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Larsine
Well it had to come. Here are the firts errata for the new 20th Anniversary edition:

p110: Sample Characters - Street Samurai
Wrong: Physical Damage Track: 10
Correct: Physical Damage Track: 12
Base (8) + ½Body (2) + 2 cyberlimbs (2) = 12

p373: Shadowrun Master Tables
First entry "Street Knowledge Skills, SR4–129" should be moved to 5th column after "Street Costs, SR4–312"

Lars
Angier
p. 341: eyeware image link entry in table

wrong: Image Link 0.1* 4* 500¥
right: Image Link 0.1* * 4 500¥
Larsine
p69, Commlinks:
Wrong: Commlinks are also the interface characters use to experience the augmented reality of the Matrix (p. 18).
Rigth: Commlinks are also the interface characters use to experience the augmented reality of the Matrix (p. 218).

Lars
Adam
Thanks for starting the thread, Larsine.

QUOTE (Larsine @ Mar 13 2009, 05:13 AM) *
p373: Shadowrun Master Tables
First entry "Street Knowledge Skills, SR4–129" should be moved to 5th column after "Street Costs, SR4–312"


Hah! This is a great example of how mistakes happen:

I spent well over a day working on proofreading the index, myself. I printed it out and sat down at my kitchen table with every book at my side, and I went down the index line by line, looking for formatting errors and anything that jumped out to me as bizarre. After inputting the corrections and sliding all the cover art into place for the legend, I neatened up the flow a little bit -- trying to make sure that the start of a letter started at the top of a page/column if possible, and that sort of thing.

I was hoping to keep the index to a slim-trim 21 pages, but it slipped over to 22. I didn't want to pad out the last page of the index with some sort of filler, so I IMed Jen with my usual "Are you bored?" which is code for "I have an idea and it involves you doing grunt work while I make it pretty in the end."

So Jen quickly whipped up a list of all the tables in all the books, I tossed them into TextWrangler and sorted them all, then quickly dumped it into the layout.

I tossed a PDF of that page around to a few people and they said "great idea!" I printed it out, went over it with my hiliter and made a few changes, and ... never noticed that the first line was wrongly alphabetized. smile.gif

But, for something that wasn't planned to be in the book and only came about as a near-last-minute conspiracy between Jen and I, I think it worked out pretty well! smile.gif
SincereAgape
Cain's at it again. Cain's at it again baby smile.gif
Malachi
Cain? Are you confused because Larsine uses the same avatar pic?
Zolhex
Ok confusion on spell defence:

From the new PDF hope it's ok I copied and pasted this small bit. All bolding is my doing and Itallics are my comments.

When a protected character is targeted with a spell, she rolls Counterspelling dice in addition to the appropriate attribute (Body or Willpower) for the resistance test.

(so the Target rolls counterspelling and attribute dice?)

If multiple protected characters are targeted by the same spell, the Counterspelling dice are rolled only once and each target is protected equally.

(now the magic user rolls counterspelling dice and the target rolls attribute dice only?)

In the given example:

Amul is protecting three of his allies with spell defense when they are targeted by a Manaball spell. Each of the three rolls their own Willpower to defend against the spell, getting 1 hit each. Amul only rolls his Counterspelling once, getting 2 hits. The Counterspelling hits are added to the hits generated by each target’s Willpower, so each gets 3 hits (1 + 2) to defend against the Manaball spell.

(again this says the magic user rolls only counterspelling the target(s) roll the attribute dice)

So to me it seems it is supposed to be the magic user rolls only counterspelling dice no attribute dice allowed (provided the magic user is not the target of the spell) while the target of the spell rolls only their attribute am I right?

If so then the text in the first sentance of the 2nd paragraph needs tweaking thanks for the read.
Tiger Eyes
If it's a single person being protected, they roll Counterspelling + attribute. If multiple people are protected, they roll attribute, and the mage rolls counterspelling, and the counterspelling hits apply equally to all their hits. This is because each person is protected equally by counterspelling (rather than having Bob get 2 hits with the counterspelling dice, Lucy get 4 hits, and Becky get 1 hit).

The sentence and paragraph seem to explain this clearly, and do not appear to need tweaking to me.

