Chrysalis
May 25 2009, 05:10 PM
Greets,
I was thinkign about worst gaming experiences and several other rants.
I have had a few worst gaming experiences. I think the worst was when I was 22. It was June, I had come back from a night club at around 5 AM and I was still hung over at 10 AM. We were supposed to start a new GURPS game that day, so character making was the thing.
There were two guys who I have played with before and one other who I did not know. Anyways, I pulled out my books and did some work on my character. The conversation was really lurching, as in it would start get really entusiastic and then peter out. I was starting to wonder if I was wearing garlic, dead albatross or someone's head around my neck by the way they were looking at me.
They were being super creepy and I felt really uncomfortable. Especially when the new guy pointed out how empty the university was. The tension in the room was palpable. At that point I made a phone call to a friend asked her to phone me back, pretended there was a full blown emergency going on and I picked up my books and left.
Anyone else had similar experiences, which would fal under the heading "worst gaming experiences"?
BlueMax
May 25 2009, 06:00 PM
Long ago, in the land of my youth, we had a gamer flip out on us.
In the middle of a session he proclaimed "You are all evil". It was out of context for the game and after some clarification, it was clear he meant the players and not the characters. Out came a laundry list of reasons why the rest of us were scum and he was a righteous dude. The details of our evil would only derail this thread but let us suffice to say the backing of his claims was religious in nature. Being that we had been a group for a handful of years, we tried to talk with him but he just kept getting worse. It was at this point that I invited him to leave and not return. And then, I had to follow it by getting up and making it clear that the invitation aspect was only an attempt at politeness.
In the years since, I have been threatened by a gamer with a fork and knife at Denny's, encouraged to do mind altering drugs to "fit in" and offers to gain carnal knowledge of entire gaming groups ("Uh, no thanks. Not gig. I'll be going now...) . As freaky as all those had been, they pale in comparison to the day a young man I know for 5 years flipped the fark out and lost it. The experience certainly hardened me for the future.
BlueMax
SincereAgape
May 25 2009, 06:05 PM
The name of the game is Cyberpunk 2020.
This took place a few years ago at a local gaming convention in Central New Jersey. This was my first time coming back to table top Roleplaying Games in six to seven years. I sat down with four other players and one game master. Each player selected an archtype. There was a nomad, street samurai, a doctor, and a face. The game begins with all four characters waking up in an abandoned hospital. We look outside and see that the surrounding city is a post apocalypse wasteland (Think the movie "24 Days Later"). Our four characters went down into the parking garage of the hospital and discovered a zombie. The street samurai (Shotgun) and the nomad (pistol), whom were the only characaters with firearms blew the zombie away. We then get into a ambulance to try and get away.
Nothing big so far right? Good.
So the four characters get into the ambulance. The street samurai takes the wheel, nomad rides shotgun, and the doctor and I (<---- The face). Get into the back of the ambulance. The closed parking gate into the underground garage begins to rattle as hundreds of zombies begin crying to eat our brains. They burst through the gate and begin chasing us. We begin to make our getaway, but alas we're surrounded! Zombies begin chasing the ambulance, litteraly on our asses.
The nomad, being a great team player, tries to shot them, and then asks the street samurai to pass his shotgun to us in the back so we can use it to decapitate zombies. The street samurai promplty says "No" as the player physically acts out what the character is doing, which is holding the gun away from the rest of us as if it was his firstborn child and we were a pack of blood thirty wolves.
The nomad gets frustrated, and tells the GM he is attempting to make a roll to disarm the street samurai and pass the gun back to the doctor and face. Nomad critically glitches!!! We're fucked. Wait, we get even more fucked. In response the street samurai PC tells the GM he would like to make a roll to shoot the Nomad. He acts this out by pointing a pencil to the Nomad's head, OOC. Critical Success. >_<
The game master looks at the Nomad PC and tells him. "You're dead." The doctor and I stare in disbelief. The Nomad PC gets up from the table, and leaves obviously pissed off. He tells off the street samurai PC. I start laughing to myself, trying to keep in my laughter because I was a immature douche bag at the time. There is a moment of uncomfortable silence. The doctor looks at all of us and says.
"Guys. I've never left a table before but I believe I'm going to leave this one. The game has a really eery feeling to it, and it's really weird. I apologize ahead of time, btu I can't have fun in this atmosphere." The doctor leaves. The game master looks at me and says, "Yeah. I agree. I can't run this module anymore."
The game promptly ends. Welcome back to roleplaying games SincereAgape.
All was not a lose though. Later in the night, I ran into the GM at the hotel bar. He was spending time with Michael Stackpole (Special Guest of the Con). We chill for the rest of the night and pick Stackpole's brain about his creations as he offers both of us tips on writing and gaming. The GM and I are really close chummers now and will always have this disturbing story.
-Here is to Michael Stackpole. Here is to Cyberpunk 2020.
SincereAgape
May 25 2009, 06:08 PM
QUOTE (BlueMax @ May 25 2009, 01:00 PM)
Long ago, in the land of my youth, we had a gamer flip out on us.
In the middle of a session he proclaimed "You are all evil". It was out of context for the game and after some clarification, it was clear he meant the players and not the characters. Out came a laundry list of reasons why the rest of us were scum and he was a righteous dude. The details of our evil would only derail this thread but let us suffice to say the backing of his claims was religious in nature. Being that we had been a group for a handful of years, we tried to talk with him but he just kept getting worse. It was at this point that I invited him to leave and not return. And then, I had to follow it by getting up and making it clear that the invitation aspect was only an attempt at politeness.
In the years since, I have been threatened by a gamer with a fork and knife at Denny's, encouraged to do mind altering drugs to "fit in" and offers to gain carnal knowledge of entire gaming groups ("Uh, no thanks. Not gig. I'll be going now...) . As freaky as all those had been, they pale in comparison to the day a young man I know for 5 years flipped the fark out and lost it. The experience certainly hardened me for the future.
