Wounded Ronin
Dec 25 2007, 06:54 AM
Max Payne is an old game but it's been on my mind recently. The idea of the vengeful man with nothing to lose versus the mafia may not be a unique story, but I feel that it is compelling on a primal level. It's about the raw essence of someone who has nothing to lose versus the powerful and the embedded. It's about the raw vitality and anti-intellectual virtue of the visceral and the immediate versus the cynicism and calculated cruelty of the established and the powerful.
In every day life, each of us must deal with frustrations. The boss may be an asshole. The bus driver may decide to exercise what little power he has against us by refusing to accept our transfer. The coffee bar worker may decide to wait a full minute before handing us the napkin we asked for. These all amount to petty lashings-out against others in society when we feel powerless. The reason that people act out in these sorts of ways instead of simply going postal is that most people feel that they have something to lose. Nothing bad happens to you in a drastic way if you're a simple ass. However, if you pull a handgun out of your pants and blow away your boss your whole life is flushed down the toilet.
It's this feeling of having something to lose that lets society have control over the individual, and in many ways it can be argued that this is good for a cohesive society that works towards a common set of goals. However, it also makes the individual weaker. Which dog will fight more ferociously? The stray mutt which has had to battle every day of its life for survival, or the well-fed doberman which has been set up as a guard dog on someone's property? As long as someone has something to lose, this makes them weaker in a fight than the person who truly feels that they have nothing at all to lose.
From what I understand of the historical mafia in the United States, they have profited from most people feeling that they have something to lose. If the mafia were to go and break a baker's legs after he refuses to pay them protection money, how come the baker's relatives don't all arm themselves and sacrifice themselves doing as much damage to the mafia as they can? Because they feel that they have something to lose by throwing their lives away. They'd rather salvage what they have, pay the protection money, and continue being bakers. They'd rather not all die in order to make the mafia really sorry they'd ever messed with aforementioned baker.
What is the key difference between organized crime and disorganized crime? Disorganized crime may be undertaken out of impulse and desperation, or possibly out of stupidity. Organized crime, on the other hand, is rather about being efficient and getting something good and sustainable out of crime at minimum risk.
It would seem to me like organized crime (at least in the business of such things as extorting protection money) would fail if all of the ordinary citizen-victims, rather than trying to salvage something, went Max Payne on the mafia, and felt like after being pushed to a certain point the only thing worth doing in the world was causing harm, death, and terror to the mafia, while laying down their own lives. How can you extort from people who would rather, for example, suicide bomb your representatives than pay you a token amount of money? Especially since it seems like many members of the mafia, historically, were at least in part going after the good life; nice clothes, good restaurants. You cannot enjoy nice clothes and good restaurants if you're living under the stress of a platoon of suicidal assasins coming after you day and night.
The story of the vengeful man with nothing to lose may be new, but I really feel that it's compelling. I get goosebumps every time I think about it.
A final note. This actually ties in a bit to how some people like to GM shadowrun, with the idea that the player characters are small fry and they must kowtow to mafia bosses and other "major" NPCs. You know that at least some GMs feel that way. Should the PCs sass off to the mafia bosses, some GMs would then open a world of hurt onto the PCs for not acting within their station. Well, I say, in the context of shadowrun, screw that. As a player, play the way you want to play. If the GM is always trying to browbeat you with mafia bosses who must be respected, crumple up that setting and throw it back into the GM's face by having your PC suicide bomb the mafia boss. No more setting or campaign, perhaps, but also no more bullshit omnipotent mafia boss.
Crusher Bob
Dec 26 2007, 09:31 AM
Grats, WR. You've arrived at the solution to the riddle of steel.
nezumi
Dec 26 2007, 03:10 PM
And that's the argument as to why people should be allowed to carry weapons in public. If you, as a bad guy, realize any one of your possible targets may try to whip out a gun and shoot you, it means you do have a lot left to loose, and only the most hopped up crackheads won't think twice at least twice about confronting a victim to commit a crime.
It's also something the mafia realizes. An effective mafia is not going to take everything from a person, but leave him alive. If a fellow owes them $20,000, the mafia would rather kill the guy and lose the money than steal all his stuff, make him lose his job and so on so he has nothing left to do but seek vengeance. The mafia also realizes that, when dealing with another group of organized crime, or of even unorganized individuals, scorched earth is a valid tactic. If Joe's gang tries to cheat the mafia, the mafia will throw more resources than the actual deal is worth in crushing Joe and his gang, to make sure that any other gangs realize the Mafia does not play around.
