Well, I'm definitely not an experienced player. Haven't played any sort of RPG for ten years, but borrowed the core book from a friend who's been sucked into D&D 4E, and it seemed like an interesting mythos. I actually just came to the Dumpshock forums, and started randomly reading your campaign's posts, and it seemed quite fun and very well done. So perhaps a PbP would be the way to go about getting back into the RPing. And by the time I'd gotten to the end, this post came up.
I actually had just statted out a character, playing around with the system. Definitely more towards the gun-bunny side, and rather an anti-mage. A little bit of modification and I think he'd suit your role reasonably well. I imagine there's more stuff to suit such a character in the
Arsenal or
Augmentations books, but I'm lacking them. Anyway, a character description and stat block reside behind the hide tag, so as not to be an overlong post.
[ Spoiler ]
So yeah, the stats are the way to reconcile the magic resistance and sensitive system qualities, as they seemed like you could put some interesting backstory behind it.
I envisioned him as a Corp elite soldier type character, like the Firewatch/Red Samurai groups described in the book. Given from what I've read that MCT is closely linked to the Yakuza, their version would seem to be the obvious choice. But they grabbed him up due the magic resistance, even though his body tended to reject standard cyberware, so they sprung for the bio versions. (I know the eyes would cost less essence as part as part of cybereyes, but the man likes having the eyes he was born with.) Specialized in going after mages, maybe as support for other mages. But at some point, he screws up. Does his job too poorly, or too well and gets on someone's bad side, or just gets on somebody's bad side and they want him to take a fall. (Maybe he just has too low an etiquette skill to hang out with the Yak crowd). In any case, he has to lay low, and he's been fixing cars, fixing guns in the underground. One of the few people who knows what happened to him is Usaka. My guy (no name yet, Japanese names are easy enough to pull from the 'net, but I haven't developed a strong preference for the ones I skimmed) hopes that working for him he'll be able to build up enough cred in the Yakuza that it'll make up for what happened before, he'll be able to get back into his old social circle. Usaka likes him because he's a deniable asset like a shadowrunner, but since the guy is eager for what he has to offer, Usaka has a lot more control over him than your standard 'runner. So yeah, that's what I've got so far. What do you think?
Personality-wise, I'm not too sure. You could do him as more restrained and polite. That feeds into the honorable/quiet Asian person stereotype (-1 to cool), but subverts the standard runner stereotype of smart-assness and... injudiciousness (+1). Or he could go from one to the other as he develops.
(For the stats: Yes, the spacing's all kinds of screwed up. It's just copied and pasted from an OpenOffice file, but I imagine the point gets across. I could send you an xl file if'n you'd like. He seems like he'd do a decent job as a combat character, 15 dice for the pistols and rifle. Sneaky enough to follow Sweeps on infiltrations and guard his back with a suppressed SMG. A few other random skills. But I've never played the game so I may be missing something.)
