Ravor
Jul 22 2007, 03:34 PM
Sure, however the problem that I've found with self-consistent philophies is "every-problem-starts-looking-like-a-nail" syndrone turns them into a joke when you try to expand them into the world at large.
As for the people objecting to the rifle instead of the soldier, you know as well as I do that it isn't really the firearm they are objecting to, but it isn't PC to come out against anything else.
Kagetenshi
Jul 22 2007, 03:56 PM
I'm really not seeing your argument against self-consistent philosophies. Could you give me an example of the kind of problem you mean?
~J
Critias
Jul 22 2007, 03:58 PM
Basically, I think all the "video games lead to sociopathic behavior" arguments -- just like all the old D&D ones, and the rock music ones, and the rap music ones -- rely on the person in question to have a serious mental breakdown, and then revert to the behavior "trained" into them by whatever facet of pop culture is being blamed this week.
Someone that murders their parents and kills themselves didn't do it because of D&D. They did it by being a crazy ass, and D&D turned into their excuse. Kids that go on active shooter rampages at schools don't do it because of Doom or Rainbow Six. They do it by being a crazy ass that snaps, and then sees acting out as a valid alternative to another day of school. That "vampire cult" in Florida (or was it Georgia?) a couple years ago that killed a few families and stuff had less to do with Vampire: The Masquerade than it did with peer pressure, weak personalities being led around by strong ones, and other assorted crazy-ass symptoms.
But in each case, it's not the act itself the media wants to blame (or even the actor), but the prop. I saw a few articles just in recent weeks where D&D online or "teh intrawebs" are being blamed for a few very disturbing, very severe, cases of child endangerment, malnourishment, and even an outright "oops the baby starved to death" case. In each of them, the headline of the article (which is all 90% of people read) has been sure to mention that it's the distraction's fault, and not the shitty parent's. Nevermind that the same fuckwit could've been amused by a shiney, jangly, set of keys being dangled in front of their face or ignored their baby to death over daytime television...it's trendy to blame something instead of someone, for just about every crime anyone commits nowadays.
Aku
Jul 22 2007, 04:04 PM
QUOTE (critias) |
it's trendy to blame something instead of someone, for just about every crime anyone commits nowadays. |
QFT!!!!!
and this is why we have twats like jack thompson it's the games companies fault that PARENTS buy the games for the kids, parents DON'T look at the rating of the game.
Would he be going after Steven Speilberg if he had an R rated movie and the parents walked the kids into the theater and left?
bibliophile20
Jul 22 2007, 04:47 PM
QUOTE (Aku) |
Would he be going after Steven Speilberg if he had an R rated movie and the parents walked the kids into the theater and left? |
Probably
Kagetenshi
Jul 22 2007, 04:58 PM
I'd object to the simplistic portrayal of people as "crazy ass"—there's usually a lot more going into these things, sometimes including environmental factors that would destabilize most people. That said, since the entire point of my objection is that it's dangerous to stop asking "why" too quickly, it applies even more to the practice of finding a vaguely-related hobby and labeling it the cause.
~J
Aku
Jul 22 2007, 05:01 PM
i agree with Kage, i think. Everytime someone points to something someone did and say "the videogames made them do it!" i can point to a lot more people and say "well, then why didnt the do it?"
Secondly, if "violent" video games make people violent, why the hell do my hours and hours of playing madden and NHL hockey games not make me a fragging badass athlete?
(please, avoid the pun "Because you're playing the video game and not the real one")
PBTHHHHT
Jul 22 2007, 05:03 PM
QUOTE (Critias) |
That "vampire cult" in Florida (or was it Georgia?) a couple years ago that killed a few families and stuff had less to do with Vampire: The Masquerade than it did with peer pressure, weak personalities being led around by strong ones, and other assorted crazy-ass symptoms. |
I like the blurb you did Critias. Especially the 'vampire cult' example because the media likes to look away that human beings the way they are, some have acted crazy before and will always will. For the cult, insert the Manson family back in the errr... 70's, definitely before the Vampire rpg.
If the media is sensationalizing about there being more incidences, I do wonder since we do have a larger population now that the percentages would increase just because well, there's a higher proportion of folks that can crack. Especially if people are lamenting how there's more pressure in society these days also.
Oh man, the earlier post about the statue irks me. Growing up in Massachusetts we have a minuteman statue in the town square and he had a rifle on hand. I shudder to think if those same parents in Colorado, were they to live in my old town would try and get a petition to remove that statue (probably not, but who knows).
Ravor
Jul 22 2007, 05:08 PM
The short answer is to watch the "talking heads" that appear on political "news"shows and host talk radio and then try to apply their professed beliefs to the world at large.