BlueMax
You run with a pretty rough crowd.
-Here is to Blue Max.
eidolon
May 26 2009, 03:25 AM
I once tried to play D&D 3.x.
Yeah. I know.
Bert
May 26 2009, 03:39 AM
We were playing Rifts at a friends house. I vouched for a friend of mine to tag along, as he had never met my gaming group before. We all rolled up our characters and he asked if he could use my friends phone. My friends' dad, who is probably one of the nicest guys in the world and a gamer to boot, said "yeah, no problem. But we only have one line so keep it short if you could."
My friend who I vouched for then proceeded to call his girlfriend and talk to her for an HOUR AND A HALF. After he finished his call he then sat back down to the table like nothing happened. Last time I ever brought him to THAT group.
Critias
May 26 2009, 05:47 AM
Gencon 2007.
I'll leave the name of the group out of it partially because I can't be bothered to go look them up and partially at a half-assed attempt at not ratting them out or ruining their livelihood or whatever. The game was a Serenity/Firefly LARP. My random character draw was to be the Captain of a rag-tag ship, and my crew and I -- all strangers -- totally hit it off OOC as well as IC. All should have been right with the world.
Alas, it was not to be. My instincts first warned me something was amiss right during their breakdown on how their home-brewed system worked, when they mentioned you could make a cash donation to their gaming troupe in order to get extra character points. I was further worried when they went on to explain the precise money-to-xp ratio, for those that wanted to attend their games at other cons, to advance characters in between sessions (not just with an up-front payment there, face to face). Sirens began going off in my head when they described it as a living universe/campaign, populated by their own personal characters.
I did my best to ignore all that, to socialize with my "crew," and to spend my several hours of gaming getting my money's worth (from core Gencon ticket prices only, I refused to hand over extra cash for better stats). For the most part, the evening was a good time, until I actually called on one of their GMs for something. I asked OOC for them to come join us and referee a staredown that might turn into a gunfight...and instead of overseeing our rock-paper-scissors game as my pilot held a gun to a rival pilot's head and I initiated some social skill rolls, the GM suddenly went IC as her character, "The Sundance Kid," who just happened to be the sheriff of the town our game was being played in.
My character, something of an accomplished gunslinger according to his character bio, according to what we'd been told our numbers scaled towards, etc, etc...was promptly and soundly beaten in an initiative test, then forced to "dance" while her two-gun pistolero shot at my feet and demanded my surrender, all IC. When a member of my crew attempted to shanghai her using their ambush rules (since he'd been lurking to protect my character, albeit not planning on protecting me from a GM), she then beat him despite being caught flat-footed and distracted, and a second GM suddenly came IC behind him and soundly trounced him in a social/intimidation roll to send him running away.
At which point I went back IC long enough to gather the rest of the crew together and just hang out with them for a while, fly off-planet, and the lot of us walked away from the game to go eat some Steak an' Shake.
Fuck those guys. Fuck their greedy schemes to snatch up money from lazy gamers. Fuck their campaign where their characters rule and their paying customers -- in my case, just the ones shelling out money for the advertised price of the game -- are just a rotating list of suckers and guest stars, to be one-upped by their superheroes as they swagger from episode to episode.
PBTHHHHT
May 26 2009, 06:26 AM
After reading all y'alls posts... wow, I'm pretty happy with basically all of my gaming experiences.
The worst experiences I have is nothing compared to these.
paws2sky
May 26 2009, 02:19 PM
One of my worst gaming experiences was entirely self-inflicted.
It was Marcon 29, the first con I really had the opportunity to go to for more than a day. For some reason, I decided it would be a good idea to not sleep. At all. I'm still really not sure why I did this. (It might have been due to the fact that we had an overbooked hoitel room and I didn't feel comfortable with all those other people crammed in there).
Anyway... about 38 hours in, I lost all perception of time. Minutes seemed to stretch into hours. I got stuck playing the most agonizingly long game of Magic ever. I mean, the guy I was playing with was a "long turn" anyway, but his normally 5 minutes turns seemed to take forever. I recall wandering aimlessly around the convention center early in the AM - I didn't want to sit down for fear of going to sleep. Around 48 hours in (maybe more?), I started hallucinating. Mostly, I was hearing sounds. People talking. Stuff like that.
A friend walked up to me as I was examining a newly constructed Magic deck (I had just gotten into Magic and was fascinated with it). I'm not sure what he said to me (probably "hi"), but I replied, "H? What about H!?" Apparently, I got irrationally angry about it, like I he'd just badly insulted me.
He went and rounded up some friends who flatly told me to got get some sleep because they were concerned about my health. I told them I no longer needed to sleep. It was, as I hazily recall, very much like an intervention. I still don't know how they convinced me to go up to the room. I'm told that they came back to find me sprawled across at least three cots. I remember getting up, going around the corner, leaning up against the wall, and falling back asleep.
And to this day, anytime I mention Marcon, I'm reminded of that fateful con. Usually, by my old buddy who will quote, "H? What about H!?"
-paws
Wesley Street
May 26 2009, 07:54 PM
So the lesson here is don't play RPGs with people you don't know.
Or sometimes with people you do.
Friend got a dog. Dog was abused in a past life. Dog growled and snapped at everyone, even when I stood up to use the toilet. My fiancee and I never returned to that house after that night.
Crate your dogs.
Adarael
May 26 2009, 09:52 PM
Man. Y'all are reminding me why I never game with people I don't know or have many friends vouch for. Chrysalis' post is easily the creepiest, though, just for the "This had no explanation for it" factor.
I don't think I've had a bad gaming experience... But I did have a really FUNNY gaming experience that others probably qualified as "bad".