Score Attribute Score ¥ Cost Essence Cost Indiv BP Cost BP Cost
Body 5 40
Agility 4 (6) 30
Reaction 4 (6) 30
Strength 3 (5) 20
Charisma 2 10
Intuition 4 30
Logic 3 20
Willpower 3 20
Edge 4 20
Initiative 8 (10)
IP 1 (3)
Physical Boxes 11
Stun Boxes 10
Essence 6 (3.7)
Abilities 220
Guts 5
Magic Resistance (4) 20
SINer -5
Mild Addiction (Alcohol) -5
Sensitive Neural Structure -5
Sensitive System -15
Qualities -5
Close Combat
Unarmed Combat 2 4 (6) 8
Dodge 4 4 (6) 16
Firearms
Automatics 5 4 (6) 20
Assault Rifles (+2) 2
Pistols 5 4 (6) 20
Semi-Automatics (+2) 2
Longarms 2 4 (6) 8
Athletics 10
Climbing 1 3 (5)
Gymnastics 1 4 (6)
Running 1 3 (5)
Swimming 1 3 (5)
Perception 2 4 8
Stealth
Infiltration 1 4 (6) 4
Urban (+2) 2
Influence
Etiquette 1 2 4
Armorer 1 3 4
Firearms (+2) 2
Cracking
Electronic Warfare 1 3 4
Mechanic
Automotive Mechanic 1 3 4
Wheeled (+2) 2
Pilot Ground Craft 1 4 (6) 4
Bike (+2) 2
Active Skills 126
MCT [Elite Corp Soldiery, whatever it is] (Professional) 4
Seattle Yakuza (Street) 4
MCT Corporate Security (Street) 4
Firearm Design (Professional) 1
Seattle Auto Mechanics (Street) 1
English N
Spanish 3 4
Japanese 4 4
Knowledge Skills
Heavy Pistol
Ares Predator IV [5P, -1AP, SA, 15c] ¥350
Smartgun, Internal ¥0
Quick-Draw Holster ¥100
200 Rounds Regular Ammo ¥400
50 Rounds Gel Ammo ¥150
5 Empty Clips ¥25
Concealed Pistol
Colt America L36 [4P, SA, 11c] ¥150
Smartgun, Internal ¥150
Concealable Holster ¥75
100 Rounds Regular Ammo ¥200
50 Rounds EX Explosive Ammo ¥500
5 Empty Clips ¥25
Assault Rifle
Ares Alpha [6P, -1AP, SA/BF/FA, 6RC, 42c] ¥1,700
Grenade Launcher [SS, 6c] ¥0
Smartgun, Internal ¥0
Gas Vent 3 ¥400
Air-Burst Link ¥500
Shock Pad ¥50
600 Rounds Regular Ammo ¥1,200
82 Rounds EX Explosive Ammo ¥820
6 Thermal Smoke Grenades ¥210
8 Empty Clips ¥40
Submachine Gun
HK-227X [5P, SA/BF/FA, 4RC, 28c] ¥800
Smargun, Internal ¥0
Sound Suppressor ¥0
Gas Vent 3 ¥400
200 Rounds Gel Ammo ¥600
70 Rounds Regular Ammo ¥140
5 Empty Clips ¥25
Armor Jacket [8/6] ¥900
Camouflage Suit (Urban) [8,6] ¥1,200
Thermal Damping (6) ¥3,000
Non-conductivity (5) ¥1,000
Fire Resistance (5) ¥500
Armor Vest [6,4] ¥600
Glasses
Base ¥25
Image Link ¥25
SmartLink ¥500
Ultrasound ¥1,000
Goggles
Base ¥25
Image Link ¥25
SmartLink ¥500
Ultrasound ¥1,000
Earbuds
Base ¥10
Select Sound Filter (3) ¥600
Audio Enhancement (3) ¥300
Commlink
Response 3, Signal 5, Firewall 6, System 4
Novatech Airware ¥1,250
Novatech Navi ¥1,500
Signal (5) ¥1,000
Firewall (6) ¥3,000
Encrypt (4) ¥400
AR Gloves ¥250
Subvocal Microphone ¥50
White Noise Generator (6) ¥300
Stealth Tags (40) ¥10
Auto Mechanic Shop ¥5,000
Auto Mechanic Kit ¥500
Armorer Kit ¥500
Climbing Gear ¥200
Grapple Gun ¥500
500 m Microwire ¥250
Rappelling Gloves ¥70
Medkit (6) ¥600
Suzuki Mirage ¥6,500
Fake SIN (4) [Auto Mechanic] ¥4,000
Fake SIN (3) [Gunsmith] ¥3,000
Fake License (4) [Concealed Weaponry] ¥400
Vision Mods
Flare Compensation ¥750 0.1
Low Light Vision ¥1,000 0.1
Thermographic Vision ¥1,000 0.1
Vision Enhancement (3) ¥4,500 0.1
Vision Magnification ¥1,000 0.1
Synaptic Booster (2) ¥160,000 1
Muscle Augmentation (2) ¥14,000 0.4
Muscle Toner (2) ¥16,000 0.4
Assorted Clothing ¥250
Low Living (1 Month) ¥2,000
Equipment Total ¥250,000 2.3 50
Yakuza Fixer (3C, 2L) 5
MCT Corp Hacker (2C, 2L) 4
Contacts 9
Total 400