P. 185, Spell Defense
QUOTE
When a protected character is targeted with a spell, she rolls
Counterspelling dice in addition to the appropriate attribute (Body or
Willpower) for the resistance test. Hits generated on this test reduce the
net hits of the spell’s caster as with any Opposed Test. If multiple protected
characters are targeted by the same spell, the Counterspelling dice
are rolled only once and each target is protected equally.
Larsine
The sidebar on page 51 is called "Body Shops and Clinics" but the topic in the box is "Fashion Brands". The "Body Shops and Clincs" is already used on page 41.

Lars
Larsine
Lots of inconsistency in page references in the Skills chapter, along with som other mistakes:

p122: Arcana (Logic)
Wrong: See Enchanting, p. 178.
Right: See Arcane, p 177, and The Focus Formula, p. 190.

p130: Using Arcana
Wrong: See The Awakened World, p. 176.
Right: See Arcana, p 177, and The Focus Formula, p. 190.

p130: Using Astral Perception
Astral Perception is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

p130: Using Astral Combat
Wrong: See The Awakened World, p. 176.
Right: See Astral Combat, p. 193.

p130: Using Biotech
Biotech is not a skill, but a skill group so the heading should be "Using Biotech Skills", just like "Using Stealth Skills" on page 136

p130: Using Build or Repair
Build or Repair is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

p133: Using Conjuring
Conjuring is not a skill, but a skill group so the heading should be "Using Conjuring Skills", just like "Using Stealth Skills" on page 136

p133: Using Conjuring Skills
Wrong: See The Awakened World, p. 176.
Right: See Summoning, p. 188, Banishing, p. 188, and Binding, p. 188.

p133: Using Enchanting
Wrong: See The Awakened World, p. 190.
Right: See Enchanting, p. 190.

p139: Lifting and Carrying (STR + BOD)
Wrong: A character can lift 5 kilograms per point Strength
Right: A character can lift 5 kilograms per point of Strength

Lars
Larsine
p122 Unarmed Combat (Agility)
Wrong: Specializations: Cyber-Implants, Martial Arts, Subdual Combat, Parrying
Right: Specializations: Cyber-Implants, Martial Arts, Subdual Combat, Block

p158 Superior Position
Wrong: ...defend against it (no dodge or parry).
Right: ...defend against it (no block, dodge or parry).

p159 Superior Position
Wrong: (and thus dodge/parry them)
Right: (and thus block/dodge/parry them)

p163 Acid Damage
Wrong: the acid is washed off or a base is applied.
Right: the acid is washed off.
It is nearly impossible to get the right amount of base to neutralize the acid, and thus you will just do more damage. You wash off acid, and dilute it with lots of water, but never ever add base as it will just make things worse.

p170 Driver Complex Actions and Chase Stunts
Wrong: Break Off (Long Range Only)
Right: Either "Break Off (Extreme Range Only)" or "Break Off (Long and Extreme Range Only)"
It's not logical that you can break off at long range, but not at extreme range which is further away.

p171 Sensor Test
The headline should be at the top of the second column, not at the bottom of the first column.

Lars
Andinel
Are we supposed to put typos in this thread also?

There's an extra ) at the end of the dice pool modifier for Visibility Impaired in the melee combat modifiers table on p.157.
Adam
QUOTE (Larsine @ Mar 13 2009, 07:36 PM) *
p130: Using Build or Repair
Build or Repair is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

Intentional. That one is a signpost for people looking for Build and Repair in the place that, well, the place that I always look for it. smile.gif
Andinel
Speaking of Build or Repair, how do I find the intervals for a test like that? Or are they just based off of the regular extended test interval table?
Zurai
QUOTE (Larsine @ Mar 13 2009, 08:00 PM) *
p163 Acid Damage
Wrong: the acid is washed off or a base is applied.
Right: the acid is washed off.
It is nearly impossible to get the right amount of base to neutralize the acid, and thus you will just do more damage. You wash off acid, and dilute it with lots of water, but never ever add base as it will just make things worse.


That's assuming that the base is, itself, caustic to skin. This is a poor assumption. Ammonia is a base; it is not caustic to the touch, even in wounds. In fact, ammonia is sometimes used to treat acidic venoms.

Now, attempting to apply sodium hydroxide (ie, lye) to neutralize acids eating away at your skin... yeah, that'd be a bad idea.
Draco18s
QUOTE (Zurai @ Mar 14 2009, 01:08 AM) *
That's assuming that the base is, itself, caustic to skin. This is a poor assumption. Ammonia is a base; it is not caustic to the touch, even in wounds. In fact, ammonia is sometimes used to treat acidic venoms.