I used to play in the Camarilla before I exhausted every World of Darkness character concept I could think of. I used to play regularly in the Sabbat vampire venue - a sect of crazy religious fanatics hell bent on kicking the crap out of everyone who wasn't them. We'd picked a fight with the local werewolves, and basically agreed to throw down on them and wipe them out rather than have them pick us off one by one. It was a huge game. Maybe 50 players, and about 20 GMs and people running NPCs. Most of the people running NPCs were regular players in the werewolf venue, and had been tapped to help us because they knew the rules.
Because the vampire players were vicious, smart people - because most of them played Shadowrun with devious GMs - the vampires were winning. Not without losses, but they were winning. Vicious combar resulted in many fatalities on all sides. About 3/4ths of the way through the brawl, one of the people running the NPCs starts to cry. A couple of the others are looking grim too.
One of the vampire players says, "Hey, what's wrong?"
Girl says, in an anguished tone: "It's just NOT FAIR!"
I say, "What's not fair?"
She says: "That these vampires are WINNING!"
And then she and two of the other people who are running NPCs go off about how the good guys - the 'noble warriors of Gaia' - are supposed to win, not these evil blood drinking vampires.
I laughed in their face, because that statement was so insane I had to. Which makes girl cry harder, and her friend starts to sniffle, too. Queue cries of "It's not FUNNY!"
I left and went OOC shortly thereafter, lest words come out of my mouth that I could not take back.
Backgammon
May 27 2009, 01:38 AM
There's an old, old thread about this somewhere - may even have been on a previous incarnation of DSF. Wish I could find it cause that had tons of stories that make you go "I can't believe that". Well, with one exception. I won't even mention what it was. It was seriously disturbing.
Critias
May 27 2009, 01:57 AM
I will, without hesitation, believe any story anyone tells, ever, about how seriously World of Darkness players take their games. My eyes were opened on that score -- just the sort of crazy person that can be drawn to those games like a moth to an otherwise benign flame -- when I met a guy at my campus LARP who had branded himself with the Wendigo tribal symbol from Werewolf: The Apocalypse.
Not just gotten a tasteful tattoo, mind you. Physically branded himself one night, in a ceremony he saw as a coming of age rite.
Wesley Street
May 27 2009, 01:33 PM
I'm not a LARPer. But it sounds to me that the middle-of-the-road, Joe Six-Pack WoD players are fleeing that game in droves and are leaving the crazies behind. A friend wrote a long, scathing note to the Cam leadership about corruption in the sanctioned Indianapolis-area group storytellers along with examples of how the players had become a depraved, intolerable lot with poor standards of grooming and behavior.
The Cam's response was to ban him instead. I suppose no one likes the rabble roused.
What's funny is that the ban is unenforceable. What's even funnier is that the official letter was marked CONFIDENTIAL. He posted it to his Facebook page for the world to see.
paws2sky
May 27 2009, 03:07 PM
Some of us rats saw that particular ship sinking a loooong time ago and abandoned it accordingly.
I could go into details about the Camarilla and One World By Night games in OH, but its nothing worse than has already been mentioned, really. Blatant XP whoring (often literally), revolving door Inigo Montoya characters, and so on.
Okay, I have to share this one: I remember one guy going through four (or was it three?) character is a single night. I believe he actually came prepared with multiple characters because he knew his actions were going to result in multiple deaths.
-paws
ravensmuse
May 27 2009, 03:19 PM
Playing Maid: the RPG last year in Gencon with a table full of other guys.
One kept looking at me a little too closely.
*shudder*
Edit:
I should add last year's Gencon True Dungeon experience too.
The set up was that there was this cursed item, blah blah blah. Get your party through all of the traps and combat, face off against a maelevolent demon while another party simultaneously tries to figure out the puzzle to unlock item that cancels it out, or something. I don't remember all of the details.
Here's the catch though: you can't talk, can't even interact, with the other party. In anyway.
So we do our business, kill the demon, and then have to wait for this other party to figure out the puzzle. We stand there for about five minutes while they desperately try to solve it until the timer goes off and everyone fails. Nothing for killing the demon or even getting this far, you're just told, "oop, you fail" and the bunch of you are escorted out.
This was mine and my so's first experience with True Dungeon and it'll be awhile until we do it again. That was just not fun.
Adarael
May 27 2009, 05:18 PM
QUOTE (Wesley Street @ May 27 2009, 06:33 AM)
I'm not a LARPer. But it sounds to me that the middle-of-the-road, Joe Six-Pack WoD players are fleeing that game in droves and are leaving the crazies behind. A friend wrote a long, scathing note to the Cam leadership about corruption in the sanctioned Indianapolis-area group storytellers along with examples of how the players had become a depraved, intolerable lot with poor standards of grooming and behavior.
The Cam's response was to ban him instead. I suppose no one likes the rabble roused.
What's funny is that the ban is unenforceable. What's even funnier is that the official letter was marked CONFIDENTIAL. He posted it to his Facebook page for the world to see.
1) That sounds like the Cam, all right.
2) Most of the Joe Sixpack WoD players I know have run right back to Mother Church - the First Unified Church of Shadowrun. Which is how it oughta be.
Wesley Street
May 27 2009, 05:29 PM
QUOTE (paws2sky @ May 27 2009, 10:07 AM)
whoring (often literally)
That was mentioned in the letter.
QUOTE (Adarael @ May 27 2009, 12:18 PM)
Most of the Joe Sixpack WoD players I know have run right back to Mother Church - the First Unified Church of Shadowrun. Which is how it oughta be.
And the congregation says, "Amen."
That would also explain the plethora of
WoD books I find in the Half-Price Books stores. It makes me sad that a game with such a (questionably) interesting setting is ruined by its players.
