.
After several successful runs they were able to sethim up with additional equipment, this went on for a year or so until the corp he was working for was bought out. Some how the new owners found out he had been doing a good job and kept him around, even making several additions to his already extensive collection of cyberware to keep him in the game.
As ususal all good things must come to an end, Reggie's did when his last run went south and had to leave several associates behind. This didn't set well with Reggie, especially when he found out he wasn't supposed to have made it out either.
He had a few friends in the corp including a hacker, whose brother had died on Reggie's last run, he was able to erase all known records of Reggie's existence and he disappered into the shadows to work for himself.
Appearance:
Sachtel, a nic given him by his fixer when he found out what his old corp job was is fairly average for a dwarf, with one exception being the plates of dermal plating hes had added during his years working. He stands just over 1 meter tall, has long black hair with a slight wave, and reflective covers over his obvious cybereyes. He does his best to dress for the occasion, always making sure he has the equipment he'll need with him to get a job done.
NOTES:
The two fake SIN's & attached license's cover all restricted items that "Satchel" currently carries.
Daily[ Spoiler ]
This is based on Satchel going to a meeting or being out where he to use public transportation and does not have access to his car or the team van. Most of his running grea is kept in two large duffle bags in his trunk or in the van.
EQUIPMENT
Clothing - Normal / Jeans - short sleeve button up shirt
Or Simple black suit for Meetings
Lined Coat W/Nonconductivity (R6) & Fire Resistance (R6)
Commlink – Novatech Airwave – OS – Iris Orb
Res 3; Sig 3; FW 3; Sys 3
AR Gloves
Skinlink
Programs:
Browse (R3)
Command (R3)
Edit (R3)
Encrypt (R3)
Scan (R3)
Decrypt (R2)
Spoof (R2)
Subvocal Microphone
Flashlight
Respirator (R5)
Fake SIN #1 (R3)
Fake License(s) #1 (R3)
James Greybeard - Corp Courier
Mercury Comet (sedan)
Mods to Car(Smuggling Compartments (R4)
Stimulant Patch (R4)
Extendable Baton w/Quickdraw Holster
Ares Viper Slivergun w/Internal Smartgun & Hidden Arm Slide
Spare Clips (AVS) X 3 (Full) = 4 clips total
Ingram Smartgun X
Spare Clips (ISX) x 2 (Full) = 3 clips total
WEAPONS
Name: Extendable Baton
Type: Club
DV:Str/2+1P
AP:-
Reach:1
Accessories: Quickdraw Holster
Name: Ares Viper Slivergun
Type: Heavy Pistol
DV:8P(f)
AP:+2
Mode: SA/BF
RC:-
Ammo:30©
Conceal:-
Accessories: Internal Smartgun, Sound Suppressor, Hidden Arm Slide (AVS)
Ranges
Short:0-5
Medium:6-20
Long:21-40
Extreme:41-60
Name: Ingram Smartgun X
Type: Submachine Gun
DV:5P
AP:-
Mode: BF/FA
RC:2(3)
Ammo:32©
Conceal:-
Accessories: Gas Vent 2, Internal Smartgun, Sound Suppressor, folding stock
Ranges
Short:0-10
Medium:11-40
Long:41-80
Extreme:81-150
Running[ Spoiler ]
This is based on a "Normal" run and what Satchel has in his car/team van if a run may occure right after a meet with a Johnson. (This is a full list so their may be dupes to the daily list, if using the running list its the correct list.)
