. I borrowed him from a submission of mine into the 800 BP thread, and modified him to be 400 BP followed by 400 Karma. It was particularly difficult switching things around to get the BP spent before he goes to Japan, and then spending Karma. Tell me what you think. He uses material from just about every book, so if you need quotes/explanations, let me know.
He was born a troll, Kasimir Nazurbayev in rural Kazakhstan in 2040. Because of his size, his frail, human mother died in childbirth, and Kasimir was raised by his father alone. Kasimir's rapid growth and great strength helped immensely on the farm, and went a long way towards helping his practical father quell anger towards his son over the death of his wife. "Life is hard," he would say to little Kasimir, "and one must take what is given."
Unfortunately, Kasimir was given one of the most repulsive countenances ever seen in that part of the world, perhaps exacerbated by the emergency methods used by the midwife to free him at birth from his dying mother. He came to be known throughout the region as
Kasimir the Ugly. When he was little, he was bullied and teased by the older children. When he was bigger, Kasimir ended the bullying by breaking a few heads, but this labeled him a violent and dangerous creature to many who held to the old ways and traditions. Life became difficult for Kasimir because so many would avoid and shun him. Mothers would take curious children in their arms as he walked by. When a traveling circus passed through, he said his goodbyes and ran away to the circus.
Fluent in both Kazakh and Russian, strong as an ox and oddly hard to damage, Kasimir flourished as a labourer and eventually as a performer. He loved to wrestle, and soon became a regular act as a wrestler of bears and all manner of opponents. At age sixteen, Kasimir Awakened. An old Samoyed shaman who traveled with the circus and acted as the healer/medicine man for the performers and crew helped Kasimir draw the mana out and elicit his talents. Kasimir focused the magic towards developing his physical attributes, summoning the mana to empower him when needed; towards hardening his body against damage; towards fighting, both lethally and non-lethally; and as acknowledgement to his mentor, towards healing.
The circus traveled throughout Kazakhstan and Russia, gaining notoriety for Kasimir's act among others. After four years, political strife broke out and Kasimir among many was drafted (read: impressed) into the Kazakh army, and trained in the special forces because of his talents. His adept powers were honed in training and in battle, but Kasimir's heart was still with the circus. His chance came in 2064, when the Crash destroyed all electronic records of Kasimir in the military. Before he could be re-inducted, a miraculous opportunity arose, as another circus came near, with some of his old performing colleagues. It was a sign.
With a hard-negotiated trade, Kasimir won his freedom by bartering the introduction of his love-struck sergeant to Zheshien, the beautiful contortionist, in return for erasure of his hand-written records and a few choice pieces of equipment to take with him. Kasimir disappeared, and
Borat the Indestructible joined the circus some weeks later, now wrestling not only bears, but even summoned elementals whose powers he could astonishingly resist. Borat was shot from cannons and dropped into pits with frightening paranormal creatures brought from all over Asia. The circus traveled widely for the next three years, even into China and as far as Korea. Far from home, Borat forgot most of his birth language, Kazakh, and put memories of his homeland to which he could never return out of his mind.
He, however, was not out of the minds of some back home. His former sergeant was dissatisfied with the outcome of his introduction to Zheshien, and was reprimanded for the disappearance of important military equipment, including armour and weapons. Eventually he confessed to the deal he had made with Kasimir, and a search began through diplomatic channels for Kasimir Nazurbayev. It took four years for the connection to be made between Borat and Kasimir, but they found him.
Borat was not about to go back and face the harsh military justice he expected. So, once again, a few broken heads solved the immediate problem, but now Borat had to flee yet again. With some of his money saved over years as an entertainer, Borat bought passage to Japan on a merchant ship. With the military equipment which caused so much of the trouble, and yet had not been used since he had left Kazakhstan, he set out across open water for the first time.
