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Buster
QUOTE (Tarantula @ Aug 5 2007, 04:15 PM)
For an alternate tactic.  Take a mage.  Magic 6 and intuition 6.  Willpower 4.  Initiates 22 times for a cost of 381 karma.  (Assuming group and ordeal discounts on all).

Gets I think all metamagics, but at least masking and improved masking.

Casts shapechange as a rat, or some other similar small animal.  (Mage has a body of 3, so he can turn into a body 1 critter.)  Sneak in through the house, and kill mr magoo in melee combat (since he gets a bonus of +1 physical stats per hit).  Assuming magic spellcasting of 6, thats 12 dice. average 4 hits.  So the 1/1/1/1 rat is now 5/5/5/5.  Give him unarmed combat skill, and magoo dies.  Over and over till he's dead dead.  Mage slinks out.  Not spotted from magical means due to the masking.  And give him a good infiltration skill, and the silence spell too.  (And why not, foci to sustain all the spells too).  There ya go.

That's a good one. Of course this is a well manicured corporate enclave, not a dungeon, so the rat would be noticed but assuming you shapechange into some appropriate critter for the area, this would work. The spirits are tracking all living things in the compound via Detect Life and they are very high force so they have very high mental stats, therefore you'd have to use some skill to "act like a rat" or they would guess you aren't a real rat (pigeon, etc) if you made a bee line to the bunker. Assuming you use some acting and infiltration skills while in critter form, you'd make it all the way to the bunker without getting detected.

However, the bunker is hermetically sealed and it's surrounded by Wards. You're getting close though...
Buster
QUOTE (Tarantula)
Ahh, I see. So, he can go up to 12 with his base rating of 6. He can get to magic 9 and grade 18 for a cheap 362 karma.
Costs
[ Spoiler ]


He still won't get his masking penetrated.

Yeah, that makes sense. So you'd have Magic 9, Grade 18. You're limited by 100 karma though for the whole character, so you'd be dumping all your karma into this. You do get to use the ordeal/group discounts for initiation though.
FrankTrollman
Actually, your Initiate Grade cannot exceed your Magic, not your Magic x 2 (see p. 189). However, like Bloodzilla your maximum increases every time you increase your Magic. What this means is that eventually you can't buy a new grade until you buy up your magic (the reverse happens if you keep your magic maximized - you can't buy up your magic until you raise your grade).

That being said, I have no idea where you are getting the prices for your iniations. With a group and an ordeal, an initial initiation costs only 7 Karma, and you mysteriously have it listed as costing 11 (one more than it would cost with just one or the other)..

Grade 18, for example, would cost 863 Karma (5 for the group, 450 for the Magic, and 408 for the 18 grades). On 383 Karma you can purchase your way up to Grade 12.

[ Spoiler ]

-Frank
Tarantula
Rereading, your limit was 200 karma/character... so I'll tone it down a bit. He can get grade 12 for a mere 172 karma. Magic 6, grade 12. Give him all the shape spells, and hes good to go to get into the place too.
Ol' Scratch
QUOTE (FrankTrollman @ Aug 5 2007, 03:45 PM)
That being said, I have no idea where you are getting the prices for your iniations. With a group and an ordeal, an initial initiation costs only 7 Karma, and you mysteriously have it listed as costing 11 (one more than it would cost with just one or the other)..

Hmm? Grade 1 is (10 + 3 =) 13 Karma, with a 40% discount that's 7.8, rounded up is 8 Karma. Or 10.4 = 11 Karma if you only use a group or an ordeal instead of both. You seem to be rounding down in all your numbers, saving quite a bit of Karma in the long run...
Tarantula
(10 + gradex3) * .6 rounded up. I was doing 10 + Grade instead. This gives instead the ability to go up to magic 8 grade 8 for a mere 188 karma.
Costs:
[ Spoiler ]

Buster
QUOTE (Tarantula)
Rereading, your limit was 200 karma/character... so I'll tone it down a bit. He can get grade 12 for a mere 172 karma. Magic 6, grade 12. Give him all the shape spells, and hes good to go to get into the place too.