BlueMax
May 27 2009, 06:03 PM
And people always wonder why I don't LARP. This thread will be bookmared.
Not saying what I do is any safer but I don't need anymore headaches than what I get!
BlueMax
/who may stand up and act but does not LARP
//split hairs
Adarael
May 27 2009, 06:06 PM
Don't get me wrong, BlueMax. I LARPed for years and years and for the most part, it was awesome. It's just that in such a public game, you open yourself up to the occasional experience that is awful.
Chrysalis
May 27 2009, 06:46 PM
We did a LARP ages ago called Pohonjanmaa by Night. A Camarilla delegation was coming north to find some Antideluvians. They found them, but things went sideways. I was supposed to play their Camarilla contact (usually they nailed me to barn door when I gto uppity. There was everything from half-mad vikings, to a redneck family. Half way through the game they even had mass.
The group that represented Camarilla were your traditional WoD players from down south. One or two of them got the humor side, the others didn't. We found it nonetheless vastly amusing.
Welsey, could I have a link to the letter. You piqued my interest.
EDIT:
Worst gaming experience though was with RPGA. We ended up having a module which we were opening up for the past time. I remember blurting out to the gaming group five minutes after we started playing, "I bet that the couple who hired us are actually the evil cultists and that the rest of the adventure is about us black washing the honest clerics as we supposedly figure out the origin of this plague." The DM then gave me one of those withering looks, and asked if I had looked at his notes. I looked at the rest of the group and said I have not even been on his side of the room! You know what was the worst part? That was the plot.
So far RPGA modules I have played in and once GMd were consistently bad.
-Chrysalis
Wesley Street
May 27 2009, 07:34 PM
Chrysalis,
Though I don't think he'd care, I've blurred my friend's name to protect his privacy. The rest is untouched.
Enjoy.
EDIT: Oh, that's the letter he got from the Cam. I'll have to dig a little more to find the one he wrote.
QUOTE
Worst gaming experience though was with RPGA.
Yeah, those
Living Forgotten Realms or what-have-you D&D game modules are predictable as hell. Each one I've played: Monsters roll into town. Townsfolk cry for help. Players save the day.
I think you need to take an ethics test to be an RPGA DM. I hear too many stories of DMs running a module then playing it at a con, knowing fully where all the loot is.
paws2sky
May 27 2009, 08:05 PM
QUOTE (Wesley Street @ May 27 2009, 03:34 PM)
Though I don't think he'd care, I've blurred my friend's name to protect his privacy. The rest is untouched.
Enjoy.
I actually LOL'd.
And I got some strange looks from my coworkers. (Not like that's never happened before.)
-paws
BlueMax
May 27 2009, 08:05 PM
What you describe is a Living XXX problem. Years ago, when RPGA was just about playing and not about power gaming it was an entirely different affair.
As for predictability, sometimes its good. We did a marathon gaming session this holiday weekend. One could call it an at home con, and during the parts where everyone was tired we ran Tunnel Vision.
BlueMax
Now, get off my lawn.
Warlordtheft
May 27 2009, 09:19 PM
The worst game I ever had was at my FLGS waaay back in HS (almost 20 years ago, god I feel old). There was one player who insisted on the fact his character could invent anything.
Worst Game design-an RPG mag-I forget the system but it was Cathulu like-had an adventure that was supposed to revolve around us figuring out who trashed a lab a killed a couple of scientists. I asked-"what do the security cameras show?" To which the GM said-crap-it aint covered-and said the leadscientist standanding next to us transformed in to monster trashing the lab.
Not as bad as some people's experiece.
OT-I larped in HS for a year or two. In college I took up Fencing (foil mostly) and after college-paintball.
Black Jack Rackham
May 27 2009, 10:11 PM
QUOTE (Critias @ May 26 2009, 12:47 AM)
Gencon 2007.
I'll leave the name of the group out of it partially because I can't be bothered to go look them up and partially at a half-assed attempt at not ratting them out or ruining their livelihood or whatever. snip
Critias, did you post this over on the GenCon boards? I seem to remember this story.
What I was struck with the most was the way those assholes started flooding the thread with "NO, this is a GREAT GAME!" crapola. Of course they were the ones that'd shelled out the extra cash...
Mark
Critias
May 28 2009, 03:11 AM
Yes, I did, and I wasn't alone in doing so. Several of us from the game posted to several forums (RPG.net is another), shortly after the game. One concession that resulted from the complaints was that the game company/group in question now has to state in their game advertisements that additional funds are optional. So at least folks aren't going to get blindsided it when they show up and Richie Rich is playing The Operative while they're handed a character sheet for "Guy River Tam Beat Up In The Bar #7" or something.
When I was already shelling out $13.50 for the four hour LARP (the LARP with no props or anything of the sort), it struck me as especially ridiculous they wanted more money to get a
competent character.
EDIT: It looks like Gencon flushes their forums every year or so, so I can't seem to get ahold of our old thread there. The RPG.net one is (while locked) still there, and goes into a lot more detail about what a shoddy game it was. Truth be told, I'd forgotten about how long the thing took to get started, and the way I got called a cheater, on top of everything else. In the couple of years since the game in question, I guess I've focused more on the cheesy GM/NPC nonsense that went on.
EDIT AGAIN: Hahahah, I found the old Gencon thread, too, not just the RPG.net one. Rereading these -- my rant in particular -- is funny and pathetic all at the same time.
Gencon thread, and
RPG.net thread. Because it just occurred to me that I
want this gaming troupe's reputation ruined, so I don't mind naming them (or linking to where they've been named).
Black Jack Rackham
May 28 2009, 10:41 PM
I'd forgotten a bunch of that stuff. Wow, sorry to open old wounds.
Mark
EDIT: Forgot to mention, I tried looking at this years GC larps and they weren't running anything. Then I tried to look at their old website, and when I couldn't get through, googled them. No Dice. Looks like they're either gone or renamed in the hopes that no one will remember them.
