I’m trying to come up with a new Technomancer for the SRM 03 missions and I wanted peoples feed back on what they thought of it, I have about 140 karma that will fallow me from SRM 02 that will be used to expand on the character before it sees any play. ( I say about because I still have a few games left in SRM 02 before I move to 03)
Please note that I don’t have Unwired yet so I haven’t taken into account anything that may be in there but I’m open to suggestions from it.
First the starting stats
Race: Dwarf (25 BP)
Nuyen 15000 (3BP)
Contact: Fixer 2, 2 (4BP)
Agility 3
Body 2
Reaction 4
Strength 3
Charisma 3
Intuition 5
Logic 5
Willpower 3
(Total BP for Attributes 160)
Edge 1
Resonance 5 (40 BP)
Skills
Cracking SG 3
Electronics SG 3
Tasking SG 4
Dodge 2
Etiquette 2 (specialty Matrix)
Perception 3
Pistols 3 (specialty Light)
(Total BP for Skills 144)
Qualities
Natural Hardening (10 BP)
Sensitive System (-15 BP)
Combat Paralysis (-20 BP)
Technomancer (5 BP)
I have 44 BP left to put into Complex forms
The start of spending my Karma would be
Up cracking & electronic SG to lvl 4 (40 Karma)
Up tasking SQ to lvl 5 (25 Karma)
Up Body to lvl 3 (9 Karma) Note: now I can get a lined coat with out negative dice
Up Willpower to lvl 4 (12 Karma)
Up Charisma to lvl 4 (12 Karma)
Up edge to lvl 2 (6 Karma)
This leaves me with about 39 karma left to spend on what Complex forms and what not.
Finished stats so far
Agility 3
Body 3
Reaction 4
Strength 3
Charisma 4
Intuition 5
Logic 5
Willpower 4
Edge 2
Resonance 5
Skills
Cracking SG 4
Electronics SG 4
Tasking SG 5
Dodge 2
Etiquette 2 (specialty Matrix)
Perception 3
Pistols 3 (specialty Light)
So what do you think? Will it work what should I change? By all means tear this Technomancer apart now before I field him and he gets killed by corp hacker.
As a side note the group I play with is 2 mages, 1 rigger, 1street sam, and me the Technomancer.