Aku
Jul 22 2007, 05:10 PM
ya know, i now life in the south, i wonder, what the people who object to statues of fallen soldiers, think of people flying the confederate flag, like they do down here?....
i personally find it incrediably disrespectful, but i cant touch on way. I'd think it's because it's no longer a "nation" that exists. I dont have the same feelings towards people of various descents of europe, or anywhere else, flying their "homelands" flag.
I wonder what my feelings would be if we say, took over canada, and the canadians still flew their national flag under the american flag...
(not to say i think we should attack canada, just a theoretical idea)
Critias
Jul 22 2007, 05:11 PM
QUOTE (Kagetenshi) |
I'd object to the simplistic portrayal of people as "crazy ass"—there's usually a lot more going into these things, sometimes including environmental factors that would destabilize most people. That said, since the entire point of my objection is that it's dangerous to stop asking "why" too quickly, it applies even more to the practice of finding a vaguely-related hobby and labeling it the cause.
~J |
Oh, I know, I know. There's always a lot more going into it, and plenty of things that lead up to someone gaining crazy ass status (often even, as you mentioned, things besides a batch of bad genes and a chemical imbalance). But for the purposes of my post, it was easier to just say "crazy ass" and move on to the next example of some aspect of popular (or geek) culture being blamed for a crime rather than the criminal.
Fortune
Jul 22 2007, 05:27 PM
QUOTE (Aku) |
not to say i think we should attack canada |
Go ahead and do it. I'm no longer there.
Kagetenshi
Jul 22 2007, 05:40 PM
QUOTE (Ravor) |
The short answer is to watch the "talking heads" that appear on political "news"shows and host talk radio and then try to apply their professed beliefs to the world at large. |
You did see that I said "self-consistent", right?
Even better would be moving away from blame-assignment, but we're wired to make it feel good and in a number of cases it's a useful enough heuristic. C'est la vie.
~J
PBTHHHHT
Jul 22 2007, 08:07 PM
QUOTE (Aku) |
(not to say i think we should attack canada, just a theoretical idea) |
Why attack Canada? Aren't they the 52nd state, right after puerto rico...
I kid, I kid
Kagetenshi
Jul 22 2007, 08:13 PM
Maine declared war on them, so I figure that's enough justification for me.
~J
Sterling
Jul 22 2007, 08:46 PM
I think the OP is onto something, but it's not impossible to roleplay in a FPS.
I often offer two hostages for a Steyr Aug in Counterstrike. Often I'll even trade them for a bucket of KFC. As a counter terrorist I'll explain that I have to rescue the hostages because 'one of them owes me five bucks' or 'he's my brother-in-law.' I don't know if I'm helping the case here or not.
But there's one genre of game that's even more sociopathic, and that's the RTS. When you command units that are small and slightly cartoonish, you don't really value them as troops under your command, they're just an investment of resources. So you're viewing them like a typical CEO, then. I doubt anyone thinks "crap, Johnson bought it in that assault on the zerg/GLA/orc base, and he was two weeks from getting out. He had a wife and four kids, too. What a shame. War, war never changes..."
Hell, some crank out units to send to the grinder just to keep the enemy busy for a few minutes, or because there's a unit cap and they want to replace the older, less useful units with newer upgraded ones.
I think the FPSes that aren't as sociopathic are the ones that give you the options of either killing all or using other methods (stealth, different routes, non lethal methods) of subduing or bypassing enemies.
Kagetenshi
Jul 22 2007, 08:58 PM
The question is, is a RTT game like Myth more or less sociopathic? After all, each individual member of your fighting force is an important component of your individual strength, but you also need to make the deliberate and conscious choice to send one of them out into that field of Wights if your bowmen or fir'bolg are overwhelmed.
Plus, there's the Dwarves…
~J
Critias
Jul 22 2007, 09:01 PM
Sometimes I take prisoners when the terrorists in Rainbow Six drop to their knees and put their hands behind their head. It's dangerous, and requires approaching them and standing still for several seconds while you hold down the button, but it's the right thing to do to an opponent who has surrendered.
Sometimes I have ammo to spare, though, and I remember they're not uniformed combatants and as such aren't covered by the Geneva Convention, etc. So instead I give 'em two to the chest and one to the head, and call it a day.
nezumi
Jul 24 2007, 03:35 AM
When I play RTSes I always try to minimize troop losses
Except when I'm playing as the zerg. In that case, I go with the hive mentality and assume that all the little zerglings happily give up their lives for the wellbeing of the hive. But playing the humans in Warcraft? I almost spend more time bringing back wounded troops to heal them up than I do actually fighting, and when I can't heal, I 'retire' them to backwater watch posts where they're unlikely to see action.
