QUOTE (Dakka Dakka @ Mar 25 2009, 02:05 AM)
Physical Illusions are absolutely unnecessary against living observers.
My point was that Mr. Unpronounceable's solution would allow a way to add drain to Direct Combat spells against tech targets
only, utilizing the SR4 OR tables and not the new SR4A table. Thus, still using the SR4 OR table, physical illusions wouldn't receive a nerfing.
QUOTE (Dakka Dakka @ Mar 25 2009, 02:05 AM)
What happens if someone only observes the world through the recording of the camera in his Cybereyes? Do you have to beat the OR then?
It's one of the questions that have been brought up with the change.
My gut reaction is no, as Illusions target the opponents mind directly. But I have nothing to back that up.
QUOTE (Mr. Unpronounceable)
Heh - you don't shoot at the players' spirits enough then. I ran a combat once where the shaman raised no fewer than 4 force 8 spirits over a few rounds because the opposition samurai could take them out during their materialization delay.
That's still not the same mechanic being discussed. That's the equivalent of casting a lot of spells and taking drain from it. Not from your targets defense wounding you.
Edited due to missed post.
QUOTE (Ryu)
Second answer, with more time:
I explicitly made an argument that included casting a spell repeatedly to beat the OR.
Repeated casting is statistically easy: For n attempts, your probability of failure is (failure rate per test)n. So for two attempts and a chance of success of about 25% (nothing to write home about, that´s about 13 dice in case of OR 6), your probability of success is 1-(0.76)2=42%. Not THAT shabby already. If you can stand the drain, and the spell is not absolutely time critical, go ahead and cast again.
The consequences of that strategy make overcasting an iffy proposal: Those 1-3 boxes of residual drain damage on your condition monitor might end up doubled, like your castings. If you play it safe, you need more time, but will often have no drain issues.
Now one obvious response is "multicasting is too much dicerolling". I´ll preempt that one by saying that a) you figure out the pools only once, b) the demand that everything a mage touches succeeds on the first attempt is a fail, c) it will only be required in case of low dicepools and specific types of spell AND target, d) it´s easy to build around the need.
First, I'll just say nice work on figuring all that out.
Second, my complaint has nothing to do with dice and everything to do with anyone who isn't a mathematician will be unaware of such a strategy, not to mention that it is gaming the system.
I don't know why the designers saw fit to implement this drain mechanic
only for net hits applied to damage and ONLY for direct combat spells. Hell typing it out makes you realize how ridiculous it is.