This is a laist I took off of:
http://firedrake.org/roger/rpg/munchkin.html
This was made for SR2 and needs some updating, anyone care to take a hand in making it more up to date?
Thanks,
-Chrysalis
QUOTE
Shadowrun
Capsule Opinion:
Real Men: like the game: lots of combat. Too much magic, but that makes the combats survivable. Besides, Wolf is cool.
Real Rôle-players: like the game: lots of intrigue.
Loonies: don't like the game: not enough Stuffer Shacks.
Munchkins: like the game: lots of plusses.
Capsule Opinion for Second Edition:
Real Men: like the deadlier combat system.
Real Rôle-players: like the deadlier combat, too, hoping that the heightened lethality will cause less of an emphasis on combat.
Loonies: still want more Stuffer Shacks.
Munchkins: are disappointed because lots of the 'holes' in the rules have been plugged.
Favorite Archetype:
Real Men: like Street Samurai
Real Rôle-players: Private Investigator or Decker
Loonies: play Ant Shamans with empty Narcoject guns
Munchkins: play Decker/Rigger/Mages with level 4 power focus and a custom super cyberdeck
Favorite Metahuman:
Real Men: play Orks or Trolls.
Real Rôle-players: play Dwarfs or Elves.
Loonies: play Sasquatches or Toons.
Munchkins: play Vampires... or Great Dragons.
Favorite Job:
Real Men: like extractions.
Real Rôle-players: like undercover operations.
Loonies: like working the counter at Stuffer Shack.
Munchkins: like political insurrections, but only if they get to run the country afterward.
Favorite Opposition:
Real Men: like go-gangs.
Real Rôle-players: like policlubs.
Loonies: like DocWagon.
Munchkins: like Aztlan.
Worst-Case Scenario:
Real Men: hate it when their employers screw them over.
Real Rôle-players: hate it when the Real Men blow their cover.
Loonies: hate it when the other players won't help them out of their self-inflicted predicament.
Munchkins: hate it when the opposition puts up a fight.
Approach to the Run:
Real Men: scout out the territory, make a stealthy beeline to the objective, blast their way out and speed away from the scene.
Real Rôle-players: get in under disguise, jigger the security systems and slip out in a delivery van.
Loonies: go up to the front desk and announce, "Candygram!"
Munchkins: blow away the guards, get what they came for, blow away the cops and go home.
How They Dress:
Real Men: wear Armor Jackets over their street clothes.
Real Rôle-players: wear corporate suits, tribal garb and neohippie outfits over their Form-Fitting Body Armor.
Loonies: wear Lined Coats over nothing at all.
Munchkins: wear Full Heavy Armor and Gyro-mount harnesses for a stroll down Main Street.
Favorite Social Skill:
Real Men: like Interrogate.
Real Rôle-players: like Negotiate.
Loonies: like Etiquette (Zoo Animal).
Munchkins: don't waste points on Social Skills.
Favorite Contact:
Real Men: like their Armorer.
Real Rôle-players: like their Bartender.
Loonies: like their Rotary Club Habitué.
Munchkins: like the High Prince of Tir Tairngire.
Favorite Weapons:
Real Men: like katanas, Ares Predators and Ingram Smartguns.
Real Rôle-players: like shuriken, Narcoject guns and sniper rifles.
Loonies: like Tiffani Self-Defenders on Gyro-mounts and Ares Squirts filled with disappearing ink.
Munchkins: like Dikote monofilament whips, assault cannons with APDS ammo and recoilless Vindicator miniguns.
Favorite Ammunition:
Real Men: like explosive rounds
Real Rôle-players: like drugged armor piercing rounds (usually sleep drugs or DMSO)
Loonies: like ping-pong balls
Munchkins: like enchanted, exploding, armor piercing flechette rounds that home in on living things and are coated with Cyanide-IV causing instant death on contact. Rounds are preferably manufactured using some material with a high astral background count, such as the Nazi Concentration Camp furnaces.
Favorite Melee Weapon:
Real Men: like Combat Axes and other pole arms
Real Rôle-players: like stun batons and shock gloves
Loonies: like shock gloves--inside out/Nerf Swords
Munchkins: like Force 6 Light Saber Weapons Foci
Favorite Cyberware:
Real Men: like Cyberspurs, Wired Reflexes 2, Smartlink
Real Rôle-players: like Internal Voice Mask and Skillwires 3, Datajack, and lots of Headware Memory
Loonies: like Cortex Bombs (in self) or Neon Rainbow Swirl Cybereyes with the color blindness enhancement only.
