QUOTE (nezumi @ Nov 1 2008, 02:52 AM)
I've been watching it for a while, and waiting for threads like this.
I'm not a huge gamer any more, especially not FPSes. I love the older games, and I really, really loved Fallout 1 & 2. So I'm just waiting to see if this is just another action/adventure or if it in fact Fallout.
Also, any clue how closely it sticks to the real DeeCee as its template? Obviously, I have vested interest in that, since it would make it a lot more interesting.
I noticed a few changes so far. The new Action Point/real time mix looks interesting (I'm curious how well it actually works) but I'm very disappointed they removed groin shots. From what I understand the game isn't as full of dark humor as the Black Isle versions either. But I'm still wondering, is it a worthy inheritor of the Fallout name? Also, is it still as fun and possible to play as a loon? That was always my favorite.
As has been said, it
is Fallout. The switch to FPS actually helps make it a lot more immersive, and there's nothing like walking out into the wastes with Galaxy News Radio blaring through your Pip-Boy as you wander on to investigate the next landmark on the horizon.
The skill list has been boiled down a little (rolling doctor and first-aid into the 'medicine' skill, for example), and basically every skill now feels useful to some degree.
You no longer get your basic two perks at first level, which is nice, because Gifted and Skilled tended to be broken. You also now get a perk at
every level, which is also nice, because it lessens the burden of making a 'bad choice.' There's also a list of every perk, what level you need to be to get it, and any other requirements it might have in the game's manual, as well as in a list when you level-up. Also, there is a perk called 'Nerd Rage!' which is almost too awesome for words.
Every single NPC is voice-acted, and while you can tell that they're re-using the same 5 or 6 actors for the less important NPCs, it's still a very nice touch. In dialogues now you can see what stat / skill / perk is giving you additional options, and if there's an option to convince someone using the speech skill, it not only tells you that, but also tells you your chance of success as a percentage.
The hacking and lockpicking 'minigames' are exceptionally well-done, and give you a nice touch of realism without you actually needing to be any good at them in real life.
Combat is no longer stupidly brutal before you get power-armour, and you no longer need to have a gun skill at 150%+ so that you can repeatedly called-shot to the eyes for massive criticals. I'm at, like, level 13 and about a third of the way through the main plot (I think) and I'm doing just fine with small guns at around 60%.
The world. Is. HUGE. The world map is [b]packed[/i] with areas, from major cities and abandoned vaults, to drive-in theatres and baseball courts, as well as silly flavourful areas like the Republic of Dave. Instead of the old style of world travel where you clicked a destination on the map and your dot moved there, with possible random encounters along the way, you now actually physically walk across the wasteland from point A to point B. The world is just big enough that you really feel like you're bushwhacking and just small enough that it doesn't get tedious, and you can quick-travel to places you've already been, so you don't waste tons of time walking around.
The combat system works quite well, it's sort of like an FPS, but your weapon skill determines wether or not you hit the person you're aiming at, so you mostly have to worry about keeping your sights on your target. You can also activate V.A.T.S. (Vault Assisted Targetting System) at will, which freezes the action and lets you pick called shots, limited by your action points, including telling you what your chance of hitting each location on the target is, and what that location's condition is (IE, how long before their left arm is crippled). Your action point gague slowly refills over time while you're ouside of V.A.T.S. The called shot system has also been simplified, so that, on humanoids for example, you can call shots to the head, torso, left or right arm or leg. Available locations change depending on what you're fighting - a giant ant has the left legs, right legs, torso, head and antennae.
One thing that is awesome is that if you start to change the world, the world takes notice. At one point I had a group of mercenaries show up and attempt to collect a bounty that had been placed on my head for being a meddling do-gooder. You can also get the occasionaly Galaxy News Radio broadcast detailing one of your exploits.
Stuff that happens to be lying around on tables usually actually belongs to people now, so the problem RPGs often have of people not minding if you loot their cabinets looking for spare cash is gone, and you can quite clearly see if an item belongs to someone - highlighting an unowned item shows you a 'take (item)' message in green, whereas something that belongs to someone shows as 'steal (item)' in red. Loitering around a locked door while people nearby can see you will occasionally provoke responses like: 'yes, it's locked, and yes, I can see you eyeing it.'
All in all, it's
so freaking cool! I would say it is the best CRPG ever made, and I'm including the first two Fallout games, Arcanum and Planescape: Torment in that list. You should all go and buy it. Like, right now. G'wan, shoo. Get thee to an EB.