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nezumi
How many charges does a stun baton have? There's nothing in the book, errata, or when I searched.
Neraph
QUOTE (nezumi @ Feb 23 2009, 10:09 AM) *
How many charges does a stun baton have? There's nothing in the book, errata, or when I searched.

Core Rulebook says 10. Plug it in and they recharge at 1 charge per minute.
Kagetenshi
AZ-150 Stun Baton has "twelve uses" and recharges at a rate of 1/5 minutes (p10, CC); Shock Glove is 8 with a 1-hour recharge (implication is that that's full recharge) (SR3 p276); however, I just searched through every occurrence of the number "10" in the book, and I can't find a page reference for Neraph's claim on the regular Stun Baton. Page?

~J
DireRadiant
p. 305 SR4

"Stun Baton: Th e standard riot-control weapon, this
weighted stick delivers an electrical charge that deals Electricity
damage (see p. 154). It has 10 charges; when plugged in, it recharges
at a rate of one charge per 10 seconds."
Kagetenshi
If you'll double-check the thread tag, you'll see why that's less than helpful.

~J
hobgoblin
@DireRadiant, the thread is about SR3, see the icon on the first post...

(yes, i missed it the first time round myself)
nezumi
I was wondering how Neraph had an answer so quickly nyahnyah.gif

I may have to wait until I get home to check my SR2 book. I can average between 2 and 4.
Draco18s
I love how there's three different charge rates:

1 per 10 seconds
1 per minute
1 per 5 minutes

nyahnyah.gif
Kagetenshi
And 8 per hour. Organization was never FASA/FanPro/The Artists Formerly Known As FanPro's strong point.

~J
hobgoblin
different products, different storage tech?
Neraph
QUOTE (Neraph @ Feb 23 2009, 11:16 AM) *
Core Rulebook says 10. Plug it in and they recharge at 1 charge per minute.

... For SR4. Missed the tag sorry.
Link
After a quick look at SR1, 2 & the SSC it appears, in this 20th year of SR, you've found an uncorrected omission in the rules. Not including SR4.
I'd recommend 20 charges with a 1 hour recharge (the same as the AZ-150).
Kagetenshi
Er, the AZ-150 is 12 charges and recharges one charge per five minutes (which is a one hour recharge, granted, but it isn't like the Shock Glove where the implication is that it's all-or-nothing somehow).

Maybe that's the advantage to the regular Stun Baton? It never runs out of juice?

~J
hobgoblin
maybe they work like those "force" guns from minority report?

twirl them around a bit then ZAP...
Link
The SSC described the AZ as having superior capacitors so I concluded it had more punch with much the same battery as the standard model.
My suggestion of 20 charges was to give the standard baton some advantage but I suppose your point that the stun baton never runs out of juice could be considered canon, it appears no book ever explicitly imposed any limit.

@ hobgoblin; The stunbaton has no range but Minority Report had sick-sticks in the same scene. Club someone and they spew smile.gif
Floyd
Sorry for the touch of necromancy, but I felt adding a new listing to be in bad taste.
I have a share of questions about shock weapons by standard.

If a weapon does stun damage via electric effect (stun baton, shock gloves, stick-n-shock goods), does the additional hits gained by the attack increase the damage?

Does an electric stun damage melee weapon need a standard attack or can it be a touch attack (gaining the +2 bonus to the attack)?

And.....If an electric stun melee weapon only need a touch, does the additional hits gained by the attack increase the damage?


I couldn't find any text on these matters in: touch attack, electric damage, or the weapons' descriptions. If you find a ruling could you please site page and book.

Thank You
nezumi
My understanding is that the effectiveness of the baton is based on where you hit the other fellow. So in all manners, it works like a normal attack (extra successes increase damage, but you don't get a bonus for just touch attack).
10gauge
My understanding is the following:

  1. Even if you want to touch your enemy, you'll have to "attack" him, so he can try to avoid being touched.
  2. Stun Baton: If you hit your enemy, you make normal damage + electricity damage but net hits only count towards the normal damage. 10S electricity is 10S electricity, regardless of where you hit your target.
My 2 cents.
Link
QUOTE (10gauge @ May 14 2009, 12:24 AM) *
  1. Stun Baton: If you hit your enemy, you make normal damage + electricity damage but net hits only count towards the normal damage. 10S electricity is 10S electricity, regardless of where you hit your target.

Would it make more sense to separate damage codes with electric stun weapons? A stun baton would do standard baton damage with a secondary stun effect.
And how about recovery from being tasered. Once the current ceases is recovery fast or slow - would stun disorientation rules (short term penalties) or standard stun damage recovery rules make more sense?
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