EQUIPMENT
Clothing - Normal
Urban Explorer Jumpsuit w/Helmet
Lined Coat W/Nonconductivity (R6) & Fire Resistance (R6)
Armor Jacket w/Nonconductivity (R6) & Fire Resistance (R6) & Helmet (AJ)
Commlink – Novatech Airwave – OS – Iris Orb
Res 3; Sig 3; FW 3; Sys 3
AR Gloves
Skinlink
Programs:
Browse (R3)
Command (R3)
Edit (R3)
Encrypt (R3)
Scan (R3)
Decrypt (R2)
Spoof (R2)
Subvocal Microphone
Climbing Gear
GPS
Flashlight
Lightstick
Rappelling Gloves
Respirator (R5)
Survival Kit
Fake SIN #1 (R3)
Fake License(s) #1 (R3)
James Greybeard - Corp Courier
Fake SIN #2 (R3)
Fake License(s) #2 (R3)
Jon Hardell - Bodyguard
Mercury Comet (sedan)
Mods to Car(Smuggling Compartments (R4)
Biomonitor
Medkit (R6)
Antidote Patch (R4) x 2
Stimulant Patch (R4) x 2
Tranq Patch (R6) x 2
Trauma Patch x 1
Maglock (R6) x 1
Extendable Baton w/Quickdraw Holster
Katana w/sheath (across back)
Tactical Harness
Ares Viper Slivergun w/Internal Smartgun & Hidden Arm Slide
Spare Clips (AVS) X 3 (4 full total)
Ingram Smartgun
Spare Clips (ISX) x 4 (5 full total)
FN HAR w/Gas Vent (R3) & Internal Smartgun & Sound Suppressor
Ammo (Regular) 3 Full Clips
Ammo (EX Explosive Rounds) 2 Full Clips
Ammo (Gel Rounds) 2 Full Clips
Ares Antioch-2 w/Ariburstlink
Grenades (AA2) Frag x 7
Grenades (AA2) Smoke x 3
Grenades (AA2) Thermal Smoke x 3
Grenades (AA2) Flash-Bang x 3
(Standard Load - Smoke x 2, Flash-bang x 2, Frag x3, Thermal Smoke x 1)
WEAPONS
Name: Extendable Baton
Type: Club
DV:Str/2+1P
AP:-
Reach:1
Accessories: Quickdraw Holster
Name: Katana
Type: Blade
DV:Str/2+3P
AP:-1
Reach:1
Name: Ares Viper Slivergun
Type: Heavy Pistol
DV:8P(f)
AP:+2
Mode: SA/BF
RC:-
Ammo:30©
Conceal:-
Accessories: Internal Smartgun, Sound Suppressor, Hidden Arm Slide (AVS)
Ranges
Short:0-5
Medium:6-20
Long:21-40
Extreme:41-60
Name: Ingram Smartgun X
Type: Submachine Gun
DV:5P
AP:-
Mode: BF/FA
RC:2(3)
Ammo:32©
Conceal:-
Accessories: Gas Vent 2, Internal Smartgun, Sound Suppressor, folding stock
Ranges
Short:0-10
Medium:11-40
Long:41-80
Extreme:81-150
Name: FN HAR
Type: Assult Rifle
DV:6P
AP:-1
Mode: SA/BF/FA
RC:3
Ammo:35©
Conceal:-
Accessories: Upgrade Gas Vent 3, Internal Smartgun, Sound Suppressor
Ranges
Short:0-50
Medium:51-150
Long:151-350
Extreme:351-550
Name: Ares Antioch-2
Type: Grenade Launcher
DV: as Grenade
AP:-
Mode:SS
RC:-
Ammo:8(m)
Conceal:-
Accessories:Built in Smartgun, Airburst Link
These Lists may change once Satchel becomes aware of the details of the job, but this is his default packages.
JDragon
May 24 2007, 07:41 PM
@Mister Juan
Here is additional information on Satchel for the Wiki and the rest of the team will know.
[ Spoiler ]
Personality:
Reggie is a no nonsense kinda guy that makes sure the job gets done and that his team gets home safe. He still has bad dreams about his last "corp" run where he lost several friends and turned to the shadows.
He keeps quite unless he has something useful or important to add to the discussion. The only exception to this is good natured grousing about Mandy's driving, but he has come to respsect her abilities and while it was a little hard to get used to, he has started enjoying not having to be the primary provider of transportation to the team. He will fire up his old comet anytime a job requires it and makes sure it stays in good running order.
He does his best to keep collatoral damage to a minium and will not intentionally hurt inoccent by-standers. But if its a choice between his team and someone he doesn't know his team will win everytime.
