QUOTE (DireRadiant @ Feb 1 2008, 03:38 PM)
I assume characters built with Arsenal are allowed in Missions.
Is there anything that is excluded or included from the standard options in that book?
Alright, just finished going through everything, and I'm comfortable greenlighting most everything, with one important caveat.
The "More Ways to Die" chapter just goes into more detail than the campaign needs for public play. As a consequence, we won't be using that in normal Missions games. If a GM is running a home game, and the players agree to it, then they're more than welcome to use that material. However, for convention and other public games, those rules will most likely extend things beyond our usual allotted time frames. So, we won't be using those rules.
I'll be updating the
Missions FAQ soon to reflect this.
Also, as usual, keep in mind the availability rules when selecting gear for new (or experienced) characters. Obviously anything with an availability above 12 won't be available to starting characters and may be difficult to obtain for characters who have the necessary funds.
QUOTE (dog_xinu @ Feb 2 2008, 09:21 PM)
Dunner, congrats on the daughter!
Thanks!