krishcane
Aug 20 2003, 05:41 PM
Hey folks.... SSG gives rules for fabricating certified credstick nuyen. I'm thinking about putting together a professional counterfeiter character. I'm hoping you might know some equipment in the books that would help....
The biggest issue, all around, is target numbers. Target numbers for counterfeiting are in the 12 to 18 range, depending on the specific thing.
For example, to hack open a certified credstick, counterfeit funds, and pass them off, the following is required:
Electronics B/R (12) test
Computer (Programming) (12) test
That's the basics, but then you need to get the counterfeit funds to pass a credstick reader. You can make an opposed test based on Computer successes above vs. the credstick reader rating, but if you want to guarantee it (and I do), you need to hack the reader. There are two approaches -- Matrix and physical. Matrix is pretty hard (Rating 12 Pavlov data bomb + Rating 18 Scramble IC), and is probably embedded deep in a hard red host, under a glacial security tier.
Alternatively, physical approach requires:
Electronics B/R (18) test to open the case
Computer (Decyption) (18) test to access it
So the question is, what can we do to lower these TNs?
Aptitude is one obvious choice, probably applied to Electronics B/R (since Aptitude: Computer is unacceptable in a lot of circles). Microtronics goggles, I think, are -2 to TN also.
On the Computer tests, a Counterfeit utility reduces the Counterfeit test, and then a Decryption box reduces the decrypt test on the credstick reader. But as a starting character, you can only get those at Rating 6 each max, right?
So now we're down to:
Counterfeiting tests are tough but not so bad with skills of 6...
Electronics (B/R) 9
Computer (Programming) 6
Credstick reader compromising tests...
Electronics (B/R) 15
Computer (Decrypt) 12
Ouch!! Can we do anything else to bring those TNs down??
--K
White Knight
Aug 20 2003, 08:24 PM
Can't think of any modifiers but one piece of cyberware gives a 'Task Pool' of extra dice that might be useful. The encephalon I think but maybe not (my books are elsewhere).
Will using better-than-necessary tools lower the target numbers or am I thinking of something else?
... Actually I do have that book on hand and I was thinking of something else: -1 T# for 'Superior Conditions' in Build/Repair Tests (SR3, p95). It doesn't elaborate on what that means however.
Herald of Verjigorm
Aug 20 2003, 09:39 PM
You could choose a counterfeiting adept (extra 6 in both skills), and/or get some good cyber and bio:
Encephalon, Math CPU (maybe)
Cerebral Booster (level 2), Mnemonic Enhancer (cheaper skill boosts), Articulation
I don't immediately know of anything that will reduce the TNs, but the above options will get you extra dice (some are debateable)
Kanada Ten
Aug 21 2003, 12:44 AM
Do superior tools and conditions help... like using a facility when you just needed a shop?
QUOTE |
Krishcane wrote: Matrix is pretty hard (Rating 12 Pavlov data bomb + Rating 18 Scramble IC), and is probably embedded deep in a hard red host, under a glacial security tier. |
If you can get someone from the inside... bribery, blackmail, ect... you may be able to get the formula they used for that week at one bank without going into the system.
krishcane
Aug 21 2003, 08:17 PM
I hear that, but I'm thinking a career counterfeiter. It wouldn't work out to have to compromise someone at a new bank every week.
That said, thinking about this last night, I came up with something strange.
It seems like one can get the following at character gen:
Skillwires 6
Chipjack x 2
Chipjack Expert Driver 6 x 2
That combination (which is expensive -- the skillwires for 2 rating 6 general skills are 648,000

) gives you 12 dice to roll for the 2 skills you choose (in this case, Computer and Electronics B/R). There's no way you could roll 12 dice under any natural skill circumstance at character gen, that I can think of.
So why would you bother with natural skill? Not only that, a Rating 6 activesoft is only 10,800