Maybe I'm just a big softie...
hyzmarca
Jul 24 2007, 04:30 PM
QUOTE (Wounded Ronin) |
QUOTE (Talia Invierno @ Jul 21 2007, 04:22 AM) | You will have seen my link there. Human beings are capable of extremes across a wide spectrum. The less we think one part of that spectrum can't possibly apply to us, the easier it is to slip toward that end, unnoticing.
Attitudes have changed, and like a cresting wave the direction of those attitudes is pointed first by the youngest demographics.
That it also happens to be the youngest demographics which have been most exposed, proportionate to their whole life, to an increasingly AR form of videogame which abstracts life, death, and even killing into escapist fantasy may be an incidental reinforcement, or even pure coincidence.
Then again, it may not. |
As a counterpoint, according to Andrew Exum, author of "This Man's Army: A Soldier's Story From The Front Lines of The War On Terrorism", video games make young people weak and easy to kill.
QUOTE | In a generation of kids raised on PlayStation, you have to teach young men to fight. It's not something most of us learn anymore as a matter of course, though I had been fortunate enough to have played enough football that physical aggressiveness came naturally to me. One of the challenges the army faces today is educating young men on how to be warriors, not in the Nintendo sense of the word, but in the visceral, primitive sense. It is one of the ironies of modern society that men have to rediscover their most base physical instincts, things ingrained in their psyches since our days as cavemen, in order to preserve a peaceful civilization. But the army's job is made tougher by a society in which young men are taught to apologize for their testosterone and aggressiveness. The military - and the infantry especially - remains one of the last places where the most endangered of species, the alpha male, can feel at home.
|
So, which is it, I wonder? Is "PlayStation" and "Nintendo" making us into d34dly young super-predators who sociopathically engage in school shootings, or are they making us squishy and incapable of living in the "visceral, primitive sense"?
|
Historically soldiers have always had trouble actually killing the enemy. In the War of Northern Aggression, for example, many rifles on both sides were found to be loaded with multiple bullets because the soldiers carrying them couldn't bring themselves to shoot and just went through the motions so that they would not look like cowards. This is actually very common and is why most modern militaries use training which is designed to desensitize soldiers to enemy death.
The most common and simplest method used is shooting practice with metal humanoid targets when fall when they are hit, so that the solider learns to associate a falling humanoid form with success. For some time, the Pentagon was also studying the effectiveness of video games in desensitization and there are currently some video game style combat simulators.
The problem with video games, however, is immersion, particularly physical immersion. Pressing a button on a control pad while your character stabs his enemies with a giant sword is very different then stabbing someone yourself, or shooting someone. Likewise, sitting on the couch all day is not conducive to the physical condition required for sustained combat and a video game would not produce the same chemical responses that a schoolyard brawl would.
Light Gun games probably provide the best physical immersion possible for a video game, and with it the best desensitization to shooting people. But even that doesn't provide the same level of basic combat experience that a playground fist-fight does. Video games can't provide the slightest bit of desensitization to personal physical hardship or personal injury, and therein lies a problem. Even if you have a generation that sees other people the same way they see imps and cyberdemons, they still won't be able to take a hit. When they are put into a situation of personal hardship, particularly a total control environment or a war zone, they are likely to put up little resistance and will, in general, crack or fold very easily.
Of course, there is a huge psychological disconnect between actual people and video game characters. The latter can be restored to life by the miracle of the reset button. The former cannot be resurrected at all. Most people know that intellectually. Sacrificing a unit in an RTS is little different from sacrificing a piece in chess.
Talia Invierno
Jul 24 2007, 08:31 PM
Not touching the celebrating soldiers v. celebrating war part of this discussion: it's not relevant, and is potentially heated enough to completely derail this thread.
QUOTE (Critias) |
Basically, I think all the "video games lead to sociopathic behavior" arguments -- just like all the old D&D ones, and the rock music ones, and the rap music ones -- rely on the person in question to have a serious mental breakdown, and then revert to the behavior "trained" into them by whatever facet of pop culture is being blamed this week.
Someone that murders their parents and kills themselves didn't do it because of D&D. |
I agree absolutely with the idea that no external influence made anyone do anything. I disagree with the idea that no external influence can shape attitudes. After all, parents are also external influences.
QUOTE |
It's just hard not to listen to TV. It's spent so much more time raising us than you have. - The Simpsons |
How much time have videogames spent raising us? The strongest external influences tend to be those which have the largest time ratios in the person's life. As we grow older, we are more able to choose our personal environments.