So anyone put any thought on how the group handles combat situations?
Satchel can handle close or ranged combat but he's going to be much more useful at longer range vs close combat.
JD
fistandantilus4.0
May 24 2007, 08:19 PM
Satchel and Hiroki seem to be our heavy hitters. At first glance, I'd say those two front line, with Nightshade on second line, perhaps coordinating.
Mandy as our driver/computer geek could do good as overwatch, drone back up, and coordination with Nightshade running tactics. I forget who our last man is.
carjack_malone
May 24 2007, 08:39 PM
Me, sorry. I started a new job and been dead tired. I'll have the Hacker posted here shortly and, sorry for holding things up.
Shadow
May 24 2007, 08:45 PM
No Problemo
Meriss
May 24 2007, 08:50 PM
Yeah Mandy's still in final Tweaking gear, I'll be ready no worries on my part. Mandy can also toss off a round or two from her Fichetti if things get hairy.
carjack_malone
May 24 2007, 09:12 PM
I'm giving M.D. (Doc) wired reflexes 1 , Muscle Toner 2 and, a Smartlink....So that he can kind of live up to his idol (and his fantasy world). So, no worries on the 'but can he handle himself in the meat world'
fistandantilus4.0
May 24 2007, 10:48 PM
Ok, so Doc is some sort of combat hacker then? We'll lok at it like this then:
Satchel and Hiroki are our point men, taking the first shots in the round, etc, while Nightshade and Doc move as the second pair. Or perhaps swap Hiroki with Doc.
Two in front, being the point men, two basically batting clean up. The second team holds actions, watches the field of combat, looks for who's causing trouble, or who's been shot but not put down, that sort of thing.
Mandy hangs back as sweeper, basically back up, applying pressure where needed, hacking targets smart links in combat, that sort of thing. Sound liek a plan?
Carjack, you'd know Doc's capabilities better. Would you say first or second string for him?
carjack_malone
May 24 2007, 10:55 PM
I'm inclined towards second string (He's a hacker after all) but, if he's chipped up on a P-Fix....he'll probly want to be up front. It makes more sense for him to be second though as he'll hack on the fly making his way up to the action.
He'll have 2 favorites:
Doc Holiday in which he is a smart-alec and cocky gunman (most likely on this one)
or
Josie Wales in which he is a mean spirited pistolaro (like in the Movie Outlaw Josie Wales) He'll chip that one when its a real bad situation.
fistandantilus4.0
May 24 2007, 10:58 PM
Looks like I miscounted anyways. I forgot to add in Mr Jaun/Jiro.
Jiro seems more small arms, Satchel larger.
Put them at first string t ocompliment each other.
Hiroki and Nightshade are both a step up from there, in similar combat styles and armamemnt. Second string.
Doc as sweeper. Kind of "where the action is", goes where he's needed. Mandy as the heavy weapons back up, using the drones.
JDragon
May 24 2007, 11:05 PM
QUOTE (fistandantilus3.0) |
Looks like I miscounted anyways. I forgot to add in Mr Jaun/Jiro.
Jiro seems more small arms, Satchel larger.
Put them at first string t ocompliment each other.
Hiroki and Nightshade are both a step up from there, in similar combat styles and armamemnt. Second string.
Doc as sweeper. Kind of "where the action is", goes where he's needed. Mandy as the heavy weapons back up, using the drones. |
I like it.
Good break down, and should help us actually act like a team thats been running together for a while.
I'm guessing its going to be safe to assume we have a solid / secure set up for communications for the team in place and that everyone has appropriate contact #'s and codes for the whole team?