Wounded Ronin
May 28 2009, 11:12 PM
QUOTE (Critias @ May 26 2009, 01:47 AM)
Gencon 2007.
I'll leave the name of the group out of it partially because I can't be bothered to go look them up and partially at a half-assed attempt at not ratting them out or ruining their livelihood or whatever. The game was a Serenity/Firefly LARP. My random character draw was to be the Captain of a rag-tag ship, and my crew and I -- all strangers -- totally hit it off OOC as well as IC. All should have been right with the world.
Alas, it was not to be. My instincts first warned me something was amiss right during their breakdown on how their home-brewed system worked, when they mentioned you could make a cash donation to their gaming troupe in order to get extra character points. I was further worried when they went on to explain the precise money-to-xp ratio, for those that wanted to attend their games at other cons, to advance characters in between sessions (not just with an up-front payment there, face to face). Sirens began going off in my head when they described it as a living universe/campaign, populated by their own personal characters.
I did my best to ignore all that, to socialize with my "crew," and to spend my several hours of gaming getting my money's worth (from core Gencon ticket prices only, I refused to hand over extra cash for better stats). For the most part, the evening was a good time, until I actually called on one of their GMs for something. I asked OOC for them to come join us and referee a staredown that might turn into a gunfight...and instead of overseeing our rock-paper-scissors game as my pilot held a gun to a rival pilot's head and I initiated some social skill rolls, the GM suddenly went IC as her character, "The Sundance Kid," who just happened to be the sheriff of the town our game was being played in.
My character, something of an accomplished gunslinger according to his character bio, according to what we'd been told our numbers scaled towards, etc, etc...was promptly and soundly beaten in an initiative test, then forced to "dance" while her two-gun pistolero shot at my feet and demanded my surrender, all IC. When a member of my crew attempted to shanghai her using their ambush rules (since he'd been lurking to protect my character, albeit not planning on protecting me from a GM), she then beat him despite being caught flat-footed and distracted, and a second GM suddenly came IC behind him and soundly trounced him in a social/intimidation roll to send him running away.
At which point I went back IC long enough to gather the rest of the crew together and just hang out with them for a while, fly off-planet, and the lot of us walked away from the game to go eat some Steak an' Shake.
Fuck those guys. Fuck their greedy schemes to snatch up money from lazy gamers. Fuck their campaign where their characters rule and their paying customers -- in my case, just the ones shelling out money for the advertised price of the game -- are just a rotating list of suckers and guest stars, to be one-upped by their superheroes as they swagger from episode to episode.
See, IMO the correct course of action would be to post their forum or whatever so people can go and call BS on them.
EDIT: Oh, those forum links about them were the next best thing. Har har.
Wounded Ronin
May 28 2009, 11:19 PM
QUOTE (SincereAgape @ May 25 2009, 02:05 PM)
The name of the game is Cyberpunk 2020.
This took place a few years ago at a local gaming convention in Central New Jersey. This was my first time coming back to table top Roleplaying Games in six to seven years. I sat down with four other players and one game master. Each player selected an archtype. There was a nomad, street samurai, a doctor, and a face. The game begins with all four characters waking up in an abandoned hospital. We look outside and see that the surrounding city is a post apocalypse wasteland (Think the movie "24 Days Later"). Our four characters went down into the parking garage of the hospital and discovered a zombie. The street samurai (Shotgun) and the nomad (pistol), whom were the only characaters with firearms blew the zombie away. We then get into a ambulance to try and get away.
Nothing big so far right? Good.
So the four characters get into the ambulance. The street samurai takes the wheel, nomad rides shotgun, and the doctor and I (<---- The face). Get into the back of the ambulance. The closed parking gate into the underground garage begins to rattle as hundreds of zombies begin crying to eat our brains. They burst through the gate and begin chasing us. We begin to make our getaway, but alas we're surrounded! Zombies begin chasing the ambulance, litteraly on our asses.
The nomad, being a great team player, tries to shot them, and then asks the street samurai to pass his shotgun to us in the back so we can use it to decapitate zombies. The street samurai promplty says "No" as the player physically acts out what the character is doing, which is holding the gun away from the rest of us as if it was his firstborn child and we were a pack of blood thirty wolves.
The nomad gets frustrated, and tells the GM he is attempting to make a roll to disarm the street samurai and pass the gun back to the doctor and face. Nomad critically glitches!!! We're fucked. Wait, we get even more fucked. In response the street samurai PC tells the GM he would like to make a roll to shoot the Nomad. He acts this out by pointing a pencil to the Nomad's head, OOC. Critical Success. >_<
The game master looks at the Nomad PC and tells him. "You're dead." The doctor and I stare in disbelief. The Nomad PC gets up from the table, and leaves obviously pissed off. He tells off the street samurai PC. I start laughing to myself, trying to keep in my laughter because I was a immature douche bag at the time. There is a moment of uncomfortable silence. The doctor looks at all of us and says.
"Guys. I've never left a table before but I believe I'm going to leave this one. The game has a really eery feeling to it, and it's really weird. I apologize ahead of time, btu I can't have fun in this atmosphere." The doctor leaves. The game master looks at me and says, "Yeah. I agree. I can't run this module anymore."
The game promptly ends. Welcome back to roleplaying games SincereAgape.
All was not a lose though. Later in the night, I ran into the GM at the hotel bar. He was spending time with Michael Stackpole (Special Guest of the Con). We chill for the rest of the night and pick Stackpole's brain about his creations as he offers both of us tips on writing and gaming. The GM and I are really close chummers now and will always have this disturbing story.
-Here is to Michael Stackpole. Here is to Cyberpunk 2020.