But to simply say this or that
made someone do a thing (and then discredit this) is to discount influence altogether ... even parental influence!
Kagetenshi
Jul 24 2007, 09:49 PM
QUOTE (Talia Invierno) |
I agree absolutely with the idea that no external influence made anyone do anything. |
On what basis, out of interest?
~J
Talia Invierno
Jul 24 2007, 10:44 PM
I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.
Our choices can be influenced by others, but they cannot be made for us by others.
Angelone
Jul 24 2007, 10:51 PM
The military now has the EST (Engagment skills trainer) which uses realistic weapons with recoil, weight, and magazine reloads. There are a bunch of scenarios, such as zeroing, qualifing, shoot don't shoot, and wartime. Some of them are fairly immersive, but no matter how real it seems you still know it's a game. So yeah, video games can be used to train soldiers.
Kagetenshi
Jul 24 2007, 11:14 PM
QUOTE (Talia Invierno) |
I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.
Our choices can be influenced by others, but they cannot be made for us by others. |
Your latter statement is almost certainly wrong, or at least almost certainly right in only the most technical fashion. Our understanding of the brain is incredibly incomplete, but already we can reliably generate out-of-body experiences in human test subjects (see Olaf Blanke's research)—our ability to cause people to think, feel, and choose as desired is only limited by our ability to manipulate the physical (including chemical) state of the brain and our understanding of what states produce what responses.
Similarly, there is no reason to believe that the human brain is nondeterministic, which is where the technicality comes in—one may argue that we are unable to make choices for others because we cannot choose to do it ourselves.
Even setting that aside, though, can you honestly tell me that you have been completely capable of choosing any action possible for you, even throughout the past five years? The past year? I say any action possible because I don't see an argument that would allow you to restrict some choices that wouldn't apply to restricting all choices but one, but if you can provide such an argument that'd also work as an answer.
~J
Wounded Ronin
Jul 24 2007, 11:44 PM
QUOTE (nezumi) |
When I play RTSes I always try to minimize troop losses Except when I'm playing as the zerg. In that case, I go with the hive mentality and assume that all the little zerglings happily give up their lives for the wellbeing of the hive. But playing the humans in Warcraft? I almost spend more time bringing back wounded troops to heal them up than I do actually fighting, and when I can't heal, I 'retire' them to backwater watch posts where they're unlikely to see action.
Maybe I'm just a big softie... |
I think that's an unusual playing style.
Last time I was playing Dune 2, which was actually really recently due to DOSBox, I remembered reflecting on how the vast majority of Light Infantry units I create have no chance to survive until the end of the engagement. With those guys, it's a true World War II style "let's throw men at a building until it's overwhelmed while taking as a given the fact that only the last one or two guys who actually capture the building will the the ones who didn't get gunned down or blown up on the way." It's like that with all the units, truthfully, but it's so much so with the infantry that it makes it a little sad when you send them on their suicide charge and the voice recording responds with a confident, "Infantry out!".
Talia Invierno
Jul 25 2007, 01:15 AM
QUOTE (Kagetenshi) |
QUOTE (Talia Invierno) | I think that every action involves choice: even if that choice is as simple as to do anything to make it stop hurting.
Our choices can be influenced by others, but they cannot be made for us by others. |
Your latter statement is almost certainly wrong, or at least almost certainly right in only the most technical fashion. |
If by "technical" you mean "practical" and "practiced", you would be right. Most people only come to the realisation though when it's literally a matter of life and death.
QUOTE |
Our understanding of the brain is incredibly incomplete, but already we can reliably generate out-of-body experiences in human test subjects (see Olaf Blanke's research)—our ability to cause people to think, feel, and choose as desired is only limited by our ability to manipulate the physical (including chemical) state of the brain and our understanding of what states produce what responses. |
You'll remember I was the one to introduce the concept of neuromarketing to this thread -- and still I say this.
QUOTE |
Similarly, there is no reason to believe that the human brain is nondeterministic, which is where the technicality comes in—one may argue that we are unable to make choices for others because we cannot choose to do it ourselves. |
Which would throw that whole concept of "free will" -- upon which our laws, our society, our beliefs utterly depend -- out the window. If you really and firmly believe in this kind of nondeterminism: are you also saying we live by society's rules because we literally don't have a choice? If yes: then why is there anyone in prison?
