Help - Search - Members - Calendar
Full Version: Good Knowledge Skills for a Face,
Dumpshock Forums > Discussion > Shadowrun
klinktastic
I was wondering what are good skills for a face to have as far as getting new connects and helping hook the party up with cool stuff.

So far I'm thinking dealers and blackmarkets. What other skills are good?
Marwynn
Fine Restaurants/Fine Cuisine can get you into the upper class where you can solicit for potential employers.

Mercenary hangouts are never dull, and of course Bars. If the area has smugglers, and they do, knowing a little bit about the routes can get you some jobs and gear.

Ol' Scratch
A few that I've used with a variety of my faces included:

- Esoteric Trivia (Small Talk)
- Gambling
- Hard Drinking
- Picking Up Chicks (Hot Chicks)
- Prestidigitation (Street Magic)
- Psychology (Criminal)

The first four are all useful for meeting new people or getting information out of them. The fifth is useful for meeting people or helping out a bit when using skills like Con (was a bit more useful in 3rd Edition when Knowledge Skills could be used as complimentary dice). The last is good all around for any face.
klinktastic
QUOTE (Doctor Funkenstein)
- Picking Up Chicks (Hot Chicks)

Can you actually take that as a skill?
fistandantilus4.0
If you want to be a social chameleon, and fit in with all tax brackets, some others to consider:

- Local area bands
- High society
- Art
- History
- Politics - region


Essentially, knowledge of 'small talk' for which ever group you're trying to get to accept you. A bit more helpful then "I roll etiquette"
klinktastic
Thanks guys!
Wakshaani
Also look to;

Sports (Or a specific sport, or even Local Sports teams)

Fixers

Mr Johnsons

Trendy Clubs

Trendsetters

Hot Fashion

Local Bands

High Fashion

Business/Finance

Japanese (Or other) Culture

Assorted cover identity skills (Photography, Chef, short-oder cook, waiter, etc)
Ol' Scratch
QUOTE (klinktastic)
QUOTE (Doctor Funkenstein @ Aug 10 2007, 12:49 PM)
- Picking Up Chicks (Hot Chicks)

Can you actually take that as a skill?

Why not?

Have fun with your Knowledge Skills. They're there for rounding out your character and making them more interesting.
Dashifen
I had a character once with a Knowledge Skill of NecroPorn Cinematography -- essentially Ghoul Porn.
Wasabi
Things that help you move stolen goods: "Fences", "Matrix Fixers", "Illegal Arms Dealers"
Things that help you recognize people and organizations: "Gang ID", "Triad Politics", "Seattle Smugglers", "Matrix Gangs", etc
Things that help you coordinate your team: "Matrix Security Design", "IC Identification", "Parabiology", "Magic Background", "Spirits", "Architecture"

And if you run out of knowledge skill points or some dont fit your background get them chipped.
Buster
QUOTE (Doctor Funkenstein)
QUOTE (klinktastic @ Aug 10 2007, 11:50 AM)
QUOTE (Doctor Funkenstein @ Aug 10 2007, 12:49 PM)
- Picking Up Chicks (Hot Chicks)

Can you actually take that as a skill?

Why not?

Have fun with your Knowledge Skills. They're there for rounding out your character and making them more interesting.

Wouldn't that be an Active Skill? Like "Negotiation (Begging)" biggrin.gif
klinktastic
QUOTE (Buster)
QUOTE (Doctor Funkenstein @ Aug 10 2007, 01:09 PM)
QUOTE (klinktastic @ Aug 10 2007, 11:50 AM)
QUOTE (Doctor Funkenstein @ Aug 10 2007, 12:49 PM)
- Picking Up Chicks (Hot Chicks)

Can you actually take that as a skill?

Why not?

Have fun with your Knowledge Skills. They're there for rounding out your character and making them more interesting.

Wouldn't that be an Active Skill? Like "Negotiation (Begging)" biggrin.gif

That's if your trying to pick up hookers....
Ol' Scratch
QUOTE (Buster)
Wouldn't that be an Active Skill?  Like "Negotiation (Begging)"  biggrin.gif

Nah, we're talking book knowledge! Like knowing where to find the hottest chicks, what kind of clothes to wear, stuff like that. Still takes a Con or Negotiations (rotfl.gif) test to actually pick 'em up!

I'd love it if complimentary tests returned, though. That was the best thing about Knowledge Skills in the previous edition. There's even a mechanic already in the game that would allow for it (roll the skill and each hit gives a bonus die on the main roll), but it would add an extra and superflurous roll to the game which just bogs things down. Would still be nice as an optional roll, though.
klinktastic
Is there any equivalent of rap or hip/hop in 2070?
Unarmed
QUOTE (klinktastic)
Is there any equivalent of rap or hip/hop in 2070?

