QUOTE (freudqo @ Aug 12 2025, 03:05 PM)

1) You can perfectly use conjuring while astrally present. What you are refering to is astrally projecting, which is an exclusive action. Astrally perceiving (which triggers your astral presence) is not an exclusive action.
Summoning is an Exclusive Action in the table on SR3.162.
It is not unusual to consider Astral Perception to fall within the prohibition on SR3.160 "cannot be performed while using any other magical skill or
maintaining any other magical ability."
Mundane ghoul and shapeshifter characters are naturally Dual Natured and "continuous Astral Perception is
normal and natural for them." (SR3.260) A naturally Dual Natured character who is
also Awakened with the Conjuring Skill can add their Astral Pool to Drain tests already. That edge case aside, Centring unlocks this combo for Awakened Conjurers who are not naturally Dual Natured. A Magician or an Adept who has obtained Astral Perception by virtue of a non-zero Magic attribute has "access to various
magical skills and abilities." (SR3.158) Page 171 further clarifies that Astral Perception is an
ability.
If you are arguing that Astral Perception is magical, and is an ability, but it is
not a magical ability and therefore can coexist with Exclusive Actions including Summoning, then I don't agree with that interpretation.
QUOTE (freudqo @ Aug 12 2025, 03:05 PM)

2) Centering is an active magical skill. So no access to astral pool with it.
While that's true, it's a non-sequitur, unrelated to the point I made.
QUOTE (Bodak @ Aug 11 2025, 10:07 PM)

even if you only ever have Centring 1 and Creative skill 1, adding the Astral Pool to the Drain Test is the real benefit to Centring
QUOTE (freudqo @ Aug 12 2025, 03:05 PM)

Concerning the combat pool and elemental manipulation spells, it's probably worth it to use the complete citation: It is really really ambiguous
I think it is really really
unambiguous that when
casting Elemental Manipulation spells, "these spells are treated like normal ranged attacks (SR3.109) using Sorcery as the Ranged Combat Skill." (SR3.196, SR3.183) "The attacker makes his or her Success Test using the appropriate Combat Skill, modified by dice from the character's
Combat Pool." (SR3.109) "A player can only use
Combat Pool dice to
augment (...) magic-related tests in the case of elemental manipulation spells." (SR3.44) "Spell Pool dice may be added as normal." (SR3.183) Therefore when
casting Elemental Manipulation spells, the magician can apply their
Combat Pool (up to their Sorcery rating) to the casting test and then apply their Spell Pool (and Astral Pool) to the Drain Test.
I agree that when
targeted by Elemental Manipulation spells, one can use Combat Pool to Dodge, and in that circumstance, the extra sentence you added after my quote supports
that scenario. But that is again a non-sequitur, unrelated to the point I made.
My point was that some GMs are uncomfortable with Combat Pool adding to casting and Spell Pool adding to Drain test for the same spell. EleManips are effectively a LoS-range gun which fires (using Combat Pool as normal) ammunition which costs a Drain test (using Spell Pool) instead of costing Nuyen, has no Recoil and no Smartlink bonus, and mandated Priority A in chargen. For some GMs, that's a reasonable price to pay for the power; for others, it's munchy. That's all.