JD
Mister Juan
May 24 2007, 11:10 PM
Jiro OsamuCharacter Sheet[ Spoiler ]
Metatype: Human
Age: 45
Attributes
Body: 4
Agility: 4 (6)
Reaction: 4 (6)
Strenght: 3 (5)
Charisma: 3
Intution: 4
Logic: 3
Willpower: 3
Edge: 5
Initiative: 10
Stun: 0/10
Physical: 0/10
Active Skills
Pistols (Semi Automatics): 6 (
Exotic Melee Weapons (Monofilamental Whip): 4
Unarmed Combat: 3
Etiquette (Yakuza): 2 (4)
Intimidation: 3
Pilot Ground Craft: 1
Espace Artist: 1
Infiltration: 3
Perception: 3
Shadowing: 2
Athletics Skill Group: 2
Knowledge Skils
Yakuza Politics: 3
Yakuza Society: 3
Yakuza Safehouses: 1
Prison Culture: 2
Botany: 3
Accounting: 2
Flower Arranging: 4
Japanese: N
English: 3
Qualities
Magic Resistance II
Ambidextrous
Sensitive System
SINer, Criminal
Addition, Moderate (Alcohol)
Contact
Kenji Katsuro (Flower Shop Owner) 1/3
Bioware
Synaptic Booster II
Reflex Recorder (Pistols)
Reflex Recorder (Monofilamental Whip)
Platelet Factories
Muscle Augmentaion II
Muscle Toner II
Weapons
Monofilament Whip
Shock Gloves
4x Colt Manhunter (2 hidden gun arm slide, 2 quick-draw holsters, 2 silencers)
Streetline Special (concealable holster, silencer, laser sight)
Hammerli 620S (imaging scope, silencer, laser sight, concealable holster)
Commlink
Sony Emperor, Redcap Nix
Gear
Armor Jacket
Business Outfit
Street Clothes
Actioneer Business Clothes
AR Gloves
Subvocal microphone
Earbuds
Micro-Transceiver Rating 3
Fake SIN, Rating 2
Glasses (Flare Compensation, Low Light, Image Link)
Respirator Rating 4
Ammo
190x Regular Rounds
200x Explosive Rounds
50x Gel Rounds
Daily Gear[ Spoiler ]
Monofilament Whip
1x Colt Manhunter (1 extra regular clip, small of the back)
1x Streetline Special (ankle hoslter, no extra reload)
Armor Jacket
Commlink
Earbuds
Subvocal Microphone
Glasses
Respirator
Running Gear[ Spoiler ]
Monofilament Whip
Shock Gloves
4x Colt Manhunter (two hips holster, 2 arm slide)
1x Streetline Special (ankle holster)
1x Hammerli 620S (shoulder holster)
6 extra Manhunter clips (all Ex Rounds, 2 opposite shoulder holster, 4 small of the back)
Armor Jacket or Actioneer Business Clothes
Commlink
Subvocal Microphone
AR Gloves
Earbuds
Micro Transceiver Rating 3
Glasses
Respirator
Mister Juan
May 24 2007, 11:11 PM
One thing I'd like to suggest: we might want to be using micro transceiver for inter-team communication on the field, instead of commlinks.
Mister Juan
May 24 2007, 11:20 PM
It would also be a good thing to establish a few other SOP (standard operating procedures) our team might have.
Exemples:
-SOP if things go south (do we all break off and regroup at a predetermined place predetermined time? what if someone gets caught? etc...)
-SOP for any sort of meet (be it pre or post mission) with an employer: do we all sit in on the meet? if not, who hangs back? who's the "face"? Who's overwatch? etc...
fistandantilus4.0
May 24 2007, 11:24 PM
Nightshade has etiquette at 2, Con at 4, and charisma of 5. WEll, the adept version.
The mage version would have a higher ettiquette and charsima as he's an elven path mage. As much as I like him as an adept, I think he'd be a bit redundant.
carjack_malone
May 24 2007, 11:35 PM
QUOTE (JDragon) |
I'm guessing its going to be safe to assume we have a solid / secure set up for communications for the team in place and that everyone has appropriate contact #'s and codes for the whole team?
JD
|
I can put an encryption program on our secure net (I'll handle the security) as well as maybe a databomb on the OS if someone gets that far to hack.
Mister Juan
May 25 2007, 12:53 AM
QUOTE (carjack_malone) |
QUOTE (JDragon @ May 24 2007, 06:05 PM) | I'm guessing its going to be safe to assume we have a solid / secure set up for communications for the team in place and that everyone has appropriate contact #'s and codes for the whole team?