Critias
Dec 26 2007, 04:50 PM
I wouldn't say that's the entire argument for concealed carry. While deterrence is nice and all, there are certainly several other good reasons for it -- the capacity for law abiding citizens for armed resistance, not merely the fear of it, for instance. Or the simple fact that, on the micro rather than macro scale, I want to be armed and able to defend myself and others). The fact that it would be nice if criminals thought twice about it before doing something stupid and violent in a public place is a nice after-effect, but it's hardly the whole reason behind it.
In much the same way (for instance), the fear of jail time isn't the only reason we send criminals to jail -- we also do so to get them off the streets.
Kagetenshi
Dec 26 2007, 05:23 PM
QUOTE (nezumi @ Dec 26 2007, 10:10 AM) |
And that's the argument as to why people should be allowed to carry weapons in public. If you, as a bad guy, realize any one of your possible targets may try to whip out a gun and shoot you, it means you do have a lot left to loose, and only the most hopped up crackheads won't think twice at least twice about confronting a victim to commit a crime. |
I'm not sure about that. My lines of thought aren't precisely normal, but I would feel pretty reassured that my target could provide me with an extra source of armament (since you'd be hard-pressed to argue that suddenly people would become widely more competent in general combat). Also, concealed carry is nearly useless in furthering the most important role of citizen armament, which is the ability to destroy the tools and kill the personnel of the government (explosives are generally far more effective at such things).
Regarding Max Payne, it is a game I can never forgive for having stolen credit for "bullet time", as it is now called, from Pathways into Darkness which came out in '93.
~J
hyzmarca
Dec 26 2007, 06:22 PM
QUOTE (Kagetenshi) |
QUOTE (nezumi @ Dec 26 2007, 10:10 AM) | And that's the argument as to why people should be allowed to carry weapons in public. If you, as a bad guy, realize any one of your possible targets may try to whip out a gun and shoot you, it means you do have a lot left to loose, and only the most hopped up crackheads won't think twice at least twice about confronting a victim to commit a crime. |
I'm not sure about that. My lines of thought aren't precisely normal, but I would feel pretty reassured that my target could provide me with an extra source of armament (since you'd be hard-pressed to argue that suddenly people would become widely more competent in general combat).
|
A lack of competence is easily compensated for by sheer numbers in such a situation. After all, they only need to kill you once. For this reason, the kill-and-scavenge tactic only really works for lone gunmen when they're doing stealth-kills, in which case they're almost certainly relying on the rear-naked-choke in bathroom stalls so they won't be using much ammo anyway.
The standard crazy gunman just stands out in the middle of everything without the slightest bit of cover shooting at large groups of people, which means that for every person he takes down he'll be facing return fire from several more and he'll almost certainly be hit.
Bu, honestly, the problem of combat proficiency can easily be solved by making MOUT a standard part of elementary school Physical Education. Personally, I can't understand why MOUT training hasn't become standard in highschools after Columbine. It pretty much proved that students were safest if all were armed and trained.
Kagetenshi
Dec 26 2007, 06:30 PM
On the contrary, both armed and trained students in that situation ended up dead.
~J
hyzmarca
Dec 26 2007, 06:46 PM
QUOTE (Kagetenshi @ Dec 26 2007, 01:30 PM) |
On the contrary, both armed and trained students in that situation ended up dead.
~J |
From suicide, which was always their intent. They weren't killed or injured by other students or by police officers, which gives their team a perfect 0% casualty rate.
There were only two persons on team A, while there were hundreds of persons on team B. Team B suffered relatively heavy casualties greater, though less than what could have been. Given that Team A was not using cover while team B was, had the students of team B been equipped with firearms then they would have been able to inflict casualties upon team A at a substantially greater rate than casualties were inflicted on themselves, which would have greatly reduced the death toll as team A would have suffered from 100% casualties in a very short time.
Team C, the police, while ostensibly allied with team B, did jack shit.
Kagetenshi
Dec 26 2007, 07:16 PM
But you can't take an incident to prove the effectiveness or lack thereof of something that didn't happen during the incident. It's dangerous enough trying to prove things about the things that did happen. What happened was that 100% of the armed, trained students were dead at the end—what would have happened if some of them had not been intending to commit suicide, or had not been participants in the attack, is pure speculation.
~J
nezumi
Dec 26 2007, 07:35 PM
While I'm not aware of any case where party A, the shooter, successfully avoided death by suicide or return fire (not to say there aren't any, I'm just not aware of them), there are several examples where party B, the target, is either armed or unarmed. In almost all of the cases where party B is armed, party A is killed by return fire relatively early compared to party B becoming armed. In cases where party B is unarmed, party A has a much longer survival time, dies by suicide, and generally has a much higher success rate.
