QUOTE (Malachi @ Aug 5 2009, 04:15 PM)

Yeah, I see what you're saying but I don't really agree that its a reason to write them out of existence.
I'm still stuck on finding reasons why they
should exist personally as I have never found them "cool". But I'll stick to the topic.

QUOTE (Malachi @ Aug 5 2009, 04:15 PM)

When it comes right down to it, a Magician will be able to take out more opponents than a Sammie, especially when they start Initiating and getting Foci and such.
This is incorrect, but besides the point so it's not worth derailing the thread into one of the Magician is better than Samurai debates that we had when 4th first appeared. Suffice to say that there are many situations where technology quite utterly outclasses magic both on the level of individuals and on the larger scale. However, if you're trying to make the point that magic is already better than technology in other areas, I hardly see that as an argument for it being granted superiority in other areas also.
QUOTE (Malachi @ Aug 5 2009, 04:15 PM)

Adepts will always be better than their non-Magical counterpart in the Adept's chosen specialty. That is simply their prerogative. However, if there is one thing that I try to teach my players repeatedly, it's that there is more to being a Shadowrunner than your one or two chosen skill specialties.
If you re-read my post, you'll see that I talk about exactly the problem of granting status as "The Best" to Technomancers and relegating Hackers to being good all-rounders. Nobody respects that outside of the metagame constraints of a GM trying to find ways to challenge players. If you want to be the best at stealthing your way into systems, if you want to be the best at cracking encryption or breaking into guarded systems or anything else on the Matrix including Rigging, you need to be a Technomancer. That itself is the problem to me because it makes the archetypes of the hacker who knows code backwards, who understands how the Matrix is built, even the rigger who becomes one with his machine through wiring his motor-cortex direct to it, all of these archetypes - it makes them forever second place to Magic. Can you honestly tell me that you look at a world class athlete, boxer or scientist and say to yourself: "yeah, but he doesn't know how to hotwire a car".
Nobody thinks in those terms and certainly the wider world doesn't. From here on, the super-people of the Matrix are TMs and the Hackers are the ordinary types. The first time an experienced computer security expert gets their digital arse handed to them by a fourteen year old who can barely write a program but can perceive and interact with the Matrix in a way that the expert never can, the point is made. Also, the rules don't quite back you up. At the start with constraints of 400BP, TMs give up a lot to be very good. But that misses the point because (a) they can become well-rounded with a bit of time and still be super compared to the hacker and (b) in an argument that is largely about fluff, it doesn't matter because the world isn't built according to PC generation rules. I know plenty of people who are both strong and clever and a number of people who are physically out of shape and not very bright or educated. And I don't picture the world of Shadowrun being different in this regard (if it were there would be no Grunts or Wageslaves

). The basic fluff of the setting (and books like Emergence really drive it home) is that TMs are the impressive ones.
Hacker characters might be fine normally, but if you're running a game for a Hacker and a TM then every time it comes to the area of speciality, e.g. Hacking into a node, the Hacker is going to sit back and watch the TM gather their dice with a vacuum cleaner. It doesn't matter that the Hacker knows how to do something else as well. He can't compete on the thing that he wants to. Now this isn't much of a problem with Magic V. Tech in other areas, because Sammies and Magicians play very differently and have a range of strengths and weaknesses that make them different. But a TM is competing directly with the Hacker's primary focus in the same situations and is much better at it. Magic has taken the crown in the Matrix and that is very wrong to me because I don't want Magic to dominate the Matrix.
And it's not just TMs. There are mighty AIs and strange sprites and feral digital entities that normal science and technology can't comprehend or compete with. I don't mind an AI like Deus because its a product of man. But when you start talking about mysterious energies and Resonance Realms, we're back with Magic as the big stuff.
That's basically where I'm coming from. I think if you don't have a problem with Magicky Matrix, then these arguments wont work for you, but they explain why I and I think quite a lot of other people dislike it.
Peace,
K.