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Wounded Ronin
I'm finding that I am really loving Operation Flashpoint, an old game from a number of years ago. It appeals to my love of simulationistic games by having "realistic" gameplay closer to, say, the original Ghost Recon than to, say, Call of Rambo, uh I mean Call of Duty. The first thing that comes to mind that is worth noting is how the player character accuracy isn't completely superhuman like it is in most games.

In other games that try to look realistic, like Delta Force: Black Hawk Down the player character can use the iron sights and then pretty much automatically hit anything on the entire map regardless of the weapon being used. I suspect that this has to do with not making the game frustrating in those situations where an enemy is 600 meters away and the player only has a M4 carbine, or something like that. But in Operation Flashpoint it's different. If you use the iron sights on your M16 but the target is 500 meters away, you won't hit shit unless you're prone and even then you'll probably miss, although you'll see dust clouds indicating that the game is tracking your rounds out the whole distance. What's even more amazing and thrilling is that at longer distances (eventually you can equip a M21, or pick a Dragunov off a dead enemy) you need to compensate for bullet drop, which just makes me emit high pitched noises of excitement. At longer ranges you must also lead your target. That's right, the game has actually implemented meaningful long range riflery, which almost no games have!

From the manual, pg. 0.13:

QUOTE
DRAGUNOV

1. First find your range using the scale on the left of the sight. Line your target up to the scale on the left. The point at which the height of the target matches the height of the scale gives you your range.

2. In the center of your sight are four chevrons, each of which gives you a guide as to how much to elevate your weapon given the distance of the target. Each chevron is approximate to 250m distance from your position. Assume that your scale measurement indicates a target range of 750m; by lining your quarry up with the third chevron down (around 750m), you stand a good chance of an accurate hit.


How awe-inspiring is that? Lots of video games put that distinctive Soviet aiming setup on the scope of dragunovs but it's purely decorative. In Operation Flashpoint they put it on there, AND you're actually expected to use it!


I also like the location-based damage system. The game is set in 1985 so body armor exists but it's not very good compared to nowadays. The player character may only absorb about 2 rifle rounds to the body before dying which as far as I know is pretty spot on for armor of that time period which tended to have trouble with rifle rounds, especially something like 7.62x54R when the enemies are wielding their Dragunovs and PKMs. The game tracks hits to the head, body, arms, and legs. If you are hit in the leg you can't stand up, but can only crawl. I love games that have this sort of attention to detail. I noticed that one of the options in the Difficulty settings was "extended body armor", which I disabled; I assume that the game lets you choose whether to allow armor to provide protection to the whole body, or only to the torso and not the limbs which would be closer to the reality in 1985.

Not everything is totally realistic. Medics would be one example. If you go to the medic you can get your leg functionality restored after a few seconds. I suppose you could make the excuse that he injects you with so much morpheine that you can now stand on your injured leg, but that would just be rationalization. Probably medics work the way they do for Multiplayer concerns.

The game's also implemented vehicles very well. Vehicles are completely player-operatable and so infantry and vehicles play together very well. I felt the game did a good job on implementing how well various vehicles protect the people riding in them. For example, a level I recently played dealt with escorting a convoy of 5 ton trucks. The player resources included 7 infantrymen, 1 5 ton truck, 1 old fashioned hummer, and one M113 tracked troop carrier. I replayed the mission many times and I observed that when the convoy was ambushed by enemy infantry characters riding in the truck tended to get hit and killed almost immediately, whereas the hummer actually absorbed a volume of fire before the people inside became casualties, and the M113 was only threatened by antitank weapons. I found that I was accordingly able to defeat many of the infantry ambushes by violating the Geneva Convention and piloting the M113 over the attacking infantry which would instantly kill them if the M113 was moving fast enough. Again, more charming attention to detail.

I find that the old school 1985 equipment makes me feel very relaxed. I love history so it's fun to see hummers being more rare and old school jeeps still being in more common use, to see infantrymen lugging around M60s, and to see M21s in use but no M24s, which came into use a bit later. There's Cobra attack helicopters, so in many ways it has a real Vietnam feel to it.

All in all Operation Flashpoint makes me get so pumped up to 1985 and appeals simultaneously to my love of simulationistic games and my interest in history that I flip out and listen to "English Boys" by Blondie, a song about widespread social protest in the face of Vietnam, out of a pulsating and wild sense of irony. I don't think I've ever played a squad-level and above military sim as engrossing and fun as Operation Flashpoint!
Blade
Quite a nice game indeed. The storyline is interesting as well, and I love the situations in some mission (the one where you're a prisoner is one of my best memories). It's also interesting to note how "open" it is. Sometimes you can go wherever you want, try to steal a tank or a helicopter from the enemy base or do other things that weren't necessarily planned. An even when it's totally scripted (some scenes where no matter what your whole unit will get killed) you feel like it could have gone differently had you been better.

But I have to admit I was a bit disappointed when I discovered that the latest patches removed some funny holes that allowed you to complete missions by taking a totally different route to avoid enemy patrols you were meant to encounter on the way you were supposed to take.

I know there are a few mods, but I don't know much more about them. There are also 2 add-ons. Red Hammer, which allows you to play on the USSR side and Resistance, in which you take the role of a leader of the Resistance. This last add-on adds a lot of graphical improvements and focus more on the tactics part. You have to lead your troops in battle against better equiped and more numerous enemy troops... it's really hard.