Blade
Dec 26 2007, 09:05 PM
Err... I've never noticed that Max Payne was about concealed carry in high schools... Guess I don't read enough between the lines.
Kagetenshi
Dec 26 2007, 10:12 PM
Obviously.
~J
Critias
Dec 27 2007, 06:31 AM
QUOTE (Kagetenshi) |
But you can't take an incident to prove the effectiveness or lack thereof of something that didn't happen during the incident. It's dangerous enough trying to prove things about the things that did happen. What happened was that 100% of the armed, trained students were dead at the end—what would have happened if some of them had not been intending to commit suicide, or had not been participants in the attack, is pure speculation.
~J |
No, but you can argue the effectiveness of such ideas based on other incidents (where the shooters were fought against by armed resistance, instead of simply cowered from). I can think of two (just off the top of my head) where the body count was kept to two or less, when a rampaging shooter was confronted by armed civilian resistance. Three, if you count an off-duty police officer outside of his jurisdiction (essentially a civilian CCW holder) as a civvie instead of an LEO (but the media made it clear he was a cop, a cop, a cop, a cop, a cop, to make it sound like 911 calls, not already-on-the-scene resistance, saved the day).
When all people do is cry and crawl around and hide under desks, they get shot by any punk kid with a .22 handgun. When people are capable and allowed to fight back, bad guys get shot and die or throw down their guns and get arrested.
Kagetenshi
Dec 27 2007, 06:51 AM
Hey, I don't argue the overall conclusion (in general—like I've said before, I'll gladly trade the right to concealed carry for an antitank and antiaircraft missile in the hands of every man, woman, and child). I do, however, think that there's a trend to create evidence in dangerous ways.
~J
nezumi
Dec 27 2007, 01:52 PM
QUOTE (Kagetenshi) |
I do, however, think that there's a trend to create evidence in dangerous ways.
~J |
You mean by shooting unarmed civilians? That seems like an awfully dangerous method that creates evidence.
Wounded Ronin
Dec 29 2007, 03:49 AM
QUOTE (Critias) |
When all people do is cry and crawl around and hide under desks, they get shot by any punk kid with a .22 handgun. When people are capable and allowed to fight back, bad guys get shot and die or throw down their guns and get arrested. |
For me, that's my biggest problem with people who are for gun control. Ultimately, laws regulating firearms are going to affect law abiding citizens moreso than people who try to circumvent laws (note that I'm not going to the extreme political line "only criminals will have them" since I'm not an ideologue) and the question is how much value we place on the life of a law-abiding citizen.
Essentially, arguments against civilian gun ownership basically prioritize the society as a whole over the individual; we make the individual more helpless, but expect that this will be good in the end as we believe that this will have a positive impact on the whole society which outweighs the badness of the Columbine kids being able to pop whomever they want one after the other.
However, I don't think that anyone would want to have their life valued so little. If you were the one hiding under the desk during Columbine it's unlikely you'd calmly wait for death with the mental assurance that even if you were going to die helplessly now society as a whole would be better off. Of course you'd wish that you had an effective means of defending yourself.
That's what I think is so perverse about the anti-gun lobby. It seems to me that they expect people to lie down and die whenever they're assaulted with deadly force in the interests of the greater good of society.
Kagetenshi
Dec 29 2007, 03:52 AM
Is it so unreasonable? I mean, it's why I put up with the "right" of a lot of other people to keep existing.
~J
Critias
Dec 29 2007, 06:02 AM
QUOTE (Wounded Ronin) |
That's what I think is so perverse about the anti-gun lobby. |
It's the hypocrisy that frustrates me, particularly among the high profile rich ones (political figures, Hollyweirdo types who think their opinion matters because they make movies, etc). They'll go on and on about the horrors of private gun ownership, insist that no one "needs" that type of gun, blame Columbine on the RTKBA, and implore their loving public to throw money at the Brady Bunch -- and then get escorted everywhere by armed bodyguards, get special permission for their bodyguards to carry concealed weapons on school property, file for their concealed carry permit (they need them, but normal people don't deserve to be armed in public), or go home and fiddle with their extensive Class 3 collection.
There's a ridiculous double standard at work. Those people lobby for no one to be armed -- except the absurdly wealthy and those who protect them (the police).
But I can go on about what's perverse about the anti-gun lobby all day. Or, rather, all night in this particular case.