JD
|
I can put an encryption program on our secure net (I'll handle the security) as well as maybe a databomb on the OS if someone gets that far to hack.
|
Sounds like a plan. I know next to nothing concerning the hacking rules for SR4... I can't seem to wrap my head around that chapter
![wink.gif](http://forums.dumpshock.com/html/emoticons/wink.gif)
Bad habit from SR3 I guess
fistandantilus4.0
May 25 2007, 12:54 AM
QUOTE |
SOP if things go south (do we all break off and regroup at a predetermined place predetermined time? what if someone gets caught? etc...) |
I've got one disposable low life style flop house already. It only costs 1 Bp to have a lwo life style spare for 2 months. No reason eveyone shouldn't have one. Simply split in to three groups, to make it easier, have them be our combat groups, go dive in to one of the flop houses, and contact via a matrix drop box.
QUOTE |
SOP for any sort of meet (be it pre or post mission) with an employer: do we all sit in on the meet? if not, who hangs back? who's the "face"? Who's overwatch? etc... |
I've got social skills, but no negotiation.
Shadow
May 25 2007, 12:54 AM
encryption pretty much means you WILL NOT get hacked during combat as the interval is 1 turn and could take as many as 12 - 15 turns to hack.
JDragon
May 25 2007, 01:11 AM
QUOTE (fistandantilus3.0) |
QUOTE | SOP if things go south (do we all break off and regroup at a predetermined place predetermined time? what if someone gets caught? etc...) |
I've got one disposable low life style flop house already. It only costs 1 Bp to have a lwo life style spare for 2 months. No reason eveyone shouldn't have one. Simply split in to three groups, to make it easier, have them be our combat groups, go dive in to one of the flop houses, and contact via a matrix drop box.
|
This sounds like a good plan.
As soon as I have some spare cash I'll do the same.
For now I have 2 complete fake SINs with Licenses that cover all my equipment.
Satchel has no Negotiation skills and crap for Charisma, he normally just sits in back and looks unhappy or netural on a good day. :-)
Redjack
May 25 2007, 03:24 AM
Ok so here is a tactical team distribution that part of us have been discussing:
Team #1: Nightshade & Jiro
Team #2: Doc & Hiroki
Team #3: Mandy & Satchel
Team #1: Recon Team; Light-armed or no visible arms.
Team #2: Perimeter security and first responders; Moderate, concealable arms.
Team #3: Evacuation & extraction; Vehicles & heavy weapons.
fistandantilus4.0
May 25 2007, 05:52 AM
I assume that plan works in reverse when going directly in to a combat situation?
Redjack
May 25 2007, 12:01 PM
When we know its balls to the walls, you bet. Send in the brick and the Dobermans first!!
Shadow
May 25 2007, 03:09 PM
Ok 4pm today Final characters are do.
Meriss
May 25 2007, 05:00 PM
Mandy is 90% Just a few more drones, I didn't like em at first, but now I'm hooked.