Jeez, you're right, it's 200 karma. Too much math for a Sunday afternoon, my brain is starting to melt.
FrankTrollman
QUOTE (Doctor Funkenstein)
QUOTE (FrankTrollman @ Aug 5 2007, 03:45 PM)
That being said, I have no idea where you are getting the prices for your iniations. With a group and an ordeal, an initial initiation costs only 7 Karma, and you mysteriously have it listed as costing 11 (one more than it would cost with just one or the other)..

Hmm? Grade 1 is (10 + 3 =) 13 Karma, with a 40% discount that's 7.8, rounded up is 8 Karma. Or 10.4 = 11 Karma if you only use a group or an ordeal instead of both. You seem to be rounding down in all your numbers, saving quite a bit of Karma in the long run...

Actually, it is the reduction which rounds up, not the cost. This is ambiguous in the table on page 50, but is more obvious in the actual text description of Initiatory Ordeals on the same page.

QUOTE (Street Magic @ p. 50)
Undergoing an ordeal during initiation reduces the normal Karma cost of initiation by 20 percent (rounded up).


That saves you 4 Karma every 5 grades, but still doesn't get you close to your Grade 12 limit on 200 Karma. 159 gets you to Grade 8, and it takes 49 more to get to Grade 9.

-Frank
Ol' Scratch
Ooh, spiffy. Thanks for clearing that up. smile.gif
Sterling
I've never participated in one of these 'hypothetical task' threads, but wouldn't it be easier to get riggers with those nifty microdrones (and packing a small poisoned needle in each) to infiltrate the bunker? No matter how water and airtight it's supposed to be, there's always a crack, air shaft, wire conduit, or water pipe access to something that's about roach size. Then the little drones fan out over the house (and of course the first one in would drag a line off a microskimmer that allows wireless entry into the bunker) and sting Magoo to death. If each drone has a fast-acting toxin that does one box of damage, once 12 drones are converged upon Magoo and each stings him... he dies. You then tell the drones to all climb down a drain or something.

If the idea of a physical line for a wireless antenna is disallowed, then I think even a tiny microdrone could grasp the logic of 'Find this target, wait until there are twelve of you, and then all jab him at once' should cover it.

If that fails, then repeat the process until another entry point is found, and then drive up a tanker truck, attach a nozzle to the hole, and fill the place with gas. Anything that will impair breathing, whatever. If you want to flood the place with neurostun or something more deadly, eventually he'll overdose.
kzt
QUOTE (Seraph Kast)
The next phase is a series of drones packed to the brim with enough of whatever explosive will dig the biggest hole in the ground, and they come down, full throttle, from directly overhead, again controlled by a sprite, and defended by a series of spirits. Some of the spirits will stay on the ground and fight, others will go back to escort the drones. Several drones would be needed to crater down to the bunker surface. Then another couple drop in with thermite.

Nice try. But naildriving like that doesn't really work that well, at least without nukes. You need REALLY big changes to excavate much by surface detonating. Really big as in several tons of HE. The second charge does dig the crater deeper. But this exceeds the angle of repose of the debris, so that much of the crater is filled with dirt/debris that slides in. This continues, with each subsequent charge getting less and less effective.

And the hot debris/dust cloud would make follow up attacks much harder than you expect.

Plus most actual bunkers have a burster layer of a few meters of steel plated reinforced concrete quite a distance under the ground and above the actual bunker.
Buster
No cracks for microdrones. Hermetically sealed means even gas can't get in.
Tarantula
Word on my shapechanging masking mage casting shape (dirt/concrete/etc) to kill him. Success?
Ol' Scratch
If your rat can hack through a hermetically sealed bunker, bypass numerous secured, locked and heavily guarded checkpoints, and without arousing any suspicion you might stand a chance. Assuming Mr. Magoo also doesn't have any bodyguards with him when you make the attack, too, which will take a minimum of two attacks on your part to succeed (assuming you notice that he's not really dead when he HoGs your attack).

And considering that to turn into a Rat, your Body is pretty darn low, I seriously doubt you'll be able to take the counterattack by a single one of his Prime Runner guards without having to HoG yourself.
WearzManySkins
Vehicle of choice to carry the explosive packed payload is a Cement Truck, built heavy and can take a beating.

Vehicles are rigger controlled, first wave is 4 cement trucks loaded with 9 yards of AmFo (ammonium nitrate fertilizer and diesel fuel) or in laymans terms 40,000 pounds of AmFo, that is 18 tons of explosive.