Mercer
Dec 29 2007, 07:18 AM
It seems like if guns were harder to get, they guys at Columbine wouldn't been quite so loaded down with them. The Columbine shooters got most of their guns illegally, so its not like gun control would have helped, however if the laws we have were enforced more, then maybe two mentally unbalanced high school kids wouldn't have amassed and then unleashed a small armory on their classmates. Or maybe they would have had to do it with hatchets and it would have taken a lot longer.
If I had a choice between Really Really Strict Gun Control Laws and Really Really Loose Gun Control Laws, I'd pick strict, because I have very little faith in people. (The problem as I see it isn't the guns, its the people, but we've had even less luck with People Control laws so I'll take what I can get.) Assault rifles are cool, and they're a lot of fun to fire, but honestly, if I need between 3500-6000rpm to defend my home, I'm leaving, you can have the home.
Blade
Dec 29 2007, 01:30 PM
Actually it's not only a matter of laws, it's also a matter of culture.
For example in France, as in many countries in Europe (if not all), we have really strict gun control laws (with some slip-ups sometimes, but that's another story).
The main idea behind this is that the government is the only one who should be able to use force (especially lethal force). Cops and soldiers are the only one who should use guns, and most people even don't like seeing armed security agencies. There's also no death penalty: killing people, even if they're armed and dangerous, is really the most extreme solution.
But all this is mostly cultural, due to historical circumstances and all.
I think it's similar to alcohol and tobacco. They're legal in many countries where other drugs (such as marijuana) aren't because of the deep roots they have in the culture. And because of these roots, those legal drugs aren't as dangerous as they could be in cultures which aren't used to it. For example a lot of families in France drink one or two glasses of wine everyday, for lunch and/or dinner. Because of this, and because of the large wine-culture, young people won't consider alcohol as just something to get drunk with and will drink responsibly.
Well, it's not exactly the case today, with a lot of students drinking far too much, but actually most of them didn't get that "alcohol education".
BlueRondo
Dec 29 2007, 07:31 PM
Thoughts from a rather uneducated individual with little empirical data and an ambivalent attitude towards gun ownership:
I like the idea of any reasonably sane, law-abiding citizen being able to carry a weapon in order to defend himself just in case something bad happens. Perhaps it is true, as some people have argued, that incidents like Columbine, Virginia Tech, and other similar scenarios would have ended with less casualties if some of the targets had been armed.
Further, I agree that no reasonable amount of law enforcement (short of a totalitarian police state) can guard against every freak incident where some nutjob goes on a suicidal rampage in a school or mall or some other place. And I agree that, short of strict enforcement, gun regulations will not have much of an effect on criminals who buy their weapons illegally anyway.
What worries me, unfortunately, is that sane, reasonable, law-abiding citizens are not always sane, reasonable, law-abiding citizens. You may not have to worry about Regular Joe going on a rampage at a high school, but perhaps he gets drunk one night, or he gets pissed off at somebody in a bar, and in a momentarily less-than-rational state of mind, he pulls out his gun and shoots somebody. How frequently does something like that happen? Would the frequency dramatically increase if guns were allowed in public? And would the overall number of deaths caused by gunviolence increase or decrease? I don't know the answers to those questions, unfortunately, but I don't think they are obvious.
So I must object to Wounded Ronin's proposition that the philosophy behind gun-control is about valuing society above the individual; it's (in part) about evaluating the trustworthiness and responsibility of normal human beings. For example, Critias says that he wants to be armed and able to defend himself, but what the gun-control activist is saying is, "I'm sorry, but I just don't trust you with a gun. I know you say you only want to protect yourself, and perhaps you're being 100% honest, and perhaps you have a perfect legal record and good social standing, but humans are naturally impulsive and irrational, and I'm just worried that you're going to hurt someone - maybe me - if you carry a gun."
Again, is that being overly paranoid, or is that a legitimate concern? I haven't done enough research on the issue to know for myself.
EDIT: I now see that Mercer has touched upon the point I was trying to make. I'll also add that I don't like the idea of the state dictating to people that they are too "stupid" or "untrustworthy" or "irresponsible" to do this-or-that, but I don't think it is always illegitimate.
Critias
Dec 30 2007, 12:57 AM
I can really go on for days and days about this sort of thing, but I'm not sure what we have to do with gaming any more. So, believe it or not, this really is me trying to be brief.
To those that say "Sorry, but I don't trust you with a gun," I can only reply with "Sorry, but why should I trust you to drive a car, carry a pocket knife, cut that steak, or have opposable thumbs? And, anyways, who are you to say what I can and can't be trusted with, if I'm not doing anything wrong?" You can kill someone with frickin' anything, if you've got your heart set on it (especially if you're the aggressor, and/or insane).