Munchkins: like beta clinic Wired Reflexes 3 and Vehicle Control Rig 3 at the same time.
Favorite Vehicle:
Real Men: like Harley Scorpions.
Real Rôle-players: like Ford Americars, heavily customized.
Loonies: like Winnebagos.
Munchkins: prefer GMC Banshees, but a Citymaster will do in a pinch.
Favorite Spell Type:
Real Men: cast Combat & Manipulation spells.
Real Rôle-players: cast Detection, Illusion, and Health spells.
Loonies: cast Pie In Face - at themselves.
Munchkins: cast whatever gives them the most plusses.
Favorite Spell:
Real Men: like Mana Bolt.
Real Rôle-players: like Mask.
Loonies: like Mana Tickle and Ram vs. Bowling Pins.
Munchkins: like Turn to Goo, even though it was taken out of the 2nd Edition.
Favorite Totem:
Real Men: like Wolf.
Real Rôle-players: like Raccoon.
Loonies: like Roadrunner.
Munchkins: like Owl.
Favorite Thing About 2nd Edition:
Real Men: like the new combat rules.
Real Rôle-players: like the new Metahuman allergy rules.
Loonies: like the new Laubenstein color illustration with all the weirdos piled into a truck.
Munchkins: like the new loopholes.
Biggest Problem with 2nd Edition:
Real Men: don't like that Karma autosuccesses are gone.
Real Rôle-players: don't like that the list of 2050s slang is gone.
Loonies: don't like that the "Food Fight" scenario is gone.
Munchkins: don't like that the Turn to Goo spell is gone.
Favorite Bonded Magic Item:
Real Men: have a couple of rating 2 Power Foci.
Real Rôle-players: have Spell Purpose and Specific Spell foci.
Loonies: have a plastic butter knife Weapon Focus.
Munchkins: have whatever gives them the most plusses.
Favorite Cyberdeck:
Real Men: deck naked (SR1 only)
Real Rôle-players: use a Fuchi-7
Loonies: use a Radio Shack with random erase feature
Munchkins: use the Aztechnology mainframe
Favorite Combat Program:
Real Men: run Attack
Real Rôle-players: run Sleaze
Loonies: run Microsoft Word
Munchkins: run the black IC downloaded from the Aztechnology mainframe / whatever gives the most plusses
Favorite Armor on a Run:
Real Men: wear Full Heavy armor
Real Rôle-players: wear lined coats and Secure Jackets
Loonies: wear a titanium jock strap - on their heads
Munchkins: wear rigged power armor a-la Starship Troopers over everything above (except the jock strap)
Prefered Method of Quietly Removing a Guard:
Real Men: make a head shot with a silenced sniper rifle
Real Rôle-players: use a Narcoject/Taser from dark cover
Loonies: use slingshots
Munchkins: call their Dragon gang and have them do it.
Prefered Method of Breaking Into a Facility:
Real Men: kill the opposition in a stand-up fight and take the loot
Real Rôle-players: create a multiple front diversion, then sneak in and out quietly
Loonies: pretend they're pizza delivery and knock on the front door
Munchkins: attack with Dropships and a lance of Battlemechs, take the loot and about 10 billion nuyen worth of other materials, collect their pay, and buy another Battlemech
Favorite Contacts:
Real Men: hang out with Mafia hitmen, Bartenders, and Troll Bouncers
Real Rôle-players: hang out with Squatters, Humanis members, and Media Freelancers
Loonies: hang out with Boffo the Wonder Dog
Munchkins: have Dunkelzahn as a butler and Harlequin as a chauffeur / Cthulhu
Examples of Bargaining for a Contract:
Real Men: say "40,000 nuyen ain't enough, chummer. 75k or no go."
Real Rôle-players: say "Instead of money, how about you smooth some ruffled feathers over at Renraku? I'd rather they weren't out for my blood anymore."
Loonies: say "Can we have it all in Stuffer Shack gift certificates?"
Munchkins: say "Right, one million nuyen plus controlling stock in Ares America, plus a Nightsky with full-auto Panther cannons and your youngest daughter. Also, you have to supply our hardware needs, which I have right here..." (pulls out some-thing akin to an encyclopedia)
Favorite Non-Shadowrunning Pastime:
Real Men: spend time at the target range
Real Rôle-players: bone up on their B/R skills
Loonies: hit themselves over the head with a hammer, repeatedly
Capsule Opinion:
Real Men: like the game: lots of combat. Too much magic, but that makes the combats survivable. Besides, Wolf is cool.