QUOTE |
Even setting that aside, though, can you honestly tell me that you have been completely capable of choosing any action possible for you, even throughout the past five years? |
I have been heavily influenced by this force and by that, in the past as today. I think I've specifically acknowledged this. But I came to a point of understanding that I did have a choice: and suddenly the world of choice really opened up, in a way that had never been true before. (Not within the past five years, but almost exactly seven years ago to the day -- well, next month. It's a very clear memory.) I really hope no one else ever has to come to the same kind of point.
QUOTE |
I say any action possible because I don't see an argument that would allow you to restrict some choices that wouldn't apply to restricting all choices but one, but if you can provide such an argument that'd also work as an answer. |
It's a fair point. In fact, the essence of Christianity is based on exactly such a conundrum: humanity is given free will solely for the purpose of making the Right choice -- which in turn dictates other choices. A moral code is a powerful influence.
Kagetenshi
Jul 25 2007, 01:36 AM
QUOTE (Talia Invierno) |
QUOTE | Similarly, there is no reason to believe that the human brain is nondeterministic, which is where the technicality comes in—one may argue that we are unable to make choices for others because we cannot choose to do it ourselves. |
Which would throw that whole concept of "free will" -- upon which our laws, our society, our beliefs utterly depend -- out the window. If you really and firmly believe in this kind of nondeterminism: are you also saying we live by society's rules because we literally don't have a choice? If yes: then why is there anyone in prison?
|
You miss the obvious answer: because we put them there. Why did we put them there? Because we did (ok, because the state of the universe immediately before we put them in jail had them in jail as its transition state). This line of thinking makes that question the same as "why did the apple fall down instead of floating away into the sky?" It did, obviously, and you can find a reason, but that's totally different from the kind of "why" you're talking about here.
For one of two obvious reasons, although I am increasingly convinced that this is the case, I don't base any of my decisions on it.
On the other hand, this does illustrate some things that are useful to keep in mind even in daily life. If you take someone's hand and place it on a glowing-hot stove, do you call it their choice to jerk away? If you inject someone with powerful stimulants, do you call it their choice to become alert and have difficulty sleeping? If you tap someone on the knee, do you call it their choice to jerk their leg?
If no, why is it so difficult to imagine some more complex stimulus producing a more complex response that cannot be meaningfully be called a choice?
~J
Talia Invierno
Jul 25 2007, 02:13 AM
QUOTE (Kagetenshi) |
QUOTE (Talia Invierno) | If you really and firmly believe in this kind of nondeterminism: are you also saying we live by society's rules because we literally don't have a choice? If yes: then why is there anyone in prison? |
You miss the obvious answer: because we put them there. Why did we put them there? Because we did (ok, because the state of the universe immediately before we put them in jail had them in jail as its transition state). This line of thinking makes that question the same as "why did the apple fall down instead of floating away into the sky?" It did, obviously, and you can find a reason, but that's totally different from the kind of "why" you're talking about here.
|
And I ask: what makes "us" different from "them"? What makes this apple fall -- but that other apple stay on the tree?
QUOTE |
If you take someone's hand and place it on a glowing-hot stove, do you call it their choice to jerk away? If you inject someone with powerful stimulants, do you call it their choice to become alert and have difficulty sleeping? If you tap someone on the knee, do you call it their choice to jerk their leg?
If no, why is it so difficult to imagine some more complex stimulus producing a more complex response that cannot be meaningfully be called a choice? |
Instincts can be overridden. It may or may not be in our best interest to do so. Per the example of the hot stove, the instinct to pain is to jerk away, and a child will do just that. But what if you are hanging onto a cliff edge and a bee stings you?
Our bodies have biological responses, and some of them are
strong (pain and procreation are right up there) -- but we can choose how to react to those responses. If we couldn't: well, there's a throw-away-the-rape-statutes waiting to happen.
So the answer to your scenario is not blindly no but yes: feeling the sensation may or may not be controllable, but
reaction to biological stimuli definitely
is a choice.
Choice is one of the great gifts of sapience. We can always choose not to make use of it, however.
Kagetenshi
Jul 25 2007, 02:47 AM
QUOTE (Talia Invierno) |
And I ask: what makes "us" different from "them"? What makes this apple fall -- but that other apple stay on the tree? |
The one apple's stem weakens due to myriad complex but deterministic forces, the other one's doesn't.
QUOTE |
Instincts can be overridden. It may or may not be in our best interest to do so. Per the example of the hot stove, the instinct to pain is to jerk away, and a child will do just that. But what if you are hanging onto a cliff edge and a bee stings you? |
Demonstrate to me (for purposes of this test I nominate you my agent in observation) your ability to not jerk your leg when tapped in the correct location under the correct circumstances.
