QUOTE (Stahlseele @ Aug 10 2009, 11:54 AM)

Hmm, i know spirits are beings of pure magic, but they don't actually have a magic attribute right?
Only their force, is that correct? So technically, if the rules say a character can only have the resonance or magic attribute, never both, with force this would be circumvented right?
No, all spirits have a Magic Attribute equal to their Force.
Moreover, most spirits cannot use AR or VR (the exception being certain forms of Inhabitation, so yes, there's most likely Bug Spirits using the Matrix...even though they couldn't be TMs, as the host's Resonance Attribute would be lost during the Inhabitation).
If you want a posessed hacker, go for someone with normal Hacking skills.
His mind doesn't have anything better to do while the body is posessed anyway, so he could do some full VR hacking while the team houngan's Guardian Spirit is using his body to blow shit up with assault cannons.
Certainly better than dragging a comatose hacker body along in a wheelchair while you're infiltrating a high-security research site (same for projecting mages as well!).
What i'm wondering about, though : if the vessel's Special Attributes are replaced by the Spirit's, what does theat mean for Awakened vessels?
Would an Adept posessed by a spirit still have access to his Adept powers?
Would he even gain additional Power Points if the Spirit had a higher Magic rating?
Could a Mage boost his Magic rating through Posession?