, which is cheap if you are spending say 100K

on skills. You could have 10 active skills with 12 dice to roll for each. That seems pretty excessive.
Other thoughts...
Do you think Enhanced Articulation applies to chipped skills?
Do you think Edge:Aptitude applies to chipped skills? If not, what if you have the DIMAP option from Cannon Companion?
--K
Fortune
Aug 21 2003, 09:24 PM
QUOTE (krishcane) |
That combination gives you 12 dice to roll for the 2 skills you choose (in this case, Computer and Electronics B/R). There's no way you could roll 12 dice under any natural skill circumstance at character gen, that I can think of.
So why would you bother with natural skill? Not only that, a Rating 6 activesoft is only 10,800 , which is cheap if you are spending say 100K on skills. You could have 10 active skills with 12 dice to roll for each. That seems pretty excessive. |
Which is my big problem with the CED. I don't think chipped skills should ever be better than natural skills of the same level, but with the CED they are twice as good.
Ancient History
Aug 22 2003, 12:48 PM
There are some limits to chipped skills, and some lovely ways to fuck with players that abuse them.
krishcane
Aug 22 2003, 01:47 PM
Fill me in on the "disadvantages to chipped skill"... what are the specifics? Or post a link thread if this has already been discussed somewhere...
--K
phelious fogg
Aug 22 2003, 02:13 PM
For one, the CED only works on chips in the chipjack in question, so you would have to use one skill, then change chips then use the next. I dont know if thats allowed on that test. No edges or normal pools are used with a chip. Its recorded. No bonus from artwinkulation, no bonus from task pool (other than the CED). All you get is the CED (which can be used to tasks only, dont know if the programming test counts)
As for twelve dice on a starting character. VCR3 anybody? Adept with 3 points of skill improvement and 3 combat pool dice. How about any spellslinger with spell pool. There are a lot of characters who have 12 dice for certain tests, because in general they need them.
Oh you cant use activesofts while rigging or decking (ho hum) so you are stuck on a tortise for the reprogramming test, so no hacking pool.
Here is another idea
CMT Avatar w/credstick reader
Aptitude: Electronics B/R
Microscopic vision
Encephalon 2
Math SPU 3
Artwinkulation
Electronics Shop
Reflex Recorder
Ceriberal Booster
Electronics Test: TN 9 on 11 dice so thats 2 sixes on average, and one follwoing three, 50/50 shot practically
Computer Test: TN 6 on 15 dice.. easy
next the cardreader
Electonics Test: TN 15 on 11 dice, not likely.. thats a 2sixes and a three on one die.
Computer Test:TN 12 on 15 dice, 50/50
So basically... its really hard to do, even with 12 dice from Skillwires and CED
At least thats my opinion
You might use Skillwires and the CEM to do the electonics bit and get tons of successes but it seems you need it only to break open the case, its the computer skill thats important, so id definatley concentrate on the decking and then leave the electronics to just good old fasioned knowhow.
Also you can have fun with defectice activesofts and such. Ive noticed skillwires characters seem to be a bit weak even with 12 dice to support them, but thats just me.
Ancient History
Aug 22 2003, 03:37 PM
Major Disadvantage to chipped skills: Chipped skills don't provide dice pools. No Hacking pool for chipped computer skills.
NeO_ZeN
Aug 22 2003, 04:02 PM
Rating 10 CED = 10 Task Pool dice for tests with related skill.
Your Hack Pool is (INT+MPCP)/3, so in order to get a HP of 10 you'd need a Fairlight(MPCP=12) and 18 INT.
If you have a Rat 2 Encephalon and a Rat 3 Math SPU you'd only need an INT of 3.
Fairlight = 1.5 Million
Rat 2 Encephalon = 115,000

(or 230,000

)
Rat 3 Math SPU = 11,000
1.6+ Million

eeeek!
For the equivalent essence loss of the encephalon and the SPU, your could get a rating 17 CED, for a cheap 85,000
Do you have enough dice?
EDIT- I nearly forgot, but thank the passions for caffiene.
If you could make all this money, why would you still Run?
The bored rich guy/girl complex?
For fun?
'cause counting money is monotonous?
LOL
Synner
Aug 22 2003, 04:50 PM
The cool thing about all this is that no starting character can have them (Rating and Availability) and in very few games will you be able to afford the Street Index mark up.
NeO_ZeN
Aug 22 2003, 11:48 PM
Availability...
CED - Rating 17 (or anything else for that matter) - 4(!) (Yes I know you can't get that high a rating to start - Max would be 6)
Encephalon - Rating 2 - 6
Math SPU - Rating 3 - 6
Fairlight - 22
The funny thing is that with the right skills and a little luck you could create enough funny money to buy that Fairlight after your first game.....*joy*
And imagine all the karma you could buy with that!
LMAO
Icepick
Aug 23 2003, 04:50 AM
I kind of skimmed through this, but I didn't see the word Specialization in there once.
While in general some of these skills aren't used every day, for specific purposes specializations on characters like these would be quite useful. Look, it's another free die that somebody forgot to mention.
Synner
Aug 23 2003, 11:22 AM
QUOTE (NeO_ZeN @ Aug 22 2003, 11:48 PM) |
Availability... CED - Rating 17 (or anything else for that matter) - 4(!) (Yes I know you can't get that high a rating to start - Max would be 6) Encephalon - Rating 2 - 6 Math SPU - Rating 3 - 6 Fairlight - 22 |
Oops apologies Neo Zen you are correct. My mistake comes from the fact that we house ruled that the CED's Availability goes up 1 for each Rating point increase, to reflect how hard it is to get hold of really high-end CED's (especially 10 and above). It is a house rule however. The Fairlight is still way over anything my players will ever get their hands on though.
NeO_ZeN
Aug 24 2003, 02:52 AM
It took the decker in my game 5 oh so real years to get his hands on one, and only after I had put the group through absolute hell (well close enough