Meriss
May 25 2007, 06:43 PM
Amanda "Mandy" Pinkerton[ Spoiler ]
Attributes
Body: 3
Agility: 3
Reaction: 4
Strength: 3
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 4
Edge: 4
Skills
Mechanic Group: 4
Pilot Ground Craft (Wheeled): 5(+2)
Pilot Aircraft: 2
Pilot Anthroform: 1
Pistols: 1
Perception 2
Etiquette: 1
Gunnery: 3
Shadowing: 2
Knowledge Skills
Greater Seattle (Roads): 5
Car Repair: 4
Lone Star Procedures (Vehicle Response Unit): 3
Stunt Driving: 3
Technomancers: 4
Fashion: 2
Performance Parts: 2
Qualities
Positive
Lucky
Negative
SINer (Criminal)
Mild Addiction (Long Haul)
Contacts
Reggie (Technomancer) Loyalty: 3 Connections: 3
Resources
210,000Â¥
Cyber
Control Rig 10,000Â¥
Datajack 500Â¥
Hot Sim Module 5000Â¥
Skillwires Rating 1 2000Â¥
Cybereyes Rating 1 w/Low Light Vision, Flare Compensation, Vision Enhancement 1, Image Link, Eye Recoding Unit 3750Â¥
Adrenal Pump Rating 1 30,000Â¥
Reaction Enhancer Rating 1 10,000Â¥
Cyber Total: 61,250
Vehicles and Drones
GMC Bulldog 35,000
Handling 0 Acceleration 5/10 Speed 90 Pilot 2 Body 16 Armor 8 Sensor 1
w/ Rigger Adaptation 2500
Vechicle Sensor Package Capacity 12 Signal 5
4 Cameras (Front, Rear, Left, Right) [4] 400Â¥
w/Low Light 100Â¥, Flare Compensation 50Â¥, Image Link 25Â¥, Vison Magnification 100Â¥, Vison Enhancement 3 300Â¥
2 Directional Microphones (Front, Rear) [2] 100Â¥
w/Audio Enhancement 3 300Â¥, Select Sound 3 600Â¥, Spatial Recognizer 100Â¥
2 Motion Sensors (Left, Right, Side Blind Spots) [2] 100Â¥
Rating 3 Atmosphere Sensor [1]125Â¥
Geiger Counter [1] 50Â¥
Rating 6 Radio Signal Scanner [1] 150Â¥
Laser Range Finder (Front)[1] 100Â¥
Pilot Upgrade to Rating 4 10000Â¥ Running
Rating 4 Agent 10,000Â¥ Running
Scan 4 4000Â¥ Exploit 4 4000Â¥
Vehicle Total 79,890Â¥
GM-Nissan Doberman Drone 1 "Doby"
Handling 0 Accel 10/25 Speed 75 Pilot 3 Body 3 Armor 6 Sensor 3 Avail 6 Cost 3000Â¥
w/ LMG Ingram White Knight Damage 6P, AP -1, Mode BF/FA, RC 5(6), Ammo 50 ©
Clearsight 3 Targeting 3
Small Sensor Package Capacity 5 Signal 4
Camera (Front) [1] 100Â¥
w/Lowlight 100Â¥, Flare Compensation 50Â¥, Image Link 25Â¥
Microphone (Front) [1] 50Â¥
w/ Audio Enhancement Rating 3 300Â¥, Select Sound Rating 2 400Â¥ Spatial Recognizer 100Â¥
Dir Mic (under mic) [1] 50Â¥
Motion sensor (Rear) [1] 50Â¥
Laser Range Finder (Front) [1] 100Â¥
Total 4225Â¥
GM-Nissan Doberman Drone 2 "Buddy"
Handling 0 Accel 10/25 Speed 75 Pilot 3 Body 3 Armor 6 Sensor 3 Avail 6 Cost 3000Â¥
w/ LMG Ingram White Knight Damage 6P, AP -1, Mode BF/FA, RC 5(6), Ammo 50 ©
Clearsight 3 Targeting 3, Protection 3 Autosoft 600Â¥ Avail 6
Small Sensor Package Capacity 5 Signal 4
Camera (Front) [1] 100Â¥
w/Lowlight 100Â¥, Flare Compensation 50Â¥, Image Link 25Â¥, Themographic 100Â¥
Microphone (Front) [1] 50Â¥
w/ Audio Enhancement Rating 3 300Â¥, Select Sound Rating 2 400Â¥, Spatial Recognizer 100Â¥
Motion sensor (Rear) [1] 50Â¥
MAD Scanner Rating 3 [1] 225
Radio Signal Scanner Rating 6 [1] 150
Total 5050
MCT Fly-spy
Handling +1 Accel 3/15 Speed 15 Pilot 3 Body 1 Armor 0 Sensor 2 Avail 6 Cost 2000Â¥
w/ Manuverability 2 Tracking 2
Minidrone Sensor Package Capacity 3 Signal 3
Camera (Front) [1] 100Â¥
w/Lowlight 100Â¥, Flare Compensation 50Â¥, Image Link 25Â¥
Microphone (Front) [1] 50Â¥
w/ Audio Enhancement Rating 3 300Â¥, Select sound Rating 2 400 Spatial recognizer 100Â¥