If I were the GM I'd have kept on trucking, honestly. I think I've had a couple of games that developed a pretty bad atmosphere but it's possible to keep going after the unhappy person storms off.
Spooky Jack
May 29 2009, 02:19 AM
My worst experience was actually with some decent role players and RL friends.
We were playing table-top D&D FR (can't recall which edition) and our party consisted of a Naga Monk (a true neutral judge), a human Paladin and myself, a charismatic halfling rogue who somehow managed to avoid pissing off the Paladin.
At one point our party was travelling through a forest in order to investigate a mysterious resort for the wealthy and influential that we suspected had ties to a mafia like criminal underground. Our suspicion was supported by the fact that we had been attacked by some bandits who just happened to possess the ID badges needed to access this resort.
Whilst making camp one night on our way to the resort a mage suddenly stepped out of our campfire and warned us that we were not welcome in the area, and that it would be in our best interest to leave. I believe he called down a meteor swarm on the trees nearby just to make his point before he left. Soundly warned, we warily decided to continue on, though treading lightly.
Getting into the resort was easy for the Naga (who had shapeshifted into human form) and myself, as we both had a badge. The Paladin, not exactly the best investigator, was left behind to talk with his horse and do whatever it is Paladins do when they have no evil to slay. Later that night, the Naga ended up at a dinner party with the host who, you guessed it, happened to be the mage. Whether or not he recognized her in human form was besides the point, he was gracious and well mannered and likely wouldn't have said anything aside from having her escorted from the premises after dinner. I, less inclined to table fare, searched around for clues. The Naga's first indication that trouble was coming was when a servant came in and whispered something to the Mage, causing him to become visibly angry and leave the room in a hurry. Fortunately, she excelled at reading lips and departed as soon as her host was out of sight. I happened to be outside, and hence saw the lodge that the Naga and I had been assigned disappear in a massive fireball. That was my queue to hightail it.
What happened?
Apparently the Paladin, bored with his role, approached the guards and demanded to be let in to the secret resort. The guards weren't having any of it. When a representitive showed up to find out what the problem was, the Paladin was already at the verge of hacking the guards to pieces. The Mage's rep asked what the issue was and again the Paladin demanded to be let in. When he was told that he couldn't be granted access to the area without a pass, the Paladin then informed him that his companions had gotten into the resort with passes that didn't belong to them.
On the spot the GM OOC told the pally that he had lost his alignment and both the Naga and I were staring at each other dumbstruck by the paladin's stupidity. The GM was kind enough to let the Naga and I get off lightly (I was allowed to stealth out at full speed despite the mage knowing of my presence and the Naga, who was caught leaving, was merely given a quest by the mage to pay for our disturbance).
Normally our friend played his characters really well, but something about playing a Paladin messed up his psyche.
Fresno Bob
May 30 2009, 02:54 AM
Well that, and the GM should have been nice and given him something to do while you two outshined him.
pbangarth
May 30 2009, 04:12 AM
QUOTE (Chrysalis @ May 27 2009, 11:46 AM)
So far RPGA modules I have played in and once GMd were consistently bad.
-Chrysalis
Obviously, you haven't played any I wrote.
Did you play any SR modules from
Virtual Seattle?
The worst experience I had, however, was indeed in an RPGA, Virtual Seattle game. I was GM. The players consisted mostly of a few good old boys who had played SR for years and believed themselves the Gods of SR Knowledge. They played together constantly, and their way was the only way. The other player was an intelligent, resourceful and creative woman who was relatively new to the game. You see where this is going, don't you?
The job required the penetration of an isolated farm stronghold, and extraction of a prisoner. The game dragged interminably because of the futzing, fearfulness and outright stupidity of the 'experts' at the table. For example, they took 45 minutes to decide whether to go up the gully or by the fence. Five hours into play (at a home game not a convention, so I allowed it to go over... foolishly) they were at the final scene and failing to decide how to deal with the defenses. I was about to call the game, with no payoff to the players, because I thought they would never finish. The woman got fed up waiting and took matters into her own hands. I decided to see what would happen, and kept the game going. Her PC left the rest behind and almost singlehandedly overpowered the defenses with use of spells and spirits in ways the 'experts' had never thought of before. Without her actions, the party would have failed their mission and gained little or no rewards. Because of her, they got spiffy goodies and buckets of cash.
You think the guys were happy and grateful? Nuh uh. They turned on her for her 'betrayal' of team etiquette and dangerous play. She 'had no right' to decide to act on her own... she should have asked them first and talked it over. And then they proceeded to threaten her, IC, that if she ever behaved that way again they would attack her and kill her. The hostility was palpable.
The woman was clearly taken aback by their hostility, yet she did not back down and basically told the whole lot of them where they could stick their threats, and if they wanted to take her on, her PC and her army of spirits would wipe the floor with them. Feisty lady, that. They declined, mumbling something about it not being worth it.
She never played with them again, opting to play with the teenagers who played the same module the night before and aced it. What a team that became! In multiple RPGs.
As distasteful as the behaviour of some of the players was, what makes it the worst experience for me was my own behaviour. The woman was new, yet performed admirably and did not deserve the treatment she got. What bugs me most is I didn't stick up for her. I shied from conflict and confrontation, even when my position suggested I should point out the reality of the situation, my sentiments were that the bunch of them were jerks, and someone was in need of help. As penance, any time it is appropriate I tell this story. If nothing else, it keeps me honest.
Oh... the woman was once my wife.
Chrysalis
May 30 2009, 07:05 AM
QUOTE (pbangarth @ May 30 2009, 07:12 AM)
Obviously, you haven't played any I wrote.
Did you play any SR modules from
Virtual Seattle?
I thought RPGA was only
Living... D&D games
Bob Lord of Evil
May 30 2009, 07:18 AM
My philosophy on gaming at Cons...