Try the box of baking soda in your fridge. Anyone ever mixed that with vinegar (AN ACID!) as a kid?
Larsine
Any Chemistry 101 class will teach you to apply water to any acid or base accidents, and loads of water. Water is the safe way to go, so why even experiment with base/acid?

It might take longer time to find the base.
You might not find a base with the right strength.
You might not apply the right amount of base to neutralize the acid, if might be to strong or not strong enough.
You might accidentally take somthing that is not base, for example another acid.
You might apply a caustic base, in which case you might make things worse.

Water can never harm you, unless you pour it into the lungs. Alway go for water with any chemistry accident.

If you spill some sulfuric acid on your skin, you want to wash it off with copious amounts of running cold water as soon as possible. Water is less dense than sulfuric acid, so if you pour water on the acid, the reaction occurs on top of the liquid.

Just take a look in you household chemistry cupboard. What does it say to do in case of accidents?

4 different kinds of base and 3 differet kind of acids (in my cupboard) all says the same:

If take internally: Rinse you mouth thoroughly with water and drink plenty of water. By continous discomfort, see your doctor.
Skin contact: Wash you skin thoroughly with plenty of water.
Eye contact: Rinse with plenty of water for at least 5 minutes. Remove contact linses. See you doctor.

Lars
Larsine
p190 "The Astral World" the headline should be at to top of page 191, not at the bottom of page 190.

Lars

Andinel
QUOTE (Larsine @ Mar 14 2009, 01:58 AM) *
Any Chemistry 101 class will teach you to apply water to any acid or base accidents, and loads of water. Water is the safe way to go, so why even experiment with base/acid?

It might take longer time to find the base.
You might not find a base with the right strength.
You might not apply the right amount of base to neutralize the acid, if might be to strong or not strong enough.
You might accidentally take somthing that is not base, for example another acid.
You might apply a caustic base, in which case you might make things worse.

Water can never harm you, unless you pour it into the lungs. Alway go for water with any chemistry accident.

If you spill some sulfuric acid on your skin, you want to wash it off with copious amounts of running cold water as soon as possible. Water is less dense than sulfuric acid, so if you pour water on the acid, the reaction occurs on top of the liquid.

Just take a look in you household chemistry cupboard. What does it say to do in case of accidents?

4 different kinds of base and 3 differet kind of acids (in my cupboard) all says the same:

If take internally: Rinse you mouth thoroughly with water and drink plenty of water. By continous discomfort, see your doctor.
Skin contact: Wash you skin thoroughly with plenty of water.
Eye contact: Rinse with plenty of water for at least 5 minutes. Remove contact linses. See you doctor.

Lars

Actually, what a chemistry lab taught me recently was that you wash any exposed area for at least 15 minutes with water. Don't apply base to an acid if you come in contact with it, and even if there's a spill, you need to absorb it, not neutralize it. Neutralization can come later. So in this case, applying a base to an acidic wound probably would be a very bad idea.
Muspellsheimr
p.327
Armor Table
Helmet, Chemical Seal, & Environmental Adaptation are not indented underneath Full Body Armor
Helmet is not indented underneath Urban Explorer Jumpsuit
There is no explanation for why Full Body Armor appears in italics, or what it means
pbangarth
p.198
Under Metamagic, paragraph 2 says, "Note that adepts can only learn the metamagic techniques of Centering, Flexible Signature and Masking."

That is immediately followed by the Metamagic Technique Adept Centering (Adepts Only).
Andinel
Just a note, some of the bookmarks in the PDF take you to the wrong page. I don't have a list right now, but I can come up with one and post it here later.

EDIT: One more thing I just noticed: on p.184 in the example, the text should read "Direct Combat spells", not "Directed Combat spells".
Rotbart van Dainig
p. 351, Vehicle Table - All Aircrafts are still missing their Sensor Attribute.
Andinel
p.190 - The heading for "The Astral World" should be moved to the top of p.191
hermit
p.128 "Pilot Anthroform (Reaction)"
correct: "Pilot Walker (Reaction)"
Coldan
Some AP values of flechette are still wrong.

