I got bored, so I'm now making conversions for critters found in Paranormal Animals of North America. Some things were changed, but I tried as hard as I could to retain the original creatures abilities as it relates to the SR4 rules set. I only did Aardwolf to Bombardier; a surprisingly big list. I will also post a comprehensive set of the paranimals when I am finished, I just wanted to hear your criticisms and opinions along the way.
here's a brief summary of the animals in this installment:
Aardwolf- spotted canine that moves about as fast as a Cheetah
Agropelter- angry little simian that likes to break things
Bandersnatch- large HMHVV infected Sasquatch (Think
Predator the movie)
Bandit- Raccoon with opposable thumbs
Behemoth- Cross between an elephant, alligator, and hippo.
Birdman- Think traditional Imp with a bit more battiness
Black Annis- hunched, black, and angry monkey.
Blood Kite- a hawk that is very good at tearing out eyes
Bogie- Big black mastiff with horns
Bombardier- awakened flying squirrel
Paranormal Animals of North America
[ Spoiler ]
Aardwolf
BOD 3
AGI 4
REA 4
STR 3
CHA 2
INT 4
LOG 2
WILL 2
EDG 3
ESS 6
CM 10
IP 2
Movement: 25/70
Skills: Survival 3, Unarmed Combat 3, Running 4, Infiltration 2, Tracking 3, Perception 2
Powers: Natural Weapon (Bite: DV 4P, AP 0), Allergy (Pollutants, mild), Concealment (Self only)
Agropelter
BOD 2
AGI 4
REA 3
STR 3
CHA 2
INT 4
LOG 2
WILL 2
EDG 3
ESS 6
CM 9
IP 2
Movement: 8/20(arboreal movement)
Skills: Throwing Weapons 3, Unarmed Combat 1, Survival 2, Climbing 6, Infiltration 3, Perception 6
Powers: Low Light Vision
Bandersnatch
BOD 8
AGI 4
REA 3
STR 7
CHA 3
INT 4
LOG 2
WILL 4
EDG 4
ESS (6)
CM 12
IP 1
Movement: 15/35
Skills: Unarmed Combat 4, Tracking 3, Infiltration 3
Powers: Mimicry, Concealment, dual natured
Bandit
BOD 2
AGI 5
REA 4
STR 2
CHA 4
INT 4
LOG 3
WILL 2
EDG 5
ESS 6
CM 9
IP 1
Movement: 5/15
Skills: Locksmith 2, Survival 2(Urban +2), Infiltration 3, Palming 2, Swimming 3
Powers: Enhanced senses (hearing, smell, low light vision)
Behemoth
BOD 14
AGI 3
REA 3
STR 25
CHA 2
INT 2
LOG 2
WILL 5
EDG 3
ESS 6
CM 30
IP 1
Movement: 10/25
Skills: Swimming 4, Perception 2, Survival 3, Tracking 2, Unarmed Combat 5
Powers: Natural Weapon (Bite DV 10P, AP -1), Armor 10
Birdman
BOD 2
AGI 5
REA 5
STR 1
CHA 2
INT 5
LOG 2
WILL 3
EDG 3
ESS 6
CM 7
IP 2
Movement: 15/30 (flight)
Skills: Perception 5, Flight 4
Powers: Enhanced Senses (Hearing, Sonar), Sonar Projection
Weaknesses: Allergy (Sunlight, mild), Reduced Senses (Vision)
Black Annis
BOD 9
AGI 4
REA 6
STR 11
CHA 2
INT 3
LOG 2
WILL 4
EDG 4
ESS (6)
CM 11
IP 3
Movement: 10/25
Skills: Unarmed Combat 3, Running 4, Tracking 3
Powers: Enhanced senses (Low Light Vision), Compulsion (depression), dual natured
Weaknesses: Allergy (Sunlight, mild)
Blood Kite
BOD 1
AGI 5
REA 5
STR 1
CHA 2
INT 4
LOG 2
WILL 2
EDG 5
ESS 6
CM 5
IP 2
Movement: 25/35 (flight)
Skills: Unarmed Combat 5(Called shots +2), Dodge 5, Perception 5
Powers: Enhanced senses (Vision, Thermographic vision)
Bogie
BOD 3
AGI 4
REA 4
STR 4
CHA 2
INT 4
LOG 2
WILL 3
EDG 3
ESS (6)
CM 10
IP 1
Movement: 12/45
Skills: Unarmed Combat 4, Intimidation 3, Running 3, Tracking 3
Powers: Compulsion (fear), Accident, Enhanced Senses (Hearing, Smell, Low Light Vision, Motion detection)
Weaknesses: Allergy (Aconite or Horseradish) Severe
Bombardier
BOD 1
AGI 5
REA 4
STR 1
CHA 2
INT 4
LOG 2
WILL 2
EDG 6
ESS 6
CM 5
IP 2
Movement: 10/25 (Climbing/Walking) 15/35 (Gliding)
Skills: Dodge 5, Thrown Weapon 5 (Dropping +2), Survival 2, Climbing 2 (Freehand +2)