After the first wave has cleared the sight of non essential targets/structures, then the next trucks bring in the plastic explosive rating 15, which is then shaped into the correct configuration to drive the self forging warheads into the bunker. If no penetration, repeat wave of plastic explosives, remember this is 18 tons per truck.

Once the bunker has been penetrated, then you apply fuel air explosives to the interior to remove the security personnel. Would use a mix of propane and other ingridents (classified).

Once that is done, you flood the bunker with liquefied ammonia gas, removing any and all oxygen by displacing it. It is heavier than air. It also tends to cause skin issues and respiratory issues.

Then send in the rigger controlled drones to kill the MaGoo. Even wounding him renders his resistance to the ammonia gas null.

MaGoo is dead even with 7 edge,,several drones firing full auto, he will run out of edge soon.
Adarael
This entire thread is freakin' ridiculous. The notion of a hermetically sealed uber-bunker combined with invalidating results if they are 'noisy' is just a big fat no go, no matter how lucky the guy is. Shit, the guy could have 1 edge and you'd still be able to rule damn near anything out.

You might as well just pay/mob mind/influcnce/drug/psychotropically black IC every scumbag, low-life, ganger, thug, pimp, whore, and genetically altered metarat in the city to go KILL MR. MAGOO and let them do all the work for you.
Seraph Kast
I figured that by 2070 there'd be an explosive with enough heat to pretty much vaporize any dirt caught in its blast, perhaps even more or less melting/blowing a hole to the bunker surface. If there's a steel plate in the way, then it's probably detectable, and could be burned through with another layer of thermite bombs. Pretty much nothing can survive the heat off of those. For that matter, using the various sensory systems available, you could likely find whatever method is used for getting into bunker, be it a tunnel, subway type system, etc., and launch a Sprite-guided missile of some variety along it. Several if necessary. That would be simpler, faster, and if the initial waves are thermite, the tunnel (probably) won't collapse on itself. Only the initial shearing attack by the stolen plane would be needed to "clean off" the majority of the mansion on top. At that point the building could be swarmed by various spirits, drones, gas, napalm, what have you.

Also, thanks for the Kewpie doll! I shall creepily wear it with pride...or something...

Also, while dust and so on might be hard to see through, with Thermal and Ultrasound imaging to back it up, and control in the hands of a Sprite, it should be fairly easy to hit the mark. I mean, the ground isn't going anywhere except away.
Buster
QUOTE (Tarantula)
Word on my shapechanging masking mage casting shape (dirt/concrete/etc) to kill him. Success?

I answered that a few pages ago. You can get to the bunker undetected with the minor tips I gave, but you'd still have to get through the bunker walls and wards.
Buster
QUOTE (WearzManySkins @ Aug 5 2007, 08:23 PM)
Vehicle of choice to carry the explosive packed payload is a Cement Truck, built heavy and can take a beating.

Vehicles are rigger controlled, first wave is 4 cement trucks loaded with 9 yards of AmFo (ammonium nitrate fertilizer and diesel fuel) or in laymans terms 40,000 pounds of AmFo, that is 18 tons of explosive.

After the first wave has cleared the sight of non essential targets/structures, then the next trucks bring in the plastic explosive rating 15, which is then shaped into the correct configuration to drive the self forging warheads into the bunker. If no penetration, repeat wave of plastic explosives, remember this is 18 tons per truck.

Once the bunker has been penetrated, then you apply fuel air explosives to the interior to remove the security personnel. Would use a mix of propane and other ingridents (classified).

Once that is done, you flood the bunker with liquefied ammonia gas, removing any and all oxygen by displacing it. It is heavier than air. It also tends to cause skin issues and respiratory issues.

Then send in the rigger controlled drones to kill the MaGoo. Even wounding him renders his resistance to the ammonia gas null.

MaGoo is dead even with 7 edge,,several drones firing full auto, he will run out of edge soon.

This was covered a few pages ago. This is good but you forgot magic support so the watchspirits detonate the explosives in your drones before you get passed the gate.
Buster
QUOTE (Adarael @ Aug 5 2007, 08:27 PM)
This entire thread is freakin' ridiculous. The notion of a hermetically sealed uber-bunker combined with invalidating results if they are 'noisy' is just a big fat no go, no matter how lucky the guy is. Shit, the guy could have 1 edge and you'd still be able to rule damn near anything out.