Real Rôle-players: like the game: lots of intrigue.
Loonies: don't like the game: not enough Stuffer Shacks.
Munchkins: like the game: lots of plusses.
Capsule Opinion for Second Edition:
Real Men: like the deadlier combat system.
Real Rôle-players: like the deadlier combat, too, hoping that the heightened lethality will cause less of an emphasis on combat.
Loonies: still want more Stuffer Shacks.
Munchkins: are disappointed because lots of the 'holes' in the rules have been plugged.
Favorite Archetype:
Real Men: like Street Samurai
Real Rôle-players: Private Investigator or Decker
Loonies: play Ant Shamans with empty Narcoject guns
Munchkins: play Decker/Rigger/Mages with level 4 power focus and a custom super cyberdeck
Favorite Metahuman:
Real Men: play Orks or Trolls.
Real Rôle-players: play Dwarfs or Elves.
Loonies: play Sasquatches or Toons.
Munchkins: play Vampires... or Great Dragons.
Favorite Job:
Real Men: like extractions.
Real Rôle-players: like undercover operations.
Loonies: like working the counter at Stuffer Shack.
Munchkins: like political insurrections, but only if they get to run the country afterward.
Favorite Opposition:
Real Men: like go-gangs.
Real Rôle-players: like policlubs.
Loonies: like DocWagon.
Munchkins: like Aztlan.
Worst-Case Scenario:
Real Men: hate it when their employers screw them over.
Real Rôle-players: hate it when the Real Men blow their cover.
Loonies: hate it when the other players won't help them out of their self-inflicted predicament.
Munchkins: hate it when the opposition puts up a fight.
Approach to the Run:
Real Men: scout out the territory, make a stealthy beeline to the objective, blast their way out and speed away from the scene.
Real Rôle-players: get in under disguise, jigger the security systems and slip out in a delivery van.
Loonies: go up to the front desk and announce, "Candygram!"
Munchkins: blow away the guards, get what they came for, blow away the cops and go home.
How They Dress:
Real Men: wear Armor Jackets over their street clothes.
Real Rôle-players: wear corporate suits, tribal garb and neohippie outfits over their Form-Fitting Body Armor.
Loonies: wear Lined Coats over nothing at all.
Munchkins: wear Full Heavy Armor and Gyro-mount harnesses for a stroll down Main Street.
Favorite Social Skill:
Real Men: like Interrogate.
Real Rôle-players: like Negotiate.
Loonies: like Etiquette (Zoo Animal).
Munchkins: don't waste points on Social Skills.
Favorite Contact:
Real Men: like their Armorer.
Real Rôle-players: like their Bartender.
Loonies: like their Rotary Club Habitué.
Munchkins: like the High Prince of Tir Tairngire.
Favorite Weapons:
Real Men: like katanas, Ares Predators and Ingram Smartguns.
Real Rôle-players: like shuriken, Narcoject guns and sniper rifles.
Loonies: like Tiffani Self-Defenders on Gyro-mounts and Ares Squirts filled with disappearing ink.
Munchkins: like Dikote monofilament whips, assault cannons with APDS ammo and recoilless Vindicator miniguns.
Favorite Ammunition:
Real Men: like explosive rounds
Real Rôle-players: like drugged armor piercing rounds (usually sleep drugs or DMSO)
Loonies: like ping-pong balls
Munchkins: like enchanted, exploding, armor piercing flechette rounds that home in on living things and are coated with Cyanide-IV causing instant death on contact. Rounds are preferably manufactured using some material with a high astral background count, such as the Nazi Concentration Camp furnaces.
Favorite Melee Weapon:
Real Men: like Combat Axes and other pole arms
Real Rôle-players: like stun batons and shock gloves
Loonies: like shock gloves--inside out/Nerf Swords
Munchkins: like Force 6 Light Saber Weapons Foci
Favorite Cyberware:
Real Men: like Cyberspurs, Wired Reflexes 2, Smartlink
Real Rôle-players: like Internal Voice Mask and Skillwires 3, Datajack, and lots of Headware Memory
Loonies: like Cortex Bombs (in self) or Neon Rainbow Swirl Cybereyes with the color blindness enhancement only.
