Well, im trying to do up my techwiz here, 4e style. I had the original incarnation in 3e, but didnt get to play him too much. He had a silly amount spent on skills then, and now he's up to 170 BPs on skills alone...and id even like to get him more if possible. Methinks Skillwires MIGHT be a good way to go with this guy...
Im not going to list all of his equipment yet; but ill figure out where im going with that. Ill list the purchased cyberware. (and we dont play with availability or cultured limitations, hence a couple pieces that normally you wouldnt start with.)
[ Spoiler ]
Name: Kjell Valentin
Alias:
Age: 27
Race: Human
around 5'11'', 185lbs(w/cyber)
Hair,eyes: long white-blonde, pale blue(cyber, picked to resemble natural)
Residence: Denver(Hometown: Piteå, Sweden-later lived in Göteborg)
Attributes:(190 BPs)
Body: 4(6) +2 dmg. resistance, +1 Impact armor
Agility: 3(4/7)
Reaction: 3(4)
Strength: 3(7)
Charisma: 3
Intuition: 4
Logic: 4(6)
Willpower: 3
Essence: 2.4
Initiative: 7( 8 )/1
Negative Qualities: Sinner(+5)
Moderate Allergy/(+10)
Skills(174 BPs)
Pilot Ground Craft(Wheeled): 4(+2)
Pilot Aircraft(Remote Operations): 2(+2)
Mechanic Skill Group: 4
Electronics Skill Group: 3
Armorer: 2
Cybertechnology(Cyberlimbs): 3(+2)
Pistols(Semi-Automatics): 2(+2)
Exotic Melee Weapon(Leg Blade): 3
Dodge(Ranged): 1(+2)
Infiltration(Urban): 1(+2)
Perception(Visual): 2(+2)
Etiquette(Street): 2(+2)
Knolwedge/Language skills:(24)
Engineering(Mechanical): 4(+2)
Chop Shops: 3
Heavy Metal Keyboardists: 2
Safehouses: 3
Beer: 2
Denver Junkyards: 3
Cyberlimb Manufacturers: 2
Swedish: N
English: 4
Resources: 42 BP(210,000 nuyen)
Cyberware:
Control Rig
Reaction Enhancers(1)
Cybereyes(Rating 4), with image link, recorder unit, low-light, thermographic and flare compensation, Vision Magnification, Vision Enhancement 3 and Smartlink
Aluminum Bone Lacing
Datajack
Obvious Cyberleg(Custom):
Body 6
Agility/Strength 7(2 Cap)
Retractable Blade(3 Cap, Str/2+2 dmg)
5 free cap
Bioware:
Muscle Toner(1)
Cerebral Booster(2)
Gear: TBA. I picked him up a rigger-adapted GMC Bulldog Stepvan so far, with some drones, and a few kits/shops. Ill need to see how much the leg is going to cost before i delve into anything more. Also got an armored jacket and an Ares Predator 4 with some clips of regular, gel, and AP ammo, with an Erika Elite commlink modified for hot sim, with a good OS. All the rest ill figure out after his leg is all taken care of.
Contacts(15 points, 9+6 for Charisma, we use the Chax2 Free Points), Doc Davison, C3/L3, Street Doc
Fritz ''The Cat'' Reynolds, Junkyard Owner/Chop Shop Master, C2/L2
''Spanky'' Mcgee, Fixer, C3/L2
Quick Background: Young Kjell always loved how stuff worked; even when he lived in the small place in northern Sweden. He moved to Göteborg(Gothenburg) after his parents began working with Erika; he was able to attend a technical school as an early teen to further fuel it. He really liked vehicles the most; though he liked about any kind of electronic. for his 18th birthday, he recieved a car; soon after this he managed to have a run of bad luck on an icy road and crashed; losing his right leg. Of course depression hit for awhile, he could get around on his prosthetic, but it wasn't the same; he spent most of his time shut up in his attic room tinkering with things. But soon he, through the help of some rather large benefits his parents had, was able to get a working cyberleg two years later. Soon enough his parents moved to Denver on buisness; he went with them. He attended a technical college there; when he was 24 and graduated, he began working odd jobs around, and could afford his own apartment. His parents ended up flying back after their time was up; but he liked Denver alot and decided to stay.
He soon got bored with the day-in, day out thing, and during a meeting with his friend, who was a cybertechnology expert...and street doc on the side, he was introduced to some folks who needed his help...and thus became involved in a world which paid him quite well...with its downside. He likes to say he works as a 'freelancer', for whoever needs his technical expertise; he's a whiz with anything drivable, flyable, sailable, and then some, and he's not bad with computers, and can even do some modifications on weapons, though he'd like to study more of that. Between him and old' Doc Davison, the street clinic doc, they improved on his cyberleg until it became his 'baby' project, which he works on trying to improve as much as his van. Kjell isn't a hardened criminal, but as he started getting more involved in the underworld, the underworld started getting more involved with him, so he learned some tricks of survival. He isn't EXACTLY sure when he ended up turning to a more shady lifestyle, but it did happen.
Anyhow, im still figuring a good street ailas for him and a few more background points, like we did in the old days of Shadowrun with the 20 questions.(which we were big believers in.) He does, as you can see, have a LOT of BPs spent on skills...and he's still missing a few i'd like him to have(Pilot Anthroform, since he has some drones as such, some Negotation as well, and a Gunnery skill.) Of course, he can always grow later; i can always have him practice piloting the anthroform drones and get some tutorsofts so i can pick them up with Karma. I have to figure his allergy; i won't lie, i needed the extra BPs. Come to think of it, there's still plenty of room for him to grow, and thats even with spending alot on skills.
The bit of physical ware(muscle toner, bone lacing) was gotten so he could try to ''catch his meat bod'' up a bit with his really tweaked out leg. It's nothing too extensive, and i don't see him getting much more ware in the future, to be honest...though I am still debating the Skillwires at rating 3 or something.
So, questions? Comments? Anything i should do differently or am i forgetting anything?