).
krishcane
Aug 24 2003, 01:21 PM
Thanks, guys, for the brainstorming. I can see that, yeah, it's pretty tough for a starting character to be able to hack the credstick reader. A starting character can do a good job making counterfeit funds and hacking the credstick itself, but he has to deal with the perils of the funds maybe or maybe not clearing the readers. Once he gets really, really good down the road, he can start hacking the readers themselves, or he can save his big sticks until he gets lucky on one.
Wouldn't that be funny? "I've got a million nuyen here in counterfeit certified cred, and all I've gotta do is keep hacking these damn boxes until I finally get through one... I'm sure I can hack the next one!!"
--K
SimpleRunner
Sep 23 2003, 09:33 PM
Well if players are allowed to make money in this fashion I can see the game going down hill really fast. One good score and the runners are on easy street finding friends all over wanting a share of the cred...
One would have to wonder just how to balance this. I only found this thread as one of my players is trying to go for the Bill Gates bank roll... Very game breraking to a point...
Ancient History
Sep 23 2003, 09:50 PM
Have the IRS crack down on 'em.
krishcane
Sep 24 2003, 02:37 AM
It's not as game-breaking as it sounds. Aside from the insane target numbers and the relatively few ways to reduce them, the base time for creating counterfeit funds in 1 minute per nuyen. Even if you designed some super-slick Counterfeit+DINAB smart frame to rock the nuyen for you all night long, there are only 525,600 minutes in a year. Even if your smart frame is slick enough to score a couple of successes consistently against TN 12+ (which is really the outer edge of plausibility), you're still pulling down only a million nuyen annually or so. That's not even enough to maintain a Luxury lifestyle, let alone buy all the cyber, bio, and Matrix gear a person might like. It's a good retirement income, for sure, but it's not going to let you change the game world by buying a corp or anything. And realistically, those are generous numbers I gave. You're more likely to run about 100K a year even if you stay busy with it full-time.
Ancient History's comment about the IRS is certainly accurate, though, if it were to become a problem.
It's interesting to note that there are darn few counterfeiters in the real world. It's much easier and more lucrative to sell drugs, and those are prosecuted less vigorously than counterfeiting.
I still thought it would be a fun character concept, though.

--K
SimpleRunner
Sep 24 2003, 02:19 PM
haha, don't get me started on the drug business in SR. If there was a limitless market the is the potential of making billions a month. Good thing there is a nice rivalry there.
Eindrachen
Dec 8 2003, 03:50 AM
Here's an important question: when you make the test to create a decent rating on a credstick, does the test automatically mean that you have 'burned' the credstick already, or do you get to retest until you get the result you want? If the latter is true, then all it takes is time and effort to make a decent credstick (though not all 'runners are going to have such time on their hands).
Fortune
Dec 8 2003, 03:57 AM
I would say that, since the SSG lists credsticks/SINs with Flaws, and describes them as poor results, that you get one test (barring spending Karma).
Frag-o Delux
Dec 8 2003, 06:24 AM
It has been a while since I read the rules on it. I thought that when you created the fake ID you didn't know exactly how well you did until you tested it. The trick is you have to test it on a credstick reader hooked to the Matrix, and unless you have a private reader you will have to go to a store and take a chance. And stealing a reader is pretty hard also, I think it said if it loses its signal and if fails to reconnect it starts putting a theft call, so when you do hook it up it calls the cops with it location. So if I remember correctly trying to get the best results on the credstick forging test may look weird at best and a felony at worst.
spotlite
Dec 17 2003, 07:06 PM
Has everyone on this thread (which I know was started a good while ago) found the errata for CEDs with the max ratings? Just thought I'd mention it in case they haven't.
gknoy
Dec 18 2003, 12:24 AM
QUOTE (SimpleRunner) |
Well if players are allowed to make money in this fashion I can see the game going down hill really fast. One good score and the runners are on easy street finding friends all over wanting a share of the cred...
One would have to wonder just how to balance this. I only found this thread as one of my players is trying to go for the Bill Gates bank roll... Very game breraking to a point... |
Not to mention that the local organized crime will be Not Too Happy about having their shadowy business pooched by your counterfeiter characters. Large or successful counterfeiting operations almost always leave a trail of some sort, and draw attention -- if anyone even suspects the reasons for the cash flow, then the Treasury Department (think secret service, folks