Munchkins: like beta clinic Wired Reflexes 3 and Vehicle Control Rig 3 at the same time.
Favorite Vehicle:
Real Men: like Harley Scorpions.
Real Rôle-players: like Ford Americars, heavily customized.
Loonies: like Winnebagos.
Munchkins: prefer GMC Banshees, but a Citymaster will do in a pinch.
Favorite Spell Type:
Real Men: cast Combat & Manipulation spells.
Real Rôle-players: cast Detection, Illusion, and Health spells.
Loonies: cast Pie In Face - at themselves.
Munchkins: cast whatever gives them the most plusses.
Favorite Spell:
Real Men: like Mana Bolt.
Real Rôle-players: like Mask.
Loonies: like Mana Tickle and Ram vs. Bowling Pins.
Munchkins: like Turn to Goo, even though it was taken out of the 2nd Edition.
Favorite Totem:
Real Men: like Wolf.
Real Rôle-players: like Raccoon.
Loonies: like Roadrunner.
Munchkins: like Owl.
Favorite Thing About 2nd Edition:
Real Men: like the new combat rules.
Real Rôle-players: like the new Metahuman allergy rules.
Loonies: like the new Laubenstein color illustration with all the weirdos piled into a truck.
Munchkins: like the new loopholes.
Biggest Problem with 2nd Edition:
Real Men: don't like that Karma autosuccesses are gone.
Real Rôle-players: don't like that the list of 2050s slang is gone.
Loonies: don't like that the "Food Fight" scenario is gone.
Munchkins: don't like that the Turn to Goo spell is gone.
Favorite Bonded Magic Item:
Real Men: have a couple of rating 2 Power Foci.
Real Rôle-players: have Spell Purpose and Specific Spell foci.
Loonies: have a plastic butter knife Weapon Focus.
Munchkins: have whatever gives them the most plusses.
Favorite Cyberdeck:
Real Men: deck naked (SR1 only)
Real Rôle-players: use a Fuchi-7
Loonies: use a Radio Shack with random erase feature
Munchkins: use the Aztechnology mainframe
Favorite Combat Program:
Real Men: run Attack
Real Rôle-players: run Sleaze
Loonies: run Microsoft Word
Munchkins: run the black IC downloaded from the Aztechnology mainframe / whatever gives the most plusses
Favorite Armor on a Run:
Real Men: wear Full Heavy armor
Real Rôle-players: wear lined coats and Secure Jackets
Loonies: wear a titanium jock strap - on their heads
Munchkins: wear rigged power armor a-la Starship Troopers over everything above (except the jock strap)
Prefered Method of Quietly Removing a Guard:
Real Men: make a head shot with a silenced sniper rifle
Real Rôle-players: use a Narcoject/Taser from dark cover
Loonies: use slingshots
Munchkins: call their Dragon gang and have them do it.
Prefered Method of Breaking Into a Facility:
Real Men: kill the opposition in a stand-up fight and take the loot
Real Rôle-players: create a multiple front diversion, then sneak in and out quietly
Loonies: pretend they're pizza delivery and knock on the front door
Munchkins: attack with Dropships and a lance of Battlemechs, take the loot and about 10 billion nuyen worth of other materials, collect their pay, and buy another Battlemech
Favorite Contacts:
Real Men: hang out with Mafia hitmen, Bartenders, and Troll Bouncers
Real Rôle-players: hang out with Squatters, Humanis members, and Media Freelancers
Loonies: hang out with Boffo the Wonder Dog
Munchkins: have Dunkelzahn as a butler and Harlequin as a chauffeur / Cthulhu
Examples of Bargaining for a Contract:
Real Men: say "40,000 nuyen ain't enough, chummer. 75k or no go."
Real Rôle-players: say "Instead of money, how about you smooth some ruffled feathers over at Renraku? I'd rather they weren't out for my blood anymore."
Loonies: say "Can we have it all in Stuffer Shack gift certificates?"
Munchkins: say "Right, one million nuyen plus controlling stock in Ares America, plus a Nightsky with full-auto Panther cannons and your youngest daughter. Also, you have to supply our hardware needs, which I have right here..." (pulls out some-thing akin to an encyclopedia)
Favorite Non-Shadowrunning Pastime:
Real Men: spend time at the target range
Real Rôle-players: bone up on their B/R skills
Loonies: hit themselves over the head with a hammer, repeatedly