QUOTE (Cogwork @ Feb 12 2009, 10:04 AM)

I used to play SR back around the 2nd edition. I'm trying to get back into it now and as a GM this time around. Are there any big changes I'm going to have trouble with? I think I have the new test system down, as far as hits and threshold goes (they have to achieve a certain number of hits to succeed right?). I'm currently reading the core book for 4th edition too. Also one of my players has expressed an interest in becoming a cyber zombie. Just how hard should I make that for him to accomplish, because as I understand it those things are monsters. Thanks in advance!
Chiefly, don't try to compare numeric statistics between earlier editions and 4th. It's a new system and there are new ways to rate good vs. poor dice pools and capabilities. In other words, when you might have needed all sorts of attributes and skills in the 5+ range in earlier editions, you can get by with attributes and skills in the 3-5 range in 4th since you add them together to get your dice pools.
Read through the book a few times and ask questions here. We might harass a bit more than we should, but you'll get the answer and, when available, the argument for or against that answer.
As for cyber zombies, I'd advise against it unless that character is going to be the star of the plot. There are rules for them in the Augmentation rulebook, but they can be insanely powerful. What with some of the qualities and genetech in Augmentation, you can get quite a large amount of cyberware installed (the Cyberware Compatibility Quality and the Adapsin genetech are the ones to which I'm referring) without going below 6 points of essence. If being a CZ is integral to the player's character, maybe it'll work. It'll also depend on the game you're going to run. If it's a shoot-em-up or combat heavy game, a CZ might feel at home, but if it's going to be a largely investigative/social situation, the CZ might feel pretty useless in most of the situations.
Though I imagine there should be a hell of a bonus to intimidation tests when you've got one standing behind you!