QUOTE |
Our bodies have biological responses, and some of them are strong (pain and procreation are right up there) -- but we can choose how to react to those responses. If we couldn't: well, there's a throw-away-the-rape-statutes waiting to happen. |
Why would it be? I mean, if we assume that the penal system exists for retribution rather than rehabilitation, which granted it currently does, it certainly provides a strong argument against it. However, unless we assume that there are no factors that influence the degree to which a person may be influenced, there's no reason to not address those who have demonstrated susceptibility to influence.
QUOTE |
So the answer to your scenario is not blindly no but yes: feeling the sensation may or may not be controllable, but reaction to biological stimuli definitely is a choice. |
Many biological stimuli don't even hit the brain, and some amount of the human sexual response (much larger portions of the human pain response) is resolved in the peripheral nervous system.
I'll put it another way. Do you deny that the ability to learn is required to possess the ability to choose? If not, what is the mechanism of learning?
QUOTE |
Choice is one of the great gifts of sapience. We can always choose not to make use of it, however. |
Please propose a definition for "sapience". The ones I'm familiar with involve possession of choice (judgement), making your statement circular. Being green is one of the great gifts of being green, too.
~J
Talia Invierno
Jul 25 2007, 03:42 AM
QUOTE |
QUOTE (Talia Invierno) | Choice is one of the great gifts of sapience. We can always choose not to make use of it, however. |
Please propose a definition for "sapience". The ones I'm familiar with involve possession of choice (judgement), making your statement circular. Being green is one of the great gifts of being green, too.
|
Or you could use an illustrative example most people agree to be sapient: Homo sapiens. Determinism undermines our understanding of what it means to be human.
QUOTE |
Demonstrate to me (for purposes of this test I nominate you my agent in observation) your ability to not jerk your leg when tapped in the correct location under the correct circumstances. ... Many biological stimuli don't even hit the brain |
You happened to choose a discipline I've been practicing. I've had some small success. For much, much better examples, I refer you to such examples as fire-walking and yogic disciplines. Ganglia can be otherwise trained, just as muscle memory can be trained. (If, in a combat, you're waiting each time for nerve responses to reach the brain and return: you will probably lose.)
QUOTE |
QUOTE (Talia Invierno) | Our bodies have biological responses, and some of them are strong (pain and procreation are right up there) -- but we can choose how to react to those responses. If we couldn't: well, there's a throw-away-the-rape-statutes waiting to happen. |
Why would it be? I mean, if we assume that the penal system exists for retribution rather than rehabilitation, which granted it currently does, it certainly provides a strong argument against it. However, unless we assume that there are no factors that influence the degree to which a person may be influenced, there's no reason to not address those who have demonstrated susceptibility to influence.
|
Two assumptions in the same paragraph.
The first is not universally true, and in fact is a subject of ongoing debate -- somewhat outside the scope of this topic.
The second asks if such factors exist, why not separate out such persons from the rest of society? but also assumes differences in human psychology at the level of susceptability to influence -- without actually considering how such susceptability might have arisen. If biological, we're looking at a eugenics argument. If a result of environment, once again we're looking at the acceptability and indeed potency of some forms of influence over others: or perhaps only primacy of whichever influence is encountered at key points of development. Either way, to accept this argument would be to accept
a priori that the action is somehow outside the control of the person (by way of increased susceptability to influence --> it "made" me do it).
And considering that is the very thing you are trying to prove,
that becomes circular.
QUOTE |
I'll put it another way. Do you deny that the ability to learn is required to possess the ability to choose? If not, what is the mechanism of learning? |
Good question. I don't know. I think the ability to learn may be necessary, but I can't prove it's necessary, except insofar as to make what we might consider to be better choices. It's why I liked Shaun of the Dead: what is the essential difference between the way most of us lead our lives and the basic motivations that drive a zombie? Though I'd suggest that the zombie acts on instinct because it can't do differently: while we could ... if we wanted to.
Kagetenshi
Jul 25 2007, 04:08 AM
It's not actually as circular as it looks. I'm pretty tired right now, but let's see if I can boil it down:
Postulate A: the structure (in the sense of matter/energy—things what use the four fundamental forces) of humans are governed by the same laws that govern all large matter (where "large" means "full-atom-sized and larger"—non-quantum scales).
Statement 0: A → the physical structure of humans is deterministic
Postulate B: there is no component of humans that is outside the structure in A, no "unobservable soul".
Statement 1: ( S0 ∧ B ) → all processes of humans are deterministic based on their current states and their inputs, also interpretable as the current global state.
Statement 2: S1 → state x which transitions to state y given input a will always transition to state y when given input a
Statement 3: S2 → ( the ability to produce an arbitrary state and an arbitrary input → the ability to produce an arbitrary result state in the set of possible result states )
∴ given sufficient control of the human state and input, arbitrary results can be produced.