The "sequel" was released last year or so. It's called "Armed Assault" (or "Arma") and, from what I played, has the same feeling. It's not set in 1985 anymore but it's more or less contemporary. I played the multiplayer demo and was really impressed by the enemy AI. It kept flanking you, ambushing you, reacting to your attack in the most efficient way... Maybe you should try it as well.
Backgammon
There a sequel coming out this year. Read about it here. Sounds promising.
Fix-it
have either of you tried Armed Assault yet?

supposedly the spiritual successor....

not cold-war era. but very sim-ish all the same.
Wounded Ronin
I haven't tried Armed Assault yet so I'll have to give it a go.

Over at the Bear's Pit someone linked me to a realism mod: http://ffur.net/ofp/

I just got the URL now but the guy told me that there's both a modern day mod for it, and an 80s mod. So I am really going to have to crank up the Pat Benetar while playing the 80s mod. Love is, after all, a battlefield.
Arethusa
ArmA is buggy as hell and pretty terrible, but I suppose we may just differ on this. I didn't like OFP because I found the interface to be very clumsy and its handling of aiming and especially anything approaching MOUT or CQB to be outright terrible. Neat for large, pitched battles, but much too sterile and cumbersome for my tastes. Hopefully the next OFP will be better; the story at least sounds promising and isn't full of USA USA USA bullshit.

QUOTE (Wounded Ronin @ Mar 25 2008, 07:44 PM) *
I just got the URL now but the guy told me that there's both a modern day mod for it, and an 80s mod. So I am really going to have to crank up the Pat Benetar while playing the 80s mod. Love is, after all, a battlefield.

Love? On the battlefield?!
Wounded Ronin
QUOTE (Arethusa @ Mar 25 2008, 08:38 PM) *
ArmA is buggy as hell and pretty terrible, but I suppose we may just differ on this. I didn't like OFP because I found the interface to be very clumsy and its handling of aiming and especially anything approaching MOUT or CQB to be outright terrible. Neat for large, pitched battles, but much too sterile and cumbersome for my tastes. Hopefully the next OFP will be better; the story at least sounds promising and isn't full of USA USA USA bullshit.


Love? On the battlefield?!


Sex and death, baby. Think Sparta.

EDIT: Since this is the internet and mannerism and whatnot don't come across, I should assume you didn't get the reference to "Love Is A Battlefield", which is a Pat Benetar song.
Arethusa
No, I got it, on the battlefield. But love?! On the battlefield?!

And what the fuck is this shit? It's 2008 and this board still won't let me post pictures? Does Adam ride around in a horse and carriage?
Fortune
QUOTE (Arethusa @ Mar 26 2008, 04:02 PM) *
And what the fuck is this shit? It's 2008 and this board still won't let me post pictures?


It is a deliberate decision by the moderators, made for a number of reasons. There is no reason you can't post a link to those pics you want to share, even if you have to upload it to places like Photobucket or the like.
Wounded Ronin
QUOTE (Arethusa @ Mar 26 2008, 01:02 AM) *
No, I got it, on the battlefield. But love?! On the battlefield?!

And what the fuck is this shit? It's 2008 and this board still won't let me post pictures? Does Adam ride around in a horse and carriage?


I'm getting a broken link...
Arethusa
Imageshack fails.

http://www.youtube.com/watch?v=S3nzuv87ik4
Angelone
Huh and here I thought you were making a MGS reference.

QUOTE
Otacon: Have you ever... loved someone?
Solid Snake: That's what you came to ask?
Otacon: No, I was wondering if even soldiers fall in love.
Solid Snake: What are you trying to say?
Otacon: I want to ask you. Do you think love can bloom even on a battlefield?
Solid Snake: Yeah. I do. I think at any time, any place, people can fall in love with each other. But if you love someone, you have to be able to protect them.


Don't really like any of the war themed fps' because they can't be realistic without being completely frustrating. CoD4 is okay and Frontlines fuels of war is interesting. The rest are eh at best.

EDIT- It always bugged me how Snake didn't know how to do the chest needle decompression. The real term escapes me for now.
Wounded Ronin
http://www.youtube.com/watch?v=j9J9rTZJBmw&NR=1

Check it out, I found the Love Is A Battlefield music video!


Angelone: Today I spent several hours ramming my head against the proverial brick wall because I kept dying in the final levels of OF. wink.gif
Arethusa
I think I gave up on OFP about the time I started a mission on one side of a football field with an MGL (or maybe it was an MM1? It certainly wasn't enough) and a platoon of infantry facing down a large Soviet attack. Turns out one guy with a grenade launcher can't fight off Mother Russia. It just seemed kind of dumb.
Wounded Ronin
QUOTE (Arethusa @ Mar 27 2008, 02:45 AM) *
I think I gave up on OFP about the time I started a mission on one side of a football field with an MGL (or maybe it was an MM1? It certainly wasn't enough) and a platoon of infantry facing down a large Soviet attack. Turns out one guy with a grenade launcher can't fight off Mother Russia. It just seemed kind of dumb.


But what's awesome is that infantry don't generally defeat tanks in toe to toe fighting, since it takes multiple RPG or LAW hits to disable a T80. http://www.youtube.com/watch?v=g4rPIjWqMRc and all that. In a situation like that you basically have to run and hide and then take shots at the tank from concealment. Which I think is pretty cool for a game. You know that most FPS games will have some asinine "balance" issues where they make it so the tank can die to hand grenades or something silly like that.
Arethusa
I didn't hate it because I couldn't kill the BMP (or maybe it was a T80) with the MGL. I hated it because it put me there in the first place, among other things. Probably could disable a BMP with an MGL in real life, though, provided you're stupid/suicidal enough.
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