You might as well just pay/mob mind/influcnce/drug/psychotropically black IC every scumbag, low-life, ganger, thug, pimp, whore, and genetically altered metarat in the city to go KILL MR. MAGOO and let them do all the work for you.

A thread about assassinating Mr. Magoo ridiculous?

Is there a question or suggestion there or just a rant?
kzt
QUOTE (WearzManySkins)
Vehicle of choice to carry the explosive packed payload is a Cement Truck, built heavy and can take a beating.

This didn't work on the Palestine Hotel.

Sadly, the first truck will blow such a large crater taking out the perimeter wall that I'd kind of expect that the follow on vehicles will need to slow down to a crawl to get in, if they can at all. Which makes them a pretty good target for the autocannons and lighting bolts. And I'd sort of expect some internal obstacles.

The aircraft idea was better from that point of view. But the payload doesn't do it.

And 18 tones of plastic would sort, of just a tinsy bit, exceed the funding limits.
Sterling
If it's hermetically sealed, there's a time limit on how much viable air the bunker has. If there's a septic system, the runners just have to wait as eventually, the gas buildup will vent into the bunker, and that's... just a gross way to die.

The second you say there's a vent on the septic system then there's no longer a hermetically sealed system and the microdrones or rat options totally work.
kzt
QUOTE (Sterling)
If it's hermetically sealed, there's a time limit on how much viable air the bunker has.

Actually, the limiting factor is heat buildup, not air. Dumping heat is HARD. There are lots more ways to deal with air issues than heat.
Tarantula
QUOTE (Buster)
QUOTE (Tarantula @ Aug 5 2007, 08:11 PM)
Word on my shapechanging masking mage casting shape (dirt/concrete/etc) to kill him.  Success?

I answered that a few pages ago. You can get to the bunker undetected with the minor tips I gave, but you'd still have to get through the bunker walls and wards.

Shape (concrete, plascrete, cement, dirt, wood, etc) spells to get through the walls. Not like it needs a big hole either. Just enough for the rat to go through. As far as wards go, the mage can just press through with a magic+charisma test. What force are the wards? Alternately, he could just go below the rooms via the shape (earth/dirt) spell, and only come through the one that magoo is in. Change the animal to a gopher or somesuch so that the digging doesn't seem abnormal (though, how a spirit which isn't even from this world would know what is "normal" for an animal is beyond me).
hyzmarca
QUOTE (Buster)
QUOTE (Adarael @ Aug 5 2007, 08:27 PM)
This entire thread is freakin' ridiculous. The notion of a hermetically sealed uber-bunker combined with invalidating results if they are 'noisy' is just a big fat no go, no matter how lucky the guy is. Shit, the guy could have 1 edge and you'd still be able to rule damn near anything out.

You might as well just pay/mob mind/influcnce/drug/psychotropically black IC every scumbag, low-life, ganger, thug, pimp, whore, and genetically altered metarat in the city to go KILL MR. MAGOO and let them do all the work for you.

A thread about assassinating Mr. Magoo ridiculous?

Is there a question or suggestion there or just a rant?

Well, for one thing, Mr. Magoo isn't the type of character to just sit in a hermetically sealed bunker. He is the type of character who would go out in the world, completely oblivious to the danger, and take out all of his enemies with sheer luck while remaining ignorant of their existence.
Particle_Beam
It doesn't matter what Mr. Magoo would do otherwise. This thread is after all clearly a mock-thread to Talia Inverno's kill-the-dragon-that-I-am-going-to-make-invincible-after-I-heard-your-tactics-how-to-kill-him-effectively-and-so-waste-your-time-all-thread.
knasser
QUOTE (Particle_Beam)
It doesn't matter what Mr. Magoo would do otherwise. This thread is after all clearly a mock-thread to Talia Inverno's kill-the-dragon-that-I-am-going-to-make-invincible-after-I-heard-your-tactics-how-to-kill-him-effectively-and-so-waste-your-time-all-thread.


Talia's thread was useful in several ways. For a start it was a response to the wave of criticism I got when I said in a thread on dragons that they were tough principally because of their smarts, rather than any inherent power. One thread later, you've got the same people howling that the dragon is only still alive because it is protected by its unfair resources and planning, that it would be dragon burgers in no time if it were a level playing field. Bang - consensus!

