- Magazine size - Allow all guns to have variable magazines, ranging from 10 (for pistols), 20, 32, 40, and 50 round magazines. Increasing magazine size by more than 25% adds +1 to Concealability modifier. Quick and dirty rule, as currently, the only way to increase ammo capacity costs 500 Y and increases capacity by 25%.
- SMG Damage - At present, it appears that the future trend is towards high velocity, small-caliber rounds which are more effective at penetrating armor. SMGs can do Damage 4P, AP -2.
- SMG Range - High velocity PDWs should have slightly better range than typical SMGs. Possibly 0-15, 16-60, 61-120, 121-200.
- Weapon families - Some classes of weapons (i.e. ARs and LMGs) should have interchangeable ammo. As do some SMGs and heavy pistols.
- Carbines - Rifle damage, Concealability +5, Range 20% less than rifle. Essentially, a Rifle with the Barrel Reduction mod.
- Gas Vents - Should be removable and replaceable. I think the game designers must be a bit confused by the fact that current US law requires any gas vents or muzzle brakes to be soldered on. Most current weapons combine gas venting with a flash suppressor.
Thoughts?