I just had a question about this come up.
It's two fold...
1. If I have a gun with integral pieces (like an Ingram Smartgun has Smartlink and Gas Vent 2 built in. Do I need a license for the Smartgun system (6R) and the Gas Vent 2 (4R)?
I ruled that pieces of a gun shouldn't be licensed, but I could see having a license if the pieces were removable... like an external smartgun system.
2. If I have a license for a gun... do I need a license for Regular Ammo?
Again I'm thinking not... but it makes me wonder why standard ammo has an availability (2R) except to screw with people?
And the reason I'm posting this to here (missions) is because it came up in a missions campaign that I'm starting. And the player in question wants to make sure he's got it right if he takes his character to a con.
I just re-read the rules on border crossings...
QUOTE ("SRM02-02 Best Served Cold")
To quickly simulate a border crossing, have all
characters make a quick test of Fake SIN Rating +
Charisma + Etiquette. Threshold on the test is TR/2
(round-up). On a failure, the PC will need to pay a
300¥ bribe to get across safely. If the PC glitches,
the passage ends up taking longer than intended,
and the character needs to spend 300¥ on a bribe.
On a critical glitch, the PC loses one piece of
forbidden or restricted gear, and must spend 500¥
on a bribe.
If the whole party is attempting to cross as a
group, use a Teamwork test (SR4 p59) for the
border crossing. In the event of a glitch or critical
glitch, all players will suffer the previously mentioned
consequences.
Does this mean that licenses are unecessary and are just part of the fake SIN?