Secondly, it spun off several useful side arguments, notably the ritual magic problem.

Finally, it's expanded my knowledge five-fold of how to design, build and assault bunkers and reinforced positions in my game.

It's a useful exercise and also fun for some of us. Mr. Magoo is actually a harder challenge than the dragon because he's not permanently dual natured.

That is unless Mr. Magoo turns out to be Harlequinn in disguise. (Which would be typical of the clown prince).

-K.
Adarael
QUOTE
A thread about assassinating Mr. Magoo ridiculous?
Is there a question or suggestion there or just a rant?


It's both. Take that how you will.

The fact of the matter is that it's the bunker and army of nigh infinite goons, thugs, spirits, drones, and resources that's hard. The instant Magoo steps outside, he catches 10 bullets in the head and is done.
Blade
Notify the authorities of Mr Magoo's death, or at least disappearance (since you can't prove his death), or hack his record to tag him as deceased.

How can anyone be sure he's really still alive inside this heavy bunker, after all?
PlatonicPimp
Why breach the Bunker at all? Lets find where he connects to the outside world, either where his fresh air comes in (he has to get it somehow) or where his matrix connection goes out, and kill that. If we cut off his air supply, dead magoo. If we cut off his matrix, then magoo can't do anything.
Buster
QUOTE (Sterling @ Aug 5 2007, 09:27 PM)
If it's hermetically sealed, there's a time limit on how much viable air the bunker has. If there's a septic system, the runners just have to wait as eventually, the gas buildup will vent into the bunker, and that's... just a gross way to die.

The second you say there's a vent on the septic system then there's no longer a hermetically sealed system and the microdrones or rat options totally work.

If only there was some sort of technological or magical devices that could Clean Air in a closed system...

Also, septic systems are buried underground and we have composting toilets today. We can assume that in 2070 bioengineered septic systems are built right into the plumbing.

The bunker is still hermetically sealed.
Buster
QUOTE (Adarael)
QUOTE
A thread about assassinating Mr. Magoo ridiculous?
Is there a question or suggestion there or just a rant?


It's both. Take that how you will.

The fact of the matter is that it's the bunker and army of nigh infinite goons, thugs, spirits, drones, and resources that's hard. The instant Magoo steps outside, he catches 10 bullets in the head and is done.

No, the instant Mr. Magoo steps outside, he drops dead of a massive stroke. Once the army of prime runners arrives at the bunker, and before Mr. Magoo croaks, Mr. Magoo gives the army their orders and it's game over for the assassins.
Buster
In other words, this is a "Players versus the bunker" adventure. A good old fashioned breaking-and-entering-and-kill-the-guy-inside exercise. This thread is based on Talia's Dragon Challenge, but this exercise is trying to show that the dragon is irrelevant. You can have a blind senile crippled old man inside if you want, it's the bunker that's the bitch.
Tarantula
So Buster, response on my shapechanger is? Success?
Buster
QUOTE (Tarantula @ Aug 5 2007, 10:15 PM)
QUOTE (Buster @ Aug 5 2007, 07:41 PM)
QUOTE (Tarantula @ Aug 5 2007, 08:11 PM)
Word on my shapechanging masking mage casting shape (dirt/concrete/etc) to kill him.  Success?

I answered that a few pages ago. You can get to the bunker undetected with the minor tips I gave, but you'd still have to get through the bunker walls and wards.

Shape (concrete, plascrete, cement, dirt, wood, etc) spells to get through the walls. Not like it needs a big hole either. Just enough for the rat to go through. As far as wards go, the mage can just press through with a magic+charisma test. What force are the wards? Alternately, he could just go below the rooms via the shape (earth/dirt) spell, and only come through the one that magoo is in. Change the animal to a gopher or somesuch so that the digging doesn't seem abnormal (though, how a spirit which isn't even from this world would know what is "normal" for an animal is beyond me).

Ok, Taratula's team of shapechanging mages has squeezed through their hole in the wall and pushed passed the ward and have gotten into the bunker!

The bunker guards know you have breached the outer ward. You are in a hallway that seems to run the perimeter of the bunker. You see autocannons at the both ends of the hall.