Most importantly, though, is the latter half of my reply. Why should anyone else be able to tell me what I can and can't own, and carry with me as a means of defense of myself and others? Hypothetical question (though worth thinking about), because I have in writing a reason that someone can't tell me that -- the RTKBA. I'm gauranteed the right, and I've accepted the responsibility, to do what I can to take care of myself and those around me instead of simply being a burden on the state and a helpless target. A simple look at the average response times for 911 calls can show you why.
I'm fine with the state telling someone they're too stupid, untrustworthy, or irreponsible to carry a firearm. That's why felons can't own them, for instance. Once you do something wrong, a right can be revoked. That's the law of the land. But you shouldn't have a right infringed upon (a RIGHT, not a priviledge) because of what someone else has done wrong, or what you may or may not do wrong.
When in doubt, any state in the world should err on the side of freedom for those the state is created to serve. Most of them don't any more, but they should. People are supposed to run governments, not the other way around.
nezumi
Dec 30 2007, 01:37 AM
QUOTE (BlueRondo) |
Would the frequency dramatically increase if guns were allowed in public? And would the overall number of deaths caused by gunviolence increase or decrease? I don't know the answers to those questions, unfortunately, but I don't think they are obvious. |
Why don't you take a moment and check the statistics of states that allow sane, average people to carry weapons vs. those that don't? As a great example, compare Virginia to Maryland. Both of them are next door neighbors, largely based around DC, both have largely similar demographics, with a variety of very ritzy and very poor areas, urban, rural and suburban, both have reasonably similar political set ups. One of the major differences is that in Virginia you can get a permit for concealed carry pretty easily, in Maryland you have to either be, or sleep with someone very, very important.
To bring this back to Shadowrun, I'm under the impression that concealed carry in SR is pretty easy to get. It being a distopic setting, does anyone ever have the 'two guys get drunk in a bar and fight over a woman, one shoots the other' sort of things? How often? I realize that while basically everyone in my shadowrun campaigns are armed, they never draw their weapons for genuinely stupid reasons.
Kagetenshi
Dec 30 2007, 01:44 AM
Shadowrun is fairly divided on the point. Canon weapons law is fairly restrictive in the UCAS, but if you go next door to the NAN, you get places like Vegas where by canon people carry SMGs openly.
~J
hyzmarca
Dec 30 2007, 01:45 AM
It all goes back to game theory and optimal strategies.
For the individual acting alone, the optimal strategy for dealing with organized crime is capitulation, simply because the individual can't defeat the organization. For a community acting together, however, the optimal strategy is excessive violence, since organized crime can't kill all of them and the utter destruction of one organization will serve as an example to others. Since communities rarely act of cohesive teams, however, organized crime has a strong advantage.
In the case of universal armament, the optimal strategy is a variant of tit-for-tat called Don't Start Nothin'. Because the individual who starts something risks a high probability of death with little or no possible reward, things will fall into a Nash equilibrium in with no one ever starts anything.
There are sometimes more complicated factors, of course. Take, for example, the current motion picture and television writer's strike. In theory, the Jack Bauer negotiating strategy should be the optimal choice. Whichever side starts covertly employing violence first should win. But, in this situation there aren't really two sides. In many cases, the writers are also producers and the producers are also writers, resulting in the strange situation of people like Letterman and Spielberg going on strike against themselves because they refuse to pay themselves more money.
You obviously can't beat the crap out of yourself in an attempt to force yourself to comply with your own demands. That's just silly. The absurdity comes from the impersonal nature of collective bargaining units and the fact that most individuals in the motion picture business belong to multiple competing unions.
This, of course, brings us to the possibility of people who are members of an organized crime family also being members of groups with are screwed over by organzied crime, making the politics involved much less simplistic.
Mercer
Dec 30 2007, 09:32 AM
Gun Control is one of those issues that tends to only be discussed at the extremes. No Guns on one side and All Guns All the Time on the other, and both of those are largely misrepresentations (as most extremes are). Relatively few people are for the immediate seizing of all firearms, relatively few are for the immediate issuing of belt-fed grenade launchers to hall monitors. For every whacked out liberal who wants to ban guns, you can find a right-wing loonie who wants a LAW rocket, and I think they're both crazy.
(This was skewered best on the Simpsons, when Kang was running for president. "Abortions for all!" [Crowd boos.] "Abortions for none!" [Boos continue.] Abortions for some, tiny American flags for all!" [Wild applause.] That said, I agree that a gun control discussion isn't really a General Gaming topic, and I'll respectfully bow out of that part of it.)