During the voyage, two things came clear. The first was that he was mildly allergic to seawater. The second was that the skills he developed labouring in a circus were adaptable to work onboard a vessel, and by the time the ship worked its way up the coast of Korea and across to Japan, he had made a connection with the shipping company. Borat worked for some months around the inland seas, content to do simple, honest work, and on occasion taking part in a little smuggling for the Vory v Zakone. When he could, he made time to explore Japan. There he found an almost universal disgust for his state as a 'changed one', which reminded him of his first years at home. Only in a dojo where he was taken in by a teacher of great wisdom and insight did he find peace. He quit work at sea and spent a couple of years secluded in the dojo, learning the art of swordplay from the master.
One day, early in 2070, the master called Borat to him. "I have been reading the tea leaves about you, Borat. I have troubling news. You must leave Nippon immediately. One who despises changed ones such as you has sought out some danger that seeks you from afar. Even now, it approaches our shores. Go, my son. Go now."
"But master, I have run most of my life." said Borat. "I am tired of running. Let them come. I will deal with them."
"No. You will not. This time they will succeed. I would not have one so talented be imprisoned, or worse. I sense in your aura a greatness to come. I don't know what it is, but you must live to fulfill your destiny."
"But for all my travels, I am nothing but a simple farm boy, master. What destiny can I have?"
"It is not for you to decide, or even necessarily to understand what your role in this turn of the wheel requires of you. Know only this, that Life is mysterious, and one must take what is given." Stunned, Borat waited for what came next.
"And now I give you this. It is handed down through many generations of masters in this school. Had you stayed, then one day you would have earned it as master here yourself. Now, you must take it and make your way across the ocean to the Americas in the east, where they will not find you."The master handed Borat a long, narrow wooden box. Inside, Borat found a magnificent katana.
"Take this sword. Bond with it. It will serve you well and strike deep into enemies that otherwise could not be harmed. Fight only if necessary. Kill only if necessary. But when duty or obligation require it, be swift and merciless. Now, wipe those childish tears and go. Go!" The master stood and walked quickly out of the room.
Borat did as he was told. He gathered his belongings and booked work on the first freight ship to go east to America. A place called Seattle. As he approached the walkway up to the ship, a startled dock worker spoke the word of amazement the Japanese so often used when they first saw him. Borat smiled... and faded away.
A disfigured but powerful man climbed the planks to the ship, and
Oro the Unstoppable set sail for a new world.
**********
Oro's connections with the Vory gave him inroad to the Russian underground community in Seattle. He has worked for them as a contractor, but does not wish to join formally. One friend in that community introduced him to a fixer in Seattle who was able to help Oro acquire some new equipment and find work in the shadows. So far, Oro has built a Spartan life for himself in the UCAS, but as work continues he may develop a taste for finer things. He is very fastidious, and dresses well, if not opulently. Grooming appears to those who work with him to be almost an obsession. Getting dirty on the job is no problem, but he gets clean as soon as he can. Oro is obviously equipped and trained for heavy combat, but when necessary approaches jobs with more discreet outfitting. Fully armoured and armed, though, he lives up to his chosen title. More than once Oro has protected his team members by being the obvious target that just...won't...die.
Despite his ability to deflect and absorb physical and magical damage, Oro sees himself to be a team player and greatly values cooperation. Many of his adept powers are guided by his desire to be flexible and adaptable to changing situations. And even stark naked, he is difficult to stop.
Oro's outlook on life is a balance between the hard realities of work and an optimism teammates find hard to fathom. It's as if he knows something they don't. He won't talk about it, though. He radiates a stoicism his teammates admire.
Oro has worked hard to develop social ways to overcome his physical appearance. He adamantly refuses surgical modification. Despite his ugliness, animals and little children seem drawn to him. This seems to give him joy. He never fails to attend when the circus is in town. Oro is a passable singer, with a deep bass voice. He knows several songs from the Altai region of central Asia, which he likes to sing when memories grow strong.