Motion sensor (Rear) [1] 50Â¥
Total 2900Â¥
Lone Star iBall Offensive
Handling +1 Accel 3/15 Speed 15 Pilot 3 Body 1 Armor 0 Sensor 2 Avail 6 Cost 2000Â¥
Minidrone Sensor Package Capacity 3 Signal 3
Camera (Fixed) [1] 100Â¥
w/Low Light 100, Flare Compensation 50, Image Link 25
Microphone (Fixed) [1] 50Â¥
w/ Audio Enhancement Rating 3 300 Select sound Rating 2 400 Spatial recognizer 100
Motion Sensor Rating 3 1500
Total 4625
Drone Total 16,460Â¥
Gear
3 months Middle Lifestyle 15000Â¥
Auto Shop 5000Â¥
Kevlar Vest, Stats: B6 I4 600Â¥
Transys Avalon, OS Novatech Navi Stats: Response 4 Signal 4 Firewall 3 System 4 6500Â¥
Fake SIN Rating 4 4000Â¥ (Polly Perkins)
Fake Driving Licence Rating 4 400Â¥ (Polly Perkins
Fake Firearms Permit Rating 4 400Â¥ (Polly Perkins)
Fake Mechanics Licence Rating 4 400Â¥ (Polly Perkins)
Fichetti Security 600 Stats: Damage 4P, AP -, Mode SA, RC (1), Ammo 30 © Cost 450Â¥.
60 Gel Rounds 180Â¥
30 Stick and Shock 240Â¥
Dunkie Backpack 60Â¥
200Â¥ for clothes, and coveralls
Gear Total 22,430Â¥
Cyber Total: 61,250Â¥
Vehicle Total 79,890Â¥
Drone Total 17,000Â¥
Grand Total 180,570Â¥
29,430Â¥ unspent
Daily Gear[ Spoiler ]
Commlink
Fake Ids & licenses
In shop:
Coveralls, tools
At meet:
Business suit
Fichetti in concealed holster
Flyspy in purse
Run Gear[ Spoiler ]
Commlink
Fake Ids & licenses
Fichetti w/ Backup ammo
Backpack
All drones
Bulldog
fistandantilus4.0
May 25 2007, 07:03 PM
QUOTE (Redjack) |
When we know its balls to the walls, you bet. Send in the brick and the Dobermans first!! |
For the record, none of my chraacters wil lever be putting any of their genitalia against walls or any other unyiedling inanimate surface. So if it comes up Mr Gm, remember that my balls are in fact not against the walls, even if all the other kids are doing it.
QUOTE |
I didn't like em at first, but now I'm hooked. |
Drones are awesome.
carjack_malone
May 25 2007, 08:21 PM
Posted sheet in Recruitment. I'll add here.
Doc Sheet
[ Spoiler ]
Body 3
Agility 4
Reaction 3
Strength 2
Charisma 3
Intuition 4
Logic 5
Willpower 3
Edge 3
Total: 210
Weak Immune System
Mild Addiction BTL
Ambidexteriuos
Total: 205
Pistols 4
Infiltration 2
Electronics
skill group 4
Etiquette 2
Cybercombat 4
Electronic
warfare 5
Hacking 5
Forgery 2
Dodge 1
Total: 345
Resources: 210,00 42
Total: 387
BTL Dealer 2/1
Fixer 3/2
Data Broker 3/2
Total: 400
English N
Latin 3
Corp. Matrix
Security Proc. 4
Operating Sys. 4
Matrix Games 3
Data Havens 3
Old West films 4
Gambling games 2
History
(American West) 3 (+2)
Customized Sony Emperor
Response 5, Signal 5, SIM Module/hot/BTL
Custom OS Firewall 5, System 5
Programs: 55,500 total
x2 Ruger Super Warhawks (smartlinked)
Armor jacket
x3 Actioneer clothes
Lined Coat
Hardware Shop
x6 Speed Loaders
x120 Regular
x60 EX-Explosive
x30 Gel
x2 Speed Holsters
x3 P-Fix Doc Holiday
x2 P-Fix Josie Wales
Muscle Toner 2
Cerebral Booster 2
Sleep Regulator
Wired reflexes 1 (Alpha)
Datajack (Alpha)
Cybereyes 2 (Alpha)
Flare comp., Low light, smartlink
Medium Life style 2 months
Low lifestyle :Team 2 months (3000 month)
John W. Harden
SIN rating 4
Liscence : gun 4
William Broucus
SIN rating 4
Liscence : gun 4
Redjack
May 25 2007, 11:43 PM
QUOTE (Shadow) |
Ok 4pm today Final characters are do. |
Is everyone in? Are we starting tonight?
