The Adventure Begins...
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it's your turn...
On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology... well, welcome to the underside of the artifact business. If you survive, there's more work a-coming... and maybe even some answers to your questions.
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves
The PDF version of Dawn of the Artifacts: Dusk includes a fully-layered PDF so you can control exactly what you see, and six full-color maps! For more information, watch this short video tutorial.
GO WILD!
Some people like to talk about the peace and tranquility of nature. Their eyes glaze over, and they rave about cool breezes, fresh air, and flittering butterflies.
They're not paying attention, and that makes them easy pickings for any of the predators, including me. The Sixth World's a place of eating or being eaten. Sometimes the critters are waiting deep in the jungle; other times they're hiding in your bedroom closet.
Proving you're the fittest only ends when you aren't anymore. Know your prey—it's the only way to catch them. But remember, you just might be something's prey too.
Running Wild is a sourcebook for Shadowrun, Fourth Edition. It presents a detailed overview of the animals, spirits, and other non-metahuman entities that dwell in the Sixth World: from mundane animals that have survived the incursions of mankind, to paranormals that have Awakened, to emergent animals that have found their own ways to embrace the Matrix, to the spirits and feral AIs that may not even acknowledge metahumanity. Game rules and mechanics are provided for these beings and their unusual abilities, but so are rules for characters to interact with, to augment, and to train the critters presented. Every living being is constantly in search of its ecological niche, Running Wild can make a campaign home to hundreds of them.
Download the first preview of Running Wild
Dawn of the Artifacts: Dusk:
Running Wild
Shadowrun Matrix Dice
- Shadowrun Matrix Dice (Pack of 15)