Gaming at Cons is like casual sex, meaningless, unfulfilling and often can result in unintended consequences.
Worst gaming experience...
Had to sort through some dusty neurons but this one is the worst. Took place more than 20 years ago. D&D, I was running the game had a good sized group and we were more than just passing acquintences. So, it was decided that we would use the characters from the other DM's campaign which had just wrapped up. I asked one of the players if she would be willing to involve her npc follower. She said yes. Now this is a character that she had been running for
years and I knew that her npc was
valued! And I explicity told her that the npc would not be killed, maimed, or harmed. The big day comes and I start the game, informing this player's character that the npc had been kidnapped by some slavers. I figured...emotional connection...would serve to make the game more intense (I had NO idea how much more).
The group set off with an unmatched fury after the slavers but were lagging behind considerably because the slavers used teleport spells. The female character was finally able to get a hold of a crystal ball and see her npc. It was night and the npc was in a large ornate bedchamber scantily clad (think harem dancing girl) with a golden collar and a leash tethered to a marble column. She was unharmed but weeping softly and (god forgive me) there was a rotund sleeping man on the bed. Now at no time did I utter the 'R' word and to this day I still maintain that the fat man was more interested in food, drink and treasure then anything more depraved. I had her crying simply to tug at those heart strings. And that was the end point for that game session.
Now everything seemed to be fine, maybe I was just impressed at how motivated the players all seemed to be to save this npc and felt like they were really involved. I go home and go to bed. At 3:30 Am my phone rings and I am half asleep when I answer. Seems that none of them had gone home they had stayed there 'discussing' my adventure. I proceeded to get a verbal ass kicking the likes of which I had, to that moment, never known or come even close to experiencing since. Instead of being angry at the accusations I felt horrible (and still do to this day). The female player was incredibly distraught over the whole situation, she was a very nice person and I would never set out to intentionally hurt her. The fact that I had unintentionally done so really rattled me. We patched things up but there was a scar there that never fully healed.
Moral of this sad tale, 'be very careful for what you wish for.'
Bob Lord of Evil
May 30 2009, 07:24 AM
I should add, that the other DM was also involved in the discussion (as well as the game) and had defended me (taking a lot of heat in the process). He didn't think that I had gone over the line. Given the reaction I got from the player though I think that it was obvious that I had.
Wounded Ronin
May 30 2009, 03:53 PM
QUOTE (Bob Lord of Evil @ May 30 2009, 02:18 AM)
My philosophy on gaming at Cons...
Gaming at Cons is like casual sex, meaningless, unfulfilling and often can result in unintended consequences.
Worst gaming experience...
Had to sort through some dusty neurons but this one is the worst. Took place more than 20 years ago. D&D, I was running the game had a good sized group and we were more than just passing acquintences. So, it was decided that we would use the characters from the other DM's campaign which had just wrapped up. I asked one of the players if she would be willing to involve her npc follower. She said yes. Now this is a character that she had been running for
years and I knew that her npc was
valued! And I explicity told her that the npc would not be killed, maimed, or harmed. The big day comes and I start the game, informing this player's character that the npc had been kidnapped by some slavers. I figured...emotional connection...would serve to make the game more intense (I had NO idea how much more).
The group set off with an unmatched fury after the slavers but were lagging behind considerably because the slavers used teleport spells. The female character was finally able to get a hold of a crystal ball and see her npc. It was night and the npc was in a large ornate bedchamber scantily clad (think harem dancing girl) with a golden collar and a leash tethered to a marble column. She was unharmed but weeping softly and (god forgive me) there was a rotund sleeping man on the bed. Now at no time did I utter the 'R' word and to this day I still maintain that the fat man was more interested in food, drink and treasure then anything more depraved. I had her crying simply to tug at those heart strings. And that was the end point for that game session.
Now everything seemed to be fine, maybe I was just impressed at how motivated the players all seemed to be to save this npc and felt like they were really involved. I go home and go to bed. At 3:30 Am my phone rings and I am half asleep when I answer. Seems that none of them had gone home they had stayed there 'discussing' my adventure. I proceeded to get a verbal ass kicking the likes of which I had, to that moment, never known or come even close to experiencing since. Instead of being angry at the accusations I felt horrible (and still do to this day). The female player was incredibly distraught over the whole situation, she was a very nice person and I would never set out to intentionally hurt her. The fact that I had unintentionally done so really rattled me. We patched things up but there was a scar there that never fully healed.
Moral of this sad tale, 'be very careful for what you wish for.'
Stuff like this is part of the reason that I think too much character development and attachment can be a bad thing. Among other issues it can become a lightning rod for drama especially in campaigns where bad things are likely to happen to characters. You can't let the dice fall where they may and continue with the game if someone is going to make epic interpersonal drama over a situation like this.
EDIT: Well, obviously you can continue as long as you have enough players onboard, but it gets kind of messy because you basically have to figure out what to do with the characters that were controlled by the people who had quit in disgust or rage or whatever.
SincereAgape
May 30 2009, 04:34 PM
QUOTE (Wounded Ronin @ May 28 2009, 06:19 PM)
If I were the GM I'd have kept on trucking, honestly. I think I've had a couple of games that developed a pretty bad atmosphere but it's possible to keep going after the unhappy person storms off.
Funny thing. I met up with the GM last night at his pad. We caught up and talked about old times. This story came up and he told me that he replays this event in his mind, trying to figure out if there was anything he could do to prevent the fallout from happening. He later told me that he was at another convention, and the character who played the Solo (Who wouldn't give up the gun) almost game to physical blows with another PC over a silly disagreement. I tend to be gung-ho about confronting people when they cross a line, but it was a good thing the GM did not in this scenario.
In the end we lost two people because of the outburst. If the technician/doctor did not leave the table as well, I believe we would have kept going.