He carries a copy of
The Book of Five Rings with him, and tries to understand it, even without the help of his erstwhile master. In combat situations, where possible Oro uses non-lethal methods. If the team is in danger, however, he kills quickly.
Oro has developed far in his magic, and has initiated many times. Try as he might to hide in the shadows, he radiates brightly on the astral plane, and is noticed because of it. This is a quandary that Oro has yet to solve. Awakened, dual-natured creatures take note of him immediately, and for reasons he doesn't understand, spirits of fire have taken a particular interest in him. In opposition they attack him first before any other team members. In alliance, they seem to take pleasure in tormenting and challenging him. His master's words come to him, and he wishes to explore the meaning of this particular interest from the plane of fire. He cannot project astrally, or even extend his senses into the astral plane, as he has opted to keep confrontation with astral beings to his own plane, rather than going to their place of strength. He may have to reconsider this in the future if he is to unravel the mystery.
-- 400 BP in [square brackets], 400 Karma spent after chargen in {curly brackets}
Oro the Unstoppable Troll [40]Qualities [-2] {46}[ Spoiler ]
restricted gear [5]
restricted gear [5]
adept [5]
martial arts (wrestling) [10]
(subduing +2)
maneouvers [8]
(throw, ground fighting, blind fighting, focus will)
spirit bane (fire) [-10]
astral beacon [-5]
allergy (seawater -- mild, common) [-10]
wanted [-10]
---
Other Qualities picked up after chargen, paid for at 2 karma to 1 BP
{martial arts (kiai) {20}}
(+2 DV on Attacks of Will)
{maneouvers {16}}
(iaijutsu, finishing move, break weapon, disarm)
{pacifist -- no bonus}
Attributes [200] {45}[ Spoiler ]
BOD 8
AGI 4 {20}
REA 4(5)
STR 8
CHA 3 {25}
INT 4
LOG 3
WIL 5
INI 8(9) (+1 IP)
Special Attributes [60] {105}[ Spoiler ]
ESS 6
EDG 3
MAG 8 {105}
Initiations (5) {95}[ Spoiler ]
Adept Centering
4 adept power points
Adept Powers (12 points)[ Spoiler ]
improved reflexes (1) 1.5
attribute boost (BOD, AGI) 0.5
spell resistance (5) 2.5
mystic armor (4) 2.0
elemental resistance (fire, electricity, cold, radiation) 2.0
indomitable will (4) 1.0
iron will (4) 1.0
piercing senses (4) 1.0
empathic healing 0.5
Active Skills [88] {62}[ Spoiler ]
Unarmed Combat 3 [12]
(wrestling) (+2) [2]
Dodge 2 [4] {4}
(ranged) [2]
Heavy Weapons 3 [12]
(machine guns) (+2) [2]
Parachuting 1 [4]
Outdoors Group 1 [10]
Animal Husbandry Group 1 [10]
Demolitions 1 [4]
First Aid 1 [4]
(combat wounds) (+2) [2]
Artisan 1 [4]
(singing) (+2) [2]
Infiltration 2 [4] {4}
(urban) (+2) {2}
Perception 2 [4] {4}
(visual) (+2) [2]
Gymnastics 1 [4]
Armorer 1 {4}
(armor) (+2) {2}
Blades 3 {14}
(swords) (+2) {2}
Intimidation 1 {4}
Etiquette 1 {4}
Negotiation 1 {4}
(bargaining) (+2) {2}
Industrial Mechanic 1 {4}
Automotive Mechanic 1 {4}
Pilot Groundcraft 1 {4}
Knowledge Skills (21 pts. free) {8}[ Spoiler ]
Russian N