I kind of just arbitrarily decided that my troll character listens to troll gangsta rap. Then I wrote some troll gangsta rap lyrics.
klinktastic
I just imagine my ork face being a chill ass guy rollin like a G, just acting normal when he has to, but when he's chillin, he'd be reppin' chains and whatnot. Obviously tatted up and wearing Jordans.
Dashifen
Probably, for an ork, your best bet is knowledge of the Orksploitation movement that started in the mid 2060's. I can let you look at the source books for it.

Ol' Scratch
^ That was easily one of the best additions to the game in a long time. Character flavor wise, anyway.
Dashifen
/me agrees.
Kyoto Kid
...corporate society
...the media (personalities, trends, politics, business)
...underworld and/or corporate politics
...SOTA tech




Dashifen
Not claiming it to be the best, just one of them. Plus, it was about time someone other than the Elves got so focus biggrin.gif
Cain
Organized crime Politics (Yakuza or other group) can be invaluable if you want to cultivate contacts within the organization. You'll know who's high up, and have a fair idea of what impresses them.
Whipstitch
Gotta second the Org knowledge skills, since Org contacts are the ultimate double edged sword. The orgs are uniformly dangerous groups with strong traditions that expect to be accommodated. Etiquette will protect from most dangerous faux pas, but it never hurts to be able to pick the big fish out of a lineup from the start if you can help it. Incense Masters and Yakuza lieutenants simply aren't big on accepting ignorance as an excuse for well, anything. Any conversation containing the words "Well, gee, Don Ciarniello, I wish I had known he was your nephew before I shot him." aren't likely to go well.
toturi
QUOTE (Whipstitch)
Gotta second the Org knowledge skills, since Org contacts are the ultimate double edged sword. The orgs are uniformly dangerous groups with strong traditions that expect to be accommodated. Etiquette will protect from most dangerous faux pas, but it never hurts to be able to pick the big fish out of a lineup from the start if you can help it. Incense Masters and Yakuza lieutenants simply aren't big on accepting ignorance as an excuse for well, anything. Any conversation containing the words "Well, gee, Don Ciarniello, I wish I had known he was your nephew before I shot him." aren't likely to go well.

"He is family but now that I've shot him, Don Ciarniello, perhaps he'd stop hitting your sister, his mother."
DTFarstar
Something that came up in my game and that me and my players decided on was that picking up a hooker(or gigolo) is a negotiation test just like buying anything else, attempting a one night stand with someone is a Con(Fast Talk or Seduction) test, and that attempting to start up a relationship is Con(Fast Talk or Seduction) test followed by several Etiquette tests at varying intervals and then if you REALLY care(which I didn't but we were feeling silly at this point and carried things too far) we figured the first 3-5 sexual encounters were Gymnastics teamwork tests optionally modified by your partners Instruction skill.


Chris


PS: The talk about the Picking up Chicks(Hot Chicks) comment by Dr. Funk made me think of this.
Cynic project
QUOTE (Doctor Funkenstein)
A few that I've used with a variety of my faces included:

- Esoteric Trivia (Small Talk)
- Gambling
- Hard Drinking
- Picking Up Chicks (Hot Chicks)
- Prestidigitation (Street Magic)
- Psychology (Criminal)

The first four are all useful for meeting new people or getting information out of them. The fifth is useful for meeting people or helping out a bit when using skills like Con (was a bit more useful in 3rd Edition when Knowledge Skills could be used as complimentary dice). The last is good all around for any face.

Well, you have to have the skill putting up with chicks(ugly chicks) as well...Cause sometimes the ugly ones got the power..And sometimes you have to take one for the team...
Ol' Scratch
Again, that's what the base skill is for. wink.gif
Whipstitch
QUOTE (toturi)
"He is family but now that I've shot him, Don Ciarniello, perhaps he'd stop hitting your sister, his mother."

Eh, I wasn't trying to imply that people couldn't talk their way out of such scenarios, just that it's not exactly the best start. If the Don considers you an enemy and would be vexed if you walked away from the table alive, that's a -5 penalty right there. Anyway, was just trying to get across the idea that the orgs are great guys to have around (when they're not killing you), but you really need to know what you're getting into.
Ophis
QUOTE (klinktastic)
Is there any equivalent of rap or hip/hop in 2070?

Orxploitation really covers it. Love the tusk!!!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012