Fresno Bob
May 30 2009, 07:08 PM
QUOTE (Wounded Ronin @ May 30 2009, 07:53 AM)
Stuff like this is part of the reason that I think too much character development and attachment can be a bad thing. Among other issues it can become a lightning rod for drama especially in campaigns where bad things are likely to happen to characters. You can't let the dice fall where they may and continue with the game if someone is going to make epic interpersonal drama over a situation like this.
EDIT: Well, obviously you can continue as long as you have enough players onboard, but it gets kind of messy because you basically have to figure out what to do with the characters that were controlled by the people who had quit in disgust or rage or whatever.
Word. If someone bitched me out for treating their pet NPC bad, I'd tell them to take the next train to Getfuckedsville.
Bob Lord of Evil
May 30 2009, 07:17 PM
QUOTE (Wounded Ronin @ May 30 2009, 03:53 PM)
You can't let the dice fall where they may and continue with the game if someone is going to make epic interpersonal drama over a situation like this.
Good point. I think a lot of it though was that she felt I had betrayed her trust.
Too much character development?
I think that a player can cross the line...where the line between reality and fantasy no longer exists. However, if I gave the impression that was going on with this woman I am sorry, I don't think that was not the case. What I took away from that horrible situation was this. She came to have fun, trusted me, and I not only failed to provide fun but violated her trust.
If I would have stopped at, she is weeping softly, I think I would have been fine. Amazing how just a few words can alter a situation.
Bob Lord of Evil
May 30 2009, 07:21 PM
Voorhees
If this person was a friend and just an all around good person...would you still? I am not talking about just a casual bud but a real friend.
Critias
May 30 2009, 08:19 PM
That's the sort of thing that just comes down to gaming style and player comfort, really.
On the one hand, the players and GM need to be on the same page about what level of gritty realism (implied or explicit) the group is comfortable with. Me? I run Shadowrun stuff right out of Sin City or Hardwired or the like, and my D&D games are more like Thieves' World than Tolkien. Plenty of blood, plenty of sex, whores, strippers, bunraku parlors, slave trading, yadda yadda yadda. Other folks might want a more light-hearted Robin Hood sort of game...the trick is to figure out what everyone's there for, and cater to them ("everyone" also counts the GM).
On the other hand...well...bitch needs to get a grip, yo. Keep the in-game drama in-game, there's no need to go calling folks at their house in the middle of the night and yelling.
hobgoblin
May 31 2009, 12:31 AM
and this is why i worry when i see people post about bringing more emotions into games...
Bob Lord of Evil
May 31 2009, 01:29 AM
Critias...
"On the one hand, the players and GM need to be on the same page about what level of gritty realism (implied or explicit) the group is comfortable with."
Amen and pass the ammunition! Since that time I have not had that problem reoccur (only got to smack this pup in the nose one with the newspaper!).
Backgammon
May 31 2009, 02:01 AM
May seem sexist, but I think true moral of the story is make sure your themes aren't gonna offend the girl of the group. I think I've heard more stories of girls getting really upset over in-game events that guys. Rape and abuse in particular - you just never know if it's gonna trigger something. Like I said, may be sexist or preferential treatment, but I think it might be worth to double-check the themes that are gonna come up before getting into them.
Critias
May 31 2009, 03:06 AM
Well, I'd say it's worth it to double check with everyone (not just the gals at the table). For every female gamer that might take special offense to something pertaining to rape or abuse or whatever due to a personal experience of that sort of thing, there's a guy gamer whose wife, girlfriend, sister, daughter, etc, could be in the same boat.
It's not a gender thing to me, it's just a group agreement thing. Work out a comfort level in advance, agree on what rating (PG13, R, or whatever) is right for the table, and call it a day. Whether male or female, it's all about everyone having fun.
Bob Lord of Evil
May 31 2009, 03:10 AM
QUOTE (Critias @ May 31 2009, 04:06 AM)
Well, I'd say it's worth it to double check with everyone (not just the gals at the table). For every female gamer that might take special offense to something pertaining to rap or abuse or whatever due to a personal experience of that sort of thing, there's a guy gamer whose wife, girlfriend, sister, daughter, etc, could be in the same boat.
It's not a gender thing to me, it's just a group agreement thing. Work out a comfort level in advance, agree on what rating (PG13, R, or whatever) is right for the table, and call it a day. Whether male or female, it's all about everyone having fun.
Agreed 100%.
pbangarth
May 31 2009, 06:26 AM
QUOTE (Chrysalis @ May 30 2009, 12:05 AM)
I thought RPGA was only Living... D&D games
Nope... they also had Shadowrun, Star Wars, Mechwarrior, maybe more. I wrote some Shadowrun and Mechwarrior for them.
Eventually the guys that held the purse strings had competing companies' games dumped. That's when I left the RPGA.
tete
Jun 17 2009, 04:53 PM
My worst I'm not even sure you could call it a game. We show up to play a one shot of Exalted 2e, none of us have played Exalted 2e before and only one of us has ever played Exalted. So the GM has only one book and he just tosses it at us and says make characters. One of us asks what type of character and hes says it doesn't matter he will work it into the story. So we make a physical, mental and social character. Then he leaves so we sit around trying to figure out character creation and eventually do and make characters and he hasnt come back yet so we chit chat and he shows up again. He has us walking down the streets and get attack then says "ok thats all I planned thanks". Then he has the nerve to see whos intrested in doing a campaign with him. We just spent 4 hours building characters with no help from you and your one shot is a 15 min combat? No Thanks...
paws2sky
Jun 17 2009, 05:46 PM
@tete
That's the sort of thing that makes PnP groups hesitant of newcomers. I have people in my group who pretty much refuses to play with people that haven't been vouched for my someone else in our gaming circle. Makes it really hard to recruit new blood.
-paws