) will be all over it.
Watch the Untouchables -- the powers that be don't need a concrete evidence trail pointing to you before they hold an interest, or try to uncover such a trail.
Also, SOTA advances can be used to represent advancements in credstick readers and such, but that's p[robably not that big a deal for the players as having a team of treasury agents (or worse, internal affairs agents of the bank(s) in question

) cart away the cred reader or temporarily shut down a bank branch (or heck, mount a surveillance operation on it long enough to weave a web of evidence...).
How would counterfeit certified cred (CCC) be used? Smart players would launder it excessively -- use it to buy weapons that they then sell to guerillas in Africa, or something, invest in the stock market, etc... I'm rambling - drek. hehe. I was trying to think of how the characters might get caught using CCC, but am lost. Sorry
Solstice
Jan 12 2004, 11:48 PM
As written in the Sprawl Survival Guide any test that is failed while hacking credsticks "burns out" the stick as anti-tamper circuitry engages and nukes it, whilst probably sending a "Come pick up this loser" via the beacon.
Gem the Troll
Jan 13 2004, 03:25 PM
I think we're forgetting the purpose of the tiered credstick system (and credsticks in general) is to make counterfeiting more trouble than it's worth. The initial investment alone would take YEARS to fabricate. It would be faster and less difficult to blackmail or ransom somebody. If you have the skills neccesary to successfully counterfeit credsticks, you're in a position to make enough cash not to need to bother.
simonw2000
Feb 26 2004, 03:02 PM
Won't Enhanced Articulation help? 1 extra die to your technical and B/R rolls could help a lot.
Solstice
Apr 7 2004, 04:29 AM
have you looked at the target numbers? It's not worth it at all.
CircuitBoyBlue
Apr 9 2004, 05:59 AM
As a gamemaster, if one of my players tried to use Enhanced Articulation on something like Electronics, Computers, or their B/R skills, I'd probably beat them until they liked it and then stop beating them. I know a lot of double jointed people, it doesn't make them any better at building computers.
I like the idea of a counterfeiter character, though. I don't think it would be that unbalancing for a Shadowrun group, at least until the character got REALLY good at what he/she does. Reading through the Neo-Anarchist's Guide to Real Life, it says counterfeiters have world-wide syndicates that do that sort of thing. They have to have deckers to do all the nasty computer work, but they also have to have people doing the blackmail to get security codes from banks, and get access to valid identities. This could just include getting someone at the DMV to not ask too many questions when they take your picture (though a high enough level credstick to be worth it would require probably 5 or more types of identification), or it COULD mean something a lot worse, like blackmailing a millionaire to give you his infant daughter's birth certificate (you probably would want a new one so that you could get away with having someone else's picture tied to it...but then that means that the investment will take years and years to pay off). And between the deckers, blackmailers, thugs (because even if you're not physically coercing people, you're still going to need toughs to keep the pigs at bay and keep other organized crime from muscling you into cutting them in on the action), and god knows what other types of sleazebags, there would have to be a LOT of people in this sort of operation. Totally ignoring feasible numbers, let's just say that I have an operaton making 300 million nuyen a year. If I have to pay off an organization of 6,000 people, plus pay for equipment, plus make a lot of pay-offs, plus pay legal fees (because with that many people, SOMEONE's going to get pinched), I've got one heck of an overhead. I'm not going to figure out the exact specifics of the end number because my math SPU is broken, but you get where I'm going with this.
The way I would envision a counterfeiter character is this: Forget trying to be on top of the electronics and decking game. Go for a truckload of social skills and contacts. Any operation big enough to pull it off isn't going to make a decker the leader, anyway. Think about it--you're a nerd that just got a bunch of people that are bigger and more socially graceful than you together in the same room. Odds are that they'll let you walk out with a bunch of nuyen, because you can do something that they don't understand. But they won't make you the leader, and they won't let you take away a leader's share. That's going to go to someone with the social and organizational skills needed to keep a band of criminals together.
Solstice
