On the pseudo-original topic of effects of interior art on the product over all, I point to Living Room Games as a prime example. They did Earthdawn 2nd edition. Badly. Some of the worst art I've seen. To make my case of how art work reflects the over all quality and effort, I'll point to LRG's horrors book
Scourge Unending, vs Fasa's horrors book, simply titled
Horrors.
We'll start howeverm with the cover.
LRG cover - badly done man in armor, freaking out as a
shadow of a horror is seen sneaking up behind him.
Fasa - verjigorm coming to eat your face
Winner - Fasa
But that's cover art, so it's only tangetly related.
Already thinking about it, i've decided that I don't want to go over a case by case review of the art in either book. It's not worth the effort. I'm lazy and frankly not
that bored. Suffice to say, most of the art in the
Horrors book is disturbing, twisted, crazed representations, lots of them done, naturally, by Laubenstein. He makes crazy ass pics, especially in Earthdawn. It fits the material well, and makes for an over all oogy (yes I said 'oogy') feel to the book.
Then we have LRG
Scourge Undending. Cool title, but the coolness ends there. We have the majority of pictures (we won't call them art cause we're being snobby now) that loko like they were drawn, I kid you not, by high school art students. Bored high school art students. Bored,
bad high school art students. Well, since a lot of them have the same style as well, make that 'student' singular.
They're cartoony, and I don't mean comic book cartoony where you can have cool guys like Jim Lee or Michael Turner. No I mean like Tuesday afternoon Batman animated series cartoony. Weak and uninspired. They just stink.
Then you go to the content of both books.
Fasa
Horrors A number of first person accounts and stories, usually from the 'presented from the Great Library of Throal' approach, describing the
effects of the horrors as they actually happened. Not "this is the critter, here's it stats". Stats were a very small part of this book. Naturally that can cause problems when you try to
run the game, but by far the attention was devoted to the
feel of it. The aura of menace, evil, and plain ol'
wrongness of the Horrors. Which, IMO at least, is how it should be.
LRG -
Scourge Unending -A recap/ catch up on the horrors from the first Horrors book. That's write, they just took all the horrors someone else had written up, and updated them, plus a half dozen others, many pretty unusable. They've got one in there that's a giant vortex, a moving whirlpool in the sea. Now yeah, tha's dangerous, but WTF?! Is it
horrifying?! No. Is it even something that can be used in a game? Even verjigorm can be used as a high level threat, such as in the
Fasa adventure
Shattered Pattern. but WTF are you going to do with a whirl pool? "Oh shit! A whirl pool! Uhh... go... faster! that's it!" Can't fight it, can't sling spells at it, can't try to inspire it, you can't even really be terrified of it and it's menace unless it plays with it's food. Not very usable from the game masters POV.
The one thing this book
did do was provide stats for a number of low level horrors with a few ways to use them in game. Which, really, is a good way to sum up the book as a whole. Low quality, more quantity. And the art is the same. There's more pics, and they stink.
So yes, interior art work is a good indicator of the substance of the book, in my experience.
[ Spoiler ]
Can ya' tell I've wanted to rant about that for a while now?