Alright, here's my first attempt.
The idea behind this is as follows: Each sample character should have a 'hook', something that sets him apart from everyone else. Something you can read and think, "Cool! I wanna play that".
Since the hook will not determine the whole character, there are then some choices listed under each hook, allowing the player to customize their character to their liking.
The gargoyle
Hook:
I saw thatYou always knew where your mom hid the Christmas presents. Of course, given that you were poor SINless orks, it was usually salvaged cast offs from some richer neighborhood.
You are an
adept one of the magically active who uses magic to enhance their physical abilities. In your case, your senses are superhumanly sharp. You see in the dark, you have a bloodhound’s nose, and you can pick our a single conversation across a crowded bar. Even the mysteries of astral space are open to your inspection. You can’t throw spells like a full mage can, but you can tell a lot about a person or place by looking at their aura.
Customization options:
The FighterGrowing up, your enhanced senses mostly helped you find people who needed a little boot applied to the head to come around to the right way of thinking. You see everything, and once you find the right person, you can give them the beating they deserve
[ Spoiler ]
ork
adept
sensitive system
Bod 4
Agl 5
Rea 5 (6)
Str 3
Cha 3
Int 5
Log 3
Wil 3
Edge 4
Magic 5
Assensing 5 (Int, 15 dice)
Perception 5 (Int, 15 dice)
Climbing 1 (str, 4 dice)
Con 1 (fast-talk) (Cha, 4 dice, 6 when trying to fast talk someone)
Dodge 2 (ranged) (adds 2 or 4 dice when you take the full defense combat action)
Etiquette 1 (street) (Cha, 4 dice, 6 when interacting with people from the street)
Infiltration 1 (Agl, 6 dice)
Negotiation 1 (Diplomacy) (Cha, 4 dice, 6 when using diplomacy)
Pilot Ground Craft 1 ( Cars) (Rea, 7 dice, 9 when driving a car)
Pistols 4 (auto-loading) (Agl, 11 dice, 13 dice when using a smartlinked pistol such as your Predator IV)
Running 1 (Str, 4 dice)
Shadowing 1 (Int, 6 Dice)
Unarmed Combat 4 (Agl, 9 dice)
Knowledge Skills
Local Area Knowledge 4
Law 2
Chemistry 2
Parazoology 2
Spirits 2
Auras 3
Low class bars 3
Gang Identification 3
Language Skills
English Native
Japanese 3
Contacts
Street Doc (3/3
Bartender (3/2)
Equipment
Shock Glove
Ares Predator IV
Concealable Holster
4 Spare Magazines
120 explosive rounds
Armored Jacket
Commlink (Hermes Icon with Novatech Navi OS)
Honda Spirit
2 months low lifestyle
Rating 3 fake SIN
Rating 4 fake license (Private Investigator)
Rating 4 fake license (to carry a firearm)
Adept Powers
Enhanced Perception 5
Flare Compensation
Improved Scent
Select Sound Filter
Astral Perception
Improved Reflexes -1
The SneakSeeing everything won’t help you stop bullets. You are the guy that listens at keyholes, and follows the target based on what kind of cologne he wears and they’ll never notice you.
[ Spoiler ]
ork
adept
sensitive system
Bod 4
Agl 3
Rea 5
Str 3
Cha 3
Int 5
Log 3
Wil 3
Edge 4
Magic 5
Assensing 5 (Int, 15 dice)
Perception 5 (Int, 15 dice)
Climbing 1 (str, 4 dice)
Con 1 (fast-talk) (Cha, 4 dice, 6 when trying to fast talk someone)
Dodge 1 (ranged) (adds 1 or 3 dice when you take the full defense combat action)
Disguise 2 (Int, 7 dice)
Etiquette 1 (street) (Cha, 4 dice, 6 when interacting with people from the street)
Infiltration 4 (6) Urban (Agl, 9 dice, 11 dice in an urban environment)
Negotiation 1 (Diplomacy) (Cha, 4 dice, 6 when using diplomacy)
Pilot Ground Craft 1 (Cars) (Rea, 6 dice, 8 when driving a car)
Pistols 2 (auto-loading) (Agl, 7 dice, 9 dice when using a smartlinked pistol such as your Predator IV)
Running 1 (Str, 4 dice)
Shadowing 4 (6) Urban (Int, 11 Dice, 13 dice in an Urban environment)
Unarmed Combat 3 (Agl, 6 dice)
Knowledge Skills
Local Area Knowledge 4
Law 2
Chemistry 2
Parazoology 2
Spirits 2
Auras 3
Low class bars 3
Gang Identification 3
Language Skills
English Native
Japanese 3
Contacts
Street Doc (3/3
Bartender (3/2)
Equipment
Shock Glove
Ares Predator IV
Concealable Holster
4 Spare Magazines
120 explosive rounds
Armored Jacket
Commlink (Hermes Icon with Novatech Navi OS)
Honda Spirit
2 months low lifestyle
Rating 3 fake SIN
Rating 4 fake license (Private Investigator)
Rating 4 fake license (to carry a firearm)
Adept Powers
Enhanced Perception 5
Flare Compensation
Improved Scent
Select Sound Filter
Astral Perception
Improved Infiltration 2
Improved Shadowing 2
Combat Sense 2
The talkerYour senses tell you a lot about people, and you have the skills to talk them around to your way of thinking.
[ Spoiler ]
ork
adept
sensitive system
Bod 4
Agl 3
Rea 5
Str 3
Cha 4
Int 5
Log 3
Wil 3
Edge 4
Magic 5
Assensing 5 (Int, 15 dice)
Perception 5 (Int, 15 dice)
Climbing 1 (str, 4 dice)
Con 3 (fast-talk) (Cha, 11 dice, 13 when trying to fast talk someone)
Dodge 1 (ranged) (adds 1 or 3 dice when you take the full defense combat action)
Etiquette 3 (street) (Cha, 11 dice, 13 when interacting with people from the street)
Infiltration 1 (Agl, 4 dice)
Negotiation 3 (Diplomacy) (Cha, 11 dice, 13 when using diplomacy)
Pilot Ground Craft 1 (Cars) (Rea, 6 dice, 8 when driving a car)
Pistols 2 (auto-loading) (Agl, 7 dice, 9 dice when using a smartlinked pistol such as your Predator IV)
Running 1 (Str, 4 dice)
Shadowing 1 Urban (Int, 6 Dice, 8 dice in an Urban environment)
Unarmed Combat 3 (Agl, 6 dice)
Knowledge Skills
Local Area Knowledge 4
Law 2
Chemistry 2
Parazoology 2
Spirits 2
Auras 3
Low class bars 3
Gang Identification 3
Language Skills
English Native
Japanese 3
Contacts
Street Doc (3/3
Bartender (3/2)
Equipment
Shock Glove
Ares Predator IV
Concealable Holster
4 Spare Magazines
120 explosive rounds
Armored Jacket
Commlink (Hermes Icon with Novatech Navi OS)
Honda Spirit
2 months low lifestyle
Rating 3 fake SIN
Rating 4 fake license (Private Investigator)
Rating 4 fake license (to carry a firearm)
Adept Powers
Enhanced Perception 5
Flare Compensation
Improved Scent
Select Sound Filter
Astral Perception
Kinesics 4
Ideally, you then go through the adventure and mark out specifics of what this guy might notice. What things smell like, the small things he might see, the conversations the might overhear.