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Talia Invierno
What do you find most important in choosing and/or redesigning a vehicle, and why?
Kagetenshi
I voted speed, but really it's hard to say whether speed, acceleration, or handling is most important.
Unless I'm playing a rigger, in which case it's more along the lines of CF.

~J
Sphynx
Voted Speed too, with Acceleration or Signature as a close 2nd. But only because the only 'home design' we do is Micro Drones.

Sphynx
Cray74
I don't build combat machines, so speed/armor/handling/etc. are just sort of secondary to the concept. Usually I build a vehicle because a non-rigger has accumulated a lot of wealth and is looking for a vehicle not quite matched by what's in the RBB or R3. Like:

*Cadillac STS. Basically, a de-stretched (?) limo. Reasonably fast, powerful, and has a good autopilot and light armor. Since modified to be the most intelligent member of the team and has better concealed armor. But it's not the fastest machine on the street (stock sports cars like the Eurocar Westwind outperform it), nor the toughest, nor the most heavily armed (no weapons.) It's just a fairly a safe car for a runner who's earned some enemies. Any determined enemy will open it like a tin can with anti-tank rockets, but otherwise, it's pretty safe.

*Sail boat. To get the frag away from civilization and not depend on outside resources to spend weeks at sea. (Well, satellite-based matrix access, of course. Can't go to sea alone without TV.)

*Private airship. Like the yacht, but solar powered. Stealthy enough to provide access to deep wilderness in nations without strict border monitoring.
John Campbell
Appropriateness to concept.

It might be fast or slow, clumsy or agile, stealthy or totally blatant, tough or fragile, but whatever its stats, they should always fit the concept, even when that doesn't make it ideally efficient game-mechanics-wise.

QUOTE (Cray74)
*Private airship. Like the yacht, but solar powered. Stealthy enough to provide access to deep wilderness in nations without strict border monitoring.

I'm really annoyed that it doesn't appear to be possible to put full living amenities into a zeppelin chassis. I really wanted my Syndicate blimp...
Fix-it
Yeah, I think it would be fun to run a Crimson Skies-style "Air Pirates" game.

you could do it in the carib league, it would be a LOT more effective than trying to use a ship.
Cray74
QUOTE (John Campbell)
I'm really annoyed that it doesn't appear to be possible to put full living amenities into a zeppelin chassis. I really wanted my Syndicate blimp...

Yeah, that was an early inspiration. And the inability to get living amenities on a zepp is what stalled me out during my last effort with blimps, IIRC.
tisoz
Price and availability.
Ol' Scratch
What inability to have living amentites on a zeppelin? It can support up to 300 CF worth of space (with the External Cargo Mount option) and in excess of 4,000kg of Load with an Electric Fuel Cell. Last time I checked, that was more than enough room and Load for several amentities. Maybe not enough for some shops and whatnot, but you could throw in about 25 amentites. That's more than twice the amount of a luxury yacht. Even without the External Cargo Mount you can exceed a yacht's amentities by two (12 vs. 10).

Oops, I miscalculated. I forgot about the 150 CF for People Space. So with that in mind, the Zeppelin can have 8 amentites with a little room to spare. It's still hardly an inability, though. smile.gif
Cray74
QUOTE (Doctor Funkenstein)
Oops, I miscalculated. I forgot about the 150 CF for People Space. So with that in mind, the Zeppelin can have 8 amentites with a little room to spare. It's still hardly an inability, though. smile.gif

Then again, maybe something shiney distracted me and I gave up on the zepp project.
BitBasher
Other, ability to function while not attracting attention.
RedmondLarry
Price, and how well it blends into the city. I buy used Ford Americars, and treat them as expendable. The GM takes two or three away every year.
John Campbell
QUOTE (Doctor Funkenstein)
What inability to have living amentites on a zeppelin?  It can support up to 300 CF worth of space (with the External Cargo Mount option) and in excess of 4,000kg of Load with an Electric Fuel Cell.

It looks to me like the Max CF of a Zeppelin is 150 CF... disregarding external cargo mounts, because they're external cargo mounts, places to mount cargo on the exterior of the vehicle, not places to install vehicle components, and explicitly cannot be added as part of the vehicle design process.

Now, if we compare the 150 CF that is the maximum possible that the Zeppelin chassis can take with the 168 CF that is the minimum required for full living amenities for a single person, basic math will show us that it isn't possible to put full living amenities into a Zeppelin. As I said.
Ol' Scratch
Yes, because creative interpretation of the rules without even having to break them is something that should always be frowned upon in lieu of just bitching about the rules in general, especially by a freelancer. Good call.

The two descriptions of what an External Cargo Mount can include (not the word "include" as used in the actual description, as in "not limited to" or "these are just some examples") are, indeed, things like a side cargo box or a roof rack. But the actual rules for one allow you to go as high as double the CF of the vehicle in exchange for worsening the Handling of the vehicle by -1. It's that simple; it's not even required to be an actual external component despite the generic name for the customization option. You're free to use those customization option as long as both of the rules reflected in it are abided by however you like, explaining them in any fashion you like, to describe just what it is on the vehicle.

Can it be a roof rack? Sure! Can it be a side cargo box on a bike? Sure! Can it be an enlongated and/or widened cabin on a zeppelin? Sure! Can it be just a poorly engineered vehicle with non-aerodynamic features that create extra drag in exchange for a more roomy interior? Sure!