Ares Viper Slivergun (AP +2)
HK XM30 - Shotgun (AP +1)
Remington 990 w/ Flechette (AP +2)
Angier
the mentioned specialities for walkers should also include those type of drones with more than 4 legs.
Andinel
QUOTE (Coldan @ Mar 15 2009, 11:59 AM) *
Some AP values of flechette are still wrong.

Ares Viper Slivergun (AP +2)
HK XM30 - Shotgun (AP +1)
Remington 990 w/ Flechette (AP +2)

The +5 for the AP on the Remington Roomsweeper w/flechettes is in the wrong column, also.

And the HK XM30 doesn't say that it uses flechettes in shotgun mode, so I think that AP +1 is right.
Muspellsheimr
QUOTE (hermit @ Mar 15 2009, 11:58 AM) *
p.128 "Pilot Anthroform (Reaction)"
correct: "Pilot Walker (Reaction)"

Actually, Pilot Anthroform is correct.
Angier
You would consider an arachnoid walker drone an anthroform?
Ayeohx
Page 28 under the sidebar "Other Geopolitical Events":

This entry is either out of place or the date is incorrect.

"2062 New European Economic
Community formed by states and
megacorporations."

Also, in the pdf, the word "New" isn't searchable, comes out as "N ew" when cut and pasted.
hermit
QUOTE
Actually, Pilot Anthroform is correct.

Well, maybe changing that skill to walkers, and making anthroforms a specialisation (and Octopeds another, given there are three canon spider-ish walkers) would make sense.
Muspellsheimr
Okay, so I may have been wrong - I thought anthroforms where legged (regardless of how many) creatures or objects. Turns out, that phrase is barely accurate for a bipedal specialization, & would likely better be referred to as bipedal...
Draco18s
QUOTE (Muspellsheimr @ Mar 15 2009, 03:21 PM) *
Okay, so I may have been wrong - I thought anthroforms where legged (regardless of how many) creatures or objects. Turns out, that phrase is barely accurate for a bipedal specialization, & would likely better be referred to as bipedal...


That's the funny thing about Latin: anthro- means "human."
hermit
That would be my point, yes.

Could it be that this is supposed to be "arthropods"? Then it would refer to things with a non-denominated number of legs. And the specialisations on things with a specific number of legs would make sense. Of course, 'Walkers' would still be more intuitive, I think.
pbangarth
QUOTE (Draco18s @ Mar 15 2009, 01:28 PM) *
That's the funny thing about Latin: anthro- means "human."


Actually, it's from the Greek.
Raizer
p 183/184
Note that objects targeted by Combat spells get to
resist the damage as they would any ranged attack; use their Armor
rating x 2 (or just Armor against spells with elemental effects) to resist
the damage (Barriers, p. 166).

Should this be any combat spells or only indirect combat spells? If so, what indirect combat spells dont have an elemental effect? This would contract the example given on 184 about the ganger and the bike if its used for combat spells

Also, is this before or after the threshold test? Also, does the force of the spell affect the threshold hits? IE: If I cast at force 3 can I never affect a highly processed object? Or, does it only count hits after hitting the threshold?
Draco18s
QUOTE (pbangarth @ Mar 15 2009, 06:26 PM) *
Actually, it's from the Greek.


Touche. I was a little quick in my posting.
MJBurrage
On the map of North America:
  • Concord, New Hampshire is misspelled.
  • There should be a border line between Newfoundland and Quebec.
  • I was under the impression from past maps, that the two Virginia counties across the Chesapeake bay (attached to Maryland) were part of North Virginia, but the SR4A map shows them as part of CAS. See the Sixth World Wiki map for more detail.
Falconer
QUOTE (Raizer @ Mar 15 2009, 11:28 PM) *
Should this be any combat spells or only indirect combat spells? If so, what indirect combat spells dont have an elemental effect? This would contract the example given on 184 about the ganger and the bike if its used for combat spells


Actually I can easily think of a case where indirect type spell wouldn't have an associated element.

Combat spell: Shockwave, AOE (or even single target)
blah blah blah.... Creates a wall of compressed air that slams into targets damaging them. Treat targets as force/2 less body for knockdown effects. (think HE bombs).

It does damage, it's obviously a spell, (and the system has rules for making your own like I just did), but it isn't elemental damage per se. Though you'll note I worked an elemental like damage side effect into it for balance sake.
Angier
Spells like Punch are indirect and lack an elemental effect. It is pure kinetic force hurled ad something.