I never really got into Max Payne, although I had friends of mine that did. I think a lot of video games touch on the themes of violence, isolation and people with nothing left to lose because one of the main appeals of living vicariously in fiction is getting to experience those things on some level without consequences. Every so often I'll boot up GTA: San Andreas and go on a rampage (although these days I'm just as likely to shoot pool or do an 8-track race). There is a similar feeling in rpg's in general, although in SR there are still in-game consequences for my actions. In GTA, if I don't like the way things are going I can just not save the game.
mfb
Dec 30 2007, 10:32 AM
Max Payne, aside from being totally awesome, is great for its storytelling and character development. it's really cool how they portray Max's internal reactions to the things he's seen and done.
the sequel is even better, i think, in almost every respect. playing through it on normal and then hard is especially rewarding if you haven't read any strategy guides or spoilers.
edit: damn, now i have to install Max Payne 2 again.
Critias
Dec 30 2007, 11:23 AM
QUOTE (Mercer) |
Gun Control is one of those issues that tends to only be discussed at the extremes. No Guns on one side and All Guns All the Time on the other, and both of those are largely misrepresentations (as most extremes are). Relatively few people are for the immediate seizing of all firearms, relatively few are for the immediate issuing of belt-fed grenade launchers to hall monitors. |
I'd just like to point out as one of those raving Right-Wing Pro-Gun loonies, my stance isn't "all guns, all the time." My stance is "all guns for everyone who wants them, all the time."
I'm not gonna hand out firearms and force folks to tote them around once my plans come to fruition and I rise up to claim my rightful place as His Majesty, The Golden One, King Of All He Surveys, Christ-Emperor Critias I, but I'm not going to hold it against any of my law-abiding citizens that want to carry a means of self defense.
That's one of the other sticklers, to me. One side wants to take away someone's choice, the other just wants to leave folks option's open. No one's going to be forced to concealed carry during My Glorious Benevolent Rule, but no one (who hasn't done and fucked it up for themselves) is going to be forcibly disarmed and left defenseless, either.
Mercer
Dec 30 2007, 12:50 PM
Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it. (I could pick some loonie who thinks we rocket launchers should be sold in grocery stores, but I'm framing my debate against the 1% lunatic fringe that even strident gun rights advocates wouldn't ally themselves with. Likewise, you're framing your debate against the lunatic fringe of the gun control advocacy that even gun control advocates don't take seriously.)
Kagetenshi
Dec 30 2007, 12:50 PM
QUOTE (Mercer) |
For every whacked out liberal who wants to ban guns, you can find a right-wing loonie who wants a LAW rocket, and I think they're both crazy. |
Careful with your labels—I'm on record further up this thread saying I want a LAW in every household, and as an anarcho-syndicalist there is a very, very small slice of the political spectrum left of me

But I'm curious about your choice of LAWs. Given that they're not really practical for most forms of purpose-driven violence (it's difficult to mug someone with one, for example, and probably won't do a home intruder much good—I'm sure you can think what other sorts of crimes it might be unsuitable for), and that they're particularly suitable for armed resistance against governmental force, is there any particular reason you single them out as "crazy"?
~J
Mercer
Dec 30 2007, 12:53 PM
Nope, just that they're rocket launchers.
If you want a rocket launcher to help you overthrow the government, that's cool. (Perhaps you should work on electing leaders who would make it easier for you to obtain the stuff you need to overthrow them.)
Kagetenshi
Dec 30 2007, 01:12 PM
I suspect you're misunderstanding me because I used a variant of "anarchist" and "resistance against governmental force" in close proximity, but there is a distinction to be drawn between resistance against an oppressive government (current or future! You can't wait until the government actually does need overthrowing to gather arms, not if you want any kind of good result) and simple revolutionary action.
~J
BlueRondo
Dec 30 2007, 02:34 PM
QUOTE |
To those that say "Sorry, but I don't trust you with a gun," I can only reply with "Sorry, but why should I trust you to drive a car, carry a pocket knife, cut that steak, or have opposable thumbs? And, anyways, who are you to say what I can and can't be trusted with, if I'm not doing anything wrong?" You can kill someone with frickin' anything, if you've got your heart set on it (especially if you're the aggressor, and/or insane). |
The difference between guns and all those other things, of course, is that most people recognize some value in those other things that overrides the problems caused by them. Many anti-gun advocates don't recognize any benefit in letting people own guns, or if they do, then they think it is marginal compared to the problems caused. That's why you see people making jokes about gun-ownership being all about masculine insecurity, or you see gun-control advocates refuting arguments based on self-defense or government resistance; they just don't see the same value in weapons that gun-rights activists do. Unfortunately, I don't think rational argument can change the minds of many people on an issue like this; I suspect that it takes putting a person in a situation where he thinks, "Man, I really wish I had a gun right now."
