QUOTE (Cain @ Dec 20 2008, 11:30 AM)
There are several problems with this. First of all, this forces a spirit to forcibly burn one of its essential attributes, crippling it if it decides to go free. If it waits, it can come up with a more subtle line of attack, killing the summoner and letting it go free with attributes intact. High logic characters can afford to play the waiting game.
The waiting game is a logical alternative, I grant you. But remember that a bound spirit is forced to obey and prevented from overt attack or refusal of directions. If the GM plays an ornery, troublesome spirit looking for a chance to stick it to the Man, there is lots of opportunity for fun role-play and interaction on the part of player and GM. There is also lots of opportunity for the kind of cheese you decry.
Some dropout-from-kindergarten punk who can't spell his own name is pissing in your face, laughing at you as he does it, calling to his buddies to look see. You have to choose between beating the shit out of him and going to jail for a few months, or taking it in hopes you can get him back later. Some choice. I know the one I would make.
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Second, you're assuming that the player had to burn Edge to summon it in the first place. In my most recent game group, I've seen a character summon and bind two Force 12 spirits without spending Edge. Granted, he was a dedicated summoner build with Spirit Affinity, but it was all basically within the reach of a starting character.
Summoning has a distinct time limit, and is not so much the problem for the spirit. It can wait 12 hours, (though the above scenario still applies) and is subject to fewer optional demands. Binding is much more bothersome, both for the time expansion and potential tasks, including killing itself painfully to serve the conjurer. This is far more likely to elicit an immediate response from the spirit.
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Third, what happens if the player burns a second point of Edge? There's no restriction on how much Edge you can burn per test. Unlike spending Edge, you can burn as much as you like. Should the spirit keep burning itself out, fighting it? Sure, it'll win eventually; but if the player is willing to drop to Edge 0, how far will the spirit go before it gives up?
Well, I'd really like to see some official word on the legality of interpreting, "... choose to
burn a point of Edge..." to mean 'can do it as often as he has Edge points'. (underlining mine)
Furthermore, this particular use of Edge grants a critical success, ie. 4 hits above the Threshold. Doing that 5 times still gives only 4 hits above the Threshold. One counter burn gives that much to the opponent. A parallel situation: even if one were allowed to spend more than one point of Edge to go first in a round, it still makes you only go first. A counter-expenditure makes that character go first too.
One point is not spent to directly nullify the other point, it is spent to give a capability. If that capability is equivalent to the other character's, it -in effect- nullifies the other point. Multiple expenditures still only make the first character 'go first', just like the second who only spent one Edge point.
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Fourth, it's still GM cheese. While I can see it if the character is abusing Edge, the fact remains that he's paying for it and the GM isn't. The GM can always throw someone else at the PC's, or in the case of Prime Runners, just give them enough karma to buy back lost Edge. It's still unfair, cheap, and cheesy.
The corollary of this, then, is that one PC can take on the universe, because the GM is warned off ever responding with commensurate force. Doesn't that seem a bit ... nega-cheesy?
Peter