Considering this is a Zeppelin we're talking about, the entire cabin is effectively an "external cargo mount" to begin with.
Corywn
QUOTE (John Campbell)
and explicitly cannot be added as part of the vehicle design process.

Exactly. Like NO automotive corp includes roof luggage mounts, or cargo boxes for motorcycles as an manufacturer options.
John Campbell
QUOTE (Corywn)
QUOTE (John Campbell)
and explicitly cannot be added as part of the vehicle design process.

Exactly. Like NO automotive corp includes roof luggage mounts, or cargo boxes for motorcycles as an manufacturer options.

I didn't say it made sense, but them's the rules. (This actually applies to a fairly large chunk of the Rigger 3 construction rules, come to think of it.)

And, Funky Wookie Cube, I know how this routine goes, and I have better things to do this month than argue with a brick wall, so I'll just say, yes, fine, whatever, and you can continue to believe whatever ridiculous things you like.
Ol' Scratch
Rigger 3, p. 124, "Incorporating Modifications During Vehicle Design:" "ANY of the listed modifications [listed in this chapter, including Accessories, which is where the External Cargo Mount is located] may be installed during the vehicle design process."

Rigger 3, p. 151 Accessories, "External Cargo Mount." Read it and show me where it says it applies only to roof racks and cargo containers, or that it cannot be used in any other fashion. Just one line that says so.

"But thems the rules," eh? Helps to actually be right when you say stuff like that. Rigger 3 has plenty of failings, but that isn't one of them. A zeppilin can easily be designed that allows as much as 8 living amentities without breaking a single rule whatsoever, as opposed to your erroneous claims otherwise.

Deal with it.
John Campbell
QUOTE (Rigger 3 p.151)
External Cargo Mounts
[Irrelevant stuff snipped]
This modification may not be added during the design process.
Ol' Scratch
Touche! I always miss the last line for some reason. biggrin.gif I humbly take back my previous comments.

But the rest of the points stand. Just because it doesn't have DP and a silly limitation like that doesn't mean you can't still use it for those purposes.
Fortune
I do think that Doc has a point in regards to Zeppelins, and the fact that the entire gondola could be considered external.
El_Machinae
I picked the ..."How much it's like a mech"...option

'Cause frankly, I don't care about the vehicle rules, except about how it can be made into a mech.
Corywn
QUOTE (El_Machinae)
'Cause frankly, I don't care about the vehicle rules, except about how it can be made into a mech.

On that note, I've pulled off a convincing APU from Matrix: Revolutions, even managed to squeeze the initial (smaller scale) version into a purcase-able-at-chargen cost...
Lindt
I gotta say, Zeps hold people. While its a stretch, how many did the Hindenburg hold? 30 someodd? Id love to see an air pirate game, hell, even a good water or land pirate game... Sounds like a limited length game to me...
Rev
Are those big cargo zepplins still in sr3? There was one that could hold two ten meter cargo containers. An RV style living area could easily fit in one of them, leaving the other for a small van and other goodies.
Ol' Scratch
A passenger Zeppelin can carry as many as 25 people (12 without the External Cargo Mount) using Partial Amentities using Rigger 3. The limit of 8 above was for full amentities; 8 people could comfortably live onboard one just as if they were living in an RV or on a yacht. A cargo Zeppelin can also carry up to 300 (150 without) CF of cargo. I've never been good at converting CF to square meters, though, so I don't know how much that is beyond 300 x 0.125 cubic meters.
Game2BHappy
Looks like 300 CF would be a 10 foot x 17 foot room with an 8 foot ceiling.
Rev
Heh, well I don't think that 8 people can comfortably live aboard an RV. smile.gif

But two people certainly can, and 6 or so could live at a camping style comfort level.


Edit: oh never mind, I get what you were saying now Funkenstein.
FlakJacket
Getting back to the original spirit of the thread, it all depends on the vehicle I'm designing. Some need to be uber-fast, others stealthy, others heavily armoured yet still look like regular vehicles etc.
moosegod
I always go for armor. If they can't hurt you, it makes it easier to kill them.
BitBasher
Armor can hurt you. Concealable armor isn;t really concealed. the TN to see it isn't really too hard. Once a cop spots it you're kinda screwed.
moosegod
Yeah, but I tend to play in Merc games.

Or games where I can outgun the cops. And that includes whole SWAT teams, if I and the team are geared out properly.
TinkerGnome
QUOTE (BitBasher)
Armor can hurt you. Concealable armor isn;t really concealed. the TN to see it isn't really too hard. Once a cop spots it you're kinda screwed.

Thus the reason I favor the GMC Bulldog. Sure the cops will notice that it's armored, but they're ALL armored. The roll to tell that it's armored more than it should be is probably pretty hard.
Ol' Scratch
Just because the cops know a vehicle is armored, that doesn't necessarily mean you're "screwed." There's plenty of legitimate reasons to have an armored vehicle, including Z-Zone cabs, vehicles owned by a bodyguard or CEO, and so on and so forth. The last two, in particular, are going to be concealed more often than not. Hell, I don't even think it's illegal to have an armored vehicle at all unless the vehicle itself has a Legality rating... meaning it's probably a security-, police-, or military-grade vehicle anyway... at which point you would be screwed without a proper cover.
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