In most RPGs and action RPGs I've seen character inventory is usually handled by a grid of some type consisting of cubby holes. Usually, each cubby hole can hold one and only type of item but on the other hand can stack multiple same items in the same hole. Therefore, if my RPG character inventory has 3 cubby holes, I might be in a situation where it would be okay for me to carry 10 Healing Potions, 10 Speed Potions, and 10 Indigestion Potions, but I'd be screwed if I wanted to carry 1 Healing Potion, 1 Speed Potion, 1 Indigestion Potion, and 1 Really Bad Gas potion. The game doesn't usually implement bulk and volume but instead relies on a sort of abstract stacking logic by which characters somehow carry around improbable quantities of stuff but only in large stacks of the same thing. Examples of this would be the Deus Ex inventory system, the System Shock 2 inventory system, and on and on. The inventory space always behaves strangely and is always very abstract and very different than how a person would go about loading himself out in the real world.
However, I think I've seen some of the 1.13 people mitigate this by implementing various real-world LBE, including such things as Blackhawk vests, Hong Kong police vests, Tactical Tailor 3 Day Packs, ARUC packs, and so forth. I'm always admiring the various things that are implemented to improve Jagged Alliance 2 by the 1.13 mod crew, and one of the thing which is currently being implemented is actual load bearing equipment instead of the generic backpack which characters can use to carry around their items. Even though the fundamental logic the inventory system uses is the same (like items still stack, and unlike items cannot stack) they have managed to make carried inventory more flexible and realistic through the following points:
1.) Available inventory slots depends on what LBE the character is carrying. A character without any LBE has a shirt pocket and 2 pants pockets only, IIRC. Putting on buttpacks, a backpack, or a tactical vest, or any sort of riggings actually creates slots to which items may be added. Furthermore, using certain LBEs excludes using others. If a person has a grenade panel on his right leg he cannot also put a SMG holster there, for example. If a person is wearing a backpack he cannot also sling his rifle across his back.
2.) Each pouch or pocket has a specific size which means it can accomidate items only of a set side. The mod won't let you jam a first aid kit into a rifle mag pouch, for example. Also, more smaller items or fewer larger items may be accomidated. For example, if my rifle mag pouch can only accomidate 1 30 round mag of 5.56 ammo, the mod would alternately let it hold 2 15 round mags of 9x19 P. The technical limitation of the stacking logic, however, wouldn't at this point let the player put 1 mag of 9x19 p and 1 mag of .45 ACP in the same mag pouch.
3.) Certain pockets are easier or harder to get things out of. For example, the is no extra cost in action points to pull a rifle mag from your mag pouch on your vest when you go to reload your rifle. However, if you're using a backpack, there's a big action point penalty associated with taking the magazine out of that in the middle of combat.
4.) Backpacks carry a lot more bulky items and a lot more quantity than vests or combat packs but give characters wearing them in combat big statistical penalties for bulk and awkwardness.
Link to the inventory thread:
http://www.ja-galaxy-forum.com/board/ubbth...&page=1&fpart=1I think that this work with LBE is very exciting and that it could be used in RPGs and action RPGs to improve the generic "cubby hole" style of inventory where characters just automatically get a certain number of boxes. Instead, you could have a greyed-out paper doll of your character and decide to equip your character with certain LBE. The LBEs then define your character's inventory capacity and the sorts of items he can carry.
For example, let's say the game let you choose between a vest with mag pouches or a vest with grenade pockets. You'd look at the paper doll of your character with the greyed out chest area. You'd pick one vest or the other, and then the greyed out area would become colored and show you the specific inventory slots you had available to you based on your choice (slots for magazines or grenades in this case).
I think this would be a lot better for immersion and roleplaying than the classic inexplicable packrat of cubbyholes where everything is just crammed somewhere under your character's overcoat or something.
I feel that a feature such as this would have made System Shock 2 even more fun. Few things annoyed me more in that game, with inventory space being at the premium it is, than things like 4 10mm cartridges taking up the exact same amount of space in my inventory as 30 shotgun shells. Especially in a sci-fi setting with rifles and such it would have been less frustrating and more immersive to have a couple of magazines for my pistol I kept refilling and switching as I scrounged ammo but never having that end up taking a disproportionate amount of precious space due to stacking logic.
Certainly, in a modern-day RPG, I think that adding real-world LBE and loading out like a real professional plausibly might could add just as much atmopshphere and sense of realism as adding real-world guns or referencing real-world events and controversies.