Apr 9 2004, 07:24 AM
enhanced articulation does help with microtronics type skill tests if I remember the rules correctly. It enables more precise movements etc etc.
Connor
Apr 9 2004, 03:33 PM
Yeah, Enhanced Articulation does by the rules help with those B/R tests and any other physical activity. Plus, it gets rid of arthritis! I can see Enhanced Articulation becoming quite a standard procedure at some point just because of the effects on arthritis and other possible health benefits. Plus your athletes would love it, but I digress.
Of course, anyone is free to house rule enahanced articulation to not be quite so all encompassing if they so desire.
mrobviousjosh
Aug 14 2004, 05:24 AM
In addition to the adept improved ability or tools route, you may also be able to use a couple of edges from The Shadowrun Companion. Namely, skill competence which decreases the TNs for a related activity by 1 (which is awesome for a 4 pt. edge) and then I think there might be some Technical/Matrix Operation edges that *may* apply. I don't really deal with the matrix much but have your key ability maxed, with skill improvement, with great tools, with that edge will all help.
ES_Riddle
Oct 11 2004, 04:31 PM
QUOTE (krishcane) |
So now we're down to:
Counterfeiting tests are tough but not so bad with skills of 6... Electronics (B/R) 9 Computer (Programming) 6
Credstick reader compromising tests... Electronics (B/R) 15 Computer (Decrypt) 12
Ouch!! Can we do anything else to bring those TNs down??
--K |
With target numbers of 12 and 15, adding dice won't significantly help you, so EA, CED, etc. are only minor benefits in this situation. To reliably hit 12 you need 36 dice (54 dice for TN 15). Target numbers of 9 and 6 aren't so bad, (probability of success on 1 die is 1/9 and 1/6, respectively), so the things people have mentioned to add dice would actually be useful on those.
Since you're facing numbers that high, on the reader tests, you're better off finding a rating 1 credstick reader at some rat-hole convenience store and buying a ton of cigarettes and reselling them. If you've managed 2 success on the computer test (likely if you've managed to roll 12 dice for it, even more likely if you used karma also), then you're going to have to botch to fail against a rating 1 reader. Perhaps your character should consider running a crappy business as a front. That would give you good reason to have a low-rating reader to launder your money.
Panzergeist
Jan 20 2005, 09:29 AM
Chipjack expert drivers have a max rating of 3, so an adept with improved ability could still beat that. However, you can change chips between the br test and the decrypting test, since there is nothing stopping you from stopping a few seconds to switch chips and let pools refresh. Math SPU would definately provide complimentary dice, since encryption is almost entirely math, revolving around factoring humungous numbers. Microscopic vision would help with the br test, as would enhanced articulation. An encephalon could give you a couple more task pool dice. Using a shop when you only need a kit reduces the br target number by another point.
The major sticking point is the need for an uber powerful counterfitting program. It would pretty much half to be coded by you, since you can only buy up to rating 6 at chargen, and buying it later on would cost an assload. Not to mention your MPCP rating has to be as high as the rating of the program. This pretty much requires you to be a decker with a home made deck and program to effectively counterfeit.
Besides, forging documents is way more useful that counterfeiting. If making fake money was easy, we would all be doing that, instead of shadowrunning.
crimson ronin
Aug 23 2005, 02:53 AM
be an adept just think(centering)
Ankle Biter
Apr 18 2006, 02:49 AM
Forging cred will never be worth it in SR, nor should it. Far bigger fish than you have an interest in maintaining the bottom line.
If you get paid 5,000

to burn a family to death in their house, you get lone star, and maybe some people hired by the family of the family after you.
You pass 5,000

of fake cred, and congrats, dude, the corporate cort, whoever you ripped of with the fake cred, and the IRS are on your ass.
What's more you are a lot more likely to pass your "burn the family to death" roll than your "counterfeit cred" roll, and failing the "burn the family to death roll will get
less heat on you than failing your "counterfeit cred" roll.
To be honest you could probably make more cred, a hell of a lot safer. using that level of skill to build custom electronics for people.
If you really want to be a forger, forge art or paydata. At least only the people you rip off and the star get involved in that sort of thing...
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