Kazakh 2
Japanese 2
Korean 1
English 1 {2}
Circus Performance 3
Circus Administration 1
Bear Wrestling 3
Biology 1
Parabiology 1
Folksongs of the Altai 2
Farming 2
Military procedures - Special Forces 2
Transport Ship Procedures 1
Trans-Pacific Smuggling Routes 1 {2}
Vory v Zakone 1 {2}
Buddhist Philosophy {2}
Contacts [4] {24}[ Spoiler ]
Vory Soldier 2/2 [4]
Sensei in Japan 1/5 {12}
Fixer in Seattle 5/1 {12}
(Frank the Elf Fixer)
Focus Bonding -- F4 katana {12}Gear before Japan [10] 50,000 ¥[ Spoiler ]
RPK HMG 6,000¥
regular ammo X 200 400¥
APDS ammo X 80 (2 clips) 560¥
AV ammo X 40 (1 clip) 480¥
smartgun system, external 400¥
Light Military Armor 12/10 <cap 10> 12,000¥
-gyromount (l) <4> 4,000¥
-gyromount ® <4> 4,000¥
-quick release <2> 500¥
Military Helmet +2/+2 <cap 5> 10,000¥
-commlink: firewall, response, signal, system, encrypt all at 4 (upgraded in Seattle)
-camera, flare compensation, image link, smartlink
-olfactory scanner (6) <1> 3,000¥
-MAD scanner (3) <1> 225¥
-radio signal scanner (6) <1> 150¥
-cyberware scanner (6) <1> 450¥
-geiger counter <1> 50¥
Ruthenium Polymer coating on armor and helmet 7,500¥
285¥ left - spent on way to Japan :o)
Gear Japan and After (250,000¥)[ Spoiler ]
F4 Katana Weapon Focus 40,000¥ -- actually a gift at the dojo, but paid for here nevertheless
Fake SIN (4) 4,000¥
(Vladimir Ulianov - emergency ID)
(credstick containing 2,000¥) 2,025¥
Fake SIN (4) 4,000¥
(Oro Pushkin - day-to-day, runner ID)
(credstick containing 975¥) 1,000¥
Middle Lifestyle X 3 mths 15,000¥
Fake SIN (4) 4,000¥
(Ezedbeg Nemkovich - associated with the workshop)
(credstick containing 315¥) 340¥
Workshop 2,600¥ per month X 3 months 7,800¥
(Comfort - Low (2LP),
Entertainment - Street (0LP),
Necessities - High(300 sq. m.) (4LP),
Neighbourhood - Low(The Verge) (2LP),
Security - Middle (3LP))
Armorer Shop 5,000¥
Industrial Shop 5,000¥
Automotive Shop 5,000¥
Military Helmet hardware upgrades to R6 8,500¥
Armor Jacket 8/6 900¥
Urban Explorer Jumpsuit 6/6 500¥
helmet 0/+2 50¥
Securetech PPP System 1000¥
(forearm guards 0/+1, leg&arm casings +1/+1,
shin guards 0/+1, vitals protector +1/+1, helmet 0/+2)
FFBA half-body 4/1 900¥
full-body 6/2 1,600¥
Ballistic Shield 6/4 1,500¥
Gyrostabilization Unit 3,000¥
Ares MP-LMG 1,500¥
regular ammo X 500 1,000¥
External Smartgun System 400¥
Goggles 2,125¥
(low-light, image link, smartlink,
ultrasound, vision enhancement (3),
vision magnification, flare compensation)
Earbuds 1,010¥
(audio enhancement (3), select sound filter (3),
spatial recognizer)
Commlink Novatech Aurora 3/3 1,250 ¥
upgrade to 5/5 5,000¥
OS 6/6 6,000¥
Survival Kit X 2 200¥
Medkit (6) 600¥
supplies X 5 250¥
Thermal Smoke Grenades X 10 350¥
GMC Bulldog Step-Van 93,200¥
-armor upgrade to 20
-chameleon coating
-extra exit/entry points
-metahuman adjustment X 2
-oil slick sprayer
-passenger protection (6)
-personal armor (10)
-smoke projector
-morphing license plate
-pilot program upgrade to 3
-smart tires
Rover 2068 26,000¥
-metahuman adjustment X 2