And affecting air is an elemental effect.
MJBurrage
Certified Credstick (page 331)
  • The description says to "see the Certified Credstick Table, below", but the table is on page 267
  • The searchable text (under the PDF image) is spelled "Certied" both times.

Related to my Virginia question (previous post) I now realize that the map shows all of Virginia (including all of North Virginia) as CAS territory. No one adjusted the border to the south correctly.
Adam
QUOTE (MJBurrage @ Mar 17 2009, 12:31 AM) *
Certified Credstick (page 331)
  • The searchable text (under the PDF image) is spelled "Certied" both times.

There is no PDF image over the searchable text; all the text in the book is live. What you may be encountering is a problem with your PDF reader properly recognizing words that have ligatures in them -- the special "fi" character in cerified. I just checked in both the latest version of Adobe Acrobat, and the latest version of Preview for OSX, and they were both able to search for, find, and copy the word "certified" out of that page without a problem, in all instances.
Andinel
Okay, I'm going through the PDF and finding bookmarks that point to the wrong page.
p.46 - Ares Macrotechnology bookmark - Since none of the other megas have bookmarks, shouldn't the font size be reduced for Ares and the bookmark removed?

p.157 - Since there are no bookmarks for other tables, the bookmark for the Melee Modifier Table should be removed.

p.190 - The heading for "The Astral World" should be moved to the top of p.191 (and the bookmark adjusted as such)

p.191 - The bookmark for Astral Signatures points to p.191. It should go to p.192 instead.

p.194 - The bookmark for Adepts points to p.194. It should go to p.195 instead.

p.197 - The bookmark for Initiation points to p.197. It should go to p.198 instead.

p.198 - The bookmark for Foci points to p.198. It should go to p.199 instead.

p.199 - The bookmark for Power Foci points to p.199. It should go to p.200 instead.

p.202 - The bookmark for Street Grimoire points to p.202. It should go to p.203 instead.

p.209 - The bookmark for Manipulation Spells points to p.209. It should go to p.210 instead.

p.295 - For some reason, there's an extra bookmark here for Friends and Foes. It should be removed, and all the content under it moved to under the Critters bookmark.

p.297 - The bookmark for Weaknesses points to p.297. It should go to p.298 instead.

p.312 - The "b" in the bookmark for Availability and Buying Gear is not capitalized. It should be.

And there you have it. The complete list of problems with the PDF bookmarks.
Adam
Interesting, since the TOC was automatically generated and the bookmarks generated automatically based on that ... some of those -- like the extra Friends or Foes heading -- I've already debugged. The rest will be fun to hunt down! For that special brand of InDesign fun.

Thanks for painstakingly hunting all those down. We did a "Dartboard test" and didn't have any issues, but didn't test each and every bookmark.
MJBurrage
QUOTE (Adam @ Mar 17 2009, 12:06 AM) *
There is no PDF image over the searchable text; all the text in the book is live. What you may be encountering is a problem with your PDF reader properly recognizing words that have ligatures in them -- the special "fi" character in cerified. I just checked in both the latest version of Adobe Acrobat, and the latest version of Preview for OSX, and they were both able to search for, find, and copy the word "certified" out of that page without a problem, in all instances.

I use PDF-XChange Viewer. I had not checked Acrobat Reader, because I did not have the same issue on other pages (no idea why)

For anyone wondering why use PDF-XChange Viewer, it lets you edit bookmarks, and add text boxes (which means I can insert errata in to my PDF books).
Muspellsheimr
p.48 Shaiwase
"What don't they do?" should be
"What don't they do?"
Angier
p. 283

The Red Samurai Detachment and their Lieutenant each have Cybereyes Rating 3, but only Mods for Rating 2. Maybe it should be Rating 2 (as it was pre-SR4A)?
hermit
p. 51, sidebar fashion brands:
Laurentine de Lion (Upper class Professional) Soul of Seoul (Neo-Oriental Exec)
should be
Laurentine de Lion (Upper class Professional), Soul of Seoul (Neo-Oriental Exec)

CD/Common Denominator (Horizon) Chungo-Ko (Eastern Tiger),
should be
CD/Common Denominator (Horizon), Chungo-Ko (Eastern Tiger),

Two commas are missing.

Xerxos
p. 131, social modifiers table, Con Modifiers, Character has plausible-seeming Fsupporting evidence
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