Of course, though, that doesn't address your next point:
QUOTE |
Most importantly, though, is the latter half of my reply. Why should anyone else be able to tell me what I can and can't own, and carry with me as a means of defense of myself and others? Hypothetical question (though worth thinking about), because I have in writing a reason that someone can't tell me that -- the RTKBA. |
I agree that you do have that right, but I think the argument is really about whether you should have the right (and if you're anything like me, you believe that rights are granted to people by people, and are thus subject to change.) And it does bother me that most gun-control activists seem to be sneaking around the Constitution (through legislation and litigation) rather than directly addressing it.
Sorry, I don't have any way to relate this back to Shadowrun.
Wounded Ronin
Dec 30 2007, 04:34 PM
QUOTE (mfb) |
Max Payne, aside from being totally awesome, is great for its storytelling and character development. it's really cool how they portray Max's internal reactions to the things he's seen and done.
the sequel is even better, i think, in almost every respect. playing through it on normal and then hard is especially rewarding if you haven't read any strategy guides or spoilers.
edit: damn, now i have to install Max Payne 2 again. |
I've just started playing the sequel. I've got one thought on Location Unknown, Cpt. Baseball Bat Boy, etc. These side-stories are more explicit in Max Payne 2. In Max Payne 1 Location Unknown showing on that one TV in the dark was really creepy and mysterious because you sensed that it was related in some way to what was going on but you couldn't tell what. In Max Payne 2 you have the funhouse which is basically very explicit about what the writers had in mind for Location Unknown. Although I really liked the funhouse artistically I felt that it was in effect less scary and atmospheric than when these things were left to my imagination. Imagination is the most powerful storytelling tool of all, I think. I believe that I'm finally beginning to realize this myself.
Kagetenshi
Dec 30 2007, 04:41 PM
QUOTE (BlueRondo) |
Sorry, I don't have any way to relate this back to Shadowrun. |
If you related it back to Shadowrun, it'd be in the wrong section. We're in General Gaming

~J
nezumi
Dec 30 2007, 09:40 PM
QUOTE (Mercer) |
Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it. |
I've yet to see a gun control group which doesn't seem to have the ultimate goal of outlawing every sort of gun, or putting such strict controls on them they can't be used for defensive purposes. The government of DC comes to mind as an immediate example. And since they intend to use the police to enforce those laws, I would say that is forcibly disarming people.
mfb
Dec 31 2007, 04:46 AM
QUOTE (Wounded Ronin @ Dec 30 2007, 11:34 AM) |
I've just started playing the sequel. I've got one thought on Location Unknown, Cpt. Baseball Bat Boy, etc. These side-stories are more explicit in Max Payne 2. In Max Payne 1 Location Unknown showing on that one TV in the dark was really creepy and mysterious because you sensed that it was related in some way to what was going on but you couldn't tell what. In Max Payne 2 you have the funhouse which is basically very explicit about what the writers had in mind for Location Unknown. Although I really liked the funhouse artistically I felt that it was in effect less scary and atmospheric than when these things were left to my imagination. Imagination is the most powerful storytelling tool of all, I think. I believe that I'm finally beginning to realize this myself. |
my feelings on that are that it's on purpose. the question of survivor's guilt--effectively, the question of whether or not Payne deserves to keep living--is left vague and freaky in the first game because that's the driving force behind all of Payne's actions. and by the end of the first game, the question is answered. Payne had an entire city gunning for him, and he not only survived, he struck down the evil that was trying to destroy him. there were endless opportunities for guilt-free suicide along the way; if Payne truly believed he deserved to die, he wouldn't have tried so hard, and he would have died.
accepting that is not binary, of course. the doubts are still there, during the second game, and they definitely take their toll, but for the most part, they're behind him. the driving force behind Payne's actions in the second game isn't the question of whether or not he deserves to live, it's what he's going to live for. therefore, there's no need to make the question of survivor's guilt freaky and vague--that would detract from the real puzzle, which i won't discuss because you haven't finished the game yet.
edit: having installed it against yesterday, just beat MP2 on the first level of difficulty. forgot how badass it.
Critias
Dec 31 2007, 12:21 PM
QUOTE (Mercer) |
Its a straw man. You're saying you're opposed to forcibly disarming people and leaving them defenseless, except that no one is advocating it. |
Heh. Heheheh. Hehehahahah. Wow.