For brevity's sake, I'll assume you are cloaked with Improved Invisibility and Stealth so visual, auditory, and ultrasound sensors can't spot you. The autocannons have radar though, so you'll need some way to have cloaked yourself from radar or have really really strong armor...
Tarantula
First: Define an autocannon? Panther assault cannon thats mounted?

How to the guards know I breached it? The ward only alerts the creator if I break through it.
What team of shapechanging mages? This was just one. Easy enough on the autocannons, first, they're gonna have a hell of a time locking onto a rat, via sensors, and second, shape metal will fix them up real good real quick.
Zak
QUOTE (Buster)
In other words, this is a "Players versus the bunker" adventure. A good old fashioned breaking-and-entering-and-kill-the-guy-inside exercise.  This thread is based on Talia's Dragon Challenge, but this exercise is trying to show that the dragon is irrelevant.  You can have a blind senile crippled old man inside if you want, it's the bunker that's the bitch.

Right. Hermetically sealed bunkers with added resilence against tactical nukes can't be that often considering the effort it would take to actually create one. So we basically talk about a kaer here?

First step would be to get a top notch hacker on getting the plans for this.
Second step - if #1 succeeds - would be selling those plans and drop the mission.
Alternative Step #2 (if we rule out financial interest on the runner side) would depend on the plans we get. (Then again, plans can be sold after and the plan how to get in can be sold to other interested groups)
Buster
QUOTE (Tarantula)
First: Define an autocannon? Panther assault cannon thats mounted?

How to the guards know I breached it? The ward only alerts the creator if I break through it.
What team of shapechanging mages? This was just one. Easy enough on the autocannons, first, they're gonna have a hell of a time locking onto a rat, via sensors, and second, shape metal will fix them up real good real quick.

The autocannon is a vehicle mounted class weapon. They have maxed out perception bonuses, they'll see you if you aren't cloaked somehow.

The spirits were the ones that made the ward, that's how they know you breached it.

I assumed you were a team, if you want to try for a Chuck Norris, that's ok too.

Ok, Shape Metal might work but you'll need to win initiative and succeed versus threshold 16 (super high tech object resistance).
Buster
QUOTE (Zak)
Right. Hermetically sealed bunkers with added resilence against tactical nukes can't be that often considering the effort it would take to actually create one. So we basically talk about a kaer here?

First step would be to get a top notch hacker on getting the plans for this.
Second step - if #1 succeeds - would be selling those plans and drop the mission.
Alternative Step #2 (if we rule out financial interest on the runner side) would depend on the plans we get. (Then again, plans can be sold after and the plan how to get in can be sold to other interested groups)

The bunker isn't nuke-proof, you just don't have nukes.

As per the very first post, you don't have plans of the bunker.
Buster
Back to Taratula's Symbolic Ritual Team of Doom, I'm going to say that the ward protects against the spellcasting, but (for now) not against the creation of the symbolic link. What were your stats for your team again (all standard runners each with 200 karma)? Remember your spellcasting test has a raw hit (not net hit) limit of the force of the spell, Edge can't bypass that limit, and the house rule is you can't stack bonuses to the spellcasting test from Aid Sorcery from spirits.
Zak
thats what the hacker is for. there are always some hints to be found.
what you ask of the team is going in blind and rely on luck? (well, would fit the theme)
To me this thread looks more like random GM fiat against everything you didn't prepare for wink.gif
Rotbart van Dainig
QUOTE (Buster)
Remember your spellcasting test has a raw hit (not net hit) limit of the force of the spell, Edge can't bypass that limit

In fact, Edge can.
KarmaInferno
T12

What bunker?

And yes, it falls under the realm of "conventional explosives".

It's just a lot of them.


-np
Buster
QUOTE (Zak @ Aug 6 2007, 12:01 PM)
what you ask of the team is going in blind and rely on luck? (well, would fit the theme)
To me this thread looks more like random GM fiat against everything you didn't prepare for wink.gif

How would you know? You haven't even read the first post let alone the whole thread. biggrin.gif
Buster
QUOTE (Rotbart van Dainig)
QUOTE (Buster @ Aug 6 2007, 06:56 PM)
Remember your spellcasting test has a raw hit (not net hit) limit of the force of the spell, Edge can't bypass that limit

In fact, Edge can.