I'll expand on this in the morning—is there any of that you have a counterargument to?
Also note that everything here is explicitly dependent on current scientific theory. It is not meant to stand against fundamental discoveries counter to prevailing theory. However, it is constructed with, to my knowledge, the best evidence we have available—therefore, I reject arguments of the form "but we might be wrong about foo" lacking evidence that we are in fact wrong about foo.
~J
Talia Invierno
Jul 25 2007, 05:00 AM
I'm tired too, and I really don't yet know how much time I will have available tomorrow.
For now, I'll just point out that any purely deterministic view of human physiology as it relates to human behaviour necessarily negates personal responsibility.
Crusher Bob
Jul 25 2007, 08:46 AM
It may philosophically negate human responsibility, but not ‘usefully’ negate it. So the question can be rephrased, “Does the meme of personal responsibility alter the behavior of the recipients? If so, in what ways?�
For an interesting comparison:
The mathematically perfect 6 sided die would have a probability of producing any given result exactly 1/6th of the time. Given a well made die, it is possible to have a very good simulator of a mathematically perfect die (i.e. it will pass an arbitrarily large chi-squared test). Now here’s the interesting bit: The face of the die that ends up on top is determined solely by the physical forces acting upon the die when it is rolled (i.e. the result should be completely deterministic). So how is the die able to produce a very accurate model of a random process while being a deterministic physical body?
Kagetenshi
Jul 25 2007, 10:57 AM
QUOTE (Talia Invierno) |
I'm tired too, and I really don't yet know how much time I will have available tomorrow.
For now, I'll just point out that any purely deterministic view of human physiology as it relates to human behaviour necessarily negates personal responsibility. |
Right, but that's not any kind of counterargument. The universe is under no obligation to maintain personal responsibility, even though we may really prefer that it exists.
~J
mfb
Jul 25 2007, 12:00 PM
discussing absolute determinism seems moot, to me. if human behavior is deterministic, then the discussion itself is not a discussion at all--it's just everyone saying what they were already going to say. nothing means anything. the only useful viewpoint is the assumption of free will, because the existence of free will means that choices are actually choices, and therefore are important.
Kagetenshi
Jul 25 2007, 12:23 PM
Right. I covered that earlier. However, absolute determinism does provide a useful framework for which to argue for smaller forms of determinism--the idea that it is possible to decide something for someone, or to force them to decide it, or whatever you want to call it. In turn, this is just a useful framework for discussing the idea that one can end up with a state and a set of inputs such that one will decide something (in the same way that entropy will not decrease, or that masses will exert forces on one another), with that something being a specific, repeatable something.
The complexities of the human state and the range of possible inputs mean that a single factor is unlikely to by itself force a certain transition, but the idea I'm trying to get across is that it isn't unreasonable to say that {set of inputs} made {person in given state} {transition to specific new state}, or in other words, do something, and that in such cases the use of the word "choice" is at best meaningless and at worst outright deceptive.
~J
Critias
Jul 25 2007, 12:48 PM
I think that it is unreasonable to say "{set of inputs} made {person} do {action}," if that same set of inputs doesn't have that same affect on the overwhelming majority of people subjected to the same inputs.
Which is kind of the subject of the thread. Closer to it than "do humans have free will at all?" at least.
Kagetenshi
Jul 25 2007, 01:25 PM
Well, there's a reason I said {person in a given state}. The issue then becomes how widely {state} can vary while still producing {action} given {inputs}, and how you can produce the important parts of {state}, particularly in other people.
I'm not sure I agree with what you just said in general, actually, but what I'd propose instead as the argument is "{subset of inputs} is likely not equal to {set of inputs}, thus the proposal that {subset of inputs} caused {person in given state} to do {action}, while still possible, is unproven". How unproven is a matter of how large {set of inputs} - ({set of known irrelevant inputs} U {subset of inputs}) is.
At the current time, most any argument in the form of "x made me do y", with the possible exception of x = "society" or something that's really a placeholder for a gigantic set of inputs, pretty obviously has a large set of unconsidered inputs.
~J
mfb
Jul 25 2007, 01:29 PM
yeah, if a given input only forces a small subset of the populace to perform a certain action, then it's not fair to say that the input is to blame for the action. the situation which puts the person into the subset is to blame.
Talia Invierno
Jul 25 2007, 01:52 PM
QUOTE (Kagetenshi) |
QUOTE (Talia Invierno) | I'm tired too, and I really don't yet know how much time I will have available tomorrow.