You're saying no one, anywhere, is all for sweepingly taking the guns out of the hands of everyone but law enforcement and the military?
Seriously? You're claiming that? That it's never happened in the past, that it's not the policy anywhere in the world today, and that there's no one anywhere working really hard to make it policy somewhere new tomorrow?
Really?
Blade
Dec 31 2007, 01:24 PM
I have to admit that, even if I liked the story (and especially the storytelling) I was a little disappointed by the turn of events at the end of Max Payne 2.
[ Spoiler ]
Especially when you discover that Winterson was a bad cop, so you killing her was actually a good thing.
Great games anyway, with some nice mods.
hyzmarca
Jan 1 2008, 03:45 AM
There is really no good reason not to beat the crap out of random strangers and take their wallets. There simply isn't. Masks and gloves are cheap and places with little police presence are plentiful. The chances of actually being caught and arrested are slim to none if done correctly.
Game theory says that we should beat the crap out of random strangers and take their money. We don't because we have these things called consciouses and because we're mostly lazy pansies who'd rather not get our hands dirty. But there exist some people who aren't lazy pansies and who don't see anything morally or ethically wrong with beating people up and taking their money. These sorts of people will mug you because it's the right choice to make.
The organized criminals of Max Payne are those sorts of people, only they're better organized. The only way to stop them from doing bad things to you and taking your money is for you to make the statistical probability of bad consequences arising from such an act too high for them to even contemplate taking that course of action. That or stay out of their way, but you can't stay out of the way forever. As High Noon tells us, the only way to stop bullies is to stand up to them and shoot them in their backs. You can shoot them in their fronts, as well; but shooting them in their backs is substantially safer. Because if you present a very real threat to them, if you can and will hurt them in retaliation, then it will be in their best interests not to beat you up and take your money, a complete inversion of the normal situation.
Kagetenshi
Jan 1 2008, 04:00 AM
Game theory doesn't actually say we should beat the crap out of random strangers and take their money—that's a serious and dangerous oversimplification. Game theory tells us that we should do whatever will result in the best expected result, and that is an absurdly complicated evaluation for most nontrivial situations. In this case, for example, you need to take into account expected monetary value of takings, chance of arrest, expected cost of arrest (for example, a lawyer stands to lose more than a house painter, as even being plausibly involved in such an incident may result in reputation loss, loss of a position if not self-employed, and if convicted of a felony automatic disbarment for the lawyer), and expected resistance. Furthermore, opportunity cost must be taken into account—even assuming that wallets are just lying on the ground, one must find more total money per unit time than one would be able to obtain (adjusted for effort and desirability of the task) at some other lucrative endeavor.
~J
hyzmarca
Jan 1 2008, 04:26 AM
QUOTE (Kagetenshi) |
Game theory doesn't actually say we should beat the crap out of random strangers and take their money—that's a serious and dangerous oversimplification. Game theory tells us that we should do whatever will result in the best expected result, and that is an absurdly complicated evaluation for most nontrivial situations. In this case, for example, you need to take into account expected monetary value of takings, chance of arrest, expected cost of arrest (for example, a lawyer stands to lose more than a house painter, as even being plausibly involved in such an incident may result in reputation loss, loss of a position if not self-employed, and if convicted of a felony automatic disbarment for the lawyer), and expected resistance. Furthermore, opportunity cost must be taken into account—even assuming that wallets are just lying on the ground, one must find more total money per unit time than one would be able to obtain (adjusted for effort and desirability of the task) at some other lucrative endeavor.
~J |
Given that an individual who might be inclined to mug can control four of those five variables through his own choice and may even have some say in the cost of arrest. It is possible and, indeed, trivial to minimize the probability of arrest through location selection and equipment selection, though this alters the opportunity cost. The probability of resistance can be altered by appropriate victim selection as can the expected take. The opportunity cost is dependent on these three factors.
I do not particularly feel like taking on the task of proving that there exists in the real world an easily chosen a location, victim, and equipment set such that one's best course of action is to mug. I'll admit that the need to do so is a flaw in my methodology.
QUOTE (Blade) |
I have to admit that, even if I liked the story (and especially the storytelling) I was a little disappointed by the turn of events at the end of Max Payne 2.
[ Spoiler ] Especially when you discover that Winterson was a bad cop, so you killing her was actually a good thing.
Great games anyway, with some nice mods. |
well, it wasn't a huge surprise. the clues were there throughout the game.
Whipstitch
Jan 2 2008, 12:26 AM
I dunno, I don't like applying game theory so broadly. People generally minimize risk, not maximize gains due to the stakes involved. Survival is typically the number one overarching goal for the majority of people.