carjack_malone
May 26 2007, 12:01 AM
I got in under the wire lol but, I did it.
Meriss
May 26 2007, 02:10 AM
So when are we starting Shadow boss?
fistandantilus4.0
May 26 2007, 09:37 PM
SShhhhaaaaaaaadddooooooowwwww....... Oh Shaaaaadooooowwwwww? Where areeeee youuuuuu?
Shadow
May 27 2007, 05:08 AM
Sorry guys I had to run to Palm Springs for the weekend, I will be back in SD Monday night, game will start bright and early Tuesday morning.
fistandantilus4.0
May 27 2007, 06:17 AM
A likely excuse
Mister Juan
May 28 2007, 05:01 PM
By and by; I'd just like to warn everyone that I will be moving on the 1st of June. So my online presence might be a little flaky during that time.
Shadow
May 29 2007, 04:00 PM
OK going to get the ball rolling and were going to start the game "in progress" so be ready.
carjack_malone
May 29 2007, 04:07 PM
Yay!!!
JDragon
May 29 2007, 04:10 PM
Ready to Rock & Roll.
![biggrin.gif](http://forums.dumpshock.com/html/emoticons/biggrin.gif)
JD
Redjack
May 29 2007, 04:13 PM
Ditto.. Rock me, Roll me!
Shadow
May 29 2007, 04:14 PM
Two things, once I post you all get one post to describe what you do to get ready for the meet. So make your post count.
The other is no darn colors. I don't want to see a rainbow ever freeking post.
Meriss
May 29 2007, 04:19 PM
Got it boss. How do you want to differantiate thoughts and stuff, then?
Rollin'... rollin... rollin' (sung to the tune of Limp Bizkit's Rollin)
Shadow
May 29 2007, 04:25 PM
Italics for thoughts.
Feel free to discuss your travel options in OOC with as many posts as you want.
Meriss
May 29 2007, 04:37 PM
@Shadow: Got it.
@PCs: Does anyone need a ride? Mandy will do pickups. The Bulldog is ready to roll.
JDragon
May 29 2007, 05:16 PM
@Shadow: How far along do you want the post to take us?
@Meriss: yeah I would say pick me up unless we have a reason to have two cars.
JD
Redjack
May 29 2007, 05:22 PM
@Shadow: Any special uses for bolding?
@Meriss: Hiroki has a Mirage , but he'll ride with the team to the meet.
Shadow
May 29 2007, 05:48 PM
The next post from me is ou ugys arriving at the meeting, so go that far, outside the bar.
You guys can bold or italic whatever you want. I am not going to micromanage your posts, just make it readable.
JDragon
May 29 2007, 06:32 PM
@Shadow - thanks for the clarification.
@Team: sounds like we may want to have some kind of an idea about what order people are getting picked up in so we can have our posts make sense. (at least those riding in the van.)
Satchel lives in East Bellevue just a few miles from the border of the Redmond barrens. He can be ready with in 90 minutes from reciving the message from the fixer. Not that we need to be leaving that early.
Also I'm thinking including a few comm calls/text messages in the posts to show arrangements my be a good idea. (if we want to worry about those details)
JD
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