I've asked for page number on this before, and never got it, do you have it?
Ravor
QUOTE (Shadowrun Fourth Edition; pages 171-172)
A spell’s Force limits the number of hits (not net hits) that can be achieved on the Spellcasting Test. So if you cast a Force 3 spell and get 5 hits, only 3 of those hits count. Inother words, Force serves as a limiter effect on spells—the more oomph you put into the spell, the better you can succeed with it. This limitation does not apply to Edge dice that are used to boost a spell.


However, I've long since ruled that Sustaining Foci can't use the extra "Edge Hits", it solves some headaches in my opinion.
stable_sort
QUOTE (Ravor)
QUOTE (Shadowrun Fourth Edition; pages 171-172)
A spell’s Force limits the number of hits (not net hits) that can be achieved on the Spellcasting Test. So if you cast a Force 3 spell and get 5 hits, only 3 of those hits count. Inother words, Force serves as a limiter effect on spells—the more oomph you put into the spell, the better you can succeed with it. This limitation does not apply to Edge dice that are used to boost a spell.


However, I've long since ruled that Sustaining Foci can't use the extra "Edge Hits", it solves some headaches in my opinion.

That section (SR4 171-172) mentions "Edge dice" and not "all hits from a test on which the character spent Edge". The term "Edge dice" is used on page 67 as well, for uses 1 (bonus dice pre-roll), 2 (bonus dice post-roll), and 4 (long-shot).

As a GM, I would say that only hits generated by "Edge dice" (limited to 8 for even a Lucky Human) can exceed the Force limit. This would include explosions from the "Edge dice" but not explosions from other dice.

I'll leave the debate about whether that's a House Rule or RAW to others.
Talia Invierno
QUOTE (Buster)
In other words, this is a "Players versus the bunker" adventure. A good old fashioned breaking-and-entering-and-kill-the-guy-inside exercise. This thread is based on Talia's Dragon Challenge, but this exercise is trying to show that the dragon is irrelevant. You can have a blind senile crippled old man inside if you want, it's the bunker that's the bitch.

Ah, but was your blind senile crippled old man able to build his bunker solely in and of himself? without calling in contacts? smile.gif
Blade
The bunker is hermetically sealed, ok. But is it self sustainable also? Do people go in and out or is the staff locked inside too?

By the way, if it's totally sealed off, even from the Matrix, it means that Mr Magoo can't get any news from the outside world, nor can he send anything out (without opening the bunker).
So I keep thinking that you can fake his death and get away with it.

Another idea is to take a look at the medical data from Mr Magoo, spread the rumors of a recently discovered disease that could potentially affect Mr Magoo (he could have caught it before entering the bunker). With the medical data it won't be too hard to find something that might fit. Specify that magic can't find nor heal it and that the diagnosis requires testing with something that won't be found inside Mr Magoo's bunker.
If Mr Magoo is really paranoid, chances are he'll be afraid of this and will need someone from the outside to come inside or someone from inside to go outside and back, opening the bunker and a lot of opportunities.
Buster
QUOTE (stable_sort @ Aug 6 2007, 01:48 PM)
QUOTE (Ravor)
QUOTE (Shadowrun Fourth Edition; pages 171-172)
A spell’s Force limits the number of hits (not net hits) that can be achieved on the Spellcasting Test. So if you cast a Force 3 spell and get 5 hits, only 3 of those hits count. Inother words, Force serves as a limiter effect on spells—the more oomph you put into the spell, the better you can succeed with it. This limitation does not apply to Edge dice that are used to boost a spell.


However, I've long since ruled that Sustaining Foci can't use the extra "Edge Hits", it solves some headaches in my opinion.

That section (SR4 171-172) mentions "Edge dice" and not "all hits from a test on which the character spent Edge". The term "Edge dice" is used on page 67 as well, for uses 1 (bonus dice pre-roll), 2 (bonus dice post-roll), and 4 (long-shot).

As a GM, I would say that only hits generated by "Edge dice" (limited to 8 for even a Lucky Human) can exceed the Force limit. This would include explosions from the "Edge dice" but not explosions from other dice.

I'll leave the debate about whether that's a House Rule or RAW to others.

But where does it say that the Edge hits can exceed the force hit limit, or any hit limit for that matter? As far as I can see a hit limit is a hit limit. Edge just adds more dice just like any other bonus.
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