For now, I'll just point out that any purely deterministic view of human physiology as it relates to human behaviour necessarily negates personal responsibility. |
Right, but that's not any kind of counterargument. The universe is under no obligation to maintain personal responsibility, even though we may really prefer that it exists.
|
True, but it does tie back to the original question in this thread: do videogames make you RP sociopaths by default? Does anything make someone do or become something? Determinism says yes, and that no individual factor matters: which in turn negates personal responsibility -- so something like videogames (even if not videogames specifically) could make you become a different kind of person. (Dice are non-sapient operators: and sapience is a relevant part of the equation.)
(And that's literally all I have time for, just now.)
Kagetenshi
Jul 25 2007, 01:53 PM
QUOTE (mfb) |
yeah, if a given input only forces a small subset of the populace to perform a certain action, then it's not fair to say that the input is to blame for the action. the situation which puts the person into the subset is to blame. |
Pretty much, though here we get into issues of perspective (any system with a state and input can also be represented as a larger system consisting of the state, the state of the thing that used to be generating input, and any input into the thing that used to be generating input--likewise, you can shrink the system down to a smaller set of states and fill the role the other states used to play via input).
QUOTE |
True, but it does tie back to the original question in this thread: do videogames make you RP sociopaths by default? Does anything make someone do or become something? Determinism says yes, and that no individual factor matters. (Dice are non-sapient operators: and sapience is a relevant part of the equation.) |
Then the question might be easy to answer--if we take "you" as meaning "people in general", we just need to find someone who has had input {videogames} and who does not {play sociopaths by default}, and the answer is clearly no. If we never find such a person, we don't get an answer.
If we take "you" as meaning each individual reader, the analysis above will hold for each of them, but it obviously won't result in any insight into others by itself.
~J
Talia Invierno
Jul 25 2007, 02:01 PM
... one more.
One of the possible counters to determinism is a-temporality: time/space/society as a unified, organic whole rather than a linearly-trapped string of cause-effect. (Sapient "meaning of life" still optional.)
Just because our consciousness cannot usually perceive our environment this way does not mean it does not exist.
Kagetenshi
Jul 25 2007, 02:04 PM
I'm really not sure what you mean--if you mean removing time as an input by folding it into the set of states, that's quite doable and doesn't change anything (and certainly doesn't counter determinism!).
I'm also going to have to reject the argument of the form "the fact that we don't observe x doesn't mean it doesn't exist"--it's true, but not informative (see Invisible Pink Unicorn or her Chosen Son, the Flying Spaghetti Monster). Unless evidence can be presented for it or it can be demonstrated to have predictive value, there's no point in considering it.
~J
hyzmarca
Jul 25 2007, 05:19 PM
QUOTE (mfb) |
discussing absolute determinism seems moot, to me. if human behavior is deterministic, then the discussion itself is not a discussion at all--it's just everyone saying what they were already going to say. nothing means anything. the only useful viewpoint is the assumption of free will, because the existence of free will means that choices are actually choices, and therefore are important. |
You are missing the point. Assuming absolute determinism, humans are complex open systems that come together to form even larger systems. This discussion (and others like it) is a set of actions by which human systems exchange information between each other, altering each other in the process, and forming an even more complex system.
There are no irreverent human interactions. All human actions contribute to the greater system which is human society, and to the system which is the universe and all humans are altered by their interactions with each other.
mfb
Jul 25 2007, 07:59 PM
the discussion is still moot, even if you assume it contributes to the great tapestry of humanity or whatever. with absolute determinism, the contents of a contribution to the system have no greater or lesser value than the contents of any other contribution. the time spent discussing absolute determinism could be just as well spent, from a tapestry-of-humanity point of view, discussing whether or not J Lo's gigantic ass is hot.
Kagetenshi
Jul 25 2007, 08:07 PM
Absolute determinism doesn't mean you can't apply different values to different actions, it just means you can't take different actions based on that value applied, or for that matter have chosen to apply different values if you applied some to begin with.
With absolute determinism, the time spent discussing absolute determinism might be more valuable than discussing whether or not J-Lo's gigantic ass is hot, or it might be less, but what we're going to do isn't going to change based on valuation. It's sorta like making valuations of what you did yesterday--whatever valuation you came up with, what you did yesterday isn't going to change.
~J
the_dunner
Jul 25 2007, 09:39 PM
Interesting discussion aside, this no longer has any bearing on gaming. Please steer it back on track, or we'll have no choice but to close the thread.
Talia Invierno
Aug 2 2007, 03:58 AM
[not worth it]
Kagetenshi
Aug 2 2007, 10:52 AM
PMs?
~J