QUOTE (Momijizukamori @ Jun 29 2008, 02:57 PM)
Looks nice so far - the layout is very intuitive, which is nice. It actually reminds me a lot of an Earthdawn second ed character generator I've got lying around somewhere XD Some bugs I found inputting some of the 400bp characters I've got lying around:
-None of the one-shot adept powers (anything without levelled:true in the description) can be added
-No way of creating a Technomancer (the quality doesn't appear in the list)
-Can't add details for qualities requiring them
-Selecting 'new' from the file menu brings up a new clean sheet, but I can't edit anything on it - have to restart the program to get a new sheet
-Cerebral Booster ratings 2 and 3 aren't there (rating 1 is, however)
I'm glad you like it what I've done so far. Getting feedback like this helpful for motivation to continue it. Thus far it feels like I've been doing this in a vacuum. Given that it's just me developing and testing the darned thing, I have a full time job and a wife and kid I can use all the motivation I can get. I've tried to make it as easy to use as possible. I've got a lot of really big ideas for it ( including customizable rules sets ) some of which I don't even know how I'll implement or how I'll find the time to implement. Additionally, much like I've been saying with everything else eventually there will be an integrated help file. But i'm of the mindset that if your user needs a help file you've failed to design your UI correctly.
* Technomancers will be included eventually though to be honest I haven't had time to even look over the rules for them yet. For the beta the only magical characters I worried about were Mage and Adept since I was familiar with both of them. Mystick Adepts are in the pipeline as soon as I figure out a class structure and stuff for them. Technomancers are last on my list.
* The quality details thing I'll put on the bug list, that definitely needs to be fixed.
* One shot adept powers, currently you can't add any powers until you up your magic rating to pay for them. However, it appears that upping the magic rating doesn't subtract from your BP total like every other stat does. So that'll need to be fixed.
* The 'new' on the file menu clears and resets everything for me. Must have been fixed since the beta. The toolbar button isn't wired in yet though.
* I changed augmentations a bit so instead of having a whole new cyberware item for each level, ratings are now included in each cyberware item. So that if CB has levels 1-3 they will be included in the details for Cerebral Booster rather than having Cerebral Booster 1, Cerebral Booster 2 and Cerebral Booster 3 as separate items. This was mostly to save me the headache of having to work up incompatibilities for each level but actually makes the UI a little simpler as well as prevents you from taking the same cyber twice unless you're allowed. =) Now if a piece of aug has ratings you'll select the cyber, choose your level and then add it.
Thanks for the feedback. I've entered your bugs into source forge. I'll get to them as soon as I can.